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Old 03/03/09, 12:26 AM   #476
Malathar
Glass Joe
 
Undead Warlock
 
Blackhand
ShardAce WoTLK : WoWInterface Downloads : Ace: Class Specific

tiny addon that just deletes excess shards.

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Old 03/03/09, 1:44 AM   #477
Issa
Von Kaiser
 
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Undead Warlock
 
Kilrogg (EU)
ForteXorcist (old name ForteWarlock) does it as well in the menu Shard Manager. No need to install a new addon if you already have that.

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Old 03/03/09, 8:21 AM   #478
alsim
Glass Joe
 
Undead Warlock
 
Khaz Modan (EU)
From my Pov, this new shard limit is the most stupid idea we never had to deal with.
I'm playing my warlock from the beginning of the game and I never needed anyone to manage my shards for me. Moreover, as Issa mentioned, they're are some ways to define one's own limit.

And what about bosses like Malygos (or maybe new ones we could face in a near or far future) with no trash at all before them.
Sure, we'll be able to make shards on the bosses trys themselves but none of us use DS before the 35% limit and unless ppl are starting to die very early in the fight, you can't know for sure that it will be a try and not a potential down.

For me, 32 is the warning saying : "hey beware you're starting to consume your permanent stock !".

Why the hell don't they just implement a stacking system with maybe a limit, but which could be tweaked by us, up to 40 or 50.
This 32 limit is absurd

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Old 03/03/09, 8:50 AM   #479
Issa
Von Kaiser
 
Issa's Avatar
 
Undead Warlock
 
Kilrogg (EU)
This 32 limit is absurd
Personally I agree that it is just silly. But when you look at it from Blizzards point of view, it is at least consistent. They want to change affliction because they don't like that you have to use an addon to make it playable, so they will certainly not like the idea that you need an addon to keep your bags clean. Destroying shards manually is an option but I would not call it pleasant.

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Old 03/03/09, 8:55 AM   #480
phulshof
Von Kaiser
 
Human Warlock
 
Aggramar (EU)
Originally Posted by Issa View Post
Personally I agree that it is just silly. But when you look at it from Blizzards point of view, it is at least consistent. They want to change affliction because they don't like that you have to use an addon to make it playable, so they will certainly not like the idea that you need an addon to keep your bags clean. Destroying shards manually is an option but I would not call it pleasant.
If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable. As for the SL removal removing my need for an add-on: they're dreaming. I go from 5xhaunt, 4xUA, 4xImm, 2xCoA, 2xSL per minute to the same rotation without SL, and suddenly I don't need an add-on anymore? I was watching 3 timers before; I'm still watching 3 timers. Even the removal of Imm wouldn't help in that regard.

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Old 03/03/09, 9:01 AM   #481
Emolokz
Von Kaiser
 
Gnome Warlock
 
Dragonmaw
Originally Posted by alsim View Post
From my Pov, this new shard limit is the most stupid idea we never had to deal with.
I'm playing my warlock from the beginning of the game and I never needed anyone to manage my shards for me. Moreover, as Issa mentioned, they're are some ways to define one's own limit.

And what about bosses like Malygos (or maybe new ones we could face in a near or far future) with no trash at all before them.
Sure, we'll be able to make shards on the bosses trys themselves but none of us use DS before the 35% limit and unless ppl are starting to die very early in the fight, you can't know for sure that it will be a try and not a potential down.

For me, 32 is the warning saying : "hey beware you're starting to consume your permanent stock !".

Why the hell don't they just implement a stacking system with maybe a limit, but which could be tweaked by us, up to 40 or 50.
This 32 limit is absurd
As a response to this, you would be able to drain shards from the scions and lords.

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Old 03/03/09, 9:10 AM   #482
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
Originally Posted by Dappa View Post
Did the Felguard's Demonic Frenzy previously update its tooltip when Demonic Brutality is used?
The tooltip says 50% even with that talent point, and I think it used to update to 80% on the tooltip.

Could anyone confirm if it's always been the case (50% tooltip /w Demonic Brutality).
The tooltip always used the value without the talent.

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Old 03/03/09, 9:45 AM   #483
teneran
Von Kaiser
 
Tauren Druid
 
Skullcrusher
Originally Posted by phulshof View Post
If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable. As for the SL removal removing my need for an add-on: they're dreaming. I go from 5xhaunt, 4xUA, 4xImm, 2xCoA, 2xSL per minute to the same rotation without SL, and suddenly I don't need an add-on anymore? I was watching 3 timers before; I'm still watching 3 timers. Even the removal of Imm wouldn't help in that regard.
Amen. This idea that we're not going to need an add-on as affliction after these current changes go live is complete nonsense. If they don't want us using add-ons (I still don't see why they care about that), add the functionality to the default UI.

I'm trying to keep an open mind about this shard re-vamp that's supposedly in the works but the interim band-aid is just silly.

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Old 03/03/09, 10:48 AM   #484
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
Originally Posted by teneran View Post
Amen. This idea that we're not going to need an add-on as affliction after these current changes go live is complete nonsense. If they don't want us using add-ons (I still don't see why they care about that), add the functionality to the default UI.

I'm trying to keep an open mind about this shard re-vamp that's supposedly in the works but the interim band-aid is just silly.
You're missing the point. Their goal has always been that the game be playable with the default UI. It might not be the most optimal setup but it's doable. A timer mods had crossed the line from optional to required to play affliction thus the changes. As for whether or not YOU use a timer mod, they couldn't care less. Their goal is so the people who don't want to use a timer mod don't have to.

Watching 3 debuffs (Haunt, UA, CoA) is easily doable with the default UI since it shows the time remaining on your debuffs. In fact since you pretty much need to recast Haunt every cooldown it's pretty much just UA and CoA that need to be watched now.

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Old 03/03/09, 12:20 PM   #485
teneran
Von Kaiser
 
Tauren Druid
 
Skullcrusher
Originally Posted by FalseMyrmidon View Post
You're missing the point. Their goal has always been that the game be playable with the default UI. It might not be the most optimal setup but it's doable. A timer mods had crossed the line from optional to required to play affliction thus the changes. As for whether or not YOU use a timer mod, they couldn't care less. Their goal is so the people who don't want to use a timer mod don't have to.

Watching 3 debuffs (Haunt, UA, CoA) is easily doable with the default UI since it shows the time remaining on your debuffs. In fact since you pretty much need to recast Haunt every cooldown it's pretty much just UA and CoA that need to be watched now.
You're not planning on using immolate? I thought the consensus was its still required for max dps with what's currently proposed in 3.1. So, let's call it 4 debuffs now. Is 4 really that much easier than 5 that anyone raiding is going to disable their add-on?

Incidentally, i'd love it if they added timer add-on like functionalty to the default UI, the less add-ons the better.

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Old 03/03/09, 12:24 PM   #486
P51mus
Von Kaiser
 
Gnome Warlock
 
Drenden
Originally Posted by phulshof View Post
If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable.
Adding new functionality goes against the "quick and dirty temp fix" nature of this solution. It'd require coding up something new, instead of just setting a Unique x number flag on the item.

Now just hope a permanent fix doesn't get pushed back too far.

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Old 03/03/09, 12:42 PM   #487
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
Originally Posted by teneran View Post
You're not planning on using immolate? I thought the consensus was its still required for max dps with what's currently proposed in 3.1. So, let's call it 4 debuffs now. Is 4 really that much easier than 5 that anyone raiding is going to disable their add-on?

Incidentally, i'd love it if they added timer add-on like functionalty to the default UI, the less add-ons the better.
I'm of the opinion that Blizzard doesn't want Immolate to be part of the Affliction rotation and that by the time 3.1 goes live it won't be worth casting over Shadowbolt. But yes, Immolate is currently better DPCT than Shadowbolt.

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Old 03/03/09, 4:14 PM   #488
Datch
Glass Joe
 
Human Warlock
 
Executus
How much of a DPS boost would the new Lightweave Embroide enchant be to cloak?

New effect:
* Lightweave Embroidery now give you a chance to increase your spell power by 250 for 15 sec when casting a spell.

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Old 03/03/09, 4:37 PM   #489
Heeno
Piston Honda
 
Heeno's Avatar
 
Gnome Warlock
 
Alterac Mountains
It all depends on what the proc rate and internal cooldown is, but it appears tailoring is definitely on par or even better than the rest of the professions. With a 100% proc rate the internal cooldown would need to be 98 seconds to make it equal to the other professions, which appears to be extremely high. So either it has an extremely long internal cooldown, extremely low proc rate, or is much better than the buffs other professions give you.

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Old 03/03/09, 4:39 PM   #490
Datch
Glass Joe
 
Human Warlock
 
Executus
I just dropped Tailoring for Alchemy (to get the additional 37 sp and 2hr extra on flasks) as soon as I dropped it, checked mmo-champ and saw the new changes.

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Old 03/03/09, 4:45 PM   #491
Shodan30
Banned
 
Undead Warlock
 
<HRU>
Kael'thas
The current Lightweave (and most trinkets) work on a 45 second internal cooldown, so could somebody please explain the math to calculate the dps worth of the new Lightweave (assuming a 45 second internal cooldown).

It's on par with about a Burning Crusade level trinket, but its still better then it was.

I do hope they put in an upgraded tailor-only legging embroidery however.

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Old 03/03/09, 5:09 PM   #492
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Assuming the current 50% proc rate and 45 second internal CD and that you cast a harmful spell every 1.5 seconds, I think it comes out to something like this:

250 * 15/(45 + 1.5/.5) = 78.125 spellpower

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Old 03/03/09, 6:05 PM   #493
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
Updated immolate test from the ptr, Will be reviewing later after ulduar with spellpower to see how F&B effects conflag


untalented/glyphed

hits 460
ticks 157
Theoretical conflag: 785

After math
hits 460
Ticks 166
Theoretical conflag: 830

Imp immo
hits 598
Ticks 214
Theoretical conflag: 1070
Actual 785

Emberstorm
hits 667
ticks 237
Theoritical conflag 1185
actual 903


F&B
hits 667
ticks 237
conflag 903


+glyph of immo

nothing
hits 414
ticks 189

+ aftermath
Hits 414
ticks 198

+imp immo
hits 552
Ticks 244
conflag 785


+emberstorm
hits 621
ticks 268
Conflag 903

+ F&B
Hits 621
Ticks 268
conflag 903

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/03/09, 6:16 PM   #494
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Most procs that have a 45 second internal cooldown are 10 second duration though. Embrace of the spider, dying curse, egg of mortal essence et al. They may make an exception for this since it is the tailoring bonus but we shouldn't hold out too much hope.

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Old 03/03/09, 6:49 PM   #495
Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
Just tested on the PTR, seems to have a very high proc rate, 45 internal cooldown. So the equivalent of 83 passive spellpower. Compared to the 23 haste alternative, this is easily the best profession now.

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Old 03/03/09, 8:13 PM   #496
Zed
Piston Honda
 
Undead Warlock
 
Twisting Nether (EU)
Originally Posted by Heeno View Post
Just tested on the PTR, seems to have a very high proc rate, 45 internal cooldown. So the equivalent of 83 passive spellpower. Compared to the 23 haste alternative, this is easily the best profession now.
I can confirm this.

And some bad news: Unstable Affliction appears to be limited to 1 target as of the latest patch.

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Old 03/03/09, 8:21 PM   #497
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
That sounds odd but I went on the PTR and confirmed it. Although the tooltip doesn't seem to say anything about it, if you cast UA on a second target it goes away on the first. Very little (if any) PvE effect so I assume this is a PvP nerf.

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Old 03/03/09, 8:44 PM   #498
Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
It appears to be a bug: MMO-Champion BlueTracker - [BUG] Unstable Affliction is 1 target only.. I doubt a change like that would go unannounced if it was intentional.

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Old 03/03/09, 10:08 PM   #499
Leibniz
Von Kaiser
 
Undead Warlock
 
Gorgonnash
For those wondering about shards and DS: my PTR tests indicate the proc rate for DS to create a shard on damage is roughly 40%. It took 82 ticks of DS to create 32 shards without gaining any shards from mob kills for a rate of 39%, but since it's a rather small sample size I'm inclined to think the real number is 40%.

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Old 03/04/09, 12:14 AM   #500
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
IMMOLATE and Conflag testing WITH 1910 spellpower.



0/0/0 no glyph

hit 842
tic 539


Aftermath
Hit 842
tic 572

imp Immo

hit 1160
tick 801
conflag 2695

Emberstorm
Hit 1221
tick 814
Theoretical Conflag* 4070
Conflag 3100

F&B
hit 1360
tick 872
Conflag 3319 <- DOES scale•


* - It would appear that it does not sclae from emberstorm except it's own damage 2695*1.15=3099.25 Theoretical is assuming it dips from immolates emberstorm. If it did double dip the result would be 814*5*1.15 or 4680.5 conflag if it double dipped, which it DOES NOT.

• - I believe the lack of scaling in the other posts was do to the fact that A) F&B relies on spellpower, if you have none than it adds nothing, and there by won't effect either Immolate or conflag.


With Glyph of immolate.
0/0/0
hit 758
tick 647

Aftermath
hit 758
tick 679

Imp immo
hit 1011
tick 841
conflag 2695
Theoretical conflag 4205

Emberstorm
Hit 1137
Tick 922
Conflag 3100
Theoretical conflag 4610

F&B
Hit 1266
tick 987
Conflag 3319
Theoretical conflag 4935

So, what does that mean

Currently Conflag DOES scale from the following

Aftermath, Imp immo, and emberstrom (the conflag direct damage scales off itself not immolate and it doesn't double dip)


Conflag DOES NOT scale from:
Glyph of Immolate.

I will probably do a test comming up to see if aftermath does doesn't effect it though i suspect it will.


Also Secondary confirmation, Light Weave, does in fact have a 45 second ICD and procs off lots of random things, like Summon Dreadsteed.



Fun Fact: You can drain soul on target dummies for shards at the moment. Though I bet this will be fixed, for now it's a quick way to get shards.

Last edited by supplicium : 03/04/09 at 3:13 AM. Reason: Change symbols

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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