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03/03/09, 12:26 AM
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#476
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Glass Joe
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03/03/09, 1:44 AM
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#477
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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ForteXorcist (old name ForteWarlock) does it as well in the menu Shard Manager. No need to install a new addon if you already have that.
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03/03/09, 8:21 AM
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#478
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Glass Joe
Undead Warlock
Khaz Modan (EU)
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From my Pov, this new shard limit is the most stupid idea we never had to deal with.
I'm playing my warlock from the beginning of the game and I never needed anyone to manage my shards for me. Moreover, as Issa mentioned, they're are some ways to define one's own limit.
And what about bosses like Malygos (or maybe new ones we could face in a near or far future) with no trash at all before them.
Sure, we'll be able to make shards on the bosses trys themselves but none of us use DS before the 35% limit and unless ppl are starting to die very early in the fight, you can't know for sure that it will be a try and not a potential down.
For me, 32 is the warning saying : "hey beware you're starting to consume your permanent stock !".
Why the hell don't they just implement a stacking system with maybe a limit, but which could be tweaked by us, up to 40 or 50.
This 32 limit is absurd
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03/03/09, 8:50 AM
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#479
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Personally I agree that it is just silly. But when you look at it from Blizzards point of view, it is at least consistent. They want to change affliction because they don't like that you have to use an addon to make it playable, so they will certainly not like the idea that you need an addon to keep your bags clean. Destroying shards manually is an option but I would not call it pleasant.
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03/03/09, 8:55 AM
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#480
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Von Kaiser
Human Warlock
Aggramar (EU)
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Originally Posted by Issa
Personally I agree that it is just silly. But when you look at it from Blizzards point of view, it is at least consistent. They want to change affliction because they don't like that you have to use an addon to make it playable, so they will certainly not like the idea that you need an addon to keep your bags clean. Destroying shards manually is an option but I would not call it pleasant.
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If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable. As for the SL removal removing my need for an add-on: they're dreaming. I go from 5xhaunt, 4xUA, 4xImm, 2xCoA, 2xSL per minute to the same rotation without SL, and suddenly I don't need an add-on anymore? I was watching 3 timers before; I'm still watching 3 timers. Even the removal of Imm wouldn't help in that regard.
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03/03/09, 9:01 AM
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#481
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Von Kaiser
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Originally Posted by alsim
From my Pov, this new shard limit is the most stupid idea we never had to deal with.
I'm playing my warlock from the beginning of the game and I never needed anyone to manage my shards for me. Moreover, as Issa mentioned, they're are some ways to define one's own limit.
And what about bosses like Malygos (or maybe new ones we could face in a near or far future) with no trash at all before them.
Sure, we'll be able to make shards on the bosses trys themselves but none of us use DS before the 35% limit and unless ppl are starting to die very early in the fight, you can't know for sure that it will be a try and not a potential down.
For me, 32 is the warning saying : "hey beware you're starting to consume your permanent stock !".
Why the hell don't they just implement a stacking system with maybe a limit, but which could be tweaked by us, up to 40 or 50.
This 32 limit is absurd
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As a response to this, you would be able to drain shards from the scions and lords.
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03/03/09, 9:10 AM
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#482
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Von Kaiser
Undead Warlock
Wrathbringer (EU)
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Originally Posted by Dappa
Did the Felguard's Demonic Frenzy previously update its tooltip when Demonic Brutality is used?
The tooltip says 50% even with that talent point, and I think it used to update to 80% on the tooltip.
Could anyone confirm if it's always been the case (50% tooltip /w Demonic Brutality).
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The tooltip always used the value without the talent.
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03/03/09, 9:45 AM
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#483
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Von Kaiser
Tauren Druid
Skullcrusher
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Originally Posted by phulshof
If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable. As for the SL removal removing my need for an add-on: they're dreaming. I go from 5xhaunt, 4xUA, 4xImm, 2xCoA, 2xSL per minute to the same rotation without SL, and suddenly I don't need an add-on anymore? I was watching 3 timers before; I'm still watching 3 timers. Even the removal of Imm wouldn't help in that regard.
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Amen. This idea that we're not going to need an add-on as affliction after these current changes go live is complete nonsense. If they don't want us using add-ons (I still don't see why they care about that), add the functionality to the default UI.
I'm trying to keep an open mind about this shard re-vamp that's supposedly in the works but the interim band-aid is just silly.
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03/03/09, 10:48 AM
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#484
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Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
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Originally Posted by teneran
Amen. This idea that we're not going to need an add-on as affliction after these current changes go live is complete nonsense. If they don't want us using add-ons (I still don't see why they care about that), add the functionality to the default UI.
I'm trying to keep an open mind about this shard re-vamp that's supposedly in the works but the interim band-aid is just silly.
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You're missing the point. Their goal has always been that the game be playable with the default UI. It might not be the most optimal setup but it's doable. A timer mods had crossed the line from optional to required to play affliction thus the changes. As for whether or not YOU use a timer mod, they couldn't care less. Their goal is so the people who don't want to use a timer mod don't have to.
Watching 3 debuffs (Haunt, UA, CoA) is easily doable with the default UI since it shows the time remaining on your debuffs. In fact since you pretty much need to recast Haunt every cooldown it's pretty much just UA and CoA that need to be watched now.
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03/03/09, 12:20 PM
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#485
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Von Kaiser
Tauren Druid
Skullcrusher
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Originally Posted by FalseMyrmidon
You're missing the point. Their goal has always been that the game be playable with the default UI. It might not be the most optimal setup but it's doable. A timer mods had crossed the line from optional to required to play affliction thus the changes. As for whether or not YOU use a timer mod, they couldn't care less. Their goal is so the people who don't want to use a timer mod don't have to.
Watching 3 debuffs (Haunt, UA, CoA) is easily doable with the default UI since it shows the time remaining on your debuffs. In fact since you pretty much need to recast Haunt every cooldown it's pretty much just UA and CoA that need to be watched now.
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You're not planning on using immolate? I thought the consensus was its still required for max dps with what's currently proposed in 3.1. So, let's call it 4 debuffs now. Is 4 really that much easier than 5 that anyone raiding is going to disable their add-on?
Incidentally, i'd love it if they added timer add-on like functionalty to the default UI, the less add-ons the better.
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03/03/09, 12:24 PM
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#486
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Von Kaiser
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Originally Posted by phulshof
If they want to make our lives easier, why not offer us the current add-on functionality from the normal UI, and make the number of shards or the bags they go into configurable.
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Adding new functionality goes against the "quick and dirty temp fix" nature of this solution. It'd require coding up something new, instead of just setting a Unique x number flag on the item.
Now just hope a permanent fix doesn't get pushed back too far.
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03/03/09, 12:42 PM
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#487
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Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
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Originally Posted by teneran
You're not planning on using immolate? I thought the consensus was its still required for max dps with what's currently proposed in 3.1. So, let's call it 4 debuffs now. Is 4 really that much easier than 5 that anyone raiding is going to disable their add-on?
Incidentally, i'd love it if they added timer add-on like functionalty to the default UI, the less add-ons the better.
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I'm of the opinion that Blizzard doesn't want Immolate to be part of the Affliction rotation and that by the time 3.1 goes live it won't be worth casting over Shadowbolt. But yes, Immolate is currently better DPCT than Shadowbolt.
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03/03/09, 4:14 PM
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#488
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Glass Joe
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How much of a DPS boost would the new Lightweave Embroide enchant be to cloak?
New effect:
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* Lightweave Embroidery now give you a chance to increase your spell power by 250 for 15 sec when casting a spell.
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03/03/09, 4:37 PM
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#489
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Piston Honda
Gnome Warlock
Alterac Mountains
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It all depends on what the proc rate and internal cooldown is, but it appears tailoring is definitely on par or even better than the rest of the professions. With a 100% proc rate the internal cooldown would need to be 98 seconds to make it equal to the other professions, which appears to be extremely high. So either it has an extremely long internal cooldown, extremely low proc rate, or is much better than the buffs other professions give you.
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03/03/09, 4:39 PM
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#490
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Glass Joe
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I just dropped Tailoring for Alchemy (to get the additional 37 sp and 2hr extra on flasks) as soon as I dropped it, checked mmo-champ and saw the new changes.
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03/03/09, 4:45 PM
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#491
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Banned
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The current Lightweave (and most trinkets) work on a 45 second internal cooldown, so could somebody please explain the math to calculate the dps worth of the new Lightweave (assuming a 45 second internal cooldown).
It's on par with about a Burning Crusade level trinket, but its still better then it was.
I do hope they put in an upgraded tailor-only legging embroidery however.
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03/03/09, 5:09 PM
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#492
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Piston Honda
Undead Warlock
Tichondrius
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Assuming the current 50% proc rate and 45 second internal CD and that you cast a harmful spell every 1.5 seconds, I think it comes out to something like this:
250 * 15/(45 + 1.5/.5) = 78.125 spellpower
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03/03/09, 6:05 PM
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#493
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Updated immolate test from the ptr, Will be reviewing later after ulduar with spellpower to see how F&B effects conflag
untalented/glyphed
hits 460
ticks 157
Theoretical conflag: 785
After math
hits 460
Ticks 166
Theoretical conflag: 830
Imp immo
hits 598
Ticks 214
Theoretical conflag: 1070
Actual 785
Emberstorm
hits 667
ticks 237
Theoritical conflag 1185
actual 903
F&B
hits 667
ticks 237
conflag 903
+glyph of immo
nothing
hits 414
ticks 189
+ aftermath
Hits 414
ticks 198
+imp immo
hits 552
Ticks 244
conflag 785
+emberstorm
hits 621
ticks 268
Conflag 903
+ F&B
Hits 621
Ticks 268
conflag 903
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/03/09, 6:16 PM
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#494
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King Hippo
Gnome Warlock
Spinebreaker
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Most procs that have a 45 second internal cooldown are 10 second duration though. Embrace of the spider, dying curse, egg of mortal essence et al. They may make an exception for this since it is the tailoring bonus but we shouldn't hold out too much hope.
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03/03/09, 6:49 PM
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#495
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Piston Honda
Gnome Warlock
Alterac Mountains
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Just tested on the PTR, seems to have a very high proc rate, 45 internal cooldown. So the equivalent of 83 passive spellpower. Compared to the 23 haste alternative, this is easily the best profession now.
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03/03/09, 8:13 PM
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#496
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Piston Honda
Undead Warlock
Twisting Nether (EU)
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Originally Posted by Heeno
Just tested on the PTR, seems to have a very high proc rate, 45 internal cooldown. So the equivalent of 83 passive spellpower. Compared to the 23 haste alternative, this is easily the best profession now.
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I can confirm this.
And some bad news: Unstable Affliction appears to be limited to 1 target as of the latest patch.
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03/03/09, 8:21 PM
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#497
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Piston Honda
Undead Warlock
Tichondrius
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That sounds odd but I went on the PTR and confirmed it. Although the tooltip doesn't seem to say anything about it, if you cast UA on a second target it goes away on the first. Very little (if any) PvE effect so I assume this is a PvP nerf.
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03/03/09, 10:08 PM
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#499
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Von Kaiser
Undead Warlock
Gorgonnash
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For those wondering about shards and DS: my PTR tests indicate the proc rate for DS to create a shard on damage is roughly 40%. It took 82 ticks of DS to create 32 shards without gaining any shards from mob kills for a rate of 39%, but since it's a rather small sample size I'm inclined to think the real number is 40%.
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03/04/09, 12:14 AM
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#500
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Don Flamenco
Gnome Warlock
Alterac Mountains
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IMMOLATE and Conflag testing WITH 1910 spellpower.
0/0/0 no glyph
hit 842
tic 539
Aftermath
Hit 842
tic 572
imp Immo
hit 1160
tick 801
conflag 2695
Emberstorm
Hit 1221
tick 814
Theoretical Conflag* 4070
Conflag 3100
F&B
hit 1360
tick 872
Conflag 3319 <- DOES scale•
* - It would appear that it does not sclae from emberstorm except it's own damage 2695*1.15=3099.25 Theoretical is assuming it dips from immolates emberstorm. If it did double dip the result would be 814*5*1.15 or 4680.5 conflag if it double dipped, which it DOES NOT.
• - I believe the lack of scaling in the other posts was do to the fact that A) F&B relies on spellpower, if you have none than it adds nothing, and there by won't effect either Immolate or conflag.
With Glyph of immolate.
0/0/0
hit 758
tick 647
Aftermath
hit 758
tick 679
Imp immo
hit 1011
tick 841
conflag 2695
Theoretical conflag 4205
Emberstorm
Hit 1137
Tick 922
Conflag 3100
Theoretical conflag 4610
F&B
Hit 1266
tick 987
Conflag 3319
Theoretical conflag 4935
So, what does that mean
Currently Conflag DOES scale from the following
Aftermath, Imp immo, and emberstrom (the conflag direct damage scales off itself not immolate and it doesn't double dip)
Conflag DOES NOT scale from:
Glyph of Immolate.
I will probably do a test comming up to see if aftermath does doesn't effect it though i suspect it will.
Also Secondary confirmation, Light Weave, does in fact have a 45 second ICD and procs off lots of random things, like Summon Dreadsteed.
Fun Fact: You can drain soul on target dummies for shards at the moment. Though I bet this will be fixed, for now it's a quick way to get shards.
Last edited by supplicium : 03/04/09 at 3:13 AM.
Reason: Change symbols
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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