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03/04/09, 3:58 AM
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#501
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Glass Joe
Draenei Warlock
Aggramar (EU)
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Originally Posted by Heeno
Just tested on the PTR, seems to have a very high proc rate, 45 internal cooldown. So the equivalent of 83 passive spellpower. Compared to the 23 haste alternative, this is easily the best profession now.
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Seems like it might be due for a nerf then, doesn't it? That's the impression I get, at least  Although of course I hope not; it would be nice for tailoring to have something definitely good in Wrath.
Another possibility would be finally introducing an Enchant Cloak - Spellpower I suppose, to bring the advantage down to ~40 spellpower in line with other professions.
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03/04/09, 4:35 AM
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#502
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Von Kaiser
Gnome Warlock
Der Rat von Dalaran (EU)
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I tested the Lightweave Embroidery and the result is:
Procodile estimates, after I did 4.2 million damage at a test dummy, the following:
Internal CD of 45sec, uptime 30%.
So the embroidery has a very high procrate and out of combat, if the internal CD is expired, it procs very sure, if you life tap.
It is never triggered by periodic damage, it was always triggered by a spell hit.
During my tests it was procced for example by casting life tap and health funnel.
Last edited by Troffel : 03/04/09 at 6:39 AM.
Reason: Correction that the procs occures on spell hit not on sucessfull cast
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03/04/09, 6:58 AM
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#503
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Piston Honda
Undead Warlock
Neptulon (EU)
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Originally Posted by Eruantien
Another possibility would be finally introducing an Enchant Cloak - Spellpower I suppose, to bring the advantage down to ~40 spellpower in line with other professions.
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I would guess that is more likely, given the effort they've gone to to make sure that the Leatherworking, Jewelcrafting, Alchemy and Enchanting bonuses are all the same.
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03/04/09, 7:33 AM
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#504
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The Chairmaker
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Originally Posted by supplicium
0/0/0 no glyph
hit 842
tic 539
Aftermath
Hit 842
tic 572
imp Immo
hit 1160
tick 801
conflag 2695
[...]
Currently Conflag DOES scale from the following
Aftermath, Imp immo, and emberstrom (the conflag direct damage scales off itself not immolate and it doesn't double dip)
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Wait, what? Your numbers show that the conflag damage (with the aftermath and imp immo talents) is 2695, while the untalented immolate tick damage is 539. Since 539 * 5 = 2695, your numbers do not support your conclusion at all - in fact they exactly support the conclusions made earlier in the thread. Which is that conflagrate does *not* benefit from any immolate-specific talents except FnB.
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03/04/09, 7:58 AM
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#505
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Glass Joe
Undead Warlock
Genjuros (EU)
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Hey there guys,
This is my first ever post here on Elitest Jerks, so hello =)
Just logged on to the PTR this morning, to test our new Drain Soul changes.
Here are my results based on 10 Drain Soul casts on a test dummy:
Drain 1: 1 shard
Drain 2: 1 shard
Drain 3: 2 shards
Drain 4: 2 shards
Drain 5: 3 shards
Drain 6: 2 shards
Drain 7: 1 shard
Drain 8: 2 shards
Drain 9: 1 shard
Drain 10: 3 shards
Drain Soul can still produce a shard when the mob dies. I wouldn't call this a massive proc rate. From the way the Soul Shard limit was spoken about, I was expecting Drain Soul to produce around 3-4 shards per drain.
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03/04/09, 4:02 PM
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#506
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Von Kaiser
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That small sample size has a proc of 1.8 shards per DS. This rate is likely with Affliction in mind who would use it the most. If I was affliction, I wouldn't want shards popping up every 5 seconds while I was finishing off a boss. It really wouldn't affect other specs given how little DS is used for DPS by them.
The fact that you got your shards off dummies is great news. I have been wondering if Blizzard was going to give us shard vending machines or something given the fact that the % of the world where we can get shards have been shrinking and it has been increasingly inconvenient to acquire them if you wanted to do anything in areas away from the level 80 hubs and raids. This certainly means I could do testing at a dummy using SF and Shadowburn if I was so inclined without worrying about having to recoup them from a few dozen mobs, not to mention topping up my stock just around the corner from where I get my other consumables - ye old AH. By those stats, I'd crank out about 7 shards a minute and be stocked up in a few minutes for anything from raids to PvP.
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03/04/09, 10:11 PM
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#507
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Piston Honda
Undead Warlock
Kil'Jaeden
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Originally Posted by rei-gouki
That small sample size has a proc of 1.8 shards per DS. This rate is likely with Affliction in mind who would use it the most. If I was affliction, I wouldn't want shards popping up every 5 seconds while I was finishing off a boss. It really wouldn't affect other specs given how little DS is used for DPS by them.
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What do you mean by "popping up every 5 seconds"?
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03/04/09, 11:42 PM
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#508
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Glass Joe
Undead Warlock
Burning Blade (EU)
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So the tests are pointing to 1.5-2 per DS wich is not bad, and since you can SD more than once on each mob it definitely is a slightly improvement.
What about the glyph? does it improve the proc chance now or double the amount of shards? anyone tested it?
I think afflictions could play without the glyph so they wouldnt get so much shards and the other specs could grab it just to reduce shard farm, of course with a little boost in the glyph proc rate. Since they added the glyphs, and so much of them are useless they could be used to customize and solve this little divergent views on same problem by different specs.
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03/05/09, 4:14 AM
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#509
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Piston Honda
Tauren Hunter
Cenarion Circle
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Originally Posted by rei-gouki
That small sample size has a proc of 1.8 shards per DS. This rate is likely with Affliction in mind who would use it the most. If I was affliction, I wouldn't want shards popping up every 5 seconds while I was finishing off a boss. It really wouldn't affect other specs given how little DS is used for DPS by them.
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It's not like the shards are going to fill your inventory; Soul Shards have a limit of 32 on the PTR.
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03/05/09, 5:49 AM
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#510
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Glass Joe
Undead Warlock
Genjuros (EU)
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Originally Posted by acceleratum
So the tests are pointing to 1.5-2 per DS wich is not bad, and since you can SD more than once on each mob it definitely is a slightly improvement.
What about the glyph? does it improve the proc chance now or double the amount of shards? anyone tested it?
I think afflictions could play without the glyph so they wouldnt get so much shards and the other specs could grab it just to reduce shard farm, of course with a little boost in the glyph proc rate. Since they added the glyphs, and so much of them are useless they could be used to customize and solve this little divergent views on same problem by different specs.
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When I did that small test, I was using the glyph. Using however, when the glyph procs you get two shards at once. I didn't see that in that small test.
I might later on today, test it with doing more Drains. Could it now be worthwhile working Shadowburn into an affliction rotation, if we have a means to get shards back quickly?
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03/05/09, 10:26 AM
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#511
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Von Kaiser
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Originally Posted by madindehead
When I did that small test, I was using the glyph. Using however, when the glyph procs you get two shards at once. I didn't see that in that small test.
I might later on today, test it with doing more Drains. Could it now be worthwhile working Shadowburn into an affliction rotation, if we have a means to get shards back quickly?
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Did something happen to Shadowburn lately? Because I was still under the impression that it was our worst DPM and DPCT spell.
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03/05/09, 1:15 PM
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#512
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Bald Bull
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No changes yet for shadowburn, the limiting factor on casting it is still not the shard cast but the fact that it has no scaling effects or talent interactions to prop it up, especially the powerhouses that are Bane and Emberstorm. It's worth casting now if you're moving, in range, and have nothing else to do since in that case it's basically free DPS, and if you're moving so much that you don't even need to lifetap the DPM sure doesn't matter.
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03/05/09, 1:33 PM
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#513
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Glass Joe
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To me, it seems that Blizzard wants Shadowburn to be a PvP talent. The glyph, the lack of synergy with other talents, and the fact that, right now, PvP is all about burst DPS seem to put it in almost exclusively into the PvP domain (besides the situation you described above).
I'm not sure this is a bad thing, though. For one point, it doesn't really need to have a lot of raid application. It's easy enough to avoid if you don't want it and if you have nothing else to put a point into it can make farming mobs slightly easier.
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03/05/09, 4:14 PM
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#514
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Von Kaiser
Undead Warlock
Black Dragonflight
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Originally Posted by Wazzle
To me, it seems that Blizzard wants Shadowburn to be a PvP talent. The glyph, the lack of synergy with other talents, and the fact that, right now, PvP is all about burst DPS seem to put it in almost exclusively into the PvP domain (besides the situation you described above).
I'm not sure this is a bad thing, though. For one point, it doesn't really need to have a lot of raid application. It's easy enough to avoid if you don't want it and if you have nothing else to put a point into it can make farming mobs slightly easier.
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While this is somewhat of an issue, I think that Shadowburn will become slightly more attractive if they make the shard-on-damage mechanic to Drain Soul much more user-friendly, which is to say you don't have to wait 15 seconds for 2-3 shards (more if the RNG loves you) over that time period. If they can make Drain Soul's shard giving more frequent, in that we can refuel quickly, I wouldn't be surprised to see Shadowburn creep up more. But I've already posted something relatively verbose on the subject of Drain Soul on the PTR forums, so at this point it's "wait and see".
Another possibility would be to include Shadowburn in talents such as the new Pyroclasm, Decimate, and especially Shadow and Flame.
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03/05/09, 5:10 PM
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#515
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Glass Joe
Blood Elf Paladin
Warsong
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Talent Calculator - World of Warcraft
I think this will be like the new "build" for afflilocks...
btw, i'm new, this is my first post, but i read the entire thread
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03/05/09, 6:12 PM
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#516
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Von Kaiser
Undead Warlock
Kil'Jaeden
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Talent Calculator - World of Warcraft
I think this will be like the new "build" for afflilocks...
btw, i'm new, this is my first post, but i read the entire thread
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I'm pretty sure you would rather pick up siphon soul and amplify curse instead of fel concentration, and maxing out eradication would probably be better than points in cataclysm.
Max dps talent variation of yours (53/0/17 + 1)
Talent Calculator - World of Warcraft
Leaves you a talent to throw in one of the imp/succy talents or perhaps fel synergy if pet management isn't your forte.
I'm still shakey on the new eradication... not sure if it's worth it's weight in talent points or not.
EDIT* Also if hit isn't an issue you could drop some from suppression for fel concentration or imp DS for threat reduction.
Last edited by Illijilli : 03/06/09 at 6:19 PM.
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03/05/09, 6:14 PM
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#517
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Glass Joe
Gnome Warlock
Twilight's Hammer (EU)
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That would be about right...
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03/05/09, 6:49 PM
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#518
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Von Kaiser
Blood Elf Warlock
Mazrigos (EU)
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I for now haven't seen the need for fel concentration, you don't even need it for farming once you have raid gear. truth be told, I have trouble finding *real* useful talents while not taking to hit ones. Gaining fel concentration is meh imho. I'd rather take 10% range upgrade.
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03/05/09, 7:56 PM
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#519
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Don Flamenco
Human Warlock
Frostmane (EU)
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Originally Posted by Illijilli
Im still shakey on the new eradication... not sure if its worth its weight in talent points or not.
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That's 5% crit on a 3 million damage test (compared live to ptr, 10% exact difference on SB crit). It is a pretty small test though (~200 SBs on each test). Also was posted somewhere on this forum that Eradication is ~5% crit, evenly split between points, via some calculations. The only problem is when fights once again become very short and it can be a very wildly varying buff. It's also way worse than old Eradication, think 5% extra crit on SB which is around 40% of damage versus 3.x% haste.
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03/06/09, 6:17 AM
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#520
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Glass Joe
Undead Warlock
Argent Dawn (EU)
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The DS changes sound nice, but I really hate being forced down to 32 soul shards. Yes, this isn't vanilla WoW anymore, yes, destro is being slightly discouraged from Soul Fire as I see it, yes, whatever... but if any decent warlock addon can let you set the limit on soulshards as you like, I can't see why the default UI can't.
Let me choose how many shards I want clogging my bags - in other words, let me be in control, which is a large part of the warlock flavour - and I'll be a happy 'lock again.
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03/06/09, 6:59 AM
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#521
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Glass Joe
Night Elf Druid
Forscherliga (EU)
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Maybe this limit isn't something to discourage you from using whatever skill you can think of. Maybe it's just one step in the direction of removing soulstone bags - look at hunters, who don't need their ammunition bags anymore.
Last edited by Aryja : 03/06/09 at 9:16 AM.
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03/06/09, 10:22 AM
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#522
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Von Kaiser
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Originally Posted by fallenman
What do you mean by "popping up every 5 seconds"?
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Oh, madindehead suggested the press made it sound like it procced 3-4 times per DS. 15 second channel so I averaged it. It's random so it could just pop 3 times at the start and nothing for the rest of the channel.
Originally Posted by Lerastes
It's not like the shards are going to fill your inventory; Soul Shards have a limit of 32 on the PTR.
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It's not so much the filled inventory that I'm thinking of. The filling would have much pinging. Also, some addons cause the game to "stick" when things go into your bags. Further, I usually don't have more than 20 empty slots in my bags so should I expect a fair bit of "Inventory is full" reports during the fight?
Given the convenience changes to Hunter ammo, something similar would be stacking shards. They can always turn the bag into a shard battery with a counter on it limited by the current "bag size".
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03/06/09, 11:40 AM
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#523
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Glass Joe
Undead Warlock
Argent Dawn (EU)
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Originally Posted by Aryja
Maybe this limit isn't something to discourage you from using whatever skill you can think of. Maybe it's just one step in the direction of removing soulstone bags - look at hunters, who don't need their ammunition bags anymore.
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But I can't evaluate a change from the possible further steps. As it stands now, it is more of a nerf than a benefit for me. I do pack more than 32 shards (usually, between 50 and 60 unless I'm raid disenchanter, then I get down to 45-ish). I'm Destruction, so Drain Soul is not a DPS option for me, even more so without Molten Core.
Currently, I need a mob to die to drain its soul, so I cast DS at the last possible moment and this is not a DPS loss for me, as often not even a Backdraft-quickened Chaos Bolt would have had the time to land anyway (while the DS effect is instant).
With the change, I can now drain the soul of a boss during a wipe. That is... in theory.
- I won't cast DS unless it is a clear wipe, or well, I shouldn't. I should be doing my best to bring the boss down, and a very low DPCT channeled spell (not even giving me the excuse of mobility) is hardly my best.
- I need 3-second ticks. Often wipes occur very quickly, and the DPS die quickly after the tanks. So, how many ticks will I get off? I don't think that many.
Now, if players can set the limit on shards, with no maximum, that'd be most useful. There could be players who want no more than 10 shards or so (levelling Affliction springs to mind, spamming Improved Drain Soul to get mana back). And I'm mentioning this feature because many warlock addons have been offering it ever since Vanilla... it mustn't be that hard to implement. ^^
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03/06/09, 11:59 AM
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#524
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Drain Soul is not a DPS option for me, even more so without Molten Core
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I have tested this quite a few times and for longer periods, but Drain Soul does not seem to trigger Molten Core, unless that was fixed recently.
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03/06/09, 3:15 PM
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#525
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Glass Joe
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Not sure if this has been listed yet but we got a few new changes:
Affliction
Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
Demonology
Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.
Destruction
Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.
Looks like we got a few DPS increases and one nerf in these changes that i, personally, like. Kind of back to the old eradication but sadly drain soul was nerfed =(.
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