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Old 03/20/09, 12:01 PM   #676
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Sirius View Post
This is the calculation I came up with for conflag

ES = Emberstorm
MD = Master Demonologist
MC = Molten Core
CoE = Curse of Elements
SR = Sanctified Retribution
FS = Firestone

(1.15 ES) * (1.05 MD) * (1.1 MC) * (1.13 CoE) * (1.03 SR) * (1.035 FS) * ((785 Base Immolate dot + SP) * (0.06 AM) + (1020 + (1.3 * SP)))

Adding Firestone adds a multiplier of 1.035 instead of 1.04
Could you add more detail about *how* you came up with this calculation? I don't quite get it - where does the 1020 come from, for instance?

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Old 03/20/09, 12:14 PM   #677
Sirius
Glass Joe
 
Gnome Warlock
 
Bonechewer
1.3 is the spell power coefficient
1020 is conflag damage with no gear, no talents that effect immolate (besides the necessary 3/3 Improved Immolate), conflag, or fire damage - I.E the base damage.

I tested it out by adding talents and testing damage 1 at a time with no gear, and then added gear and that's what I came up with. It pinpoints the exact damage.

Edit: So you take the base immolate dot damage, add SP, multiply it by 6% from aftermath, then add conflag base damage, and SP * 1.3. Multiply all that by the talent/buff multipliers.

Last edited by Sirius : 03/20/09 at 12:46 PM.

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Old 03/20/09, 12:34 PM   #678
Hearteater
Von Kaiser
 
Undead Warlock
 
Magtheridon
Originally Posted by Memnarchon View Post
My point was that if i can do so much dmg (23k) with only self buffs then even with resilience capped (-33%), the dmg is still too high.
But did you do it in PVP gear? Doing 23k on a Conflag crit is great, but if you have 0 resil and run with Fel Armor instead of Demon Armor, every melee class will do the same right back to you. I believe you will die inside a Cheap Shot without decent resilience, Demon Armor and at least pushing extra STA. I'm assuming you are pulling this off with Dying Curse, which isn't on demand and so you can't even gear as a glass cannon hoping to 100->0 someone immediately since you may not get the proc.

Incidentally, looking at the numbers, a 23k crit Conflag requires 4045 spell power and a Chaotic Skyfire Diamond (which you wouldn't use in PVP), a previous Pyroclasm proc and CoE already on the target (not to mention Immolate). I don't think that 23k damage is the number to balance Conflag around in PVP. In realistic arena PVP, a top end crit of 12k (after resilience) in the current season's gear is a better start point for making a balance decision.

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Old 03/20/09, 1:36 PM   #679
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Sirius View Post
1.3 is the spell power coefficient
1020 is conflag damage with no gear, no talents that effect immolate (besides the necessary 3/3 Improved Immolate), conflag, or fire damage - I.E the base damage.

I tested it out by adding talents and testing damage 1 at a time with no gear, and then added gear and that's what I came up with. It pinpoints the exact damage.

Edit: So you take the base immolate dot damage, add SP, multiply it by 6% from aftermath, then add conflag base damage, and SP * 1.3. Multiply all that by the talent/buff multipliers.
You're adding needless complexity to the calculation by pretending conflag has a damage of its own. The actual calculation goes like this:

GeneralBuffs * 5 * ImmolateBuffs * (157 + Coefficient*SP)

General buffs being stuff that adds to all damage or all fire damage, such as MD, MC, ES, CoE, etc. Immolate buffs being Aftermath, Imp Immo, and Glyph of Immolate. Coefficient being 0.2 unless you have FnB, in which case it's 0.22. 157 is the base damage of an immolate tick.

The immolate buffs are all additive, while the general buffs tend to be multiplicative - though there's one exception, and that's the interesting result here: Fire stone is additive with emberstorm. Like this, assuming 2k SP:

(1 + 0.15 + 0.04) * 1.05 * 1.1 * 1.13 * 1.03 * 5 * (1 + 0.30 + 0.06) * (157 + 0.2*2000) ~= 6059

Or with your formula:

1.15 * 1.05 * 1.1 * 1.13 * 1.03 * 1.035 * (( 785 + 2000 ) * 0.06 + (1020 + (1.3 * 2000))) ~= 6059

Last edited by Zakalwe : 03/20/09 at 5:28 PM. Reason: Clarification

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Old 03/20/09, 1:43 PM   #680
Galanna
Von Kaiser
 
Undead Warlock
 
Hyjal (EU)
Another question about conflagrate: Is its non-crit damage reduced by resilience ? As it is based on Immolate damage, which, as a dot, is reducted by resilience.

If it is, and its crit damage is also reduced by resilience (as it's not a 'dot that can crit', but 'damage based on a dot, that can crit'), maybe this will keep it in check for PvP.

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Old 03/20/09, 1:53 PM   #681
Memnarchon
Glass Joe
 
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Blood Elf Warlock
 
Sylvanas (EU)
Originally Posted by Hearteater View Post
But did you do it in PVP gear? Doing 23k on a Conflag crit is great, but if you have 0 resil and run with Fel Armor instead of Demon Armor, every melee class will do the same right back to you. I believe you will die inside a Cheap Shot without decent resilience, Demon Armor and at least pushing extra STA. I'm assuming you are pulling this off with Dying Curse, which isn't on demand and so you can't even gear as a glass cannon hoping to 100->0 someone immediately since you may not get the proc.

Incidentally, looking at the numbers, a 23k crit Conflag requires 4045 spell power and a Chaotic Skyfire Diamond (which you wouldn't use in PVP), a previous Pyroclasm proc and CoE already on the target (not to mention Immolate). I don't think that 23k damage is the number to balance Conflag around in PVP. In realistic arena PVP, a top end crit of 12k (after resilience) in the current season's gear is a better start point for making a balance decision.
True. I am not doing pvp since a lot of time. I just post some numbers to observe. Yes I was in pve gear but as you can see from my gear I miss a lot of at the momment "end game" items. But you can have a lot of spell power and resiliense together. But you will loose other stats like spirit or haste. I will not say that you will have as much spellpower as in pve, but you can have at least 80-90% of it with 700-800 resilience. Also like mages that they could do so much burst dmg, they were using pve gear in pvp, if you are so well geared you can do the same. Ofcourse its up to you...

Last edited by Memnarchon : 03/20/09 at 6:07 PM. Reason: Correcting the capitals etc :P

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Old 03/20/09, 5:37 PM   #682
Memnarchon
Glass Joe
 
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Blood Elf Warlock
 
Sylvanas (EU)
Fel synergy Fel Synergy - Spell - World of Warcraft is bugged at the momment on ptr and it doesnt work. I think most people that fought today against Mimiron could notice that their pet was dieing easily.

Last edited by Memnarchon : 03/20/09 at 6:07 PM.

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Old 03/24/09, 12:52 AM   #683
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
New Immo/conflag #'s for this patch

1910 spelldmg

no talents/glyphs

Hits 842
ticks 539

Imp Immo
Hits 1094
Ticks 733
Conflag 3504

Aftermath
Hits 1094
Ticks 738
Conflag 3665

Emberstorm
Hits 1221
Ticks 814
Conflag 4215

F&B
Hits 1360
Ticks 872
Conflag 4513




With Glyph

No Talents
Hits 842
Ticks 648

Imp immp
Hits 1094
Ticks 755
Conflag 4042

Aftermath
Hits 1095
Ticks 787
Conflag 4204

Emberstorm
Hits 1221
Ticks 868
Conflag 4835

F&B
Hits 1360
Ticks 929
Conflag 5177

Last edited by supplicium : 03/24/09 at 4:21 AM.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/24/09, 4:23 AM   #684
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
I wanted to see if/what effect spell and fire stones were having on conflag/immolate.

The results conclude that conflag is only effected by the firestone, and it receives no buff from the +%increased periodic damage from spellstone that increases immolates damage. If you want to see the full #'s (with/without Master Conjurer) they are below.

1910 spelldmg
Spellstone VS Fire Stone 

Spellstone

Untalented
Hits 844
Ticks 544

FIrestone 
Hits 844
Ticks 539

Imp Immo


Spellstone
Hits 1094
Ticks 706
Conflag 3503


Firestone

Hits 1103
Ticks 701
Conflag 3539


Aftermath

Spellstone
hits 1094
Ticks 738
Conflag 3665

Firestone
hits 1103
ticks 733
conflag 3702

Emberstorm

Spellstone
hits  1221
ticks 820
conflag 4215


Firestone
Hits 1229
ticks 814
Conflag 4252

F&B 

Spellstone
hits 1359
ticks 877
Conflag 4514

Firestone
hits 1369
ticks 871
Conflag 4553

Master Conjuror

0/22/0

Spellstone
Hits  842
Ticks  561

Firestone
hits 875
ticks 539

Imp Immo

Spellstone
hits 1095
ticks 722
conflag 3504

Firestone
hits 1129
ticks 701
conflag 3644


Aftermath

Spellstone
hits 1095
ticks 754
conflag 3665

Firestone
hits 1128
ticks 733
conflag  3812

Emberstorm

Spellstone
hits 1221
ticks 835
conflag 4215

Firestone
Hits 1255
Ticks 814
Conflag 4362

4/5 F&B

Spellstone
hits 1331
ticks 883
conflag 4454


firestone
hits  1368
ticks 860
conflag 4609


no stone
hits 1332
ticks 860
conflag 4454

0/0/4/5fb
Spellstone
hits 1331
ticks 866
conflag 4454

firestone
hits 1341
ticks 860
conflag 4493

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/24/09, 5:02 AM   #685
Dappa
Hardcore Orc
 
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Orc Warlock
 
Magtheridon (EU)
Glyph of Life Tap was fixed in the newest build. Now it correctly gives 20% of your spirit as spell power (was 45%).

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Old 03/24/09, 10:12 AM   #686
thedruidness
Von Kaiser
 
Night Elf Rogue
 
Khadgar
Originally Posted by supplicium View Post
New Immo/conflag #'s for this patch
Unless I'm misreading, these numbers are unchanged from their values in the previous PTR patch. How is that possible when Immolate damage is nerfed due to the glyph change (despite the increase in the direct damage)?

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Old 03/24/09, 10:21 AM   #687
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
It looks to me like the glyph is bugged - it seems to have retained its old 20% buff to the periodic damage, and has lost the 10% nerf to the direct damage.

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Old 03/24/09, 12:20 PM   #688
Tumah
Glass Joe
 
Human Warlock
 
Norgannon
This may have been discussed before but with glyph of life tap out now is it worth breaking up 4pt7 for 2pt8?
Between Fel Armor and the glyph each life tap gives an additional 50% of spirit as SP. LT every 20 seconds would be 150 sp over the whole fight VS. 20% increase to UA which is only one spell.

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Old 03/24/09, 2:40 PM   #689
Squishums
Glass Joe
 
Undead Warlock
 
Frostmane
Breaking the 4pt7 for better gear was already shown to be an increase in dps. Replace the head with the hood of rationality and the legs with leggings of the wanton spell caster. Gloves and chest can be replaced as well.

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Old 03/24/09, 2:44 PM   #690
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Squishums View Post
Breaking the 4pt7 for better gear was already shown to be an increase in dps. Replace the head with the hood of rationality and the legs with leggings of the wanton spell caster. Gloves and chest can be replaced as well.
Please indicate where this was "already shown", because Simulationcraft certainly shows otherwise.

Having said that, though, initial tests show it *is* worth breaking up 4pt7 for 2pt8.

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Old 03/24/09, 2:57 PM   #691
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by Zakalwe View Post
Please indicate where this was "already shown", because Simulationcraft certainly shows otherwise.

Having said that, though, initial tests show it *is* worth breaking up 4pt7 for 2pt8.
I believe this was talked about in the thread devoted to debating the 4pc t7 bonus, and the overall decision was that it was better to use 2 pc and gear that gave you more than 100+ spelldmg and/or 100+spelldmg worth of stats combined than use the some what lack luster t7 items. I believe the optimal pieces were t7.5 shoulders/and gloves and use the Hood of rationality sanctum's flowing vestments (or gown of the spell weaver depending on other gear) and leggings of the wanton spellcaster/Leggins of mortal arrogance. The combined increase in stats was greater than the 4pc bonus.+the stats on the t7 items.

edit
This thread
The Value of 4t7

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/24/09, 2:58 PM   #692
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by supplicium View Post
I believe this was talked about in the thread devoted to debating the 4pc t7 bonus, and the overall decision was that it was better to use 2 pc and gear that gave you more than 100+ spelldmg and/or 100+spelldmg worth of stats combined than use the some what lack luster t7 items. I believe the optimal pieces were t7.5 shoulders/and gloves and use the Hood of rationality sanctum's flowing vestments (or gown of the spell weaver depending on other gear) and leggings of the wanton spellcaster/Leggins of mortal arrogance. The combined increase in stats was greater than the 4pc bonus.+the stats on the t7 items.

edit
This thread
The Value of 4t7
That thread predates the lifetap glyph.

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Old 03/24/09, 3:09 PM   #693
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by supplicium View Post
I believe this was talked about in the thread devoted to debating the 4pc t7 bonus, and the overall decision was that it was better to use 2 pc and gear that gave you more than 100+ spelldmg and/or 100+spelldmg worth of stats combined than use the some what lack luster t7 items. I believe the optimal pieces were t7.5 shoulders/and gloves and use the Hood of rationality sanctum's flowing vestments (or gown of the spell weaver depending on other gear) and leggings of the wanton spellcaster/Leggins of mortal arrogance. The combined increase in stats was greater than the 4pc bonus.+the stats on the t7 items.

edit
This thread
The Value of 4t7
I've seen the thread, but I haven't found much beyond personal opinion and general handwaving. It's a complex issue and does eventually boil down to a subjective choice, but it's certainly not as clear cut as everyone seems to think. I personally have deliberately kept the set bonus even when the non-set upgrades were available to me.

More importantly, though, we're talking about 3.1 now, and the life tap glyph very definitely makes 4t7 much better than any pre-3.1 non-set pieces.

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Old 03/24/09, 3:47 PM   #694
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by Krazen View Post
That thread predates the lifetap glyph.
Ok, so lets look at this again than as you are right that was pre GoLT, so In order for that gear to be better you would need to preserve 2 pc and from the aditional pieces gain 177 spellpower in not only spellpower but stats.

177=300*.39 (demonic aegis) +(200*.2)

Lets assume we are just replacing chest, pants and helm and 19 spelldmg gems only (meta is not a factor) and all spirit is factored in as spelldmg assuming .39 conversion rate (rounded down) all other stats will be added at the conversion rate listed below.

The question is how do you weight stats? Leaving them out of the equation completely doesn't work in the real world, but just comparing straight spelldmg we get this

Chest options are either:
[Gown of the Spell-Weaver] 129
[The Sanctum's Flowing Vestments] 156

VS

[Valorous Plagueheart Robe] 162

Helm
[Hood of Rationality] 170 spelldmg.

VS

[Valorous Plagueheart Circlet] 137 spelldmg

Legs
[Leggings of Mortal Arrogance] 183 spelldmg
[Leggings of the Wanton Spellcaster] 132 spelldmg

Vs

[Valorous Plagueheart Leggings] 137 spelldmg

Just using spelldmg you see a 73 seplldmg increase in the other BiS gear. This is not factoring in (as stated above) other stats of any sort which could sway it one way or the other (leggings of the wanton spellcaster for instance are, in my opinion, much better than mortal arrogance, if you can remove the hit from some where elsem also factor in set bonuses etc, you definitly gain much more than that on your gear set from the BiS. Zak if you have a better way of seeing that please let me know.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/24/09, 4:04 PM   #695
rathgar
Glass Joe
 
Human Warlock
 
Runetotem
Originally Posted by supplicium View Post
Just using spelldmg you see a 73 seplldmg increase in the other BiS gear. This is not factoring in (as stated above) other stats of any sort which could sway it one way or the other (leggings of the wanton spellcaster for instance are, in my opinion, much better than mortal arrogance, if you can remove the hit from some where elsem also factor in set bonuses etc, you definitly gain much more than that on your gear set from the BiS. Zak if you have a better way of seeing that please let me know.
You wouldn't have to use the T7 leggings to maintain the T7 4pc bonus making it possible to maintain the bonus while still using the Mortal Arrogance or Wanton Spellcaster leggings (depending on how much hit you need).

Last edited by rathgar : 03/24/09 at 4:51 PM.

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Old 03/24/09, 4:10 PM   #696
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Supplicum: Your numbers are way off - and I don't know how you can think just looking at spell damage is useful at all.

First of all, given that we life tap every 20 seconds, 4t7 should be worth at a minimum (300*0.3)/2+300*0.2 = 105 SP. That's assuming no demonic aegis.

Then it's just a matter of feeding the scaling factors for your spec into something like lootrank: Here's an example for affliction.

This shows that the sum of the two greatest upgrades from T7 represents about 65 DPS, much less than the 105 DPS cut-off established above. And that's not even accounting for the fact that you can take the greatest upgrade without breaking 4-piece - the sum of the second-greatest and third-greatest upgrades represents only about 47.5 DPS, meaning 4t7 is by far the best choice in 3.1.

This last value, incidentally, is very close to the number you'd get if you removed the LT glyph from my initial equation: 300*0.3/2 = 45. Hence why I'd tend to leave the choice up to personal preference in 3.0.9.

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Old 03/24/09, 4:19 PM   #697
bhaltayr
Glass Joe
 
Undead Warlock
 
Blackrock
I've built an excel spreadsheet utilizing the Solver addon to help me determine the optimal gear given the scaling factors of 0/40/31 from the Simulationcraft thread and certain parameters such as reaching the hit cap. The result of this excel model and testing versus keeping 4pcT7 and going all best-in-slot in Simulationcraft shows that at the moment this is the ideal gear setup:

chardev.org v6 ~ a World of Warcraft character planner

This may vary depending on whether or not you have a draeni in the raid but I'm horde so I didn't factor that in. The 4pcT7 and new Lifetap Glyph have amazing synergy and will actually net higher DPS from Simulationcraft until you're able to get your hands on 2pcT8 and other Ulduar items but this may change as I haven't run Simulationcraft with the new nerfs to Conflag scaling through the set bonus and glyph bonus. Needless to say that the new Lifetap Glyph and 4pcT7 are an extremely potent combination, almost too good in my eyes as they could very well negate most of the Ulduar gear unless you get best in slot for everything from there.

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Old 03/24/09, 4:26 PM   #698
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Sorry, zakk, I made an ass of my self with those numbers, you are right for lifetap

My issue comes into how do we factor in hit, Hit doesn't scale past cap, and we can't assume that we would be below cap if we did/didn't have those items, because it totally sways site like lootrank.

IF you do that you end up with this list Loot Rank 0 hit scaling

Using this method (which is as wrong as the other one is as well, but a different way of looking at it I suppose) and assuming helm is automatically going to go. you end up with the 107dps gain from switching pants and shoulders.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/24/09, 5:04 PM   #699
bhaltayr
Glass Joe
 
Undead Warlock
 
Blackrock
Originally Posted by supplicium View Post
Sorry, zakk, I made an ass of my self with those numbers, you are right for lifetap

My issue comes into how do we factor in hit, Hit doesn't scale past cap, and we can't assume that we would be below cap if we did/didn't have those items, because it totally sways site like lootrank.

IF you do that you end up with this list Loot Rank 0 hit scaling

Using this method (which is as wrong as the other one is as well, but a different way of looking at it I suppose) and assuming helm is automatically going to go. you end up with the 107dps gain from switching pants and shoulders.
The spreadsheet I made is the same as loot rank using the method of hit = 0. However the real power in it is using the Solver addon that allows me to set constraints and parameters which eventually yield the optimal gear setup. For instance I'll set a constraint that the sum of all the gear's hit rating must be greater than or equal to 356 (14% hit is 368 and subtract 12 for Icewalker). Solver also designates adjustable cells that are binary so what the addon is doing is calculating every single possible combination of gear that's above the hit cap given my scale factors. Once it is finished running it gives me the maximum item value given my constraints such as reaching at least 356 hit rating.

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Old 03/24/09, 6:39 PM   #700
Amonette
Glass Joe
 
Amonette's Avatar
 
Human Warlock
 
Icecrown
Originally Posted by bhaltayr View Post
The spreadsheet I made is the same as loot rank using the method of hit = 0. However the real power in it is using the Solver addon that allows me to set constraints and parameters which eventually yield the optimal gear setup. For instance I'll set a constraint that the sum of all the gear's hit rating must be greater than or equal to 356 (14% hit is 368 and subtract 12 for Icewalker). Solver also designates adjustable cells that are binary so what the addon is doing is calculating every single possible combination of gear that's above the hit cap given my scale factors. Once it is finished running it gives me the maximum item value given my constraints such as reaching at least 356 hit rating.
If possible can you please host that spreadsheet somewhere?

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