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Old 10/01/09, 8:08 PM   #2201
meingaree
Glass Joe
 
Human Warlock
 
Shadowmoon
has anyone ever tried to find haste ranges for optimal rotations?

like a haste ranged where a perfect amount of incinerates (and the cb and conflags can be used on cd) that can perfectly (or as close as possible) can fit into the duration of an immolate?

i mean, i wouldnt mind trying to figure that out as well, but it seems impossible. (unless you have enough haste where everything is a 1 sec cast)
 
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Old 10/01/09, 10:10 PM   #2202
Jenren22
Von Kaiser
 
Blood Elf Warlock
 
Executus (EU)
Hi, i have just recently started using Simcraft however i have a question which i think many other people are also wondering. I raid 10man, therefore i do not receive all the optimal buffs (we do not raid with a shaman). I created a .BAT file with the commandline:

simcraft.exe max_time=300 optimal_raid=1 wowhead=14507305 output=report.txt html=report.txt
notepad report.txt

Adjusting my wowhead profile according to what i want to look at, and dragging this file onto the Scale_factors.BAT file for my results. However as it is set as 'optimal_raid=1', i can't rely on any results as i would presume the value of haste goes down with a shaman in the raid. Thus is there any way you can configure your commandline to include only the buffs your raid provides, so that i can use the command line with confidence? I have tried a few things i have found from various forums to no avail, and unfortunately alot of posters have not been able to answer my question due to not knowing themselves. Some people have suggested setting it to 'optimal_raid=0', however i don't understand how this would work since the buffs that i do receive will also adjust the scaling factors, taking into consideration no buffs at all, which is also not realistic. I know i can't rely on Simcraft to give the 'absolute answer', but i'd like to be able to use it in confidence when choosing how to arrange my gear and to view possible upgrades in order to maximise my dps output. I am fairly new to Simcraft so a very clear explanation is what i need.

I would also like to just check...does Simcraft always take into consideration set bonuses? And how does it judge your hit? Does it presume you receive a hit buff from a moonkin/shadow priest thus the hit cap is set to 14% with gear? (as horde). Thus if you changed an item that, say, put you under the cap at around 13.9%, would it acknowledge this and adjust your dps (essentially decrease it)?

Much help would be appreciated,

Regards.
 
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Old 10/02/09, 12:33 PM   #2203
mwaf
Von Kaiser
 
mwaf's Avatar
 
Human Warlock
 
Hellfire (EU)
Short duration fights continued

I decided to do some more fine-grained testing than what I did in my original post about short fights. See below for results on how DPS for different specs/rotations change depending on the fight's length. Please remember that these numbers do not include pet damage. All numbers are generated with simcraft (r3410) using 200k iterations.

(I apologies for using the word "rotation" throughout my posts although I'm obviously referring to a spell priority list and not a rotation.)

Affliction

 Legend567891011121314151617181920253035456090120300
StandardBlue90412211317177730273091360041224502461448685103531356395856590460526459652864686701697870447188
No hauntRed7496751809249926093251372439254045450845044835497251595218536551405556562954505661586358745963
SB spamYellow208028822329320028303258313834873413357635903625361636783725374138223892387137783831386438943674
BenchmarkGreen                       7188





The graphs shows that the breaking point for starting to use a normal rotation over Shadow bolt spam is at about 11 seconds. It takes about 30 seconds for affliction to reach decent DPS numbers and it takes very long to reach full DPS. This should hardly come as a surprise to anyone.



Demonology

 Legend567891011121314151617181920253035456090120300
StandardBlue5134841670175421492569284830563294340335363599376837983802377340514085422441674291454244444526
SB spamRed245826562420294630413060314332463255333833563470349135133511354836083615364435763591363036452955
BenchmarkYellow                       4526




Results indicate that it's safe to go for SB spam for adds lasting up to 14 seconds. It also takes Demo about 30 seconds to reach any decent numbers.


Destruction

 Legend567891011121314151617181920253035456090120300
StandardBlue337832304145486752325242550755425626568962116242615962396298624863626555658764966629687368736922
No conflagRed74924572341331831033673366040404091433043074529466147024756477548914994508750205126536953905471
CB incinerateYellow202924672861293332243257347035343611368338253889386439614036410741794208432541994260451645204580
BenchmarkGreen                       6922





It doesn't take Destruction more than 15 seconds to reach good numbers. Immolate should be skipped only if the fight is very short (< 8s) and conflagerate is on cooldown.
 
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Old 10/02/09, 2:38 PM   #2204
Theldesmoth
Glass Joe
 
Undead Warlock
 
Runetotem
I'm trying to understand the scale factor for spirit in infinite mana situation. Using infinite_mana=1 with 03/13/55 I get about the same scale value for 00/13/58 as espected. So I have

Sta=0.00 Int=0.31 Spi=1.02 SP=1.59 Hit=3.57 Crit=0.82 Haste=1.10

and spirit is only use to boost spell power with fel armor. My question is why the scale of spirit is not :

Blessings_of_kings*Glyph _of_life_tap*fel_armor*scale_of_spell_power = 1.1*1.2*0.39*1.59=0.8185 ?
 
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Old 10/02/09, 3:22 PM   #2205
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by Theldesmoth View Post
I'm trying to understand the scale factor for spirit in infinite mana situation. Using infinite_mana=1 with 03/13/55 I get about the same scale value for 00/13/58 as espected. So I have

Sta=0.00 Int=0.31 Spi=1.02 SP=1.59 Hit=3.57 Crit=0.82 Haste=1.10

and spirit is only use to boost spell power with fel armor. My question is why the scale of spirit is not :

Blessings_of_kings*Glyph _of_life_tap*fel_armor*scale_of_spell_power = 1.1*1.2*0.39*1.59=0.8185 ?
Because it's
1.1*(0.2+(0.3*1.3))*1.59
1.1*(0.2+0.39)*1.59
1.1*0.59*1.59

You some to do some really awkward thing for glyph of lifetap that makes no sense at all.

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Old 10/02/09, 4:03 PM   #2206
Theldesmoth
Glass Joe
 
Undead Warlock
 
Runetotem
Thanks! For some reason I had in mind that life tap glyph is 20% more spirit... my bad.
 
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Old 10/05/09, 7:12 PM   #2207
Zloguk
Banned
 
Undead Warlock
 
Sylvanas (EU)
I have one question, i couldn't find answer on forum: What is haste "cap", eg. after what haste rating crit becomes better scaled ? I saw that someone said 500, but after that someone else said that all up to 800 haste is better scaled (ofc. considering normail 25 man raid, boss fights and BL).

Can anyone answer this ?
 
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Old 10/06/09, 4:19 AM   #2208
xaoc.
Glass Joe
 
Undead Warlock
 
Cho'gall
Originally Posted by Zloguk View Post
I have one question, i couldn't find answer on forum: What is haste "cap", eg. after what haste rating crit becomes better scaled ? I saw that someone said 500, but after that someone else said that all up to 800 haste is better scaled (ofc. considering normail 25 man raid, boss fights and BL).

Can anyone answer this ?
I can't find the post right now, however, I can tell you that there is no chance for you to have enough haste to "cap." Also, the post about 500 haste was only stating that after 500 haste the value of haste was no longer 1.10 it fell to around .92 if I remember correctly, This was however, still above the .82 value of crit, therefore haste is still superior.

Hope that helped
 
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Old 10/06/09, 6:25 AM   #2209
Zloguk
Banned
 
Undead Warlock
 
Sylvanas (EU)
Ty, it helped alot
 
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Old 10/06/09, 10:50 PM   #2210
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
I was just looking at the warlock bugs thread, and basicallyt someone said the 4t9 bonus isn't working yet. The post didn't have enough information for my liking, and so I decided to have a closer look at the logs posted in there.

The average tick of immolate was doing 1373.9 damage, the average conflag hit was doing 5803.0 damage. That is 4.22 times the damage of the average immolate tick. Now quite frankly, the sample size is tiny, absurdly tiny even. But this did get me to look at the front page of this thread to see what the numbers looked like here...

So I checked, but if I understand correctly:
conflagrate Count= 27.8|10.9sec DPE= 11930|13% DPET= 9509 DPR= 21.5 pDPS=1108 Miss=0.2% Hit=6783 Crit=14171|17423|69.9%
immolate Count= 19.2|15.7sec DPE= 13241|10% DPET= 12142 DPR= 22.5 pDPS= 847 Miss=0.0% Hit=2577 Crit= 5384| 6534|52.0% TickCount=94 Tick=1884
From what I understand, this means the average immolate tick did 1884 damage, the average conflagrate hit did 6783 damage. This makes no sense, that's only 3.6 times the damage of conflag. Why would it do so little damage?

Am I missing something siginificant or is there something that conflag doesn't scale with? (it seems to be missing 10% scaling somewhere)

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Old 10/06/09, 11:26 PM   #2211
dedmonwakeen
Bald Bull
 
Undead Priest
 
Llane
Originally Posted by Warlocomotif View Post
From what I understand, this means the average immolate tick did 1884 damage, the average conflagrate hit did 6783 damage. This makes no sense, that's only 3.6 times the damage of conflag. Why would it do so little damage?

Am I missing something siginificant or is there something that conflag doesn't scale with? (it seems to be missing 10% scaling somewhere)
The first post may be a bit stale...... The Destro numbers on the SampleOutputT9 wiki show a ratio in the 4+ range.

EDIT: If people want to audit the Warlock module: http://simulationcraft.googlecode.co...sc_warlock.cpp
Simply look for immolate_t and conflagrate_t. Thanks!

Last edited by dedmonwakeen : 10/07/09 at 2:09 AM.

 
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Old 10/07/09, 3:47 PM   #2212
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Conflag isn't affected by the 4PT9 bonus, according to the numbers in this post. Has this changed?

EDIT: Apparently it has, and the warlock module has been updated to reflect that, and I never noticed.
 
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Old 10/07/09, 7:35 PM   #2213
Madlax
Piston Honda
 
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Undead Warlock
 
Twisting Nether (EU)
Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.

Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.

Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.

Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame.

Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock’s damage-over-time effects on the target.


Interesting demo change.
 
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Old 10/07/09, 10:54 PM   #2214
molson
Von Kaiser
 
Gnome Warlock
 
Aegwynn
(Very) Early T10 Bonuses:
Warlock

* Item - Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
* Item - Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
 
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Old 10/07/09, 11:04 PM   #2215
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
I've added the 3.3.0 talent changes.
(Haven't done the T10 stuff yet. The Shadow Priest one for example is obviously buggy or badly parsed).
 
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Old 10/08/09, 12:44 AM   #2216
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I've updated the OP with 3.3 numbers.
 
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Old 10/08/09, 2:30 AM   #2217
Hephaustus
Glass Joe
 
Gnome Warlock
 
Sen'jin
Originally Posted by Zakalwe View Post
I've updated the OP with 3.3 numbers.
Did you account for Decimate affecting 41/30 and 40/31's dps? It doesn't look like it from the numbers.
 
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Old 10/08/09, 3:54 AM   #2218
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Hephaustus View Post
Did you account for Decimate affecting 41/30 and 40/31's dps? It doesn't look like it from the numbers.
The decimation change won't affect the simcraft numbers, because you can always weave 1 to 1 at the distance it simulates (by default). What the change does do is make the simcraft numbers more generally applicable, because you can now weave 1 to 1 at any distance.
 
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Old 10/08/09, 4:04 AM   #2219
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
You don't even have to weave anymore with that change. You could just spam Soul Fire.

As I mentioned however, I didn't look at the profiles. It's possible I guess that the profiles could be optimised taking this into account. I was more concerned with adding the coding support for this change (and the changes for the other classes) and letting the experts (you guys) sort out what to do with priorities etc.
 
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Old 10/08/09, 4:21 AM   #2220
inos
Glass Joe
 
Human Warlock
 
The Sha'tar (EU)
Originally Posted by Zakalwe View Post
The decimation change won't affect the simcraft numbers, because you can always weave 1 to 1 at the distance it simulates (by default). What the change does do is make the simcraft numbers more generally applicable, because you can now weave 1 to 1 at any distance.
well you missed 1 change then - you dont really need now weaves - just spam soul fire all the time cos it also proc decimetation - only cast SB every 30 sec for crit debuff
 
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Old 10/08/09, 4:54 AM   #2221
Hephaustus
Glass Joe
 
Gnome Warlock
 
Sen'jin
Currently on PTRs, Decimate is not consumed on casting a Soulfire.

If you compare the tooltip on live with the patch note, the Live version has the words "Next cast" whereas the newly worded one does not. Subtle and easy to miss, but yeah, pretty much amazing.

Ive wanted to spam soulfires since like lvl 60 even though it was a 60 second cooldown.
 
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Old 10/08/09, 5:17 AM   #2222
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I'm not sure how you're supposed to be just spamming Soul Fire. Decimation procs when one of the three spells triggering it (SB/Incin/SF) lands, and is consumed when a Soul Fire cast ends. As long as that last bit is true, how will you ever chain two Soul Fire casts without the second one being slow and costing a shard?

The only exception I can see is if you're standing at point blank range and are not queuing up your spells at all - ie. you wait for the buff to go up before starting your next cast. For me personally it's hard to comment on how viable that is for someone with near-zero lag - it's certainly not viable at all for me with my usual 300ms+.
 
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Old 10/08/09, 5:20 AM   #2223
Scyne
Glass Joe
 
Undead Warrior
 
Stormreaver (EU)
Originally Posted by Zakalwe View Post
I'm not sure how you're supposed to be just spamming Soul Fire. Decimation procs when one of the three spells triggering it (SB/Incin/SF) lands, and is consumed when a Soul Fire cast ends. As long as that last bit is true, how will you ever chain two Soul Fire casts without the second one being slow and costing a shard?

The only exception I can see is if you're standing at point blank range and are not queuing up your spells at all - ie. you wait for the buff to go up before starting your next cast. For me personally it's hard to comment on how viable that is for someone with near-zero lag - it's certainly not viable at all for me with my usual 300ms+.
The thing is that it is not consumed. Talent description does not say anything about "next cast" or that the buff ends. It just stays for 8 seconds or until its refreshed by another soul fire. There is also locks on the PTR that have tried and confirmed that it behaves that way.
 
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Old 10/08/09, 5:31 AM   #2224
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Hephaustus View Post
Currently on PTRs, Decimate is not consumed on casting a Soulfire.
Ahh. That certainly explains everything. Sorry for my confusion and slow post - I'll post new numbers soon.
 
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Old 10/08/09, 6:21 AM   #2225
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
There you go, new numbers are up. That's certainly a pretty big buff. Interesting how big the DPS difference is between >35% and <35%:

 
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