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Old 04/15/09, 4:38 PM   #1251
Drison
Von Kaiser
 
Gnome Warlock
 
Icecrown
Conflag just got nerfed to 70% of immo dot dmg.

World of Warcraft - English (NA) Forums -> Conflagrate damage reduction
 
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Old 04/15/09, 5:54 PM   #1252
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
Originally Posted by Drison View Post
Conflag just got nerfed to 70% of immo dot dmg.

World of Warcraft - English (NA) Forums -> Conflagrate damage reduction
I've updated simcraft to reflect this. The OP contains the latest results.

I guess destro is officially dead
 
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Old 04/15/09, 6:03 PM   #1253
Drison
Von Kaiser
 
Gnome Warlock
 
Icecrown
Question. I could have swore 3/52/16 was in the 6400 dps range and now its up to 6700 dps. What changed?
 
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Old 04/15/09, 6:10 PM   #1254
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
I don't think it was ever in the 6400 DPS range - that was probably 0/56/15. I think the main difference is the smarter life tapping I added.
 
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Old 04/15/09, 6:28 PM   #1255
rathgar
Glass Joe
 
Human Warlock
 
Runetotem
Originally Posted by Zakalwe View Post
I don't think it was ever in the 6400 DPS range - that was probably 0/56/15. I think the main difference is the smarter life tapping I added.
What life tap changes did you implement?
 
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Old 04/15/09, 6:29 PM   #1256
Syddie
Banned
 
Human Warlock
 
Anachronos (EU)
nvm, delete.
 
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Old 04/15/09, 6:32 PM   #1257
 Zakalwe
The Chairmaker
 
Gnome Warlock
 
Ysera
The meta specs now life tap early and often whenever meta is on cooldown, to avoid life tapping too much during meta. With the previous action lists they weren't doing that, so immolation aura's high mana cost was causing them to life tap a lot during meta.

The relevant part of the action list is: life_tap,trigger=10000,health_percentage>=35,metamorphosis=-1
 
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Old 04/15/09, 6:48 PM   #1258
Baelis
Glass Joe
 
Gnome Warlock
 
Ysera
replenishment

I seem to remember that you had a spec for replenishment. Could you post a spec that includes replenishment to see how far off it is and to see if it is even a viable option for Locks to bring replenishment for the raid? Unless I am off base to think that locks should look into bringing replenishment. I just run 10's so we have less options.
 
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Old 04/15/09, 6:50 PM   #1259
heemo
Glass Joe
 
heemo's Avatar
 
Gnome Warlock
 
Magtheridon
Originally Posted by Zakalwe View Post
The meta specs now life tap early and often whenever meta is on cooldown, to avoid life tapping too much during meta. With the previous action lists they weren't doing that, so immolation aura's high mana cost was causing them to life tap a lot during meta.

The relevant part of the action list is: life_tap,trigger=10000,health_percentage>=35,metamorphosis=-1
but how does that explain the boost that 0/41/30 saw in the latest run?
 
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Old 04/15/09, 7:05 PM   #1260
Darkstarrz
Von Kaiser
 
Undead Warlock
 
Ner'zhul
Has the hotfix been implemented yet? I am definately still doin a ton more dps as 0-40-31 then as affliction or felguard hybrid spec. I guess the felguard will gain some buffs from the entire raid so I will have to test it tonight.
 
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Old 04/15/09, 7:08 PM   #1261
Vid
Glass Joe
 
Human Warlock
 
Doomhammer
Originally Posted by Baelis View Post
I seem to remember that you had a spec for replenishment. Could you post a spec that includes replenishment to see how far off it is and to see if it is even a viable option for Locks to bring replenishment for the raid? Unless I am off base to think that locks should look into bringing replenishment. I just run 10's so we have less options.
It's really not even close to viable. Even before the Conflag nerf, you'd have to take 4 points out of dps talents to get what survival hunters, SPriests, and ret paladins get with a single point. In other words, the SL prereq makes it prohibitively expensive, and the conflag nerf exacerbates this in the extreme.
 
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Old 04/15/09, 7:39 PM   #1262
Kalku
Von Kaiser
 
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Gnome Warlock
 
Thaurissan
Originally Posted by Zakalwe View Post
I've updated simcraft to reflect this. The OP contains the latest results.

I guess destro is officially dead
Is this change in the downloadable version of simcraft?

If not, could you please do these sims in the T8 gearsets so we can see how the specs scale? Based on the scale factors, it appears that 0/41/30 will fall behind deep aff fairly quickly, but it is hard to say for sure.
 
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Old 04/15/09, 8:49 PM   #1263
Aeiri
Glass Joe
 
Human Warlock
 
Destromath
So is the conflag hotfix actually live right now? Or is it in the process of being implemented.
 
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Old 04/15/09, 9:00 PM   #1264
imtsensational
Glass Joe
 
Human Warlock
 
Dragonmaw
Originally Posted by Aeiri View Post
So is the conflag hotfix actually live right now? Or is it in the process of being implemented.
It's live.

http://www.zetbit.com/sig-140318.jpg

Check out my Southern California food blog and tell me what you think!
 
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Old 04/15/09, 9:06 PM   #1265
NinjaMafia
Glass Joe
 
Blood Elf Warlock
 
Burning Legion
Could someone explain to me how Meta spec is superior to affliction? I love meta and would like some help on using it. (Rotation, when to pop meta, etc)
 
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Old 04/15/09, 9:38 PM   #1266
Weazus
Glass Joe
 
Human Warlock
 
Cenarion Circle
If its live then how am I still hitting for about 10k conflags in PvP, its no more than I was last night? I'm pretty sure the fix hasn't gone live yet.
 
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Old 04/15/09, 10:28 PM   #1267
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Originally Posted by Weazus View Post
If its live then how am I still hitting for about 10k conflags in PvP, its no more than I was last night? I'm pretty sure the fix hasn't gone live yet.
I spent some time working on the target dummy just about 30 minutes ago, and my conflag was hitting for about exactly 5 ticks of immolate. So at the current time, I don't think it's live. Sure to change soon enough.
 
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Old 04/16/09, 2:41 AM   #1268
OMGWTHHITME
Glass Joe
 
Blood Elf Warlock
 
Archimonde
WOW

Just as I started to like the new hybrid spec, they screw it up. Now that the conflag damage has been completely nerfed, is it safe to say that 0/41/30 is a safe choice, or should I learn how to play affliction and spec that way?
 
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Old 04/16/09, 4:26 AM   #1269
Pach
Glass Joe
 
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Undead Warlock
 
Azjol-Nerub
Originally Posted by heemo View Post
but how does that explain the boost that 0/41/30 saw in the latest run?
please answer this. I cant figure out how a non-meta spec that can't even cast conflag would have gained personal dps by a nerf to conflag. Not just a higher rank in relation to other specs but actual dps.
 
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Old 04/16/09, 5:50 AM   #1270
Copola
Glass Joe
 
Undead Warlock
 
Kilrogg
The hot fix is indeed on live. On the PTR my conflags were hitting for nearly 19k now they are hitting for nearly 13k. That is about a 30% drop in dmg. I was still getting some good dmg with the spec though, I'm playing around with 41/30 right now but may try going back to 40/31 and affliction.
 
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Old 04/16/09, 12:07 PM   #1271
nenad
Piston Honda
 
Undead Warlock
 
Doomhammer (EU)
I decided to check simulator results for 3.1, and only "easy" way I could think of was:
1) remove all raid related things from *.simcraft configs (no pally/dru/war.. buffs, no "optimal raid", only one lock)
2) set up my own gear instead of one in Warlock_T7_Gear.simcraft
3) set up my own talent and glyphs in my Warlock_T8_xyz.simcraft
4) run simulator that way
5) do some TargetDummy tests
6) compare simulator results and my results on target dummy ;p


But I run into problem - when I did above, my Simcraft TXT result shows only pet damage - no damage for me.

After playing a bit with that ("playing" = change line by line untill i found where it stopped showing my damage), I found that if I remove "glyph_life_tap=1" , my damage is also removed.

Then I downloaded source trying to find what is reason, and I found it in:
(sc_warlock.cpp) 
life_tap_t.ready()
...
    if( glyph)
      return( ! p -> _buffs.life_tap_glyph );
...
It is combined error with code and my simcraft file - since in input file it still had "actions+=/life_tap,glyph=1/...", it was checking every time for active Life tap glyph effect, and was casting every time only Life Tap, because without actual glyph, no effect was possible.

One solution would be to always change simcraft file when I change used glyphs, but better one would be to replace code with:

 
   if( glyph && p->glyphs.life_tap )
      return( ! p -> _buffs.life_tap_glyph );

After I replaced that, it worked without problem (BTW, maybe same should be done with "tier7_4pc"). I still didn't get to check TargetDummy results with simulators, but at least now I got some results that I can try later on to compare. At first glance, simcraft DPS gives me numbers (~3450 DPS) that look lower that those I remember from last dummy tests , but it was only 1min test so I need to do it again.

Question for those who know Simulationcraft is if there is maybe some other reason why trying to simulate single player without raid buffs would not work correctly? I could understand getting slightly lower numbers on dummy than on simulationcraft (due to ideal situation in simulation, and non-ideal situation on dummy like not being able to have ideal decimate weaving, or to use DoTs during it ), but I wouldn't expect lower numbers on simulator.

Last edited by nenad : 04/16/09 at 12:18 PM.
 
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Old 04/16/09, 12:39 PM   #1272
Grimrage
Von Kaiser
 
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Gnome Warlock
 
Lightbringer
You can create a second "actions+=" line without the Life Tap action and then just comment out the first line.
#actions+=/haunt,debuff=1/life_tap,glyph=1/corruption/curse_of_agony/unstable_affliction/haunt
actions+=/haunt,debuff=1/corruption/curse_of_agony/unstable_affliction/haunt
If you have no desire to preserve the original you can just remove the Life Tap action with no further effort required. No need to alter the code when you can simply take the action out of the line.

Testing on the boss dummy for any spec with a bonus at low life will artificially inflate your numbers. Affliction is an example of this. (not sure which spec you were testing) The sim calculates a real target with real health loss so a higher portion of the fight will be lower DPS and that DPS only gets boosted below the required health threshold.
 
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Old 04/16/09, 1:27 PM   #1273
nenad
Piston Honda
 
Undead Warlock
 
Doomhammer (EU)
Well, obviously I know that I can comment line, and I can also temporarily delete "/life_tap,glyph=1" part. Problem here is that it was not obvious that it is reason for wrong simulation. People who could try same spec, only changing glyphs, would get that error without knowing what is reason.

So, for me after I spent time to find reason for problem, there is really "No need to alter the code" , but in order to make simulationcraft more "user friendly" for those less inclined to hunt reasons for strange behavior, code change is advisable.

As for testing, I was planning to test simulator and dummy both with and without "execute". Way to do that is:

1) set simulation time at same as time you can do DPS on dummy (so not 300sec, 150sec is more realistic)
2) find out when would "execute" start on simulator if fight is 150sec. If simulator is not giving that data, estimate at 110sec (take into consideration that DPS in execute is higher ~30%)
3) test on dummy by doing normal DPS in first 110sec, and execute in last 40sec, stop at 150sec by /recount pause

To test other way around, ie simulator without execute, just dont use "/soul_fire,decimation=1" and ",health_percentage>=35", and do normal non-execute damage on dummy for those 150sec. BTW, I was testing 0/41/30 , but will test also Haunt build.

But as I said, I still didn't have time to check on dummy above things ;p
 
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Old 04/16/09, 2:18 PM   #1274
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Originally Posted by nenad View Post
I decided to check simulator results for 3.1

snip

After I replaced that, it worked without problem (BTW, maybe same should be done with "tier7_4pc"). I still didn't get to check TargetDummy results with simulators, but at least now I got some results that I can try later on to compare. At first glance, simcraft DPS gives me numbers (~3450 DPS) that look lower that those I remember from last dummy tests , but it was only 1min test so I need to do it again.

Question for those who know Simulationcraft is if there is maybe some other reason why trying to simulate single player without raid buffs would not work correctly? I could understand getting slightly lower numbers on dummy than on simulationcraft (due to ideal situation in simulation, and non-ideal situation on dummy like not being able to have ideal decimate weaving, or to use DoTs during it ), but I wouldn't expect lower numbers on simulator.
The change you recommended has been made in r2169.

Thanks for doing some "real world" testing. The most effective way to start is to ignore DPS and look at hit values and crit percentages of each spell individually. Once those line up, take a look at spell cast frequency of each spell. Once that checks out, run with log=1 to make sure you are happy with the sequence of spells cast.

 
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Old 04/16/09, 4:19 PM   #1275
Odeen
Glass Joe
 
Gnome Warlock
 
Cenarius
I tested last night, and demonic pact still doesn't take into account the extra spell power granted by fel armor from the talent demonic aegis. Has anyone managed to find a life tap glyph and been able to see if they fixed that bug where is wasn't scaling at all from the buff?
 
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