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11/04/09, 5:41 AM
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#2426
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The Chairmaker
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Simcraft does model the conflag dot as benefiting from F&B, and has been since the dot portion was first implemented - thanks for the test, though, we were just guessing before, now we know.
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11/04/09, 8:40 AM
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#2427
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Von Kaiser
Human Warlock
Kargath (EU)
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MMO Champion
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Molten Core now increases the duration of your Immolate by 3/6 sec. and give you a 4/8% chance to gain the Molten Core effect.
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Looks like they reduced Molten Core to 2 ranks and hereby resolved the question of which talent to take the third point from.
And the proc chance is reduced to 8%.
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11/04/09, 9:12 AM
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#2428
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Glass Joe
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Still 3 points on the ptr, but each point gives 4% chance to proc it now (maybe it was like this before but I think it always gave 12%).
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11/04/09, 9:22 AM
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#2429
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Glass Joe
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previously, ranks 1 and 2 both increased immo by 0 seconds and had a 0% chance to proc. this change seems to simply filling out MC to include the first 2 ranks as well as rank 3.
presumably they were testing the effect at max rank and have now decided to go with this model.
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11/04/09, 10:14 AM
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#2430
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Von Kaiser
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The 0/56/15_MC build still appears to not be using Quick Decay. Did someone else find that using this glyph over meta did not increase dps?
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11/04/09, 10:38 AM
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#2431
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Casstor
The 0/56/15_MC build still appears to not be using Quick Decay. Did someone else find that using this glyph over meta did not increase dps?
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Most people who tried it found it be a DPS increase, its just not been updated on the first page yet.
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The mind is like a parachute. It works best when it's open.
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11/04/09, 4:54 PM
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#2432
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Glass Joe
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Just wanted to note, updated the PTR client again this morning. Ruins tooltip does state it increases the imps critical strike damage bonus but it isnt currently working on test. I tried respeccing and dropping all talents the respeccing. Dismissing and recalling the pet and everything just to make sure, but it still isnt working as of this build.
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11/10/09, 11:22 AM
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#2433
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by Bergtau
So is there any specific amount of Haste you need to do a 1:1 rotation as 40/31? I can't seem to maintain it, even with a /castsequence macro standing at max distance. It'll work for a few casts some of the time, but I have a feeling I'm being limited by my PC's performance.
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I'm looking at a couple other macro setups for decimation:
Something I'm going to try tonight is
/castsequence reset=3 Soul Fire, Shadow Bolt, Shadow Bolt
Ideally, if you keep hitting it, you'll get a 2:1 weave. If you break off after the first shadowbolt and cast a different spell, the 3 seconds should elapse and the macro will reset, letting you soulfire again.
Of course, your initial decimate proc has to come from Shadow Bolt (or Incinerate) manually.
I haven't see much in the way of macroing Soul Fire effectively. Thankfully, next patch, we won't have to.
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11/10/09, 3:44 PM
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#2434
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Glass Joe
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Originally Posted by Krazen
I'm looking at a couple other macro setups for decimation:
Something I'm going to try tonight is
/castsequence reset=3 Soul Fire, Shadow Bolt, Shadow Bolt
Ideally, if you keep hitting it, you'll get a 2:1 weave. If you break off after the first shadowbolt and cast a different spell, the 3 seconds should elapse and the macro will reset, letting you soulfire again.
Of course, your initial decimate proc has to come from Shadow Bolt (or Incinerate) manually.
I haven't see much in the way of macroing Soul Fire effectively. Thankfully, next patch, we won't have to.
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I can't recommend against this macro enough. If you start casting Soul Fire without Decimation up, you're going to lower your dps and burn a soul shard.
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11/10/09, 5:18 PM
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#2435
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Use of castsequences is recommended against regardless due to the fact that castsequence macros do not get placed in the cast que, and thus- latency will hit you very, very hard.
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The mind is like a parachute. It works best when it's open.
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11/10/09, 5:26 PM
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#2436
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Von Kaiser
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Using the new Qt GUI, how do I enable specific buffs like heroic presence? I've tried a few things, like putting the line "heroic_presence=1" in the overrides tab, but Simulationcraft complains about an unknown option/value pair.
As a specific hack to apply heroic presence, I can change my character's race, but that's only a hack, and not The Right Way.
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11/10/09, 5:28 PM
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#2437
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Great Tiger
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Originally Posted by mjball
Using the new Qt GUI, how do I enable specific buffs like heroic presence? I've tried a few things, like putting the line "heroic_presence=1" in the overrides tab, but Simulationcraft complains about an unknown option/value pair.
As a specific hack to apply heroic presence, I can change my character's race, but that's only a hack, and not The Right Way.
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The variable names for forcing the buffs and debuffs all start out with "override.xxx"
override.heroic_presence=1
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11/11/09, 1:33 AM
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#2438
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Glass Joe
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Originally Posted by dedmonwakeen
The variable names for forcing the buffs and debuffs all start out with "override.xxx"
override.heroic_presence=1
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Ran into the same problem, this solved it.
EDIT:
The examples in the new GUI seem to imply that only putting heroic_presence=1 in the overrides tab would be enough, but I found out that you still need to precede every override with "override." in order for them to function properly.
Last edited by chinoquezada : 11/12/09 at 6:28 PM.
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11/12/09, 6:41 PM
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#2439
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Glass Joe
Gnome Warlock
Haomarush (EU)
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I just noticed that the BiS geared 03/13/55 specced warlock is using a 12 SP / 10 hit gem in his off-hand, despite having more then enough hit to get rid off it, assuming having misery of improved faerie fire on the target.
Is the original poster the one who takes care of these profiles, or is it the one who made the simulationcraft software?
Edit: I just tried to change this gem to 10 haste instead of 10 hit, or even 23 sp (instead of 12 sp 10 hit 5 sp bonus) and got lower dps results then with the 10 hit gem, is the first one because i've only done 10k iterations with each type of gem? and how is the second one possible?
Last edited by Permut : 11/12/09 at 6:53 PM.
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11/12/09, 8:22 PM
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#2440
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Glass Joe
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Originally Posted by Permut
I just noticed that the BiS geared 03/13/55 specced warlock is using a 12 SP / 10 hit gem in his off-hand, despite having more then enough hit to get rid off it, assuming having misery of improved faerie fire on the target.
Is the original poster the one who takes care of these profiles, or is it the one who made the simulationcraft software?
Edit: I just tried to change this gem to 10 haste instead of 10 hit, or even 23 sp (instead of 12 sp 10 hit 5 sp bonus) and got lower dps results then with the 10 hit gem, is the first one because i've only done 10k iterations with each type of gem? and how is the second one possible?
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I believe this has something to do with how your Imp's Firebolt and [Reign of the Unliving]'s Pillar of Flame work regarding your talented hit (3/3 Suppression).
From what I've noticed in my simulations, both Firebolt and Pillar of Flame do not seem to be receiving the 3% hit benefit from Suppression. hence you see ~3% miss from both using 3/13/55 (depending on your personal hit from gear)
You can also see these misses on the results posted in the OP (quoted bellow for clarity)
reign_of_the_dead Count= 50.0|11.78sec DPE= 2603| 4% DPET= 1 DPR= 0.0 pDPS= 435 Miss=2.27% Hit=2187|2059|2316 Crit= 3380| 3181| 3578|39.0%
imp (DPS=971.7)
fire_bolt Count=161.3|1.85sec DPE= 1802| 9% DPET= 972 DPR= 10.0 pDPS= 970 Miss=2.30% Hit=1402|1217|1500 Crit= 2804| 2434| 3000|30.8%
Now, if this is true, it means that we could probably have a different target hit for 3/13/55 when the warlock has [Reign of the Unliving] equipped. It seems like something that should probably be looked into, I'll make some tests this weekend to verify if any of this means anything different for hit considerations.
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11/12/09, 8:29 PM
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#2441
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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The trinket and imp don't do nearly enough damage to make that worth while. Please link the profile you're importing.
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The mind is like a parachute. It works best when it's open.
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11/12/09, 11:12 PM
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#2442
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King Hippo
Night Elf Priest
Jubei'Thos
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I've run a test comparing different gem choices in the offhand. The choices were 23sp, 10haste/12sp, 10crit/12sp and 10hit/12sp. I ran it with 20000 iterations.
12sp/10crit came out ahead:
10110 25.0% Warlock_12sp_10crit_5sp
10108 25.0% Warlock_12sp_10haste_5sp
10108 25.0% Warlock_T9_03_13_55
10105 25.0% Warlock_23sp
As can be seen, the actual difference is very small, but to ensure we're using the best profile I have updated the wowhead profile and checked in an updated version of the .simc file.
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11/15/09, 12:00 PM
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#2443
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Glass Joe
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Just a quick observation and question at the same time. I did some testing on the ptr with corruption and its interaction with rolling haste, very similar to how priest's SW:P was before they removed it.
I noticed in the simcraft 55/0/16 in 300 secs corruption ticks 128 times or roughly one tick per 2.3475 seconds, and that it is not being reapplyed, thus indicating its not falling off and should have damn near a 100% uptime. Might I also point out the obvious 8% haste from raid buffs, also added into this.
On my ptr testing, I put up corruption and waited for an eradication proc (for testing purposes). Once eradication proc'd, I reset recount hit a haste pot and reapplyed corruption with my updated haste, continuing with my normal rotation for 300 seconds. Give or take even a tick or two for error at exactly 300 seconds ( I was using the stopwatch in game), I finished with 92 UA ticks or 1 higher than simcraft (this is a weak but semi control, depending on uptime) and more importantly 163 ticks from corruption or 35 more than the simulator. I should also point out that in my testing I used spellstone, and 589 haste from gear, also less than the gear setup by about 10 or so used in simcraft. I did not have access to a boomkin and or shammy for the 8% haste from raid buffs, so this was simply my own gear, spellstone, eradication proc, as well as a haste potion.
I do believe from this testing, while very rough, sorry I dont have quite the patience to run several more tests, we can conclude very roughly that corruption haste rolls very similar to priest's old SW:P. Thus popping a haste pot during first erad proc, or even pre-poting with a potion of speed will increase dps even more. Is it possible to modle the rolling haste on corruption in simcraft?
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11/15/09, 7:16 PM
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#2444
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Glass Joe
Human Warlock
Silvermoon (EU)
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I can confirm this is indeed true. Getting around 40 more corruption ticks during 300 seconds if i refresh it when i get eradication and about 60 more if i do it with eradication+potion of speed. Guess it won't work with heroism since its a cast time reduction instead of a flat out haste buff.
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11/15/09, 11:18 PM
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#2445
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Great Tiger
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Originally Posted by Nartas
Is it possible to modle the rolling haste on corruption in simcraft?
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DoT refresh in SimC only refreshes SP/AP, so this is modeled right now.
The trick is forcing SimC to re-cast the DoT when it is still ticking. Althor added the option "haste_gain_percentage>".
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actions+=/corruption,haste_gain_percentage>=20
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If your current spell haste is 20% "better" than the spell haste at the point of original application, then it will be re-cast.
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11/17/09, 8:05 PM
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#2446
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Glass Joe
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I figured I would post this since its the latest notes on PTR for the class
Warlock
Affliction
* Improved Drain Soul now reduces the threat caused by your Affliction spells by 10/20%. (Up from 5/10%)
Destruction
* Destructive Reach now reduces the threat caused by Destruction spells by 10/20%. (Up from 5/10%)
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11/18/09, 5:48 AM
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#2447
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Glass Joe
Blood Elf Warlock
Anvilmar
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So having a look at the new t10 set, i noticed that there is no spirit on any of the pieces ( World of Warcraft Database - Sigrie). Because of this, i was thinking that the glyph of lifetap would be devalued and once again be replaced with immolate - which in turn, would make 0/13/58 >> 3/13/55. Any thoughts?
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11/18/09, 7:02 AM
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#2448
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Glass Joe
Undead Warlock
Hyjal (EU)
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As MMO-Champion stated : "Some of these stats are most likely placeholders"... However, I like the idea of dropping the glyph of lifetap for immolate 
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11/18/09, 9:29 AM
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#2449
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Glass Joe
Tauren Warrior
Hakkar (EU)
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The mage set doesn't have any spirit either so this might mean they are building the sets based on what the Items will be in Catalysm.
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11/18/09, 12:55 PM
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#2450
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Glass Joe
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The priest set also has no spirit, so these must be just placeholder sets.
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