Originally Posted by nuibank
The sim's fight length isn't guaranteed. It's a fudge factor thing.
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SimulationCraft adjusts target health per iteration to converge towards the requested fight time. (There is a dampening effect to prevent any nasty swings.)
However..... some iterations end earlier than others even after target health has settled down due to lucky crit streaks, etc. When I simulate an entire raid, I find that 20-30 players are enough to smooth out the "luck", resulting in most iterations ending very very close to the requested fight time.