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03/11/10, 1:18 PM
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#2526
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Glass Joe
Undead Warlock
Burning Legion
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Hopefully this hasn't been brought up yet.
The default profile for Demonology is not using CoA in the most efficient manner possible. In fact it is actually a small dps gain to drop CoA completely, although dropping it is not the most efficient approach either. This is probably because the time that CoA is cast often overlaps with the time that Decimation is procing and Soul Fire under Decimation is more DPET than CoA. Therefore, the only time that CoA should be cast is when there is less than 60 seconds left in the fight(i.e. Curse of Doom would be a waste) and Decimation cannot be proced(i.e. in a patchwork fight, the boss has more than 35% hp).
I am not sure what the best/easiest way to model this type of behavior in the profile/simulator would be, so I will leave that up to someone with a bit more experience with the system.
Edit: Simply adding the "health_percentage>=35" option to the Curse of Agony options seems to do the trick. This essentially causes CoA to be used only in a short fight where it is possible for CoD to not have enough time to hit and the boss still be above 35% hp.
Last edited by Dawei : 03/11/10 at 9:17 PM.
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03/11/10, 3:18 PM
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#2527
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Glass Joe
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I've noticed a discrepancy when using the wowhead import.
Wowhead gives you the option to import your current Blizzard armory into wowhead and save it. You can then import this profile into simcraft and simulate dps for it. If you then use the "save as" feature in wowhead and save this armory profile to a new profile you will get different results when you simcraft the new profile, even though the new profile is identical to the original. Not sure what is going on here.
Origin: Profiler - Wowhead

DPS Ranking:
10518 100.0% Raid
10522 100.0% Texhex
Player: Texhex human warlock demonology 80
DPS: 10521.5 Error=3.9 Range=687 DPR=30.5 RPS=345.0/293.6 (mana)
Origin: http://profiler.wowhead.com/?profile=us.andorhal.Texhex
Core Stats: strength=309|59(0) agility=318|67(0) stamina=1947|1442(1222) intellect=1611|1361(1202) spirit=723|529(349) health=26538|21831 mana=28457|24594
Spell Stats: power=4529|3093(3093) hit=15.52%|15.52%(407) crit=41.32%|34.82%(686) penetration=0|0(0) haste=41.20%|23.24%(762) mp5=0|0(0)
Attack Stats power=1174|49(0) hit=12.41%|12.41%(407) crit=28.89%|18.89%(686) expertise=0.00|0.00(0) penetration=0.00%|0.00%(0) haste=61.37%|23.24%(762)
Defense Stats: armor=2800|2298(2164) blockv=155|30(0) defense=0|0(0) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=13.90%|13.90%
Glyphs: life_tap/drain_soul/curse_of_exhaustion/quick_decay/unending_breath/felguard
Priorities:
flask,type=frost_wyrm/food,type=fish_feast/spell_stone/fel_armor/summon_pet,felguard
snapshot_stats/life_tap,buff_refresh=1/wild_magic_potion,bloodlust=1
demonic_empowerment/life_tap,trigger=14000,health_percentage>=35,metamorphosis=0
metamorphosis/immolation/corruption/curse_of_doom,time_to_die>=90
curse_of_agony,time_to_die>=28/immolate/soul_fire,decimation=1
incinerate,molten_core=1/shadow_bolt
life_tap,mana_percentage<=20,buff_refresh=1,moving=1/life_tap
Actions:
corruption Count= 37.7|13.35sec DPE= 9914| 7% DPET= 8603 DPR= 18.4 pDPS= 747 Miss=0.00% TickCount=223 MissTick=0.0% Tick=1672|1474|2185
curse_of_agony Count= 1.5|25.06sec DPE= 10426| 0% DPET= 9173 DPR= 27.1 pDPS= 32 Miss=0.00% TickCount=19 MissTick=0.0% Tick=869|807|957
curse_of_doom Count= 7.3|61.00sec DPE= 23609| 3% DPET= 20297 DPR= 40.8 pDPS= 343 Miss=0.00% TickCount=7 MissTick=0.0% Tick=23609|21756|30379
immolate Count= 20.1|25.24sec DPE= 16071| 6% DPET= 13466 DPR= 24.5 pDPS= 645 Miss=0.00% Hit=2061|1776|2631 Crit= 4306| 3712| 5498|49.3% TickCount=156 MissTick=0.0% Tick=1656|1407|2147
immolation Count= 4.1|126.95sec DPE= 27944| 2% DPET= 23052 DPR= 11.3 pDPS= 229 Miss=0.00% TickCount=61 MissTick=0.0% Tick=1888|1760|2156
incinerate Count= 46.5| 7.11sec DPE= 11413|10% DPET= 8683 DPR= 21.2 pDPS=1063 Miss=0.00% Hit=7169|6128|9091 Crit=14981|12808|19001|54.3%
reign_of_the_unliving Count= 31.9|15.37sec DPE= 2617| 2% DPET= 1 DPR= 0.0 pDPS= 167 Miss=0.00% Hit=2059|2059|2059 Crit= 3181| 3181| 3181|49.7%
shadow_bolt Count=115.2| 3.08sec DPE= 12303|27% DPET= 6666 DPR= 18.8 pDPS=2836 Miss=0.00% Hit=7729|6648|9779 Crit=16151|13895|20437|54.3%
soul_fire Count= 67.8| 2.03sec DPE= 17644|23% DPET= 10743 DPR= 50.8 pDPS=2394 Miss=0.00% Hit=10507|8754|15577 Crit=22499|18296|32556|59.5%
felguard (DPS=2067.1)
cleave Count= 83.8| 6.00sec DPE= 2552| 4% DPET= 1547 DPR= 7.7 pDPS= 428 Miss=0.00% Hit=1954|1209|2177 Crit= 3909| 2419| 4353|31.2% Dodge=0.6%
felguard_melee Count=338.4| 1.47sec DPE= 2419|16% DPET= 1640 DPR= 0.0 pDPS=1638 Miss=0.00% Hit=1938|1172|2160 Crit= 3877| 2345| 4320|31.3% Glance=1454|24.0% Dodge=0.6%
Constant Buffs: arcane_brilliance/blessing_of_kings/blessing_of_might/blessing_of_wisdom/divine_spirit/fel_armor/fortitude
Constant Buffs: mark_of_the_wild/replenishment
Dynamic Buffs:
ashen_band_of_endless_destruction : start=7.0 refresh=0.0 interval= 74.0|74.0 uptime=14% trigger=10%
bloodlust : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 8%
decimation : start=1.0 refresh=68.0 interval= 0.0|2.0 uptime=28%
demonic_empowerment : start=12.1 refresh=0.0 interval= 42.7|42.7 uptime=36% benefit=40%
demonic_frenzy : start=1.0 refresh=335.5 interval= 0.0|1.5 uptime=100% benefit=100%
demonic_pact : start=4.7 refresh=127.5 interval= 99.7|3.8 uptime=97% benefit=97%
illustration_of_the_dragon_soul : start=1.0 refresh=331.1 interval= 0.0|1.5 uptime=100%
life_tap_glyph : start=5.7 refresh=22.0 interval=100.9|17.8 uptime=99% benefit=99%
metamorphosis : start=4.2 refresh=0.0 interval=126.9|0.0 uptime=24% benefit=25%
molten_core : start=20.4 refresh=6.2 interval= 23.8|18.1 uptime=27% benefit=82% trigger=12%
tier10_4pc_caster : start=15.0 refresh=8.5 interval= 32.3|20.3 uptime=39% benefit=39% trigger=15%
wild_magic_potion_crit : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 3%
wild_magic_potion_sp : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 3%
Procs:
128.3 | 4.02sec : judgement_of_wisdom
27.7 | 17.83sec : life_tap
31.9 | 15.37sec : reign_of_the_unliving
Gains:
10885.5 : blessing_of_wisdom
28457.0 : initial_mana
9893.6 : judgement_of_wisdom
97564.3 : life_tap (overflow=3.6%)
28367.2 : replenishment
25.3 : spirit_intellect_regen (overflow=79.3%)
Pet "felguard" Gains:
2326.2 : blessing_of_wisdom (overflow=78.7%)
13396.6 : initial_mana
5583.1 : judgement_of_wisdom (overflow=49.5%)
17080.6 : mp5_regen (overflow=69.8%)
2853.8 : replenishment (overflow=78.7%)
Scale Factors:
Weights : Sta=0.0000 Int=0.0000 Spi=0.0000 SP=0.0000 Hit=0.0000 Crit=0.0000 Haste=0.0000
Wowhead :
DPS Plot Data ( min=-200.0 max=200.0 points=21 )
Auras and De-Buffs:
Constant: bleeding/blood_frenzy/crypt_fever/earth_and_moon/faerie_fire/hunters_mark/improved_scorch/insect_swarm
Constant: judgement_of_wisdom/leader_of_the_pack/mangle/master_poisoner/misery/moonkin/poisoned
Constant: sanctified_retribution/strength_of_earth/sunder_armor/swift_retribution/thunder_clap/totem_of_wrath
Constant: totem_of_wrath_debuff/trueshot/windfury_totem/wrath_of_air
Dynamic:
improved_shadow_bolt : start=1.0 refresh=114.2 interval= 0.0|3.1 uptime=76% benefit=74%
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 40594096
MaxEventQueue = 27
TargetHealth = 5251910
SimSeconds = 4999972
CpuSeconds = 13.997
SpeedUp = 357217
RNG global Actual/Expected Roll=1.000058 Range=1.000000 Gauss=0.999922
Scale Factors:
Texhex Sta=0.0000 Int=0.0000 Spi=0.0000 SP=0.0000 Hit=0.0000 Crit=0.0000 Haste=0.0000
Origin: Profiler - Wowhead

DPS Ranking:
10442 100.0% Raid
10445 100.0% Tex005615current4t10ej
Player: Tex005615current4t10ej human warlock demonology 80
DPS: 10444.9 Error=3.9 Range=742 DPR=30.3 RPS=345.0/293.6 (mana)
Origin: http://profiler.wowhead.com/?profile=20947686
Core Stats: strength=309|59(0) agility=318|67(0) stamina=1947|1442(1222) intellect=1611|1361(1202) spirit=723|529(349) health=26538|21831 mana=28457|24594
Spell Stats: power=4482|3093(3093) hit=15.52%|15.52%(407) crit=41.32%|34.82%(686) penetration=0|0(0) haste=41.20%|23.24%(762) mp5=0|0(0)
Attack Stats power=1174|49(0) hit=12.41%|12.41%(407) crit=28.89%|18.89%(686) expertise=0.00|0.00(0) penetration=0.00%|0.00%(0) haste=61.37%|23.24%(762)
Defense Stats: armor=2800|2298(2164) blockv=155|30(0) defense=0|0(0) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=13.90%|13.90%
Glyphs: life_tap/quick_decay/felguard/drain_soul/curse_of_exhaustion/unending_breath
Priorities:
flask,type=frost_wyrm/food,type=fish_feast/spell_stone/fel_armor/summon_pet,felguard
snapshot_stats/life_tap,buff_refresh=1/wild_magic_potion,bloodlust=1
demonic_empowerment/life_tap,trigger=14000,health_percentage>=35,metamorphosis=0
metamorphosis/immolation/corruption/curse_of_doom,time_to_die>=90
curse_of_agony,time_to_die>=28/immolate/soul_fire,decimation=1
incinerate,molten_core=1/shadow_bolt
life_tap,mana_percentage<=20,buff_refresh=1,moving=1/life_tap
Actions:
corruption Count= 37.7|13.35sec DPE= 9827| 7% DPET= 8526 DPR= 18.2 pDPS= 741 Miss=0.00% TickCount=223 MissTick=0.0% Tick=1658|1462|2168
curse_of_agony Count= 1.6|25.04sec DPE= 10335| 0% DPET= 9098 DPR= 26.8 pDPS= 32 Miss=0.00% TickCount=19 MissTick=0.0% Tick=862|801|950
curse_of_doom Count= 7.2|61.00sec DPE= 23478| 3% DPET= 20185 DPR= 40.6 pDPS= 340 Miss=0.00% TickCount=7 MissTick=0.0% Tick=23478|21636|30207
immolate Count= 20.1|25.24sec DPE= 15939| 6% DPET= 13355 DPR= 24.3 pDPS= 639 Miss=0.00% Hit=2045|1764|2614 Crit= 4278| 3688| 5463|49.5% TickCount=156 MissTick=0.0% Tick=1641|1395|2129
immolation Count= 4.1|126.94sec DPE= 27780| 2% DPET= 22918 DPR= 11.3 pDPS= 228 Miss=0.00% TickCount=61 MissTick=0.0% Tick=1877|1750|2144
incinerate Count= 46.8| 7.07sec DPE= 11309|10% DPET= 8605 DPR= 21.0 pDPS=1059 Miss=0.00% Hit=7109|6078|9020 Crit=14854|12703|18851|54.2%
reign_of_the_unliving Count= 31.9|15.36sec DPE= 2615| 2% DPET= 1 DPR= 0.0 pDPS= 167 Miss=0.00% Hit=2059|2059|2059 Crit= 3181| 3181| 3181|49.5%
shadow_bolt Count=115.1| 3.09sec DPE= 12200|27% DPET= 6611 DPR= 18.6 pDPS=2808 Miss=0.00% Hit=7659|6592|9698 Crit=16008|13778|20270|54.4%
soul_fire Count= 67.8| 2.03sec DPE= 17509|23% DPET= 10661 DPR= 50.5 pDPS=2375 Miss=0.00% Hit=10421|8686|15461 Crit=22315|18154|32314|59.6%
felguard (DPS=2056.6)
cleave Count= 83.8| 6.00sec DPE= 2542| 4% DPET= 1540 DPR= 7.6 pDPS= 426 Miss=0.00% Hit=1945|1205|2167 Crit= 3891| 2410| 4334|31.2% Dodge=0.5%
felguard_melee Count=338.4| 1.47sec DPE= 2406|16% DPET= 1631 DPR= 0.0 pDPS=1629 Miss=0.00% Hit=1929|1168|2150 Crit= 3857| 2335| 4300|31.3% Glance=1446|24.1% Dodge=0.6%
Constant Buffs: arcane_brilliance/blessing_of_kings/blessing_of_might/blessing_of_wisdom/divine_spirit/fel_armor/fortitude
Constant Buffs: mark_of_the_wild/replenishment
Dynamic Buffs:
ashen_band_of_endless_destruction : start=7.0 refresh=0.0 interval= 74.1|74.1 uptime=14% trigger=10%
bloodlust : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 8%
decimation : start=1.0 refresh=68.0 interval= 0.0|2.0 uptime=28%
demonic_empowerment : start=12.1 refresh=0.0 interval= 42.7|42.7 uptime=36% benefit=40%
demonic_frenzy : start=1.0 refresh=335.5 interval= 0.0|1.5 uptime=100% benefit=100%
demonic_pact : start=4.7 refresh=127.5 interval=100.1|3.8 uptime=97% benefit=97%
illustration_of_the_dragon_soul : start=1.0 refresh=331.2 interval= 0.0|1.5 uptime=100%
life_tap_glyph : start=5.7 refresh=22.0 interval=100.8|17.8 uptime=99% benefit=99%
metamorphosis : start=4.2 refresh=0.0 interval=126.9|0.0 uptime=24% benefit=25%
molten_core : start=20.5 refresh=6.3 interval= 23.7|18.0 uptime=27% benefit=83% trigger=12%
tier10_4pc_caster : start=15.0 refresh=8.4 interval= 32.2|20.3 uptime=39% benefit=39% trigger=15%
wild_magic_potion_crit : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 3%
wild_magic_potion_sp : start=1.0 refresh=0.0 interval= 0.0|0.0 uptime= 3%
Procs:
128.2 | 4.03sec : judgement_of_wisdom
27.7 | 17.82sec : life_tap
31.9 | 15.36sec : reign_of_the_unliving
Gains:
10885.0 : blessing_of_wisdom
28457.0 : initial_mana
9883.5 : judgement_of_wisdom
97589.2 : life_tap (overflow=3.6%)
28365.6 : replenishment
25.8 : spirit_intellect_regen (overflow=79.0%)
Pet "felguard" Gains:
2327.6 : blessing_of_wisdom (overflow=78.7%)
13396.6 : initial_mana
5576.3 : judgement_of_wisdom (overflow=49.5%)
17081.1 : mp5_regen (overflow=69.8%)
2855.4 : replenishment (overflow=78.7%)
Scale Factors:
Weights : Sta=0.0000 Int=0.0000 Spi=0.0000 SP=0.0000 Hit=0.0000 Crit=0.0000 Haste=0.0000
Wowhead :
DPS Plot Data ( min=-200.0 max=200.0 points=21 )
Auras and De-Buffs:
Constant: bleeding/blood_frenzy/crypt_fever/earth_and_moon/faerie_fire/hunters_mark/improved_scorch/insect_swarm
Constant: judgement_of_wisdom/leader_of_the_pack/mangle/master_poisoner/misery/moonkin/poisoned
Constant: sanctified_retribution/strength_of_earth/sunder_armor/swift_retribution/thunder_clap/totem_of_wrath
Constant: totem_of_wrath_debuff/trueshot/windfury_totem/wrath_of_air
Dynamic:
improved_shadow_bolt : start=1.0 refresh=114.1 interval= 0.0|3.1 uptime=76% benefit=74%
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 40595048
MaxEventQueue = 27
TargetHealth = 5213614
SimSeconds = 4999785
CpuSeconds = 13.795
SpeedUp = 362435
RNG global Actual/Expected Roll=0.999965 Range=1.000000 Gauss=1.000073
Scale Factors:
Tex005615current4t10ej Sta=0.0000 Int=0.0000 Spi=0.0000 SP=0.0000 Hit=0.0000 Crit=0.0000 Haste=0.0000
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03/11/10, 3:27 PM
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#2528
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Glass Joe
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Originally Posted by texhex
I've noticed a discrepancy when using the wowhead import.
Wowhead gives you the option to import your current Blizzard armory into wowhead and save it. You can then import this profile into simcraft and simulate dps for it. If you then use the "save as" feature in wowhead and save this armory profile to a new profile you will get different results when you simcraft the new profile, even though the new profile is identical to the original. Not sure what is going on here.
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My guess is that it doesn't add a mixology bonus and you end up having lower spell power. Try adding "professions=jewelcrafting=450/alchemy=450" to Overrides (assuming you are using GUI).
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03/12/10, 3:35 PM
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#2529
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Glass Joe
Undead Warlock
Quel'Thalas
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Can anyone explain to me why do the affliction specs have Haunt (lowest DPCT) cast as frequently as possible ? There is no explanation in this post and it's outdated in the affliction thread.
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03/12/10, 3:47 PM
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#2530
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Von Kaiser
Blood Elf Warlock
Sen'jin
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It refreshes corruption, applies and refreshes shadow embrace stacks, and it provides a +23% shadow dot damage debuff.
Edit: Forgot to include the haunt glyph bonus.
Last edited by nuibank : 03/12/10 at 4:13 PM.
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03/12/10, 5:17 PM
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#2531
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Don Flamenco
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Originally Posted by nuibank
It refreshes corruption, applies and refreshes shadow embrace stacks, and it provides a +23% shadow dot damage debuff.
Edit: Forgot to include the haunt glyph bonus.
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Prior to reaching execute range there is still no reason to cast any more frequently than required to keep the debuff up on a Patchwerk style fight with no AOE damage.
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03/12/10, 5:43 PM
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#2532
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Glass Joe
Undead Warlock
Quel'Thalas
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Originally Posted by Demi9OD
Prior to reaching execute range there is still no reason to cast any more frequently than required to keep the debuff up on a Patchwerk style fight with no AOE damage.
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Yes, that's my question. According to @nuibank's answer it would be best to apply Haunt as *late* as possible, yet, in the priority scripts provided, Haunt is cast as *often* as possible.
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03/12/10, 6:17 PM
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#2533
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Glass Joe
Gnome Warlock
Turalyon (EU)
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Originally Posted by Demi9OD
Prior to reaching execute range there is still no reason to cast any more frequently than required to keep the debuff up on a Patchwerk style fight with no AOE damage.
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Did some tests on the dummy myself, the haunt travel time is around 1.7 seconds at max range (untalented). Not sure if simulationcraft takes into account the travel time, but even if we completely ignore it and just assume that debuff gets applied instantly when we finish the cast, priority list will become very difficult to code/understand. Just to put an example of a "worded" concept behind possible haunt action on the list:
"Cast haunt if it's cooldown is finished, and if we used another action instead of haunt now, there would be a corruption, UA or CoA (if we cast it) tick without haunt debuff applied" - yeah difficult to read, would be difficult to code too. The "if we used another action instead of this" (which can be read as "next action on priority list that meets the criteria to be cast at this moment") might be tricky to code in.
Just like the every other spell on the actionlist would have to be changed to something like:
"Cast Shadow Bolt unless time remaining on haunt debuff is less than (Shadow Bolt cast time + Haunt cast time) and there is foreseen to be a corruption, UA or CoA (if we use it) tick in the time between the debuff expires and gets reapplied again." - of course eradication, some haste trinket or similar effect might proc or fall of after "this" shadow bolt finishes it's cast so things only get nastier here.
The current simulationcraft priority list (like "Cast haunt whenever CD is up, and cast Shadow Bolt whenever nothing else is available") is helping to keep things simple.
EDIT: Spelling
Last edited by nponoBegHuk : 03/12/10 at 6:23 PM.
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03/12/10, 6:31 PM
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#2534
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The Chairmaker
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The reason the default priority list casts haunt on cooldown is to avoid things like corruption and shadow embrace dropping during the drain soul execute phase. It would certainly be possible to tweak this to avoid doing it when the boss is above 25% health, but for simplicity's sake I haven't done that. The DPS difference is not big.
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03/12/10, 6:34 PM
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#2535
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Don Flamenco
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Zakalwe is there any way to implement the stacking of Devious Minds with NMIC? I tried adding the following code to my profile and the result was 0 player damage.
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actions+=/dark_pact,buff_refresh=1
actions+=/seed_of_corruption,devious_minds=1
actions+=/use_item,name=nevermelting_ice_crystal,devious_minds=1
...
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03/12/10, 7:27 PM
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#2536
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The Chairmaker
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actions+=/use_item,name=nevermelting_ice_crystal,if=buff.tier10_4pc_caster.up
actions+=/wild_magic_potion,if=buff.tier10_4pc_caster.up
actions+=/corruption,tier10_4pc=1
actions+=/haunt
actions+=/corruption
The tier10_4pc=1 is a special argument to corruption that causes it to be recast the first time the 4-piece bonus procs. I don't believe seed of corruption is even implemented right now, so the recast logic just assumes you're able to recast it without running into the "more powerful spell" bug.
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03/22/10, 2:50 PM
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#2537
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Glass Joe
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Can I use SimulationCraft, to simulate dps on a level 80 training dummy? Should I expect similar dps, as reported with Recount, when actually attacking the dummy for 300 seconds?
Last edited by Amorti : 03/22/10 at 3:20 PM.
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03/23/10, 9:20 AM
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#2538
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The Chairmaker
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The most recent PTR build has updated life tap mechanics: It now has a base mana return of 2400, and scales with 60% of your spell power. This makes a talented life tap better than dark pact until you reach 5800 spell power.
I've updated the OP to reflect this change, along with updated BiS profiles.
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03/23/10, 10:02 AM
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#2539
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The Chairmaker
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Originally Posted by Amorti
Can I use SimulationCraft, to simulate dps on a level 80 training dummy? Should I expect similar dps, as reported with Recount, when actually attacking the dummy for 300 seconds?
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Yes - just make sure you toggle off all the raid buffs/debuffs in the options tab, and put target_level=80 in the overrides tab.
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03/24/10, 11:56 AM
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#2540
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Glass Joe
Human Warlock
Terenas (EU)
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Originally Posted by Zakalwe
The most recent PTR build has updated life tap mechanics: It now has a base mana return of 2400, and scales with 60% of your spell power. This makes a talented life tap better than dark pact until you reach 5800 spell power.
I've updated the OP to reflect this change, along with updated BiS profiles.
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Did these changes make it into 3.3.3 live?
I made some quick tests this morning, and LT scaled with 50% spellpower (800 spellpower gave me 400 more mana per tap) and a naked LT rewarded me with slightly less than 1500 mana.
edit: This is with 0/2 improved life tap, so it would be a 60% spellpower scaling with 2/2 imp. LT.
edit2: The following seems to be live:
Life Tap health cost: 2000
Life Tap mana return, without talents: 2000 + 0.5 spellpower
Life Tap mana return, with 2/2 imp LT: 2400 + 0.6 spellpower (i.e. the above times 1.2)
More info: Why is Dark Pact worth it? - Page 5 - The Warlocks Den - WoW Warlock Discussions
Last edited by lilsteele : 03/24/10 at 1:09 PM.
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03/24/10, 12:32 PM
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#2541
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Glass Joe
Blood Elf Death Knight
Arygos (EU)
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Originally Posted by Zakalwe
The most recent PTR build has updated life tap mechanics: It now has a base mana return of 2400, and scales with 60% of your spell power. This makes a talented life tap better than dark pact until you reach 5800 spell power.
I've updated the OP to reflect this change, along with updated BiS profiles.
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Interesting. I´m at 3.131 spellpower and dark pact gives me 4.315 mana while life tap unskilled returns 3.576 mana. Skilled life tap should be at 4.291 mana.
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03/24/10, 2:25 PM
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#2542
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The Chairmaker
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Originally Posted by Shelak
Interesting. I´m at 3.131 spellpower and dark pact gives me 4.315 mana while life tap unskilled returns 3.576 mana. Skilled life tap should be at 4.291 mana.
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That is interesting - it turns out what I tested on the PTR just prior to the patch doesn't match how it works on live. On live it's now 2000 base mana with a 50% spell power coefficient. I'll update simulationcraft accordingly.
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03/24/10, 7:57 PM
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#2543
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Von Kaiser
Human Warlock
Draenor (EU)
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Any reason why the stats on Nibelung are not imported correctly?
On the simulate line it reads:
main_hand=nibelung,gems=7sp,enchant=81sp
contrary to my previous weapon, where all stats are imported:
main_hand=frost_needle,stats=49hit_54haste_657sp_59sta_59int,enchant=63sp,weapon=swor d_1.80speed_102.58min_324.58max
The proc seems to be imported and simulated correctly though 
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03/24/10, 9:55 PM
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#2544
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Glass Joe
Human Warlock
Cenarion Circle
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I have 3253 spell power, here's what I get
Improved Life Tap w/out Life Tap glyph = 4352
Dark Pact = 4395
Improved Life Tap with Life Tap glyph buff = 4397
So basically I personally gain 2 more mana by using life tap instead of dark pact. So I can either use Dark Pact and take mana from my pet or I can use Life Tap and gain 2 more mana at the cost of 2064 health.
But that's not raid buffed. With raid buffs I'm around 4000 ish spell power, so I'm guessing in a raid setting life tap will be better.
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03/25/10, 8:51 AM
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#2545
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Innulock
Any reason why the stats on Nibelung are not imported correctly?
On the simulate line it reads:
main_hand=nibelung,gems=7sp,enchant=81sp
contrary to my previous weapon, where all stats are imported:
main_hand=frost_needle,stats=49hit_54haste_657sp_59sta_59int,enchant=63sp,weapon=swor d_1.80speed_102.58min_324.58max
The proc seems to be imported and simulated correctly though 
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The wowhead site made a subtle change to their item xml, breaking our parsing. New release imminent.
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04/01/10, 8:47 AM
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#2546
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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The Demonology action list should be changed, curse of agony should not be on it.
Also I'd be interested to see what happens if you prioritize soulfire over corruption when molten core is already up (during decimation ofcourse).
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The mind is like a parachute. It works best when it's open.
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04/01/10, 3:14 PM
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#2547
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Stand back i'm going to try science!
Calidus
Undead Warlock
No WoW Account
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EDIT: Delete please, posted in wrong thread
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04/02/10, 5:43 AM
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#2548
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Von Kaiser
Undead Warlock
Madmortem (EU)
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Why is it that when I run simulationcraft for my destruction warlock, it tells me that each point of SP is worth 0.29 points of spirit? As I no longer have the Life Tap Glyph and spirit no longer influences Life Tap, the only benefit from spirit that I see right now is the spirit to SP conversion of my Fel Armor. In that case 0.39 points of spirit should equate 1 point of SP, but the stat scaling doesn't reflect that.
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04/02/10, 11:32 AM
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#2549
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Glass Joe
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I've been an avid Affliction warlock for a long time but only recently due to changing guilds become Demo(Meta)
Your BiS list i think would be better with more Spirit gear based on the fact that the BiS list is all haste/crit.
With 222 Spirit you would only gain, 66 SP from Fel Armor, and 44 from Life Tap. So 100 SP. If you were to swap out some crit for Spirit items you can get around 600 SP which would net 180 from Fel Armor Alone and another 120 from Life Tap. the 200 Additional SP you over that list would then give the Raid a much better base line Demonic Pact and increase the entire raids DPS and Heals.
Just a thought, i do love what you put together though.
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04/02/10, 6:10 PM
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#2550
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King Hippo
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The BiS Demo set used here is for personal DPS, see the 3.3.3 compendium for a raid DPS optimized profile
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