Originally Posted by argana
The key idea here is that while the 42.9% of spirit to totally pure dps gain, you can easily identify the extra benefit that simcraft finds as thanks to bigger Life Taps and you may like to ignore that for any fight with movement.
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You are correct that simcraft will value SPI both because of +dmg and due to saved time for mana (ie less LT).
But that should not be so big influence, and also if you want to see value of SPI without its mana effect, you could set in simcraft file:
infinite_mana=1
BTW, when I run simulation for 0_13_58 on latest simulator build (normalized_rng=1, iterations=1000), I get these numbers:
//infinite_mana=0
Warlock_T8_00_13_58 Int=0.52 Spi=0.67 SP=1.56 Hit=3.26 Crit=1.01 Haste=1.27 Lag=6.32
//infinite_mana=1
Warlock_T8_00_13_58 Int=0.31 Spi=0.68 SP=1.58 Hit=3.19 Crit=1.04 Haste=1.43 Lag=7.03
In both cases, SPI/SP ~ 43%
It is interesting that 0_13_58 was build where SPI gained least from mana - when I used "infinite_mana=1" i got more noticeable reduction to SPI value for afflic and demo than for destro.
Other two changed values with infinite mana for 0_13_58 are INT (lowered value since mana pool is not important ), and Haste (increased value since number of LT is reduced, and haste was not very useful for LTs)