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03/01/09, 6:11 PM
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#251
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Glass Joe
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Originally Posted by Zakalwe
Do we have conclusive proof that enslaved doomguards don't scale with our stats? I know they did in 2.4.
Pets don't scale with our haste, but they do get raid haste buffs, including heroism, so that accounts for the swing times. But yes, there does seem to be something wrong with ostoles' code which is causing the much higher damage per swing.
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Well, one major thing to look at ... a summoned doomguard has ~ 35k hp unbuffed, while a CoD doomguard has ~25k unbuffed ... I would think that 10k difference alone would support the fact that one scales and the other doesn't.
Also, when lowering my stamina, all my normal pets (which scale) have their hp drop as well, CoD doomguards does not however, not anyone around to help me with ritual of doom, so I can't say for certain if a summoned doomguard does or not.
I gained 57 sp from Demonic Knowledge with a CoD doomguard (oddly I was under the impression that demonic knowledge didn't work on enslaved demons), I'll post what comes from a summoned one when I get the people to help.
Just confirmed that the summoned doomguard's stamina drops along with mine. So I think its safe to say that CoD doomguard doesn't scale.
Last edited by Malathar : 03/01/09 at 7:14 PM.
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03/01/09, 6:50 PM
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#252
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Von Kaiser
Ostoles
Gnome Warlock
No WoW Account
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Originally Posted by Zakalwe
there does seem to be something wrong with ostoles' code which is causing the much higher damage per swing.
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I have made an additional change to correct for this and updated the previous post I made.
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03/01/09, 7:50 PM
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#253
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Glass Joe
Human Warlock
Thunderhorn
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Can you add "scale_stamina=250" as one of your scale factor options? I'm curious to what the minuscule effect is on demonology builds.
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03/01/09, 8:57 PM
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#254
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Glass Joe
Blood Elf Warlock
Dentarg
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I have been reading through this forum over the past couple of days to stay well informed on all post 3.1 specs, and from what I have read I have three questions:
1) In your iterations, does the 2000 spell power represent un-buffed spell power? I know myself, and presumably others, far exceed this mark in raid buffs and Fel Armor; however, without these, I am around 2000 spell power. If the latter is true, could you possibly re-run some of the higher DPS specs (and possibly lower DPS specs to see if the gap closes somewhat) with 2500 spell power so I can get a better sense of how the numbers play out with higher end gear (this would also allow everyone to get a better understanding of how each specs scales with better gear)?
2) For specs with Decimation who use Immolate + Incinerate as the primary nuke above 35% (i.e. 0/41/30, 0/40/31 etc.), are they supposed to drop Immolate from the rotation below 35% because Incinerate is merely used to proc Decimation, or is it helpful to keep Immolate to increase Incinerate's damage? If you were to drop Immolate you would undoubtedly gain several Soulfire casts in the sub 35% phase, but you lose damage on Incinerate; I am curious to see how this plays out. Similarly, would you also want to drop Corruption (assuming two pieces of tier-7) and Curse of Agony? These would proc Molten Core and increase both Soulfire's and Incinerate's damage (and possibly Immolate depending on the answer to the first part of the question), but again dropping them would allow more Soulfires to be cast.
3) Finally, in your iterations, what value are you placing on hit? I am currently hit capped using the 0/41/30 build pre 3.1 (3% from talents and 3% from Boomkins or Shadow Priests), but will lose the hit aspect of Cataclysm after 3.1. Most likely, I will spec Felguard/Emberstorm again, and I am wondering how important it is to make up the 3% hit I lose from talents with hit gear?
*PS: I am sorry, I would run the iterations myself but I have no idea how to work Simulationcraft, and am most likely too technologically inept to figure out how to  *
Last edited by Ruic : 03/01/09 at 9:37 PM.
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03/01/09, 9:35 PM
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#255
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Don Flamenco
Gnome Warlock
Alterac Mountains
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The 2000 spellpower is unbuffed/consumed as are all other stats/
Immolate is still a very high DPCT spell and it buffs your filler incinerates.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/01/09, 9:44 PM
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#256
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Glass Joe
Blood Elf Warlock
Dentarg
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What about Curse of Agony and Corruption (part 2 of question 2)?
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03/01/09, 9:45 PM
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#257
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Glass Joe
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Dropping immolate would be a bad idea because it has a higher DPCT than Incinerate, and the damage it adds to your incinerates will add up quite quickly.
Hit > all until cap'd. It's quite important that you replace that 3% hit from losing the talent. Not sure if you've noticed it or not, but I use to be at 11% hit with gear and took the talent. I noticed so many CoA and Corr misses its not even funny, and thats a pretty big dps loss cause you not only lose their damage, but the possibility of procing MC. So I quickly picked up another 3% hit and only have the talent as filler, nothing better to grab for my spec.
As for CoA and Corr, I would think you would want to cast them to proc MC if nothing else. 10% dmg on your soulfires is pretty big .. another 1200-1600 dmg to my crits. But I haven't actually looked into it, sure someone will bust out the math on it soon.
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03/01/09, 10:04 PM
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#258
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Von Kaiser
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How complicated will it make the first post to include the DPCT for a few builds?
I also think having 15 aff debuffs is unreasonably scaling the aff result. A real world number is harder to guess but I feel each spec should be considered solo when doing flat comparisons. eg. does the 41/30 benefit from the DP lock in the sim? If so that needs to be made clear because without a DP lock or a ele sham then 41/30 may not be so good after all.
Anyone else getting the sneaking suspicion from this; - Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
- Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
- Enslave Demon has been changed, it is no longer more difficult to control a demon if you repeatedly enslave the same demon.
- Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
(source mmochamp.)
that destro and aff can perma doomguard as long as they don't let it die more than once an hour. Demo could as well of course but no point.
Last edited by Sumbish : 03/01/09 at 10:15 PM.
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03/01/09, 10:23 PM
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#259
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Sumbish
How complicated will it make the first post to include the DPCT for a few builds?
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Two responses to this. First if you are being a dick, Zakalwe doesn't have to post any of this he chooses too. If you aren't being a dick, and are just curious, it's not that hard, but at the moment we are looking simply at the DPS comparison from spec to spec. before we get into the "well if we do this I get 5.6 dps more". You got to apply the primer before you can paint the pinstripes.
Originally Posted by Sumbish
I also think having 15 aff debuffs is unreasonably scaling the aff result. A real world number is harder to guess but I feel each spec should be considered solo when doing flat comparisons. eg. does the 41/30 benefit from the DP lock in the sim? If so that needs to be made clear because without a DP lock or a ele sham then 41/30 may not be so good after all.
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No you shouldn't consider a solo warlock to be accurate. These numbers all include buffs and debuffs from other classes, and as such that includes other warlocks. IF affliction is best than all of your warlocks will be affliction and there by the dps will increase over all. Also At the moment DP is a very week talent as it doesn't scale with the spirit in fel armor. And there by Simcraft assumes perfect grouping with ele shaman. Also different specs scale differently with raid buffs and the only way to see which will be on top is to add those raid buffs.
Originally Posted by Sumbish
that destro and aff can perma doomguard as long as they don't let it die more than once an hour. Demo could as well of course but no point.
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Ok So not to be rude here, but clearly you haven't used a doomguard since 3.0 It no longer comes out unenslaved nor does it break enslave it just despawns. Now if you were going to take the time to CoD your self to a doomgaurd then yes this is true but this is both a PITA and it's much less of a dps increase over the other pets, though it is still good.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/01/09, 10:26 PM
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#260
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The Chairmaker
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DPCT is in there, it's called DPET. Damage Per Execute Time.
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03/01/09, 10:38 PM
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#261
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Glass Joe
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Originally Posted by supplicium
Two responses to this. First if you are being a dick, Zakalwe doesn't have to post any of this he chooses too. If you aren't being a dick, and are just curious, it's not that hard, but at the moment we are looking simply at the DPS comparison from spec to spec. before we get into the "well if we do this I get 5.6 dps more". You got to apply the primer before you can paint the pinstripes.
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I believe you read his language incorrectly, a mistake i made when i first skimmed through it. he said "How complicated will it make the first post to include the DPCT for a few builds?", not "How hard/complicated would it be to include the DPCT?".
anyway, im liking the 41/30 change.
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03/01/09, 10:48 PM
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#262
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Von Kaiser
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Here are some Destruction parses from the DPS Patchwerk boss guy in Ulduar right now:
Patchwerk (PTR DPS Test)
Patchwerk (PTR DPS Test)
Spec I used is 3/13/55, Immolate, Incinerate, and Conflagrate glyphs.
Cordi was using 3/22/46 I believe.
Here's an Affliction parse, but it didn't get my pet for some reason (used a Felhunter):
Patchwerk (PTR DPS Test)
With the pet I was around 5800 or so. Used Immolate, Corruption, and Curse of Agony glyphs.
New glyphs aren't available on the PTR yet.
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03/01/09, 11:12 PM
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#263
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Von Kaiser
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Mal can u post a link to your 3/13/55 spec that would be very helpful. Thanks!
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03/01/09, 11:21 PM
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#265
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Maalakai
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Yea there are a lot of stunnable mobs in Ulduar so shadowfury is probably a great utility spell.
I'm guessing if you didn't take the extra 2 points in the tree you'd beable to toss those into say Imp agony.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/01/09, 11:26 PM
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#266
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The Chairmaker
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Yeah it turns out CoD beats CoA for destro even with the talent, so anything over 3 points in affliction is a waste. I updated the OP again to reflect this, and also removed the DS-based destro spec because I really don't see when it'll ever be viable. I also removed 0/30/41 because it's not competitive at all.
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03/01/09, 11:34 PM
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#267
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Sigh I really need to figure out how to do this partial update of simcraft.
Mind tossing in these two variations into that 3/13/55 build:
Corruption
Glyph of CB over incin
Thanks.
Last edited by supplicium : 03/01/09 at 11:35 PM.
Reason: Spelling
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/01/09, 11:36 PM
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#268
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The Chairmaker
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Corruption is a huge loss, and it's already using glyph of incinerate.
Btw, here's what the graph looks like if we assume Ruin is changed to affect pandemic crits:

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03/02/09, 12:33 AM
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#269
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Von Kaiser
Human Warlock
Ravencrest (EU)
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Originally Posted by Zakalwe
Corruption is a huge loss, and it's already using glyph of incinerate.
Btw, here's what the graph looks like if we assume Ruin is changed to affect pandemic crits:

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You misunderstood I think, he asked you to replace the glyph of incinerate with the cb one. I'm also interested in knowing the results.
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03/02/09, 12:35 AM
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#270
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The Chairmaker
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I didn't misunderstand, he just edited his mistake after I replied
The CB glyph is a loss compared to incinerate.
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03/02/09, 12:48 AM
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#271
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Pentamorfi
You misunderstood I think, he asked you to replace the glyph of incinerate with the cb one. I'm also interested in knowing the results.
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No I said it the other way and edited it, he was right in his post, I just didn't edit quick enough.
I'm not sure that an extra CB every ~70 seconds is better than 5% on incinerate any ways I'm just a curious cat and want to see where that leads me. It's essentially 1 extra cast worth 2-4k more than an incinerate every 70 seconds vs 5% increase on incinerate, so if you get roughly 3k dmg more every 70 seconds from glyph of incinerate than it is better.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/02/09, 1:27 AM
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#272
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Piston Honda
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I know the current thought is that CoD > talented CoA, but maybe it is worth adding this one to the group as a hit-capped alternative just to see where it lands.
#!simcraft max_time=300 optimal_raid=1
patch=3.1.0
warlock=Warlock_T8_02_16_53
level=80
talents=http://talent.mmo-champion.com/?warlock=2000000000000000000000000000033100301131000000000000000052032052103310510350 30351
actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/spell_stone/fel_armor/summon_pet,imp
actions+=/curse_of_agony/immolate/conflagrate/chaos_bolt/incinerate/life_tap
Caster_T7_Base_Gear.simcraft
glyph_conflagrate=1
glyph_incinerate=1
glyph_imp=1
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03/02/09, 1:30 AM
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#273
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Von Kaiser
Human Rogue
Laughing Skull
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Patchwerk (PTR DPS Test)
Thought this might be relevant. Specifically the Warlock holding the #2 spot as Destro with 300 more than the projected results of the sim. I know RNG can push things in either direction, but it is worth noting and possibly paying attention to.
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03/02/09, 1:56 AM
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#274
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Piston Honda
Undead Warlock
Tichondrius
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When you get a chance can you update the talent build/scale factor things with the latest data? For example the destro spec you have linked is still 5/13/53, not 3/13/55 (not that those 2 talent points make a huge difference but I'd just like to see the specific specs you're using).
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03/02/09, 2:06 AM
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#275
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The Chairmaker
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Originally Posted by Arnath
When you get a chance can you update the talent build/scale factor things with the latest data? For example the destro spec you have linked is still 5/13/53, not 3/13/55 (not that those 2 talent points make a huge difference but I'd just like to see the specific specs you're using).
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Those 2 points make exactly zero difference now that destro is using CoD, but yeah, I'd just forgotten to update the spec link.
Scale factors are coming, they just take a bit longer to generate.
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