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07/03/09, 9:18 AM
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#1696
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Kruk
Results from simcraft-r2713 with opt_raid.simcraft
<snip>
Why my Imp has miss chance 13%? (only Misery and Heroic Presence affect it and not my Hit?).
Is it bug? Anyone observed it too?
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I'm not seeing this in my local repository.... so perhaps one of the other devs solved the problem. I'm not sure when the bug was introduced or when it was fixed..... but I do know there will be a new release this Sunday.....
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07/05/09, 11:44 AM
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#1697
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Von Kaiser
Night Elf Warrior
Anub'arak (EU)
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Originally Posted by nenad
...
armory=Region,Server,Player
where region=eu,us... and server is your realm name.
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Much needed feature but it seems as if the armory import doesnt like ' in the realm name. When I use my server Anub'arak simcraft quits with an "error incorrect option format" message. Is there a workaround for this problem?
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07/05/09, 6:55 PM
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#1698
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Don Flamenco
Undead Warlock
Twisting Nether (EU)
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Twisting%20Nether
Anub%27Arak - tried and worked
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07/05/09, 10:03 PM
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#1699
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Madlax
Twisting%20Nether
Anub%27Arak - tried and worked
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In version r2778:
The plus-sign (+) will be converted into %20 automagically.
The apostrophe (') will be converted into %27 auotmagically.
Note that you still cannot use space ( ) because the option-parser uses that as a delimiter.
I'll have a release out soon.....
EDIT: r2781 available for download (conditional code included to handle differences in US/EU armory xml)
Last edited by dedmonwakeen : 07/06/09 at 10:13 AM.
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07/06/09, 2:29 PM
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#1700
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Von Kaiser
Gnome Rogue
Wyrmrest Accord
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You can edit the simcraft definition files to remove things like life tap from the action list and alter the raid buff definitions to subtract out blessing of wisdom and replenishment. I haven't done this personally, especially since this kind of thing in particular would be very specific to your own gearing levels.
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07/11/09, 12:43 AM
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#1701
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Glass Joe
Blood Elf Warlock
Altar of Storms
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Here's a scenario. My Immolate has 1 second left on target and my Conflagrate just got off of its cooldown. Chaos bolt is on cooldown.
Which of these decisions has the higher dps.
1.) Conflagrate > Immolate > Incinerate x 2
2.) Conflagrate > Incinerate x 3 > Immolate
3.) Immolate > Conflagrate > Incinerate x 3
I tend to lean towards #1 because I like to keep Immolate up constantly, but I have heard it can waste the Backdraft buff I recieve from Conflagrate. #2 The Incinerates don't do as much damage with Immolate up, but they are affected by Backdraft. #3 Seems like it would be the highest since the only loss is the last tick of Immolate.
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07/11/09, 3:58 AM
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#1702
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Von Kaiser
Undead Warlock
Dragonmaw (EU)
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Afaik, haste (Backdraft) doesnt change your DPCT order, so the same rule applys as the normal rotation. #1 is clear winner because you do conflag (thing wich #3 would skip), and #2 you keep imolate up (thing wich #2 would hurt incineratex3, since F&B talent to work Imo needs to be up).
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07/11/09, 5:06 PM
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#1703
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Yeda
Afaik, haste (Backdraft) doesnt change your DPCT order, so the same rule applys as the normal rotation. #1 is clear winner because you do conflag (thing wich #3 would skip), and #2 you keep imolate up (thing wich #2 would hurt incineratex3, since F&B talent to work Imo needs to be up).
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It doesn't change the DPCT order, however the longer the cast time of the spells used during backdraft, the longer you have the benefit of Backdraft. See it like this, you have
"Incinerate 1" 2.25s cast time, 5000 damage.
"Incinerate 2" 4.50s cast time, 10000 damage.
During backdraft it would be highly preferable to use incinerate 2, since you essentially get double the benefit of backdraft that way. Mind you, I agree that option 1 is ideal- just your reasoning has some shortcomings.
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The mind is like a parachute. It works best when it's open.
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07/12/09, 2:58 AM
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#1704
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Glass Joe
Gnome Warlock
Azjol-Nerub
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It seems while running simcraft I have come across something odd. When I have glyphs=conflagrate/incinerate/immolate, everything seems fine. When I switch the glyphs to conflagrate/incinerate/life_tap, I see an odd occurrence with Curse of Agony.
With the immolate glyph the sim does not try and cast CoA, but switching from immolate to life_tap I get this in the output under the Curse of Doom line:
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curse_of_agony Count= 0.0| 0.0sec DPE= 3848| 0% DPET= 2991 DPR= 10.0 pDPS= 0 Miss=0.0% TickCount=0 Tick=570
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The action list for both of these calculations does not include /curse_of_agony, the only change made between them is changing an immolate glyph to a life tap glyph.
I've searched around and haven't found any information on this, is anyone else able to reproduce it? I'm not sure if it is something that I can ignore or if it is actually having an effect on the simulated dps. I would try to test this further but I'm not sure how to make the sim not cast CoA at all.
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07/15/09, 5:03 AM
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#1705
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Piston Honda
Undead Warlock
Doomhammer (EU)
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Originally Posted by Rayvven
It seems while running simcraft I have come across something odd. When I have glyphs=conflagrate/incinerate/immolate, everything seems fine. When I switch the glyphs to conflagrate/incinerate/life_tap, I see an odd occurrence with Curse of Agony.
With the immolate glyph the sim does not try and cast CoA, but switching from immolate to life_tap I get this in the output under the Curse of Doom line:
The action list for both of these calculations does not include /curse_of_agony, the only change made between them is changing an immolate glyph to a life tap glyph.
I've searched around and haven't found any information on this, is anyone else able to reproduce it? I'm not sure if it is something that I can ignore or if it is actually having an effect on the simulated dps. I would try to test this further but I'm not sure how to make the sim not cast CoA at all.
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It can happen in rare situations where:
- you use LT glyph
- it is less than 90sec of fight left and CoD is off
- you do not have enough mana for incinerate
- LT Glyph effect is still on
- you DO have enough mana for CoA
It is due to Warlock_filler.simcraft:
actions+=/life_tap,mana_perc<=20,glyph_skip=1,tier7_4pc_skip=1
actions+=/corruption,time_to_die>=20/curse_of_agony,time_to_die>=30
actions+=/shadow_burn/shadowfury
actions+=/corruption/curse_of_agony
actions+=/life_tap
Which is intended to allow using "filler" spells on movement fights too, and also to not use Life Tap (1st one) when glyph/tier set effects are on, unless there is no mana for anything else (when last LT is used).
You can replace "Warlock_filler.simcraft" line with just "actions+=/life_tap" and you will not see that partial CoA - but it will probably not change your DPS by much (and it will not work on movement scenarios).
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07/15/09, 5:27 AM
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#1706
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Piston Honda
Undead Warlock
Doomhammer (EU)
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Originally Posted by Uglywombat
Here's a scenario. My Immolate has 1 second left on target and my Conflagrate just got off of its cooldown. Chaos bolt is on cooldown.
Which of these decisions has the higher dps.
1.) Conflagrate > Immolate > Incinerate x 2
2.) Conflagrate > Incinerate x 3 > Immolate
3.) Immolate > Conflagrate > Incinerate x 3
I tend to lean towards #1 because I like to keep Immolate up constantly, but I have heard it can waste the Backdraft buff I recieve from Conflagrate. #2 The Incinerates don't do as much damage with Immolate up, but they are affected by Backdraft. #3 Seems like it would be the highest since the only loss is the last tick of Immolate.
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You can test those with simcraft, which would be better than just guessing, especially in simcraft thread.
All you need is to change main "action+=" line for Warlock_T8_00_13_58:
1) 7800 DPS
actions+=/curse_of_doom,time_to_die>=90/conflagrate/immolate/chaos_bolt/incinerate
2a) 7595 DPS
actions+=/curse_of_doom,time_to_die>=90/conflagrate/incinerate,if=buff.backdraft/immolate/chaos_bolt/incinerate
2b) 7660 DPS - if Chaos Bolt is used during backdraft too
actions+=/curse_of_doom,time_to_die>=90/conflagrate/chaos_bolt,if=buff.backdraft/incinerate,if=buff.backdraft/immolate/chaos_bolt/incinerate
3) 7800 DPS
actions+=/curse_of_doom,time_to_die>=90/immolate/conflagrate/chaos_bolt/incinerate
It shows that #1 is identical in DPS to #3, while #2 is noticeably inferior - so it is bad idea to use CB or Inc without Immolate buff.
BTW, #3 is how it actually works for Warlock_T8_00_13_58 in simcraft, since Immolate will start casting as soon as it has less than its cast time left - so if "1 sec left on immolate" as you said, standard (and #3) action list will result in immolate being cast
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07/15/09, 11:35 AM
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#1707
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Glass Joe
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Originally Posted by nenad
You can test those with simcraft, which would be better than just guessing, especially in simcraft thread.
All you need is to change main "action+=" line for Warlock_T8_00_13_58:
1) 7800 DPS
actions+=/curse_of_doom,time_to_die>=90/conflagrate/immolate/chaos_bolt/incinerate
2a) 7595 DPS
actions+=/curse_of_doom,time_to_die>=90/conflagrate/incinerate,if=buff.backdraft/immolate/chaos_bolt/incinerate
2b) 7660 DPS - if Chaos Bolt is used during backdraft too
actions+=/curse_of_doom,time_to_die>=90/conflagrate/chaos_bolt,if=buff.backdraft/incinerate,if=buff.backdraft/immolate/chaos_bolt/incinerate
3) 7800 DPS
actions+=/curse_of_doom,time_to_die>=90/immolate/conflagrate/chaos_bolt/incinerate
It shows that #1 is identical in DPS to #3, while #2 is noticeably inferior - so it is bad idea to use CB or Inc without Immolate buff.
BTW, #3 is how it actually works for Warlock_T8_00_13_58 in simcraft, since Immolate will start casting as soon as it has less than its cast time left - so if "1 sec left on immolate" as you said, standard (and #3) action list will result in immolate being cast
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Probably worth mentioning that in game there is a brief, but noticeable lag time between casting immolate and conflagrate becoming active if there's no other immolate already on the target. In those cases, #1 would be higher dps. Currently, I don't think the Simcraft model takes this into account, which would be especially useful for modeling cast priorities for having only 1 non-affliction warlock in raid.
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07/15/09, 12:36 PM
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#1708
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Von Kaiser
Human Warlock
Alexstrasza
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Originally Posted by Odeen
Probably worth mentioning that in game there is a brief, but noticeable lag time between casting immolate and conflagrate becoming active if there's no other immolate already on the target. In those cases, #1 would be higher dps. Currently, I don't think the Simcraft model takes this into account, which would be especially useful for modeling cast priorities for having only 1 non-affliction warlock in raid.
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This is most definately the case. In order to perform #3, you would be subjected to the waiting period prior to Conflag becoming active hence lowering your dps below #1 by a fair margin.
Quick question. I know this has been answered in these forums, but just to be sure, I'd like clarification regarding at what point is your spell's damage calculated. If Immolate is on the target when you start your cast, but falls off before the end of the cast, do you get credited with the F&B bonus?
Or is the effect calculated at the completion of the cast?
I am only certain that one of those is true and that Immolate does not have to be on the target when the spell arrives at the target destination after travel time.
One more question. On Hodir, I swap out my T8.5 legs for Leggings of Profound Darkness for the extra crit rating. Would it also be wise to swap out Embrace of the Spider for Sundial? My trinkets are definately my weak spot - have lost on IotDS 15x now and EotBM 3x, but I'm fairly certain Sundial would be a wise move for Hodir and possibly Vezax.
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07/15/09, 1:07 PM
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#1709
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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In SimulationCraft: With the exception of haste bonuses (which are obviously queried at the start of cast time), all buffs/debuffs are queried at the end of the cast. This means that damage is calculated prior to the projectile actually arriving. For ease of use on my part, damage is also APPLIED to the target at the end of the cast. However, a few spells actually generate travel events for secondary modeling effects.
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07/16/09, 7:34 AM
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#1710
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Von Kaiser
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Is there an option to include those boss specific buffs like Starlight/Stormcloud in simcraft to get fight specific scale factors?
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for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
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