No I said it the other way and edited it, he was right in his post, I just didn't edit quick enough.
I'm not sure that an extra CB every ~70 seconds is better than 5% on incinerate any ways I'm just a curious cat and want to see where that leads me. It's essentially 1 extra cast worth 2-4k more than an incinerate every 70 seconds vs 5% increase on incinerate, so if you get roughly 3k dmg more every 70 seconds from glyph of incinerate than it is better.
The difference isn't anywhere close to that. Chaos bolt does ~200 dmg more than incinerate on 1 of maalaki's parses, and 700 more on the other. 500 dmg over 70 seconds is essentially nothing.
With the pet I was around 5800 or so. Used Immolate, Corruption, and Curse of Agony glyphs.
New glyphs aren't available on the PTR yet.
Thanks for posting these. Yesterday I had done a few DPS attempts with a group on the DPS patchwerk boss, as affliction, and was really disappointed in the results. Without my succubus DPS I was at about 5200 on my best test. The spec I used was here:
I'm sure glyph of Haunt and Lifetap would help, but they aren't available yet, as you said. Can you link what affliction spec you were using yesterday?
Edit: I see glyph of lifetap and the 200% crit damage from pandemic would definitely be helping affliction out. Zakalwe, for the non-DG simcraft runs for affliction, one would basically remove about 770dps from the DG result, correct?
I've been testing on the PTR and I really have to question whether it's possible to weave shadow bolts and soul fires while in immolation range. I can't get it to work at all except at max range. I suppose if you had close to 0ms lag you might be able to stand on top of the boss and have your SB hit before your SF cast starts, but that doesn't seem very realistic.
I think I'll have to change the meta profile so it doesn't use immolation below 35%.
EDIT: Turns out this is a loss of less than 10 DPS, so not a big deal.
Why would adding points in Soul Leech and Improved Soul Leech increase your DPS? Doesn't the sim already assume you have Replenishment?
ISL is not exclusively a replenishment, while that is a factor it also generates it's own mana for the warlock and his pet which is a dps boost as you no longer have to LT as often.
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
I've been testing on the PTR and I really have to question whether it's possible to weave shadow bolts and soul fires while in immolation range. I can't get it to work at all except at max range. I suppose if you had close to 0ms lag you might be able to stand on top of the boss and have your SB hit before your SF cast starts, but that doesn't seem very realistic.
I think I'll have to change the meta profile so it doesn't use immolation below 35%.
EDIT: Turns out this is a loss of less than 10 DPS, so not a big deal.
even if its just a 10 dps loss it is possible to get a 1:1 incin/SB > SF rotation.
You must have spellstone and stand at 25+ yards away. The rotation to make it work at the start is Incin > Immo > Incin > SF.
What happen is the first Incin/SB has the travel time, while this happens you refreash immo (or just LT if you dont need the refreah yet) now decimation should be up. You cast the next Incin/SB to hit after you have consumed the decimation buff (to know if it will work your SF should have a cast time of about 1.3 seconds, if its greater then that you may need to move to 30+ yards, travel time is about 1.5 seconds so if its greater then that you may need more haste or assume you will be under lust at 35% and below). Now once in the rotation you can cast Incin/SB > SF as the rotation, recast dots and get right back into the cast, just dont try and recast all dots at the same time because you will need atleast 3.5 seconds to keep the cycle going or decimation could drop off (silly 10 second buff)
BTW great work so far, I have been following the thread verry close from the side lines
Sorry, maybe i missed the answer, but was there immolate in spell chain 53|0|18 ?
Just wandering because i saw much discussions about: SB spam > Immo with glyph and +6% damage talent.
The mage module was just updated to support 3.1. Since a 5% drop in the raid-wide crit buff affects the various specs differently, I reran the simulation and updated the OP.
Zak, is there an option to increase randomness or delay to simulate a more mobile fight? Drop in 3 seconds of "movement" say, every 15 seconds +/- 3 seconds.
For the scaling factors, do you know of any way to provide, in broad brush-strokes, a sense of the diminishing returns you get for high levels of crit which can, raid-buffed, cross the 50% mark? I guess haste is asymptotic too, but we don't have anywhere *near* enough of it to worry about for filler spells.
For each of your specs have you done any stepwise haste variation to detect local maxima/minima where haste makes the filler fit/not fit with the DoTs/CDs?
(( prepares to be modded down since these are more SimCraft questions than Warlock SC questions ))
About the SB/Inc --> SF weaving below 35% for demonology warlocks:
As a few posters already pointed out, this heavily depends on
a) your haste rating
b) your distance from the boss
The problems I see are:
a) You cannot guarantee a certain distance from a boss (I will exclude trash in this post as what we should be most concerned about are boss fights anyway) throughout a whole fight. While target dummy exercises or the use in a fight like Patchwerk are nice to show that in certain situations it does work, in most fights you will have to move now and again. This movement will obviously screw up your rotation at that point.
b) With heroism most of the time applied below 35%, the distance at which the weaving will work is going to change mid-fight. So, what you basically have to do is figure out a new distance at which spell weaving will work based on your personal haste rating plus taking into account additional haste gained through heroism on the fly.
These two points will, at least in my opinion, make decimation a very difficult talent to use efficiently. Maybe this will become easier the more you use it, but right now, I don't see this talent as very well thought out.
These two points will, at least in my opinion, make decimation a very difficult talent to use efficiently. Maybe this will become easier the more you use it, but right now, I don't see this talent as very well thought out.
Honestly, I kinda like that fact that a perfecting Soul Fire weave will be hard. The classic complaints about Demo specs have been "too simple" and "too easy", and having a talent that gives a very, very substantial DPS boost for excellent play is a step in the right direction for the tree. Honestly, I'd love to see Molten Core changed to push Demo even further in that direction (maybe a substantial boost to the damage buff, but a lower proc rate or only proc'ing off Shadow Bolt [which I realized would kill most hybrid demo-destro builds]).
I really don't think it depends as much on haste as you think. All you need is to be able to cast the decimation-affected soul fire fast enough for it to catch up to the incinerate that's in the air. I'm able to do this reliably at max range on the PTR without any raid buffs or self buffs, and I only have 449 haste from gear.
And it's not like suddenly gaining more haste mid-fight (aka heroism) is going to make it not work if it worked previously, as you seem to suggest. More haste is just gonna make it easier to keep up the weaving.
I agree that perfecting Soulfire weaving will be hard; based on the fights it is going to require a significant amount of "on the fly" positioning. However, more complexity is not something that should be added, especially with new boss fights coming out that are going to be difficult to learn. I think it is going to get rather hectic having to dodge ice pillars or make sure your in this place or that place, and then on top of that have to be thinking "how is my range and what range is going to work for Soulfire weaving?”. Theoretically, the builds with Decimation are at the top, but when it comes down to execution I think they will see a significant drop in DPS.