Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 12/11/09, 9:01 PM   #2281
fabuloso
Glass Joe
 
迷失的青椒
Gnome Warlock
 
Spirestone
Does simC support chinese character? I tried to link it to a taiwan server armory and it didnt seems to work.

Offline
Old 12/11/09, 10:49 PM   #2282
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
Originally Posted by dedmonwakeen View Post
Bah...... And of course I just put out a release...... The next release (probably tomorrow) will have the "fix" for Corruption.

For those with hankering for Norse mythology: The latest release has support for Nibelung.
Just wondering how you modeled the staff's proc.

Offline
Old 12/11/09, 11:17 PM   #2283
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by dcpwns View Post
Just wondering how you modeled the staff's proc.
The current release over-estimates it a bit...... It has since been tweaked to:

1% chance to proc on spell-cast with no internal cooldown
multiple valkyrs can be out at once
valkyr gets off 16 smites over 30sec
valkyr does not benefit from any player gear or talents
smite does 1061-1189 with exactly 5% crit chance

It gets listed under the player actions as "valkyr_smite". For convenience, it is modeled as a background action performed by the player, but it is marked as a "pseudo_pet" so that the spells cast do not trigger any player abilities/talents/gear procs.


Offline
Old 12/12/09, 12:11 AM   #2284
ultrajustin
Von Kaiser
 
Worgen Warlock
 
Proudmoore
Originally Posted by dcpwns View Post
I mentioned this in the trinket discussion because I honestly didn't know where to put it. But I won the staff our first night raiding and it seems to be worth the stats I lost on my other weapons at this point. The proc does anywhere from 400-600 dps and it has no ICD because I have had as much as three up at a given time. The proc chance is pretty low though and you can go some long periods of time without getting one. It does scale with CoE and the attack it uses can crit.

Example last night we did Surafang and it was an avg 10m group and it popped three times and in those three times it did as much total damage as the boomkins' treants we had in the raid.
One of our mages who has this staff was playing with a frost spec, on single target it is just around 2% of his damage from what I've observed.

The interesting thing was heroic 25 Anub'arak. It seems that it can proc off the aoe hits on the adds -- the valkyr were 10.6% of his damage on this fight and there were a ton of them running around the place from his blizzard hits.


wol
World of Logs - Real Time Raid Analysis

Last edited by ultrajustin : 12/12/09 at 12:20 AM.

Offline
Old 12/12/09, 8:11 AM   #2285
lonedawg
Glass Joe
 
Gnome Warlock
 
Bloodhoof (EU)
Just wondering if I can get a hand from a Simcraft guru...

A rather tasty looking new trinket has appeared on MMOC, Phylactery of the Nameless Lich. I've been trying to model it in Simcraft using the line below, which doesn't seem to be working correctly. I've assumed since it's a 20s duration that the ICD will have doubled from usual too (from 45s to 90s).

trinket1=phylactery_of_the_nameless_lich,stats=172crit,equip=ontick_1032sp_10%_20dur_ 90cd

I've played around a bit and it seems that the equip arguments aren't being simulated - I get the same DPS values regardless of whether it's there or not. The value seems consistent with a simple 172crit buff.

Is OnTick to be used for spell periodic damage? Looking at the code there doesn't seem to be any events that are more specific to dots.

Offline
Old 12/12/09, 8:38 AM   #2286
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by lonedawg View Post
Just wondering if I can get a hand from a Simcraft guru...

A rather tasty looking new trinket has appeared on MMOC, Phylactery of the Nameless Lich. I've been trying to model it in Simcraft using the line below, which doesn't seem to be working correctly. I've assumed since it's a 20s duration that the ICD will have doubled from usual too (from 45s to 90s).

trinket1=phylactery_of_the_nameless_lich,stats=172crit,equip=ontick_1032sp_10%_20dur_ 90cd

I've played around a bit and it seems that the equip arguments aren't being simulated - I get the same DPS values regardless of whether it's there or not. The value seems consistent with a simple 172crit buff.

Is OnTick to be used for spell periodic damage? Looking at the code there doesn't seem to be any events that are more specific to dots.
It looks like you did it right.... Try running with log=1 and search for the proc.


Offline
Old 12/12/09, 9:19 AM   #2287
Fnords
Glass Joe
 
Fnords's Avatar
 
Human Warlock
 
Nordrassil (EU)
Originally Posted by ultrajustin View Post
One of our mages who has this staff was playing with a frost spec, on single target it is just around 2% of his damage from what I've observed.

The interesting thing was heroic 25 Anub'arak. It seems that it can proc off the aoe hits on the adds -- the valkyr were 10.6% of his damage on this fight and there were a ton of them running around the place from his blizzard hits.


wol
World of Logs - Real Time Raid Analysis
I've had my Nibelung proc from ticks of rain of fire, which suggests it'd be quite handy on fights with plenty of adds. I first noticed this when right after killing Deathwhisper (and my getting the staff) we went to do the weekly raid quest, which was Patchwerk. The Val'kyr proc went off while I was halfway through a rain of fire on the AOE-aura slime room - the silly thing then charged into range and got AOE'd down with great speed, making my first proc something of an anticlimax. It then went off again in Halls of Reflection when I had a rain of fire up to deal with the waves of ghouls near the end.

If the Val'kyr do about 500 dps spamming smite, have 30 seconds of uptime and a 1% chance on cast, then their DPS for you when standing and casting would be (30/(100*average cast time))*500dps, or 100 DPS when casting at about 1.5 seconds, 75 when casting at ~2 seconds and 60 when casting at ~2.5 seconds. This means the proc does scale slightly with haste and is more likely to go off during heroism when you arguably want it most, but it's affected far more by your spec's main nuke base cast time.

I plan on testing if it'll go off from Seed of Corruption in the near future; it should proc from the initial hit, but I have no idea about its explosion. I doubt it can proc at all from single target dot ticks, just initial casts, but I'll have a try at that as well - if it can, it'll scale slightly better with haste for Affliction.

On a non-DPS related note I'd be tempted to not use it at all on any future attempts at Many Whelps! for people who missed it, given 50-odd whelps being hit, the odds are you'll get a veritable swarm (flock?) of Val'kyr by the end of your first whelp phase, adding to the difficulty of the "connection stability achievement" - it would make a nice screenshot though, and as shock troops of the Lich King, the Val'kyr causing DCs to wipe the raid is somewhat fitting.

Offline
Old 12/12/09, 9:58 AM   #2288
Zuqual
Glass Joe
 
Gnome Warlock
 
Malfurion
I am receiving counter-intuitive results from simcraft and am wondering if I am doing something wrong. My current haste is 456, which I consider quite low, while my current crit is 723. Yet, my scale factor for haste after 10k iterations (0.7676) is lower than that for crit (0.8162). In addition to my intuition, the slope of my haste vs dps curve is presently higher than my crit vs dps curve, which also leads me to think that haste should be more valuable. The dip in the curve after +80 haste also bothers me, but that is a problem for another day.

Disclaimer: Yes, I know my hit is too high, I'm working on it.

Thank you in advance for any insight you may have into my situation.




DPS Ranking:
   8977 100.0%  Raid
   8982  100.0%  Zey

Player: Zey gnome warlock destruction 80
  DPS: 8982.2  Error=3.8  Range=638  DPR=28.0  RPS=321.0/291.9  (mana)
  Origin: http://us.wowarmory.com/character-sheet.xml?r=Malfurion&n=Zey
  Core Stats:  strength=304|54(0)  agility=320|69(0)  stamina=1712|1245(1109)  intellect=1577|1325(1101)  spirit=961|750(584)  health=24138|19802  mana=27932|24038
  Spell Stats:  power=4001|2895(2895)  hit=17.28%|16.28%(427)  crit=32.92%|25.34%(674)  penetration=0|0(0)  haste=23.19%|13.91%(456)  mp5=0|0(0)
  Attack Stats  power=1168|44(0)  hit=14.02%|13.02%(427)  crit=28.67%|18.67%(674)  expertise=0.00|0.00(0)  penetration=0.00%|0.00%(0)  haste=40.79%|13.91%(456)
  Defense Stats:  armor=2756|2254(2116)  blockv=152|27(0)  defense=0|0(0)  miss=0.00%|0.00%  dodge=0.00%|0.00%(0)  parry=0.00%|0.00%(0)  block=0.00%|0.00%(0) crit=13.90%|13.90%
  Glyphs: life_tap/drain_soul/kilrogg/conflagrate/unending_breath/incinerate
  Priorities:
    flask,type=frost_wyrm/food,type=fish_feast/fire_stone/fel_armor/summon_pet,imp
    snapshot_stats/life_tap,buff_refresh=1/use_item,name=scale_of_fates
    wild_magic_potion,bloodlust=1/conflagrate/immolate/chaos_bolt
    curse_of_doom,time_to_die>=80/incinerate
    life_tap,mana_percentage<=20,buff_refresh=1,moving=1
    corruption,time_to_die>=20,moving=1/curse_of_agony,time_to_die>=30,moving=1
    shadowfury,moving=1/life_tap
  Actions:
    chaos_bolt     Count= 20.8|14.62sec  DPE= 13578|10%  DPET=  9580  DPR=  56.1  pDPS= 941  Miss=0.00%  Hit=8176|7249|8723  Crit=17092|15151|18230|60.6%
    conflagrate    Count= 27.7|10.91sec  DPE= 13033|13%  DPET= 10433  DPR=  23.5  pDPS=1201  Miss=0.00%  Hit=5495|5294|5712  Crit=11482|11065|11938|72.6%  TickCount=82  MissTick=0.0%  Tick=599|417|629  CritTick=1249|871|1315|72.5%
    curse_of_doom  Count=  4.0|62.35sec  DPE= 18240| 3%  DPET= 14203  DPR=  31.6  pDPS= 245  Miss=0.00%  TickCount=4  MissTick=0.0%  Tick=18240|17280|19073
    immolate       Count= 19.4|15.74sec  DPE= 13029| 9%  DPET= 10775  DPR=  22.1  pDPS= 843  Miss=0.00%  Hit=2368|2217|2492  Crit= 4947| 4634| 5209|58.8%  TickCount=94  MissTick=0.0%  Tick=1884|1749|2001
    incinerate     Count=128.4| 2.29sec  DPE= 11486|55%  DPET=  7460  DPR=  23.7  pDPS=4908  Miss=0.00%  Hit=6843|5579|7266  Crit=14305|11660|15187|62.2%
   imp  (DPS=846.3)
    fire_bolt      Count=161.6| 1.85sec  DPE=  1569| 9%  DPET=   846  DPR=   8.7  pDPS= 844  Miss=0.00%  Hit=1194|1167|1220  Crit= 2388| 2334| 2440|31.5%
  Constant Buffs: arcane_brilliance/blessing_of_kings/blessing_of_might/blessing_of_wisdom/divine_spirit/fel_armor/fortitude
  Constant Buffs: heroic_presence/mark_of_the_wild/replenishment
  Dynamic Buffs:
    backdraft         : start=27.7  refresh=0.0    interval= 10.9|10.9   uptime=48%  benefit=44%
    bloodlust         : start=1.0   refresh=0.0    interval=  0.0|0.0    uptime=13%
    empowered_imp     : start=49.7  refresh=1.1    interval=  5.9|5.8    uptime=16%  benefit=25%
    life_tap_glyph    : start=7.8   refresh=0.0    interval= 40.6|40.6   uptime=99%  benefit=98%
    muradins_spyglass : start=1.0   refresh=259.1  interval=  0.0|1.1    uptime=99%
    pyroclasm         : start=20.1  refresh=0.0    interval= 14.8|14.8   uptime=66%  benefit=52%
    scale_of_fates    : start=3.0   refresh=0.0    interval=121.6|121.6  uptime=20%
  Procs:
     70.2 |   4.23sec : judgement_of_wisdom
      7.8 |  40.57sec : life_tap
  Gains:
     6467.4 : blessing_of_wisdom   (overflow=1.3%)
    27931.6 : initial_mana       
     5412.4 : judgement_of_wisdom
    29614.8 : life_tap             (overflow=13.7%)
    16548.6 : replenishment        (overflow=1.3%)
    29633.3 : soul_leech         
  Pet "imp" Gains:
      528.9 : blessing_of_wisdom   (overflow=91.9%)
     7251.8 : initial_mana       
     1686.7 : judgement_of_wisdom
    25527.1 : mp5_regen            (overflow=46.7%)
     1300.9 : replenishment        (overflow=70.1%)
  Scale Factors:
    Weights :  Sta=0.0000  Int=0.3481  Spi=1.0302  SP=1.5867  Hit=0.5395  Crit=0.8162  Haste=0.7676
    Wowhead : http://www.wowhead.com/?items&filter=ub=9;gm=4;gb=1;wt=23:24:123:119:96:103;wtv=0.3481:1.0302:1.5867:0.5395:0.8162:0.7676;
  DPS Plot Data ( min=-200.0 max=200.0 points=21 )
    DPS(Spi)=8774|8798|8819|8841|8860|8876|8893|8914|8936|8960|8982|9001|9021|9038|9059|9085|9106|9125|9149|9165|9187
    DPS(SP)=8664|8696|8721|8755|8786|8819|8853|8885|8915|8943|8982|9013|9044|9083|9110|9143|9172|9204|9235|9268|9301
    DPS(Crit)=8814|8833|8848|8856|8874|8897|8915|8927|8946|8963|8982|8998|9015|9026|9046|9064|9082|9094|9108|9130|9157
    DPS(Haste)=8600|8627|8718|8716|8735|8774|8821|8862|8890|8929|8982|9004|9038|9069|9105|9073|9073|9085|9099|9115|9159

Auras and De-Buffs:
  Constant: bleeding/blood_frenzy/crypt_fever/earth_and_moon/faerie_fire/hunters_mark/improved_scorch/insect_swarm
  Constant: judgement_of_wisdom/leader_of_the_pack/mangle/misery/moonkin/poisoned/sanctified_retribution
  Constant: strength_of_earth/sunder_armor/swift_retribution/thunder_clap/totem_of_wrath/totem_of_wrath_debuff
  Constant: trueshot/windfury_totem/wrath_of_air
  Dynamic:

Waiting:
    All players active 100% of the time.

Baseline Performance:
  TotalEvents   = 17993352
  MaxEventQueue = 23
  TargetHealth  = 2956960
  SimSeconds    = 3005743
  CpuSeconds    = 3.864
  SpeedUp       = 777884

RNG global Actual/Expected Roll=0.999106 Range=1.000000 Gauss=1.000000

Scale Factors:
  Zey  Sta=0.0000  Int=0.3481  Spi=1.0302  SP=1.5867  Hit=0.5395  Crit=0.8162  Haste=0.7676  Lag=0.0000

Last edited by Zuqual : 12/12/09 at 10:08 AM. Reason: image did not link correctly

Offline
Old 12/12/09, 11:05 AM   #2289
lonedawg
Glass Joe
 
Gnome Warlock
 
Bloodhoof (EU)
Originally Posted by dedmonwakeen View Post
It looks like you did it right.... Try running with log=1 and search for the proc.
Alright. Just did that, not seeing any matches in the combat log for "phyl".

On changing it from ontick to ondamage it starts proccing in the log pretty quickly (though obviously that's not accurate due to it only proccing on periodic damage).

Any ideas?

Offline
Old 12/12/09, 1:11 PM   #2290
scaffold
Glass Joe
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Zuqual View Post
I am receiving counter-intuitive results from simcraft and am wondering if I am doing something wrong.
Are you using low latency setting? I followed Demon's advice and set it to high latency and the scaling factors for haste DOUBLED. I believe high latency setting is closer to what I'm experiencing during the actual fights, which is around 200ms. Scaling curve smoothed out a lot and weird cases where gaining haste results in a DPS loss are gone.

Offline
Old 12/12/09, 3:27 PM   #2291
Zuqual
Glass Joe
 
Gnome Warlock
 
Malfurion
Originally Posted by scaffold View Post
Are you using low latency setting? I followed Demon's advice and set it to high latency and the scaling factors for haste DOUBLED. I believe high latency setting is closer to what I'm experiencing during the actual fights, which is around 200ms. Scaling curve smoothed out a lot and weird cases where gaining haste results in a DPS loss are gone.
That did indeed fix the issue with my scale factors, thank you.

Offline
Old 12/13/09, 9:21 AM   #2292
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
Hello, I have download the last version of simc and see to brand new options:
Adds and player skill.

It's really nice specially adds cause demono and affliction seems to dps more with adds(soulfire proc for demono and multi-doting for affliction).
However, is there an explanation on how we could specifiy a different rotation with adds ? Wanted to see if mulitple corruption would be interesting to proc MC more often in demono for instance.

Offline
Old 12/13/09, 11:55 AM   #2293
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by scaffold View Post
Are you using low latency setting? I followed Demon's advice and set it to high latency and the scaling factors for haste DOUBLED. I believe high latency setting is closer to what I'm experiencing during the actual fights, which is around 200ms. Scaling curve smoothed out a lot and weird cases where gaining haste results in a DPS loss are gone.
Originally Posted by thetrueavatar View Post
Hello, I have download the last version of simc and see to brand new options:
Adds and player skill.

It's really nice specially adds cause demono and affliction seems to dps more with adds(soulfire proc for demono and multi-doting for affliction).
However, is there an explanation on how we could specifiy a different rotation with adds ? Wanted to see if mulitple corruption would be interesting to proc MC more often in demono for instance.
The tool-tip should say that multi-DoTing is not yet supported. If not, I'll update it.

We went back and forth on this for a while: Should we expose support for SOME multi-target abilities when we are missing a major aspect of multi-target support like multi-DoTing? In the end concerns over properly modeling Mutilate/Combat specs made the decision for me. I decided to initially support just the "...and targets nearby" abilities like Blade Flurry, Cleave, Chain Lightning, etc..

Regarding scale factor generation...... The introduction of the "adds" raid event so that we could model them being temporarily present introduced an uninitialized variable that may be interfering with our released version of scale factor gen. I'll have a new release out tonight.


Offline
Old 12/13/09, 9:05 PM   #2294
Vespera-Warlock
Glass Joe
 
Human Warlock
 
Thunderlord
I've got two things to add to the thread that I have not seen mentioned.

First of all I have noticed none of our new gear has Spirit, so does that make Fel Armor and/or Glyph of Life Tap not as valuable?

Second, with the current bug on Quick Decay making it fall off with time to spare, would it be wiser to go with a different glyph such as Agony temporarily?

Offline
Old 12/14/09, 8:47 AM   #2295
asakawa
Glass Joe
 
asakawa's Avatar
 
Gnome Warlock
 
Eonar (EU)
if you mean that corruption falls off with (for example) 2 seconds to go on your DoT timer, this bug has been around since everlasting affliction was introduced as far as i know.
it occurs because the timer gets refreshed to full but the first tick happens 3 seconds after the last tick occurred instead of three seconds after the refresh occurs.

we want the first tick to happen when it does, otherwise if you refreshed by channelling drain life the ticks would continue to refresh and you'd never get any corruption damage.

as i say this behaviour has been present for some time. it's only now we're all watching the corruption timer closely because it can drop off that you notice it happening now.

as for the spirit thing, it's easy enough to run simcraft with varying values for spirit to see how low spirit can get before GoLT stops being the best option. it's actually surprising how low it can get and still be a good glyph choice.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools