You can use the scaling factors to calculate this directly, no need to run any simulations. For example, 40/31 catches up if you add about 1k spell power:
This is a ton of value to having accurate stat weight for comparing gear. With 3.1 and another 25 man soon to conquer I am sure there will be plenty of items to drool over. I did have a question of the accuracy of the scaling factors (the haunt/ruin one for example)
Warlock_T8_53_00_18 intellect=0.14 spirit=0.67 spell_power=1.49 hit_rating=1.71 crit_rating=0.47 haste_rating=0.93
As I have yet to use sim craft I would use Leulier's Warlock DPS Spreadsheet instead. The spread sheet would also have the scaling factors (again for a haunt/ruin spec) of Spell - 1.36 ,hit - 1.09, crit - .72, haste - .64, mp5 - .18, int - .20, spi - .51.
There is quite a bit difference between the two for how much weight each stat was given (huge change between crit and haste from one to the other).
How does sim craft come up with the scaling factors? Does it calculate them itself or are those input by the person running the program?
I went ahead and added an option "noweave" to soul_fire which will do this. I won't clutter up the default profiles with versions with this option, but I'll post the results here real quick for those who are interested:
I don't mean to be dense, but what is the filler here? Is this SB-SB-SF (or INC-INC-SF for fire builds)? Or something else?
This whole talk of Doomguard still has me curious. Ive definitly noticed a nice boost from the DG currently for the 15 min per hour I can have him out...but trying to get one up from trash and then keep it enslaved seems like it would be a pain...especially if they break early (which mine tend to do) If I could count on just having to re-enslave it, or if I could spam enslave that would be different, but a rogue DG at the wrong point in a boss fight could = bad news. Considering that, I'm thinking I'm just missing something...so what am I missing?
This whole talk of Doomguard still has me curious. Ive definitly noticed a nice boost from the DG currently for the 15 min per hour I can have him out...but trying to get one up from trash and then keep it enslaved seems like it would be a pain...especially if they break early (which mine tend to do) If I could count on just having to re-enslave it, or if I could spam enslave that would be different, but a rogue DG at the wrong point in a boss fight could = bad news. Considering that, I'm thinking I'm just missing something...so what am I missing?
We are mostly (exclusively?) talking about Doomguards summoned by Ritual of Doom.
This is a ton of value to having accurate stat weight for comparing gear. With 3.1 and another 25 man soon to conquer I am sure there will be plenty of items to drool over. I did have a question of the accuracy of the scaling factors (the haunt/ruin one for example)
Warlock_T8_53_00_18 intellect=0.14 spirit=0.67 spell_power=1.49 hit_rating=1.71 crit_rating=0.47 haste_rating=0.93
As I have yet to use sim craft I would use Leulier's Warlock DPS Spreadsheet instead. The spread sheet would also have the scaling factors (again for a haunt/ruin spec) of Spell - 1.36 ,hit - 1.09, crit - .72, haste - .64, mp5 - .18, int - .20, spi - .51.
There is quite a bit difference between the two for how much weight each stat was given (huge change between crit and haste from one to the other).
How does sim craft come up with the scaling factors? Does it calculate them itself or are those input by the person running the program?
The scaling factors are calculated by running the sim, then increasing one stat by a certain amount (let's call it X) then running the sim again. The DPS difference is between the before and after run is divided by X to produce the scaling factor for that stat. So if you run 30k iterations for a normal simulation, for scaling factor generation you'd run one set of 30k to get the baseline DPS, and then another 30k for each of the scale factors you want to calculate.
And that's really the weak point of simulation. The spreadsheets are based on a mathematical model, so they can precisely and quickly calculate the value of just one more point in each stat. But to get precise scaling factors from simulation in a reasonable number of iterations you have to set X to a pretty high value - the default is 250 - so the scaling factors you get are less precise if your goal is to find out the exact value of a given piece of gear, since stats don't scale perfectly linearly.
The most accurate way to get the value of a piece of gear would be to manually run two simulations, one with your current stats as input, and one with the stats you would have if you swapped in that piece of gear.
As for particular differences between the sim's numbers and leulier's numbers, is the spreadsheet even updated for 3.1? Also keep in mind that scaling factors will change pretty dramatically depending on what the baseline input stats are - each point of crit rating is worth much more if you have 200 crit rating than if you have 500 crit rating, for instance.
I am assuming the calculations including the Doomguard are considering him to be a pet you can have at all times. Thus, if we take this into consideration, that tentatively means (unless you are trying to keep him enslaved) that you will have the Doomguard's DPS for 25% of the time, while you will have normal DPS for 75% of the time (using a Doomguard 15 minutes each hour). So, the approximate DPS for an Affliction build using a Doomguard 15 minutes each hour (Ritual of Doom) is as follows:
You can use the scaling factors to calculate this directly, no need to run any simulations. For example, 40/31 catches up if you add about 1k spell power:
so if you have over 3k SP you should go 40/31 if I am understanding this right. In my gear I can hit nearly 3k SP with just consumables and no raid buffs. Seems like you gotta be in near blues for 41/30 to outrank 40/31 then
On top of that, the DG can be used in 40/31 to boost DPS more
The next line down shows deep destro with a doomguard. It has been previously shown that specs with a felguard lose dps from summoning a doomguard.
I don't see a DG run with 0/40/31. Does the 5/5 Unholy Power, 5/5 Master Demonologist and 2/5 Demonic Tactics buff the imp past the DG? What is the DPS difference between taking Demonic empowerment and the second Demonic Tactics point? I guess the trade off is the imp doing 25% of your damage? 8% Imp crit vs 2% you crit, right? But the imp will have a lower base crit than you so his +8% might actually be worth more than 4 x your 2% might it not?
In my gear I can hit nearly 3k SP with just consumables and no raid buffs.
The standard he is using (unless it has been updated for 3.1 T8 or something, but the run details say it has not) specify 2k spell power from gear alone. Yours is unlikely to be too much more than that. If you are Twilight Vanquisher Copola on Norganon you are at 2049.
I don't see a DG run with 0/40/31. Does the 5/5 Unholy Power, 5/5 Master Demonologist and 2/5 Demonic Tactics buff the imp past the DG? What is the DPS difference between taking Demonic empowerment and the second Demonic Tactics point? I guess the trade off is the imp doing 25% of your damage? 8% Imp crit vs 2% you crit, right? But the imp will have a lower base crit than you so his +8% might actually be worth more than 4 x your 2% might it not?
All of this has been tested - the DG is a DPS loss for that spec, and so is DE.
I am assuming the calculations including the Doomguard are considering him to be a pet you can have at all times. Thus, if we take this into consideration, that tentatively means (unless you are trying to keep him enslaved) that you will have the Doomguard's DPS for 25% of the time, while you will have normal DPS for 75% of the time (using a Doomguard 15 minutes each hour). So, the approximate DPS for an Affliction build using a Doomguard 15 minutes each hour (Ritual of Doom) is as follows:
(.25 * 6540) + (.75 * 5815) =
(1635) + (4361.25) = 5996 DPS
No, that is not how you will want to look at it. Especially considering 3.1 and dual specs. The OP specifically calculated the DPS ranking for Affliction w/o Doomgaurd out as well if you look at the entire rankings.
For example, if all remains consistent with the most recent notes, I will spec FG/Ember as my main spec since it is the highest consistent DPS spec - I will then have Haunt/Ruin as my off-spec and swicth to it when DG is up. This combo will yield the highest overall DPS given what we have to work with.
So for me (as well as others who will adopt this same philosophy) averaging the numbers of DG/no-DG is nonsensical as when in raid, I will only play Afflic while DG is up. Meaning its best to keep the numbers seperated as they are in the OP.
Would it be possible for you to redo the sim assuming 3k spell power? I think a lot of high end Warlocks are bordering that much spell power / will definitely have it with Ulduar gear.
NO one in their right mind, is even close to 3k SP
I think in full BIS gear the most some one can get w/o trinket procs is about 2200.
THIS IS BASE DAMAGE
things this does not factor in are
Flasks
Pots
Buffs
Food
Fel Armor
trinket/item procs
Fel Armor->spirit conversion
Any talent.
Things this does factor in
Gear
Base stats and racials.
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
Turns out the destro profile actually gains quite a bit of DPS by dropping suppression in favor of soul leech and improved soul leech. Since this is a raid buff as well, I'm making that change now - updating the OP in a sec.
Can we see some destro profiles without Soul Leech and Imp Soul Leech?
And also test these four glyphs with this or a similar spec?
Imp, Conflagration, Immolate, Incinerate
Some Warlocks may not need to bring Replenishment to the raid and it would be nice to see if we could boost the dps in other ways. I tried to see if you had tested this already in the thread and couldn't find any conclusive evidence. If you did already post it, can you at least include the profile on the first post for reference? It would be worthwhile to see the difference when compared to other specs.
And also test these four glyphs with this or a similar spec?
Imp, Conflagration, Immolate, Incinerate
Some Warlocks may not need to bring Replenishment to the raid and it would be nice to see if we could boost the dps in other ways. I tried to see if you had tested this already in the thread and couldn't find any conclusive evidence. If you did already post it, can you at least include the profile on the first post for reference? It would be worthwhile to see the difference when compared to other specs.
I've already tried it - they're virtually equal, with the replenishment spec providing like 1-5 more DPS. I'm not going to include small variations of each spec in the OP.