Originally Posted by Jenren22
When you say 'adjusted lag settings' what do you refer to in simcraft?
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I manually set queue_lag to 0.2, gcd_lag to 0.4, and channel_lag to 0.5. This is slightly higher than the "high" latency option in the GUI. I'm gonna go ahead and rerun the scale factor generation using the "high" latency settings, to make it easier to replicate my results.
I personally think high latency is a good choice for scale factor generation for two reasons:
1. Because the lag is applied as a random value within a certain range, increasing that range creates more randomness in cast timing, which helps avoid an overly jagged "haste graph". This makes the calculated haste scaling factor more generally applicable for gear stat weights, because it's less dependent on the particular gear set used to generate the scale factors.
2. Most people will have trouble replicating the simulated actor's spell casting patterns when the sim is run at a low latency setting. In a real fight, things such as stress, movement, spell push-back, UI lag, and actual network lag will combine to make some of your casts go off at a slower than optimal rate. I'll admit that these effects aren't all simulated perfectly by simply switching the lag setting to high, but the effects on the haste scaling factor should be very similar.