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Old 03/04/09, 2:29 AM   #401
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
Some random thoughts I have been mulling over:

0/13/58 is lagging by about 5% at the moment, which is roughly equal to the increase in damage it would receive if Fire and Brimstone lost the now archaic "if the immolate on the target has 5 or fewer seconds remaining" qualifier. If I'm doing my maths correctly, removing that would a) Make Fire and Brimstone a talent people want to take, b) increase the DPET of Conflagrate by about 17% and c) increase the uptime of Pyroclasm by about 17% as well. I call the current wording archaic because it dates from a time when there was no conflagrate glyph, and therefore it was desirable to try and time conflagrate in that 5 second window in the first place.

3/52/16 and 0/56/15 are assuming that you are always in range to use immolation aura when it's available. That necessitates that you either conduct the entire fight from melee range, which is both unsafe on some bosses and impractical on others, or alternatively charge into melee and then retreat (or teleport away) later. Either way, I anticipate that the effective in-game output of these specs will be a little lower than the simulation predicts, except under ideal circumstances.

Decimation is headed for a change of some sort, I cannot see the existing implementation being permitted to go live. The devs are quite intolerant (and I think rightly so) of abilities which have an effectiveness that is influenced by latency to some degree. Arcane mages will know exactly what I am referring to.

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Old 03/04/09, 3:20 AM   #402
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
Originally Posted by Mystearica View Post
It did when the PTR was first released & also in the patch notes I believe.

Screenshot on the PTR from about 30sec ago:
http://img515.imageshack.us/img515/5...0209090936.jpg
I was referring to the talent, not the buff.

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Old 03/04/09, 4:15 AM   #403
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
Please update simcraft to reflect these results for conflag.

http://elitistjerks.com/1132079-post500.html

Thanks.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/04/09, 4:30 AM   #404
Anyakfe
Von Kaiser
 
Human Warlock
 
Vol'jin (EU)
Originally Posted by Skellum View Post
Will the Lightweave change make it not horrible?
I've just tried and got 5 procs (spamming coa) :
09:18:41
09:19:27 00:00:46
09:20:12 00:00:45
09:21:03 00:00:51
09:21:37 00:00:34
09:21:52 00:00:15
(avg time betweend 2 procs : 38sec)

It seams that there is not internal cooldown.
Based on my (very very small) set of data it should be around the proc should be around ... 4% (38/1.5) ?
But I agree that we need a bigger set of data .

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Old 03/04/09, 4:45 AM   #405
BeerBelly
Von Kaiser
 
Human Warlock
 
Silvermoon (EU)
Maybe the proc rate hasn't changed from the live one and no internal cooldown.

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Old 03/04/09, 6:26 AM   #406
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by achille View Post
I have a quick question about the base stats used in the simcraft. For example:

Player=Warlock_T8_00_56_15 DPS=5908.6 (Error=+/-1.2 Range=+/-585) DPR=17.7 RPS=334.8/276.7 (mana)
Core Stats: strength=59 agility=61 stamina=1257 intellect=968 spirit=541 health=19353 mana=20722
Spell Stats: power=2000 hit=14.1% crit=16.7% penetration=0 haste=15.2% mp5=0
Attack Stats: power=737 hit=11.3% crit=12.3% expertise=0.0 penetration=0 haste=15.2%

Player=Warlock_T8_03_52_16 DPS=6044.6 (Error=+/-1.2 Range=+/-582) DPR=18.8 RPS=322.2/262.9 (mana)
Core Stats: strength=59 agility=61 stamina=1257 intellect=968 spirit=541 health=19353 mana=20722
Spell Stats: power=2000 hit=11.1% crit=18.4% penetration=0 haste=15.2% mp5=0
Attack Stats: power=737 hit=8.8% crit=14.1% expertise=0.0 penetration=0 haste=15.2%

Why is that again?
If you would have read the previous posts, you would have understood since I asked the exact same question earlier. The simulartor assumes that when you spec hit cap instead of gear it, you switch 75 hit rating vs 75 crit rating (I think those was the numbers).

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Old 03/04/09, 6:29 AM   #407
achille
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Naforce View Post
If you would have read the previous posts, you would have understood since I asked the exact same question earlier. The simulartor assumes that when you spec hit cap instead of gear it, you switch 75 hit rating vs 75 crit rating (I think those was the numbers).
Weird, I always use the option "go to first unread post", must have skipped it. Anyway, this conversion doesn't make the slightest sense to me, if this is what it does, Warlock_T8_03_52_16 could be the top dps spec.

Last edited by achille : 03/04/09 at 6:58 AM.

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Old 03/04/09, 6:35 AM   #408
Grevann
Glass Joe
 
Human Warlock
 
Burning Legion
Originally Posted by achille View Post
Weird, I always use the option "go to first unread post", must have skipped it. Anyway, this conversion doesn't make the slightest sense to me, if this is what it does, Warlock_T8_03_52_16 would be the top dps spec.
Go read this post.

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Old 03/04/09, 6:40 AM   #409
achille
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Grevann View Post
Go read this post.
Thanks, re-reading that page. I'm not exactly sure how fair it is to mantain the ilvl by swapping the best scaling stat with one of the worst stats though, but thanks for the link.

EDIT: just for the sake of it, I swapped the crit gain from the 3% hit from talents with a haste gain. The result is a 6.4 dps increase (the sum of the used crit and haste net 600,53312 dps, swapping the crit gain to a haste gain to preserve the ilvl nets 606,99652), so a very marginal one. Converting the full free budget in spellpower would up the 03_52_16 value more, converting it in intellect would up 03_52_16 less, I guess we can say that with crit being in the middle of the spectrum, it's a reasonable assumption, so I'll retract my previous comment and agree with the numbers here.

Last edited by achille : 03/04/09 at 7:02 AM.

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Old 03/04/09, 8:14 AM   #410
Whitetooth
Piston Honda
 
Whitetooth's Avatar
 
Orc Warlock
 
Ner'zhul
Originally Posted by Anyakfe View Post
I've just tried and got 5 procs (spamming coa) :
09:18:41
09:19:27 00:00:46
09:20:12 00:00:45
09:21:03 00:00:51
09:21:37 00:00:34
09:21:52 00:00:15
(avg time betweend 2 procs : 38sec)

It seams that there is not internal cooldown.
Based on my (very very small) set of data it should be around the proc should be around ... 4% (38/1.5) ?
But I agree that we need a bigger set of data .
My tests show that it has a very high proc rate with a 45 sec CD

PTR 0.1.0.9637
20:01:39> [Your] Lightweave applied [You].
20:02:25> [Your] Lightweave applied [You].
20:03:10> [Your] Lightweave applied [You].
20:04:00> [Your] Lightweave applied [You].
20:04:45> [Your] Lightweave applied [You].
20:05:33> [Your] Lightweave applied [You].
20:06:20> [Your] Lightweave applied [You].
20:07:07> [Your] Lightweave applied [You].
20:07:55> [Your] Lightweave applied [You].
20:08:42> [Your] Lightweave applied [You].
20:09:31> [Your] Lightweave applied [You].

Hotdogee@Ner'zhul US <Bahamut>
Author of RatingBuster

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Old 03/04/09, 10:09 AM   #411
Shodan30
Banned
 
Undead Warlock
 
<HRU>
Kael'thas
Excellent. I'm glad I gave Blizzard the chance to do something with Tailoring. I hope it goes live as it is.

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Old 03/04/09, 11:00 AM   #412
macpain
Glass Joe
 
Gnome Warlock
 
Hellscream (EU)
Been playing around with the new talentcalc today and a 30/0/41 shadowdestro with coe+corruption+SP for pyroclasm+SB spam looks like it could do some decent damage.

Has anyone done simulations with this to se how it would turn out?

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Old 03/04/09, 11:14 AM   #413
Bosmonster
Von Kaiser
 
Orc Warlock
 
Runetotem (EU)
Originally Posted by macpain View Post
Been playing around with the new talentcalc today and a 30/0/41 shadowdestro with coe+corruption+SP for pyroclasm+SB spam looks like it could do some decent damage.

Has anyone done simulations with this to se how it would turn out?
That build does not make sense. No Soul Siphon, no imp CoA, Pyroclasm without conflagrate (gonna spam Searing Pain or something for that??).

I doubt going deep into destruction is better DPS then filling up on Affliction for Haunt/UA/Pandemic either.

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Old 03/04/09, 12:04 PM   #414
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
That would make tailoring overpowered :/
Between
20:01:39 and 20:09:31 there are 10 non-overlapping procs.
Total time in seconds:
(7*60) + 52=472
Uptime in seconds:
10*15=150
Uptime in %:
150/472=32%

32% of 250 Spellpower = ~79.45 Spellpower.
If I went by scale factors from post 1:
Warlock_T8_00_41_30 intellect=0.37 spirit=0.66 spell_power=1.29 hit_rating=2.02 crit_rating=0.60 haste_rating=0.90
23 haste * 0.9 = 20.7 dps
79.45 spellpower * 1.29 = 102.49 dps
DPS gain from lightweave = 81.79 DPS

In comparison, enhcanting gives you:
38 * 1.29 = 49.02 DPS

Why can't blizzard just... Make tailoring balanced? It *really* wouldn't be difficult.

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Old 03/04/09, 12:04 PM   #415
madindehead
Glass Joe
 
Undead Warlock
 
Genjuros (EU)
Originally Posted by macpain View Post
Been playing around with the new talentcalc today and a 30/0/41 shadowdestro with coe+corruption+SP for pyroclasm+SB spam looks like it could do some decent damage.

Has anyone done simulations with this to se how it would turn out?

I doubt that shadow destruction would still be viable. There are just too many talents in the destruction tree that involve fire.

Last edited by madindehead : 03/05/09 at 7:06 AM.

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Old 03/04/09, 12:22 PM   #416
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Originally Posted by Warlocomotif View Post
That would make tailoring overpowered :/
Between
20:01:39 and 20:09:31 there are 10 non-overlapping procs.
Total time in seconds:
(7*60) + 52=472
Uptime in seconds:
10*15=150
Uptime in %:
150/472=32%

32% of 250 Spellpower = ~79.45 Spellpower.
If I went by scale factors from post 1:


23 haste * 0.9 = 20.7 dps
79.45 spellpower * 1.29 = 102.49 dps
DPS gain from lightweave = 81.79 DPS

In comparison, enhcanting gives you:
38 * 1.29 = 49.02 DPS

Why can't blizzard just... Make tailoring balanced? It *really* wouldn't be difficult.
To be honest, I can see them buffing all profession bonuses. If you take a look at Jewelcrafting in 3.1, with the new epic gems, the bonus of using Dragon's Eyes is going to go down significantly.

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Old 03/04/09, 12:37 PM   #417
Shodan30
Banned
 
Undead Warlock
 
<HRU>
Kael'thas
Originally Posted by Warlocomotif View Post
That would make tailoring overpowered :/
Why can't blizzard just... Make tailoring balanced? It *really* wouldn't be difficult.

Considering it has been massively underpowered for so long and that new patterns will be out for other professions i have no problem with it being OP. At least for a time. Lets be honest here, right now this one ability is the only reason someone has to level tailoring to 450 and this only helps casters.

That does not make the entire profession OP. It makes it viable for the people already at 450 and have had nothing to do with it since they made their last glacial bag (which is still not a profession only perk).

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Old 03/04/09, 12:38 PM   #418
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Originally Posted by macpain View Post
Been playing around with the new talentcalc today and a 30/0/41 shadowdestro with coe+corruption+SP for pyroclasm+SB spam looks like it could do some decent damage.

Has anyone done simulations with this to se how it would turn out?
That build does not make sense. No Soul Siphon, no imp CoA, Pyroclasm without conflagrate (gonna spam Searing Pain or something for that??).
I doubt that shadow destruction would still be viable. There are just too many talents in the destruction tree that involve fire.
I doubt going deep into destruction is better DPS then filling up on Affliction for Haunt/UA/Pandemic either.
31/0/40

Yeah this would make more sense to me if it was to be tried at all, the added fire talents in destro would strengthen it, but it's probably not better then deep affliction.

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Old 03/04/09, 12:44 PM   #419
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by Shodan30 View Post
That does not make the entire profession OP.
I would disagree with you there, any profession that provides ~25 sp over all others makes it required for all DPS casters.

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Old 03/04/09, 12:44 PM   #420
whi
Von Kaiser
 
Human Warlock
 
Bronzebeard (EU)
Originally Posted by rutiene View Post
To be honest, I can see them buffing all profession bonuses. If you take a look at Jewelcrafting in 3.1, with the new epic gems, the bonus of using Dragon's Eyes is going to go down significantly.
Luckily - at least for us jewelcrafters that would change their profession if its subpar - those are not "epic gems" as we know them from bt/mh. More likely some kind of quest reward similiar to tbc's mgt ones, as they're unique-equipped(as can be seen here) and all the cuts have the same gem name(stormjewel) which seems really unlikely for jewelcrafting.

Last edited by whi : 03/04/09 at 1:00 PM.

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Old 03/04/09, 12:48 PM   #421
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by rutiene View Post
To be honest, I can see them buffing all profession bonuses. If you take a look at Jewelcrafting in 3.1, with the new epic gems, the bonus of using Dragon's Eyes is going to go down significantly.
Not really. You can only have one epic gem.

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Old 03/04/09, 1:04 PM   #422
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Shodan30 View Post
Considering it has been massively underpowered for so long
Should should be a non-argument. Something being underpowered at any point in time is not a good reason to make it overpowered for the next period of time. If that methodology were used we'd never even come close to approaching a balanced game.

As for the rest of your post, if other professions are indeed also getting buffed- then yes it makes sense. However no other professions currently seem to be getting buffed.

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Old 03/04/09, 1:05 PM   #423
HordakIC
Glass Joe
 
Undead Warlock
 
Sen'jin
Originally Posted by Xaviorm View Post
So far the best numbers are being put up by DoomGuards and that seems to me to be a bit of a gimmick given that on "most" raid bosses you are not going to use it. The Question I am looking to answer is what is going to be the highest DPS spec for raiding which I suppose is a different question that what is being answered here.

So far that spec appears to be 0/41/30 which isn't what it appears with the graph that shows affliction as the hands down winner but only because of the use of a DG..

If we are going to compare specs with DG's can we get the DG damage added to all the specs and perhaps break them out into their own set of graphs?
That wouldn't necessarily be productive as the DG is not only the highest dps pet but also makes the largest difference for affliction specs as they invest nothing (or almost nothing) in their pets while all other Warlock specs invest some significant number of talent points buffing their pet and creating synergies.

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Old 03/04/09, 1:06 PM   #424
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Originally Posted by Xaviorm View Post
So far the best numbers are being put up by DoomGuards and that seems to me to be a bit of a gimmick given that on "most" raid bosses you are not going to use it. The Question I am looking to answer is what is going to be the highest DPS spec for raiding which I suppose is a different question that what is being answered here.

So far that spec appears to be 0/41/30 which isn't what it appears with the graph that shows affliction as the hands down winner but only because of the use of a DG..

If we are going to compare specs with DG's can we get the DG damage added to all the specs and perhaps break them out into their own set of graphs?
It's been demonstrated that DG is a loss for some specs, so it's only been included from specs that gain dps from it.

useing dual specs to run both 41/30 and haunt doomguard when cooldown is up has been discussed.

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Old 03/04/09, 1:09 PM   #425
Jasari
Glass Joe
 
Blood Elf Paladin
 
Blackwing Lair
Originally Posted by Xaviorm View Post
So far the best numbers are being put up by DoomGuards and that seems to me to be a bit of a gimmick given that on "most" raid bosses you are not going to use it. The Question I am looking to answer is what is going to be the highest DPS spec for raiding which I suppose is a different question that what is being answered here.

So far that spec appears to be 0/41/30 which isn't what it appears with the graph that shows affliction as the hands down winner but only because of the use of a DG..

If we are going to compare specs with DG's can we get the DG damage added to all the specs and perhaps break them out into their own set of graphs?
If you read through this thread, the topic of adding DG to each spec has been brought up several times and explained why it's not logical to do so. Mainly, for specs that use FG or a buffed up imp (like 0/40/31), it's not a DPS gain to use a DG.

And yes, the graph does show that affliction with a DG summoned is the highest DPS spec. Obviously you can't have a DG out for the majority of fights, but it's worth knowing the DPS potential of affliction even if it's only available for 15 minutes every hour.

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