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Old 10/18/10, 6:36 AM   #2821
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by vo1os View Post
how does backdrafted inci counts in simc?
[2.25/(1+H)*1.05]*0.7 ?
(1.05 - 5% haste aura, H-current haste)
Yes.

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Old 10/18/10, 8:51 AM   #2822
Anyakfe
Von Kaiser
 
Human Warlock
 
Vol'jin (EU)
Originally Posted by Capslock View Post
I've been using Drain life Affliction in raids for the past couple of raids and have noticed that for me I get an increase in DPS whilst using Glyph of Corruption over Glyph of Agony. I dont see any reference to this elsewhere in this thread might be worth giving it a run with BiS to see if it is an increase or whether its just something to do with the way i'm set up.
In my simulation, changing Glyph of Agony for Glyph of Corruption is a dps loss (~180dps), even for Affliction_drain.

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Old 10/18/10, 10:53 AM   #2823
Talimar
Von Kaiser
 
Undead Warlock
 
Kazzak (EU)
Originally Posted by Zakalwe View Post
With the bug preventing the imp's gcd from going below 1.5, those last two points obviously have no effect.
Just doublechecking here, this is just a simcraft bug and not in the game?

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Old 10/18/10, 11:03 AM   #2824
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Originally Posted by Talimar View Post
Just doublechecking here, this is just a simcraft bug and not in the game?
Nope, it's a bug in the game. With 1436 haste and 3/3 I was getting a pause in between casts. Now with 1/3 the imp is chain casting.

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Old 10/18/10, 11:03 AM   #2825
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Talimar View Post
Just doublechecking here, this is just a simcraft bug and not in the game?
No, this is in the game too. (e;fb)

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Old 10/18/10, 11:14 AM   #2826
Erowulf
Glass Joe
 
Gnome Warlock
 
Proudmoore
Originally Posted by Zakalwe View Post
No, this is in the game too. (e;fb)
In case you're a visual person and want to see for yourself Talimar, in this (terrible) log, my imp is in combat for about three minutes, so 180 seconds, and fires off 112 firebolts, which works out to about a 1.6 second cast time [...even with me mashing my buttons, which all contain "/cast [@pettarget] Firebolt" in them].

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Old 10/18/10, 11:14 AM   #2827
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Erowulf View Post
Current Destruction Output (From Sim Wiki): Shadowflame: ≈600dps (so ≈775 in ICC) [less, of course, for sub-BiS profiles]
I think you're misunderstanding the output here. Shadowflame accounts for 594 of the DPS in the simulated fight, but if you didn't cast shadowflame you'd be spending the time casting something else instead, most likely incinerate. To calculate the real DPS loss you'd get from not casting shadowflame you need to look at the DPET numbers:

594 * (1 - (10434 / 13290)) = 128 DPS

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Old 10/18/10, 11:39 AM   #2828
Fucty
Glass Joe
 
Orc Warlock
 
Taerar (EU)
According to the cast priority list Shadowflame is cast regardlessly if Immolate is up already. I assume it could result in more DPS if shadowflame is only being cast when dot.immolate.remains<cast_time+gcd. Is this really by intention?
Furthermore it has to be accounted that for Shadowflame not the full DPET should be acknowledged if it overrides the Immolate DOT. It should be more like a DPCT(Shadowflame) = (Shadowflame - Immolate(RemainingDOT)) / Casttime(Shadowflame) .

Last edited by Fucty : 10/18/10 at 11:42 AM. Reason: grammar

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Old 10/18/10, 11:40 AM   #2829
Yvgenie
Glass Joe
 
Human Warlock
 
Proudmoore (EU)
There is a bug in the affliction profile action list.

The profile says
actions+=/summon_doomguard,if=buff.bloodlust.react
but the html output says
summon_doomguard,if=buff.metamorphosis.react

and doesn't include any doomguard damage (no metamorphosis as affliction warlock...).

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Old 10/18/10, 2:57 PM   #2830
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Fucty View Post
According to the cast priority list Shadowflame is cast regardlessly if Immolate is up already. I assume it could result in more DPS if shadowflame is only being cast when dot.immolate.remains<cast_time+gcd. Is this really by intention?
Furthermore it has to be accounted that for Shadowflame not the full DPET should be acknowledged if it overrides the Immolate DOT. It should be more like a DPCT(Shadowflame) = (Shadowflame - Immolate(RemainingDOT)) / Casttime(Shadowflame) .
I'm trying to make sense of what you're saying here. You seem to be under the impression that shadowflame and immolate are mutually exclusive? They're not.

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Old 10/18/10, 3:28 PM   #2831
moop
Von Kaiser
 
moop's Avatar
 
Worgen Warlock
 
The Maelstrom (EU)
I'm not sure how it's being modelled by SimulationCraft, but it seems that Bloodlust/Heroism and Improved Soul Fire are mutually exclusive, i.e. if I have the Improved Soul Fire buff and a Bloodlust/Heroism is used, it will remove the buff. Is the Destruction profile taking this "issue" (not sure if it's intended by Blizzard) into account? Since I can't seem to see anything in the action list which would suggest so.

Here are some extracts from my guild's World of Logs to back it up:

[19:11:54.783] Moop gains Improved Soul Fire from Moop
[19:11:59.378] Moop's Improved Soul Fire fades
[19:11:59.378] Moop gains Heroism from Trivial
[19:11:59.378] Moop afflicted by Exhaustion from Moop

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Old 10/18/10, 4:03 PM   #2832
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
The sim is not taking it into account, no - it's news to me. We'll get that implemented correctly shortly.

For the time being, rest assured that it doesn't matter to the current results at all, as they are run with bloodlust towards the end of the fight.

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Old 10/18/10, 5:34 PM   #2833
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by moop View Post
I'm not sure how it's being modelled by SimulationCraft, but it seems that Bloodlust/Heroism and Improved Soul Fire are mutually exclusive, i.e. if I have the Improved Soul Fire buff and a Bloodlust/Heroism is used, it will remove the buff. Is the Destruction profile taking this "issue" (not sure if it's intended by Blizzard) into account? Since I can't seem to see anything in the action list which would suggest so.

Here are some extracts from my guild's World of Logs to back it up:

[19:11:54.783] Moop gains Improved Soul Fire from Moop
[19:11:59.378] Moop's Improved Soul Fire fades
[19:11:59.378] Moop gains Heroism from Trivial
[19:11:59.378] Moop afflicted by Exhaustion from Moop

Thanks a lot for this info.

Could you also test it the other way round, if you already have Bloodlust/Heroism up, will Improved Soul Fire override Bloodlust, or will there be no new Improved Soul Fire as long as Bloodlust is up?

I'll have to see how i code that into simcraft, really droping Improved Soul Fire when Bloodlust is triggered would need a buff_callback. Maybe we'll just negate the effect of Imp. Soul Fire with Bloodlust up.

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Old 10/18/10, 5:54 PM   #2834
moop
Von Kaiser
 
moop's Avatar
 
Worgen Warlock
 
The Maelstrom (EU)
I've tested it both ways; you cannot gain Improved Soul Fire within the duration of Bloodlust/Heroism, and if you have Improved Soul Fire, Bloodlust/Heroism will overwrite it. I've made a duplicate of my original post here in the Warlock Bugs thread to avoid cluttering this thread with off-topic discussion.

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Old 10/18/10, 7:03 PM   #2835
infamouslink
Glass Joe
 
Human Warlock
 
Burning Blade
Using the profile in the OP and the latest version of simcraft, shadowburn seems to have a slightly higher dpet than incinerate and even slightly ahead of soul fire.

Also, If I understand correctly when you summon your doomguard it takes a snapshot of your current stats. How would you go about siming the results of activating your doomguard with trinket procs (dfo/phylactery/twilight scale)?

Last edited by infamouslink : 10/18/10 at 7:18 PM.

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