Originally Posted by moop
I'm not sure how it's being modelled by SimulationCraft, but it seems that Bloodlust/Heroism and Improved Soul Fire are mutually exclusive, i.e. if I have the Improved Soul Fire buff and a Bloodlust/Heroism is used, it will remove the buff. Is the Destruction profile taking this "issue" (not sure if it's intended by Blizzard) into account? Since I can't seem to see anything in the action list which would suggest so.
Here are some extracts from my guild's World of Logs to back it up:
[19:11:54.783] Moop gains Improved Soul Fire from Moop
[19:11:59.378] Moop's Improved Soul Fire fades
[19:11:59.378] Moop gains Heroism from Trivial
[19:11:59.378] Moop afflicted by Exhaustion from Moop
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Thanks a lot for this info.
Could you also test it the other way round, if you already have Bloodlust/Heroism up, will Improved Soul Fire override Bloodlust, or will there be no new Improved Soul Fire as long as Bloodlust is up?
I'll have to see how i code that into simcraft, really droping Improved Soul Fire when Bloodlust is triggered would need a buff_callback. Maybe we'll just negate the effect of Imp. Soul Fire with Bloodlust up.