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03/05/09, 6:43 PM
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#451
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Originally Posted by cosacar
And for Affliction locks does anything changes or the rotation stays the same?
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Drop Immolate under 25%.
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03/05/09, 7:18 PM
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#452
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Mystearica
Drop Immolate under 25%.
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Don't we already do that?
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03/05/09, 7:52 PM
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#453
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Von Kaiser
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I don't think we do, no. I believe the math has shown that Immolate (when glyphed) is presently still worth casting below 25% with the assumption that it will ride out its full duration. So basically, if below 25% and badguy still has 16.x (haste variable) seconds left to survive, then you are still casting Immolate.
This is, of course, in the present world where Haunt and Immolate are still on friendly terms. Post-breakup I can't imagine Immolate still being worth it in that final stage.
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03/05/09, 7:57 PM
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#454
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Banned
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No, we do SB -> Haunt -> UA/Immo -> corr -> curse -> SL on live.
With 3.10 at boss above 25% we do SB -> Haunt -> UA/Immo -> corr -> curse. Below 25% we do Haunt -> UA -> refresh curse (if needed) -> drain soul.
And I do agree with the above posts, assuming we'll always have access to a Doomguard is absurd, so I'll be using the Dual Spec for when DG is up and using Affliction. When its down, I'll switch on back to using FG/Ember. Its nice I have some choice. I can buy "a spec bot" or whatever they are called when they hit live on the AH. You drop one of them, and ppl all around in your raid can respec at it like a repair bot I believe, and you do not have to be an inscriber to drop it. Its good to see these numbers though, and I thank Zal 100 times over, and hope he has a million plus happy moments.
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03/05/09, 8:56 PM
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#455
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Von Kaiser
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Originally Posted by Leil
I can buy "a spec bot" or whatever they are called when they hit live on the AH. You drop one of them, and ppl all around in your raid can respec at it like a repair bot I believe, and you do not have to be an inscriber to drop it.
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Not needed, unless the PTR has changed in the last day - simply go to your talent pane and click "Activate primary/secondary spec". No cost, just a 5s out of combat cast and you're good to go.
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03/05/09, 11:36 PM
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#456
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Glass Joe
Blood Elf Warlock
Dentarg
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I am also leaning toward dual speccing for Affliction with DG and then FG/Emberstorm also. I am wondering though, would it be more beneficial with Affliction to have some non-hit gear to replace hit gear, because I will have 3% more hit that I could eliminate with suppression; or is putting points in less threat and 1 in fel concentration more beneficial and I will just keep my same gear?
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03/06/09, 3:06 AM
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#457
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Von Kaiser
Human Warlock
Vol'jin (EU)
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Hi, I've done some tries with the affli spec, and discovered that if I remove the line glyph_haunt=1, I have 80dps more than with it. Is there a bug with this glyph implementation ?
EDIT: I found this line in sc_warlock.cpp :
target_multiplier *= ( p -> glyphs.haunt ) ? 1.20 : 1.23;
I think it should be the opposite:
target_multiplier *= ( p -> glyphs.haunt ) ? 1.23 : 1.20;
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03/06/09, 3:47 AM
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#458
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Glass Joe
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Originally Posted by Zakalwe
But it doesn't, and it won't. There's basically three ways Blizizard can implement this in their code:
1. Take the base damage of immolate, multiply it by 5, and use that as the base damage of conflagrate.
2. Take the untalented damage of immolate, multiply it by 5, and use that as the untalented damage of conflagrate.
3. Take the talented/glyphed damage of immolate, multiply it by 5, and use that as the full damage of conflagrate.
They've chosen alternative 2. If they'd chosen alternative 3, conflagrate would be affected by aftermath, improved immolate, and the glyph, and it would do 56% more damage than currently. This would be vastly overpowered, especially in PvP.
If they'd chosen alternative 1, conflagrate wouldn't benefit from FnB either. I'm glad they didn't do this, because FnB needed a buff.
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This could still be a bug, based on the patch notes I would expect option 3:
"Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank."
Do any druids or others in the thread know how swiftmend is handled? On a side note, an overpowered PvP talent would be nice.
Also, I haven't seen any 0/31/40 specs or variations, and it seems like this would be viable. Am I missing something?
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03/06/09, 4:30 AM
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#459
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The Chairmaker
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Originally Posted by Anyakfe
Hi, I've done some tries with the affli spec, and discovered that if I remove the line glyph_haunt=1, I have 80dps more than with it. Is there a bug with this glyph implementation ?
EDIT: I found this line in sc_warlock.cpp :
target_multiplier *= ( p -> glyphs.haunt ) ? 1.20 : 1.23;
I think it should be the opposite:
target_multiplier *= ( p -> glyphs.haunt ) ? 1.23 : 1.20;
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Nice find. I'll fix that and update the OP.
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03/06/09, 4:53 AM
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#460
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The Chairmaker
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Ok, the OP has been updated. You may notice a relatively significant DPS increase across the board - this is because I went ahead and modified the default lag parameters. By default these parameters are:
lag=0.150
channel_penalty=0.100
gcd_penalty=0.100
I've changed them to:
lag=0.050
channel_penalty=0.150
gcd_penalty=0.050
The latter values should be more realistic - since you can queue up spells now, and since the GCD is triggered on the client, neither of them should be heavily affected by lag. The channel penalty is still there because you have no way to queue up or spam a button in order to eliminate lag when your current spell is a channeled one.
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03/06/09, 5:03 AM
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#461
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Piston Honda
Human Warlock
Frostmane (EU)
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Does all the specs assume that you constantly get +300 spellpower from a fellow warlock?
Also, for the 0/40/31, how often and when is conflagrate cast?
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03/06/09, 5:28 AM
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#462
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Banned
Human Warlock
Cho'gall (EU)
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I'm trying to replicate your results but I can't.
Using r1673 and the following batch:
simcraft.exe max_time=500 optimal_raid=1 iterations=30000 patch=3.1.0 lag=0.050 channel_penalty=0.150 gcd_penalty=0.050
I get with Warlock_T8_00_41_30.simcraft 6311 dps vs 6421 on post 1.
What am I doing wrong?
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03/06/09, 5:37 AM
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#463
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The Chairmaker
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500 seconds is much more than 5 minutes.
If you want to be precise, I'm actually using target_health=15000000 with those 8 profiles, which works out to approximately 5 minutes.
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03/06/09, 5:42 AM
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#464
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Glass Joe
Blood Elf Warlock
Thunderhorn (EU)
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Are there any tests for the same Affliction specs and gear without the Doomguard? Since I mostly use the Felpup I'd love to see the results using said pet.
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03/06/09, 6:05 AM
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#465
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Banned
Human Warlock
Cho'gall (EU)
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Thanks for the info,
With:
simcraft.exe max_time=300 target_health=15000000 optimal_raid=1 iterations=30000 patch=3.1.0 lag=0.050 channel_penalty=0.150 gcd_penalty=0.050
and:
Warlock_T8_00_41_30.simcraft
I now get: 5721 dps
Last edited by silmarieni : 03/06/09 at 6:25 AM.
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03/06/09, 6:07 AM
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#466
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The Chairmaker
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15M health with 8 warlocks takes about 5 minutes. You're simulating a 43-minute fight there...
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03/06/09, 6:08 AM
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#467
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The Chairmaker
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Originally Posted by Proon
Are there any tests for the same Affliction specs and gear without the Doomguard? Since I mostly use the Felpup I'd love to see the results using said pet.
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The same spec is in the OP both with the doomguard and the succubus. The felhunter does slightly less DPS than the succubus, but the difference is minor.
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03/06/09, 6:13 AM
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#468
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The Chairmaker
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Originally Posted by Naforce
Does all the specs assume that you constantly get +300 spellpower from a fellow warlock?
Also, for the 0/40/31, how often and when is conflagrate cast?
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No, the lock profile with Dark Pact rarely gets above 2800 spell power when you don't count what comes from spirit through fel armor. But they all get 280 spell power from ToW.
And conflagrate is cast on every cooldown, of course.
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03/06/09, 6:24 AM
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#469
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Banned
Human Warlock
Cho'gall (EU)
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Thanks,
I don't want to pollute this thread so I will open another one, it's just that before experimenting with other talent allocations I want to be sure to have results comparable to yours.
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03/06/09, 7:34 AM
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#470
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Glass Joe
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Reviewing the dmg breakdown it seems that 0/40/31 has equal ticks and dmg from immolate compared to the glyphed 0/41/30. Am I just misreading this? I would have assumed that with the glyph the ticks would be higher for FG/EM.
Last edited by Dagaves : 03/06/09 at 7:56 AM.
Reason: Glyph analysis
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03/06/09, 7:44 AM
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#471
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Glass Joe
Undead Warlock
Twisting Nether (EU)
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For the 0/56/15 build.
You didn't chose DE, but on the action line it says demonic_empowerment. Not really sure what this means, but is everthing correct here?
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03/06/09, 8:15 AM
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#472
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Von Kaiser
Undead Warlock
Draenor (EU)
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Infernal?
For the builds not depending heavily on pet and that are performing much better with a doomguard, did anybody try to use the respective pet (succubus/imp) but switch to the Infernal when the target health is less than a fixed value?
IIRC it was supported in a previous version.
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03/06/09, 8:41 AM
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#473
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The Chairmaker
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Originally Posted by Dagaves
Reviewing the dmg breakdown it seems that 0/40/31 has equal ticks and dmg from immolate compared to the glyphed 0/41/30. Am I just misreading this? I would have assumed that with the glyph the ticks would be higher for FG/EM.
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I've actually changed the 41/30 profile to use the CoA glyph instead of immolate, but forgotten to edit the profile description in the OP to reflect that change. The two glyphs turned out to be exactly equal DPS, so I picked CoA because it would slightly simplify the rotation.
Originally Posted by Lrac
For the 0/56/15 build.
You didn't chose DE, but on the action line it says demonic_empowerment. Not really sure what this means, but is everthing correct here?
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Yeah, I'd forgotten to take it out of the action list. It would've had no effect anyway, since the action does nothing if you don't have the talent.
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03/06/09, 8:42 AM
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#474
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The Chairmaker
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Originally Posted by Sephirah
For the builds not depending heavily on pet and that are performing much better with a doomguard, did anybody try to use the respective pet (succubus/imp) but switch to the Infernal when the target health is less than a fixed value?
IIRC it was supported in a previous version.
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This is supported, yes, but I'm not gonna include any such profile in this thread, since the effect on your DPS would be so extremely dependent on fight length.
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03/06/09, 10:51 AM
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#475
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Glass Joe
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I just want to make sure I'm seeing things correctly. Currently your sims have 2 afflocks in the raid and assume a well planned raid comp.
What I'm getting out of it is that if I were the only afflock, or only lock period, and raid comp was less than perfect my dps would actually be lower in relation to other specs. Is this correct? If so, I think the results would kinda mislead your average person just checking out the chart to figure out what spec to go.
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