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Old 10/18/10, 8:43 PM   #2836
Skiptumalu
Glass Joe
 
Goblin Warlock
 
Rivendare
Originally Posted by moop View Post
I've tested it both ways; you cannot gain Improved Soul Fire within the duration of Bloodlust/Heroism, and if you have Improved Soul Fire, Bloodlust/Heroism will overwrite it. I've made a duplicate of my original post here in the Warlock Bugs thread to avoid cluttering this thread with off-topic discussion.

Noticed the same behavior with Power Infusion today.

edit: kinda offtopic, but shadow priests appear to be the only class that can give pets the 5% haste buff.

Last edited by Skiptumalu : 10/18/10 at 9:06 PM.

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Old 10/18/10, 8:44 PM   #2837
Callandor
Glass Joe
 
Human Warlock
 
Ravencrest (EU)
Edit: Skiptumalu got there first! Please delete.

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Old 10/18/10, 9:36 PM   #2838
Photek1
Glass Joe
 
Photek1's Avatar
 
Gnome Warlock
 
Skullcrusher
Wouldnt shadowburn be a good use of one of the points we can take out of Imp Searing Pain now? On any fight with adds, seems like a good way to replenish a full stock of instant soulfires. As for the damage itself, I could see why it wouldn't be viable since it doesn't gain from destro mastery.

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Old 10/18/10, 10:59 PM   #2839
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
At lower levels of haste you'll probably not be able to consume your backdraft procs before conflagrate comes back off cooldown. If that's the case (and IMO, only if that's the case) you can consider replacing that glyph.

If it's not the case than the greatly increased backdraft uptime and the much more frequent use of your hardest hitting spell will outweigh a minor bonus on incinerate.

The mind is like a parachute. It works best when it's open.

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Old 10/19/10, 6:15 AM   #2840
Evildead1
Glass Joe
 
Undead Warlock
 
Dun Morogh (EU)
The simc Destruction profile still has the following line:

actions+=/soul_fire,health_percentage>=80,if=cooldown.improved_soul_fire.remains<=cast_time

First off, I thought this was hotfixed and removed, so that improved soulfire works over the entire healthpool. And secondly doesn't this mean contrary to the previous post, that SF is used even when soulburn is not ready or emp imp buff is up?

P.S.: Think I somehow got things wrong here. SF is only used to keep the buff up no matter if it's instant or not, right?

Last edited by Evildead1 : 10/19/10 at 6:20 AM.

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Old 10/19/10, 6:21 AM   #2841
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Evildead1 View Post
The simc Destruction profile still has the following line:

actions+=/soul_fire,health_percentage>=80,if=cooldown.improved_soul_fire.remains<=cast_time

First off, I thought this was hotfixed and removed, so that improved soulfire works over the entire healthpool. And secondly doesn't this mean contrary to the previous post, that SF is used even when soulburn is not ready or emp imp buff is up?

P.S.: Think I somehow got things wrong here. SF is only used to keep the buff up, right?
It only works on entire health pool in beta, not on live.
And SF is used to keep the buff up, but also whenever Empowered Imp procs.

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Old 10/19/10, 6:46 AM   #2842
Rosethorn
Von Kaiser
 
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Undead Warlock
 
Ravencrest (EU)
Question about the Destruction profile.

As far as I am aware, Conflagrate's damage scales with Immolate, and Immolate's damage scales with haste, so should we not be casting Soulburn -> Soul Fire ahead of Immolate with target health over 80% and no Improved Soul Fire debuff up?

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 10/19/10, 6:51 AM   #2843
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by Evildead1 View Post
The simc Destruction profile still has the following line:

actions+=/soul_fire,health_percentage>=80,if=cooldown.improved_soul_fire.remains<=cast_time

First off, I thought this was hotfixed and removed, so that improved soulfire works over the entire healthpool. And secondly doesn't this mean contrary to the previous post, that SF is used even when soulburn is not ready or emp imp buff is up?

P.S.: Think I somehow got things wrong here. SF is only used to keep the buff up no matter if it's instant or not, right?

There are more lines with actions+=/soul_fire than the one you quoted.

If you look at http://simulationcraft.googlecode.co...struction.simc there are actually 3.

actions+=/soul_fire,if=buff.soulburn.up
actions+=/soul_fire,health_percentage>=80,if=cooldown.improved_soul_fire.remains<=cast_time
actions+=/soul_fire,if=buff.empowered_imp.react
The second one links the conditions with AND. Like repeated many times in this thread, Improved Soul Fire works without target health restriction only on beta, not on live.
  if ( p -> cooldowns_improved_soul_fire -> remains() <=0 && ( sim -> P403 || sim -> target -> health_percentage() >= 80 ) )
      {
        p -> buffs_improved_soul_fire -> trigger();
        p -> cooldowns_improved_soul_fire -> start();
      }
sim -> P403 represents Patch 4.03 or higher.

Zakalwe: You could link sc_warlock.cpp - simulationcraft - Project Hosting on Google Code in the starting post to increase transparency, many questions can be answered by a quick look at the source code, most spells are between line 1800 and 3845 and easy to comprehend with basic programming knowledge.

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Old 10/19/10, 8:15 AM   #2844
Capslock
Glass Joe
 
Gnome Warlock
 
Steamwheedle Cartel (EU)
I've been trying to figure out why blizzard nerfed drain soul. From what calculations i've run it works out equal dps between Destro in its current state and Affliction in its pre nerf state.

I am right or have I missed something key?

Last edited by Capslock : 10/19/10 at 8:23 AM.

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Old 10/19/10, 9:35 AM   #2845
Yinchie
Glass Joe
 
Undead Warlock
 
Bladefist (EU)
Originally Posted by Capslock View Post
I've been trying to figure out why blizzard nerfed drain soul. From what calculations i've run it works out equal dps between Destro in its current state and Affliction in its pre nerf state.

I am right or have I missed something key?
Probably for PVP reasons, seems it was doing to high or much damage.

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Old 10/19/10, 6:35 PM   #2846
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
EDIT: Scratch this post, it's beta-only right now.


Incinerate has been tweaked:

Incinerate now deals 579 to 673 Fire Damage and an additional 96 to 112 Fire damage if the target is affected by Immolate. Changed from 540 to 627 with an additional 135 to 156.
Total damage is essentially the same, but it's more important that you have Immolate on the target now.

MMO-Champion - Beta Build 13202, Raid Loot, Blizzcon, Class Changes, Blue Posts

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Old 10/19/10, 6:40 PM   #2847
Demmy
Glass Joe
 
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Orc Warlock
 
Turalyon (EU)
Also Edit: I missed the part where you said scratch your post, my bad.

However, I will point out that if Incinerate's Base Damage is increased, and the Bonus Damage from having Immolate up is decreased by the same amount, that would result in it being less important to have Immolate up, not more.

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Old 10/20/10, 4:13 AM   #2848
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by zinnin View Post
The key thing that I would look at is the fact that the simcraft profiles aren't completely accurate yet.
If you're going to make that claim, please point out where our numbers are wrong, don't link some random parse where the discrepancy between specs isn't quite as high as in the simulation. The variance in skill and RNG makes it impossible to draw any conclusions from a sample size of 1.

In general I'm very confident about our numbers at this point. When the patch hit there were a number of details we hadn't had a chance to verify yet, but the warlock module has had a lot of eyes on it over the past week and we've fixed those issues that had any major impact on the outcome.

Of course all the profiles will go up in DPS once we reforge their gear, possibly some more than others, but all of that can be interpolated from the scale factors. Destro is still far ahead in reforged BiS gear.

Last edited by Zakalwe : 10/20/10 at 8:29 AM.

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Old 10/20/10, 6:41 AM   #2849
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
Simulationcraft information from r5185 and up :
r5185 | 2010-10-20 10:50:40 +0200 (Wed, 20 Oct 2010) | 9 lines
Reforging now follows the format: reforge=<stat_to_reduce>_<stat_to_gain> i.e. reforge=spi_haste
This will remove 40% (rounded down) of the spirit on the item and give it as haste. It will give an error if you don't specify 2 stats (unless you specify none of course) or if the type of stats aren't valid reforging stats or if the stat you're reforging from doesn't exist on the item or the the stat you're reforging to already exists. (i.e. Just like it functions in game).

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Old 10/20/10, 6:49 AM   #2850
• Cutsme
Bald Bull
 
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Undead Warlock
 
Mal'Ganis
Ok this ends now. From here on out anyone who posts their Logs will have a 1 week ban. There is no need to clutter up threads with it. No one cares about your personal numbers.

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