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Old 10/20/10, 7:24 AM   #2851
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
The OP has been updated with numbers from reforged gear.

EDIT: And now the scale factors are updated as well. Note that the new gear is above the 1406 "sweet spot" for haste.

Last edited by Zakalwe : 10/20/10 at 8:03 AM.

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Old 10/20/10, 8:17 AM   #2852
getsdead
Glass Joe
 
getsdead's Avatar
 
Worgen Warlock
 
Sargeras
Originally Posted by Zakalwe View Post
EDIT: And now the scale factors are updated as well. Note that the new gear is above the 1406 "sweet spot" for haste.
  • Does this explain why the profiles are using 20 Haste gems in certain yellow sockets and 10 Int/10 Haste in others?
  • Does this also explain why the haste scale factor for Destruction/Demonology have taken a huge dive?
  • Couldn't the Affliction Drain profile drop a point from Dark Arts, much like Destruction has?

Thanks a bunch for all your hard work on this thread.

Last edited by getsdead : 10/20/10 at 8:23 AM.

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Old 10/20/10, 11:29 AM   #2853
Peste
Glass Joe
 
Orc Death Knight
 
Argent Dawn
Couple of things.

1) I asked earlier about substituting Incinerate for SB in Demon spec due to tooltips claiming a higher avg dmg per cast. Someone else claimed that they're testing is showing SB still slightly ahead. The new Incin change actually increases the the avg dmg of the spell and also causes it to scale from spellpower slightly better than it previously did. I'm wondering if others are seeing Incin as a worthwhile filler now. I've tested it only a little and it seems to be roughly the same dpet as SB.

2) Has anyone considered that Soulburn + Soulfire may actually be a DPS loss at a certain haste? I can't seem to macro Soulburn, which makes me think it's on GCD. This would mean that the instant Soulfire is really using up 2-3 sec of cast time.

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Old 10/20/10, 12:29 PM   #2854
Talon
Glass Joe
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Peste View Post
Couple of things.

1) I asked earlier about substituting Incinerate for SB in Demon spec due to tooltips claiming a higher avg dmg per cast. Someone else claimed that they're testing is showing SB still slightly ahead. The new Incin change actually increases the the avg dmg of the spell and also causes it to scale from spellpower slightly better than it previously did. I'm wondering if others are seeing Incin as a worthwhile filler now. I've tested it only a little and it seems to be roughly the same dpet as SB.

2) Has anyone considered that Soulburn + Soulfire may actually be a DPS loss at a certain haste? I can't seem to macro Soulburn, which makes me think it's on GCD. This would mean that the instant Soulfire is really using up 2-3 sec of cast time.
Soulburn is not on the GCD.

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Old 10/20/10, 4:04 PM   #2855
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Not quite the same Kak. Soul Fire is available all the time, unlike Immolation Aura. The issue here is that the spell queue system was changed in 4.x. When your macro contains two abilities, one of those abilities will end up next in the queue and it cannot be replaced before the cast completes. Sometimes that ability is Soulburn and everything is peachy. Other times it is Soul Fire, and Soulburn will never occur.

MMO-Champion BlueTracker | New ability queue system needs work
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.

On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try spam to hit shield slam but it will not go off.
We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.

We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring.

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Old 10/20/10, 5:28 PM   #2856
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
1.428789 * 1.05 = 1.500228

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Old 10/20/10, 7:50 PM   #2857
patriot1burke
Glass Joe
 
Human Warlock
 
Steamwheedle Cartel
Originally Posted by getsdead View Post
  • Does this explain why the profiles are using 20 Haste gems in certain yellow sockets and 10 Int/10 Haste in others?
  • Does this also explain why the haste scale factor for Destruction/Demonology have taken a huge dive?
  • Couldn't the Affliction Drain profile drop a point from Dark Arts, much like Destruction has?

Thanks a bunch for all your hard work on this thread.
Should we be pushing to get to the haste "sweet spot" of 1405? How do the scale factors look if your gear is under the 1405 threshhold. Do the old scale factors apply where haste > int > mastery > crit? Currently with reforging I'm at 966 haste. I've replaced red slot with +int/haste, yellow slots with +20 haste, reforged crit to haste where possible.

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Old 10/21/10, 4:55 AM   #2858
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
Shadow and Flame vs. Improved Immolate for Demo

I was looking at some logs of my own performance and spotted that Improved Immolate should be a greater boost to my damage than Shadow and Flame in my demonology spec, presuming that someone else provides the 5% spell crit debuff.

Unless I'm missing something, this would also be true for the warlock used in the demonology profile in the OP.

Given that Shadow and Flame is a 4% boost per point to Shadow Bolt and Incinerate and that Improved Immolate is a 10% boost per point to Immolate, the combined damage of Shadow Bolt and Incinerate would have to be at least 2.5 times greater than that of Immolate for Shadow and Flame to be the best use of the talent points.

Even if we ignore the fact that Shadow Bolt and Incinerate are currently benefitting from Shadow and Flame, for the OP Demonology warlock:

pDPS of Shadow Bolt (3661) + pDPS of Incinerate (1086) = 4747
pDPS of Immolate = 2001

4747/2001 = 2.37 (2d.p.)

2.37 < 2.5 therefore Improved Immolate should be better.

In reality the advantage of Improved Immolate is greater than this because the pDPS numbers for Shadow Bolt and Incinerate used benefit from Shadow and Flame, and I suspect it's likely to be even better for a real life situation because I find that I'm good at keeping up Immolate through fights, even with distractions, while my filler spells are most likely to get missed.

Last edited by VoidStar : 10/21/10 at 5:06 AM. Reason: Missed out a "the" from the second sentence.

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Old 10/21/10, 4:50 PM   #2859
Palinq
Glass Joe
 
Human Warlock
 
Ghostlands
Maybe I'm wrong, but doesn't 1406 have no real significance for affliction(sb spam)? Since Corruption is 18 seconds aren't the haste levels different?

18 second dots: 9 ticks - 34.92%, 10 ticks - 50.79%

I used the formula previously stated here except replaced the 15 second duration with 18.
[ie: haste = ( (9.5 * 3) / ( 18 * 1.05 ) ) - 1] for the 10 ticks.

I only mention this because wouldn't it be better to gem int where possible. ie: 10 int/10 haste gems instead of 20 haste and 10 int/10 hit gems instead of 20 hit. Then you would reforge some crit into hit rather than haste. (And reforge the phylactery to haste rather than mastery). Unless, of course, you can hit 50.79% with a little rework.

Last edited by Palinq : 10/21/10 at 6:48 PM. Reason: Edited out UA since math was wrong

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Old 10/21/10, 6:17 PM   #2860
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
UA duration is 15 sec just has immolate so soft cap/sweet spot are the same

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Old 10/21/10, 6:51 PM   #2861
Madlax
Don Flamenco
 
Madlax's Avatar
 
Undead Warlock
 
Twisting Nether (EU)
For the special 1 dps increase(and that's totally serious):
Hit Soul Burn before pull, Harvest full, enjoy having an additional shard + instant SF at the start.

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Old 10/21/10, 6:53 PM   #2862
Palinq
Glass Joe
 
Human Warlock
 
Ghostlands
Originally Posted by thetrueavatar View Post
UA duration is 15 sec just has immolate so soft cap/sweet spot are the same
You are correct. However, I believe you still reach this haste level with the modifications I suggested to the profile and you gain int at the expense of mastery. You might have to swap out Ring of Rapid Ascent for Valanar's Other Signet Ring for more hit and sacrifice some crit.

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Old 10/22/10, 5:38 AM   #2863
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
What I don't like with pre-pull soulburn Vs full cast SF is that you will triggered the 45 cd for the soulburn.
This could prevent you to get a second imp sf through instant SF if the boss hp is lower than 80% in less than 45 sec after the pull.
I had the problem with halion 25 last night.

Last edited by thetrueavatar : 10/22/10 at 6:00 AM.

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Old 10/22/10, 7:08 AM   #2864
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
just a small question related to simulationcraft. I have taken the source code from the branches cataclysm and compile the engine by using the MAKEFILE on my ubuntu OS. Unfortunately I can't compile the GUI part so I'm using the Commandline simc.
However, the dps output with the OP destuction file give me around 8kdps. Is there something special to do(parameter, source edition) to be able to have correct value at level 80 and patch 4.0.1 ?

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Old 10/22/10, 7:22 AM   #2865
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
This is the command line I use to generate the OP:

./simc patch=4.0.1 optimal_raid=1 target_level=83 threads=2 iterations=10000 output=EJ.txt html=EJ.html vary_combat_length=0.2 Warlock_401_Affliction.simc Warlock_401_Affliction_Drain.simc Warlock_401_Demonology.simc Warlock_401_Destruction.simc

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