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03/06/09, 11:57 AM
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#476
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Von Kaiser
Human Warlock
Azjol-Nerub (EU)
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The simulations here show the dps output of different specs based on a raid scenario which is similar to a patchwerk fight. In such a scenario, the assumption that there will be a second affliction warlock to provide buffs isn't far off. Also, for the current game version, numbers wouldn't drop as much as you might assume even if the 2nd warlock was destruction since CoA and corruption are still part of the warlock's rotation. This could change though with 3.1 and the Molten Core talent relocation.
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03/06/09, 12:01 PM
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#477
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Zakalwe
No, the lock profile with Dark Pact rarely gets above 2800 spell power when you don't count what comes from spirit through fel armor. But they all get 280 spell power from ToW.
And conflagrate is cast on every cooldown, of course.
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Doesn't demonic pact stack with ToW, and why not count the part sp that comes through fel armor? Also, for the 0/40/31 spec, does the imp glyph really do more dps then immo glyph?
Last edited by Naforce : 03/06/09 at 12:10 PM.
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03/06/09, 12:12 PM
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#478
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Von Kaiser
Human Warlock
Azjol-Nerub (EU)
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Originally Posted by Naforce
Doesn't demonic pact stack with ToW, and why not count the part sp that comes through fel armor?
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Demonic Pact does not stack with ToW. Demonic Pact does not benefit from spellpower gained through spirit, so it also does not benefit from fel armor.
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03/06/09, 12:17 PM
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#480
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Xeephran
Demonic Pact does not stack with ToW. Demonic Pact does not benefit from spellpower gained through spirit, so it also does not benefit from fel armor.
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So a raid in general won't be gaining on having a meta/ruin warlock? How sad  Just a bit more sp then the flametongue totem if you don't have an elemental shaman.
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03/06/09, 12:18 PM
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#481
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Glass Joe
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Originally Posted by Xeephran
The simulations here show the dps output of different specs based on a raid scenario which is similar to a patchwerk fight. In such a scenario, the assumption that there will be a second affliction warlock to provide buffs isn't far off. Also, for the current game version, numbers wouldn't drop as much as you might assume even if the 2nd warlock was destruction since CoA and corruption are still part of the warlock's rotation. This could change though with 3.1 and the Molten Core talent relocation.
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I understand that the sims are going for optimal, I guess what I didn't get across properly was that I was relating the info to my situation, where typically I will be the only lock, and we won't have a crit chicken, spriest and what not.
That being said, given those conditions, my theoretical output would actually be lower than the sims show. Affliction especially seems affected more than the other specs if there isn't another afflock in the raid.This would mean, in my eyes at least, that if there aren't multiple locks that typically raid with you, afflic would be a poor choice if you want a high dmg output.
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03/06/09, 12:23 PM
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#482
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Glass Joe
Human Warlock
Feathermoon
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Originally Posted by Naforce
So a raid in general won't be gaining on having a meta/ruin warlock? How sad  Just a bit more sp then the flametongue totem if you don't have an elemental shaman.
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This has been tagged as a bug, and therefore we should be useful (when over 2800). Since these levels of SP are fairly easy to hit now, we should be out-scaling ToW by a decent amount soon.
reference: World of Warcraft - English (NA) Forums -> [Bug] Demonic Pact ignores Spirit based SP
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03/06/09, 1:09 PM
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#483
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The Chairmaker
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The sim results actually assume the full 15 affliction effects are up on the target at all times. So yes, at the moment, the results for affliction locks may very well be unrealistic for many locks, depending on their typical raid makeup.
But I'm not overly concerned, since there have been blue posts acknowledging that the current Soul Siphon breaks with the whole "bring the player not the class" mantra, so they're planning on changing it.
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03/06/09, 3:58 PM
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#484
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Von Kaiser
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I mentioned before that the 0/41/30 spec might benefit from a few talent changes. I see that you have moved a point out of MC and into demonic tactics as I suggested. From what I saw using the current Leulier spreadsheet was that DT is a static 65dps increase per point while each point in MC drops in value. The first is approximately 120dps, 80dps for the second, and only 50 for the 3rd.
My first question now is whether MC isnt worth more DPS per point because of the "Soul Fire Execute" mechanic. Is it worth having MC uptime increased for that decimate phase of the fight or is the 3rd point still better in DT?
Second question I dont think I had answered before when I asked, but dont we still need a point in mana feed? Does the Felguard simply not run out of mana? I know it did before without the 1/3 point, now that they changed it to 1 point for 100% isnt it better than any points in Master Summoner?
I am currently running essentially the same spec that you link, but I have 2 points in HS which is far more useful than 2 in master summoner, and 1 point in mana feed instead of the Fel Domination. I am assuming that you wont need quick resummons on your demon with the Fel Synergy change, as it is on live I rarely ever lose my pet other than Sarth +Drakes. While these points in HS and Mana Feed may not change the DPS output for your simulator, I would bet that you will have alot of warlocks running around with a carbon copy of your test spec because they saw it is top DPS output and wont change common sense adjustments like this. Perhaps show these changes in your link for their sake?
And let me know if you have done testing on the MC vs DT issue and determined that DTx3 is indeed still better than MCx3, I am very curious since there was only a 15dps difference between them on live.
Thanks alot for all your work.
:EDIT: Oh I forgot another question... on 0/13/58, do you conflag every CD (like I know you do on 0/40/31) or do you time it so that one of the Conflags falls on the sub 5 sec range for the extra crit chance (F&B)? Assuming you cast Immol -> Conflag and then again 10s later, you will be in the sub 5 range, however the next set will not, it would be refresh immol while conflag had approx 5 sec left and it is likely depending on lag, haste etc. that you could miss your 4th conflag completely before immol drops off. Just wondering how you have it modeled since I expect this to be my "dual spec" option for another replenishment buff.
Last edited by Natasmai : 03/06/09 at 4:08 PM.
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03/06/09, 4:00 PM
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#485
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Von Kaiser
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Originally Posted by MMO-Champion
Affliction
* Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
* Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
* Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
* Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
* Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
Demonology
* Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.
Destruction
* Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.
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Warlock changes in the new PTR build.
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03/06/09, 4:10 PM
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#486
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The Chairmaker
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Originally Posted by Natasmai
And let me know if you have done testing on the MC vs DT issue and determined that DTx3 is indeed still better than MCx3, I am very curious since there was only a 15dps difference between them on live.
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I've tested it, yes - it's a minor difference, but 3/5 DT wins by 17DPS in my simulation.
As for the other stuff, I think it's people's own problem if their pet runs out of mana without them noticing.
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03/06/09, 4:11 PM
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#487
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Von Kaiser
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Holy crap... That should make affliction blow everything else out of the water again. On top of that, they get a Doomguard every 30 minutes meaning they *can* have one 50% of the time. So much for spec parity.
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03/06/09, 4:32 PM
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#488
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Glass Joe
Blood Elf Warlock
Earthen Ring
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Originally Posted by Naforce
So a raid in general won't be gaining on having a meta/ruin warlock? How sad  Just a bit more sp then the flametongue totem if you don't have an elemental shaman.
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While it's less SP for the raid, if you don't have to spec Demonic Pact you can still have a fine build as a Meta/Ruin warlock WITHOUT DP. You end up having more points to increase your personal DPS since you do not need to put 5 points in DP. There is a good thread kicking around about 0/51/20 on live that does nice DPS based on not needing to spend points there. Have a read through the Demonology thread for more information.
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03/06/09, 4:36 PM
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#489
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Natasmai
Holy crap... That should make affliction blow everything else out of the water again. On top of that, they get a Doomguard every 30 minutes meaning they *can* have one 50% of the time. So much for spec parity.
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You can't assume they will have one 50% of the time, especially when wiping on bosses. You can have 1 every 30 min. In naxx clear yea thats 50% of the time, in ulduar hard mode happy fun time, you get one attempt with a doomgaurd every 30 min.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/06/09, 4:44 PM
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#490
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Glass Joe
Blood Elf Paladin
Blackwing Lair
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Also note that Soul Siphon went form +60% additional damage to +18% additional damage (in ideal scenarios of course). The net effect of the changes will still be a significant DPS gain I'd assume. The doomguard change is fun, but won't change too much on progression kills since you'll still only be able to use it once every handful of attempts.
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03/06/09, 4:46 PM
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#491
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Glass Joe
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Originally Posted by Natasmai
Holy crap... That should make affliction blow everything else out of the water again. On top of that, they get a Doomguard every 30 minutes meaning they *can* have one 50% of the time. So much for spec parity.
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Drain Soul Execute just got a pretty huge nerf through Soul Siphon though. I bet when it's all said and done, Affliction will be higher than it is, but not by a lot.
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03/06/09, 5:11 PM
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#492
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by CaelLock
Drain Soul Execute just got a pretty huge nerf through Soul Siphon though. I bet when it's all said and done, Affliction will be higher than it is, but not by a lot.
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The new siphon life effect adding 5% to corruption and unstable affliction is pretty good, and the nerf to 18% on soul siphon should make affliction-warlocks "self-sufficient", so the simulations should return a value closer to the actual result, seeing as most raids don't have 15 affliction dots on the target.
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03/06/09, 5:11 PM
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#493
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Von Kaiser
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Originally Posted by CaelLock
Drain Soul Execute just got a pretty huge nerf through Soul Siphon though. I bet when it's all said and done, Affliction will be higher than it is, but not by a lot.
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Depends on your raid makeup, I guess this is a YMMV situation - I'm the only afflock in my guild and at *most* raid with 2 other 41/30 spec locks, so this nerf won't hit as hard as it would someone raiding with 2 or more locks providing full debuffs. I think with the other buffs to the aff tree I'll see a slight DPS increase, but I'll hold my breath until the math wizards get their hands on the new notes.
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03/06/09, 5:24 PM
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#494
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Glass Joe
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New Sims?
I'm happy Affliction is getting buffed after the initial nerfs it received. However if this pushes Affliction's dps way past the other specs again, I admit this will have me a bit disappointed.
Are there any sims going yet containing these new changes?
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03/06/09, 5:36 PM
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#495
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The Chairmaker
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OP updated with results featuring these latest affliction changes. I rushed through the code modifications, so beware of bugs, but the numbers look pretty reasonable to me.
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03/06/09, 5:45 PM
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#496
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Zakalwe
OP updated with results featuring these latest affliction changes. I rushed through the code modifications, so beware of bugs, but the numbers look pretty reasonable to me.
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Hmm I really was expecting more from this that those numbers, did the DS nerf heart over all damage out put that badly?
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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03/06/09, 5:52 PM
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#497
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Glass Joe
Blood Elf Warlock
Earthen Ring
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Originally Posted by supplicium
You can't assume they will have one 50% of the time, especially when wiping on bosses. You can have 1 every 30 min. In naxx clear yea thats 50% of the time, in ulduar hard mode happy fun time, you get one attempt with a doomgaurd every 30 min.
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That's fine, but why shouldn't that same 500-600 dps boost for 15 minutes apply to deep demo and demo hybrid builds as well? I'd like to see them apply all Demonology buffs to the Doomguard as if it was a Felguard. Do that, and we might well have all three specs with a DG really close at the top of the chart. Isn't that the goal?
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03/06/09, 5:55 PM
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#498
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Von Kaiser
Human Warlock
Alexstrasza
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edited: typed before seeing previous replies
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03/06/09, 6:04 PM
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#499
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Von Kaiser
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I made a thread on this using the calculations for our spells in the Dots and You thread. Here's the link.
Based on how much of your overal damage you get from Corruption, UA, and Drain Soul, it can be a nerf or a buff. The averages I dug out of various patchwerk fights shows that its approximately a 1.5% dps increase, but of course this is subjective fight by fight.
Edit: Simulationcraft includes these as well, but I'm leaving my post up in case someone wants to see the paper math or correct me somehow - I'd love feedback.
Last edited by gherkin : 03/06/09 at 6:10 PM.
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03/06/09, 6:04 PM
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#500
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Von Kaiser
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That is a pretty significant dpet nerf to DS  It wouldn't be terrible if they didn't cap the talent.
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