Hi all,
as it seems now, the only interesting decisions we are going to make in cataclysm are how much crit/haste/mastery we want on our gear (apart from trinkets). Intellect is only a function of the itemlevel and hit *needs* to be at 17% hit, so we do not have that many otions.
Taking a look at the t11 BiS list we see that we have ~4000 rating points on crit+haste+mastery and depending on the actual gear and reforging it is divided differently.
I took this gear setup and simulated different combinations of crit/haste/mastery and made some graphics..
DESTRO:
DEMO:
AFFDRAIN:
Explanation: the back left corner has 0 haste/0mastery/4000 crit. Moving to the right side converts (!) crit into haste and moving to the front converts crit into mastery. This yields a barycentric triangle [1] with a heightfield(the dps). The front/right corner is just filled for the sake of the graphic - only take a look at the area left of the front-left to back-right diagonal.
Conclusions from the graphs:
We see that Destro and Demo have two haste bumps (that should be the haste values for additional immo ticks), and we see that afflidrain does not have them.
We also see that moving to the right, i.e., converting crit to haste, is always a good idea. For the affdrain simulation we see that crit to mastery also makes sense and sometimes is even better than crit to haste (depending on the current position on the surface).
In the case of destro it seems as if crit and mastery are round about the same (no change when converting one to the other).
Finally, demo should not be using mastery right now as the dps goes down when going from crit to mastery.
Overall conclusion and suggestions:
All of that is not really new, but (!) it took us quite long to figure that out for different gear sets, whereas anlyzing the 3D surfaces is quite easy. My main point of this post is to show you what can be interpreted by using some metatools using simcraft in its core and I hope you see why that is benificial. The question now is, whether we would like to see a 3D surface plotting feature as part of simcraft, and whether the developers would do the coding, because right now it takes some time to generate the graphs manually. This is even more important if you would want them to have more than 40 entries per surface.
Your thoughts?
1:
http://en.wikipedia.org/wiki/Barycen...m_(mathematics)
p.s. Other classes might be a little bit more problematic because they juggle more then 3 variables