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Old 03/14/09, 5:37 PM   #701
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Warlocomotif View Post
4 ticks in 5.3 executions seems really strange :/ Im not sure how it could tick 1 or more ticks less than the number of executions.
Yes that has to be a bug. Given the maximum fight length of 300 seconds, the 4 ticks are correct. But considering that it has 0% miss, there's no way it should be cast more often than 5 times, even if it gets cast when fight will end in less than 60 seconds.

Last edited by Morrigan : 03/14/09 at 6:13 PM.

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Old 03/14/09, 8:11 PM   #702
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Turns out simcraft was modeling an old mechanic where dot applications could be fully resisted from level-based resists. This did not show up as misses in the reports, but still resulted in dots having to be recast. I fixed this bug, reran the simulations, and updated the OP.

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Old 03/15/09, 5:42 AM   #703
Viper007Bond
Von Kaiser
 
Viper007Bond's Avatar
 
Human Warlock
 
Windrunner
Just for discussion's sake, let's say I can't hit the hit cap without the 3% hit talent (pretty sure I could with a regem, but let's pretend I couldn't).

What would be the best non-Affliction build that had Suppression? Of the ones listed, 3/52/16 or whatever it is obviously is highest up, but what about a 0/40/31 or something with 3 points moved into Suppression? Would that fair better than a deep demo? Trying to think up some Suppression builds and would appreciate ideas.

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Old 03/15/09, 5:53 AM   #704
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Viper007Bond View Post
Just for discussion's sake, let's say I can't hit the hit cap without the 3% hit talent (pretty sure I could with a regem, but let's pretend I couldn't).

What would be the best non-Affliction build that had Suppression? Of the ones listed, 3/52/16 or whatever it is obviously is highest up, but what about a 0/40/31 or something with 3 points moved into Suppression? Would that fair better than a deep demo? Trying to think up some Suppression builds and would appreciate ideas.
0/41/30 has these talents as their final talents in each tree: Felguard, Emberstorm.
Both, Felguard and Emberstorm, are better talents than suppression.
You might be able to fit supression somewhere into 0/40/31- however I think it'd be a dps loss still going 2% crit vs 1% hit.

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Old 03/15/09, 5:57 AM   #705
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
3/37/31 beats 3/52/16 by about 80 DPS.

But really, this is something you can test perfectly well yourself by downloading Simcraft and modifying the profile. I'm probably not going to be answering such questions in the future.

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Old 03/15/09, 7:01 AM   #706
Anyakfe
Von Kaiser
 
Human Warlock
 
Vol'jin (EU)
I've noticed that the profile Warlock_T8_53_00_18 and Warlock_T8_53_00_18_DG are not the same:

warlock=Warlock_T8_53_00_18
(...)
actions+=/haunt,debuff=1/corruption/curse_of_agony/unstable_affliction/haunt
warlock=Warlock_T8_53_00_18_DG
(...)
actions+=/haunt,debuff=1/curse_of_agony/corruption/unstable_affliction

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Old 03/15/09, 3:06 PM   #707
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Anyakfe View Post
I've noticed that the profile Warlock_T8_53_00_18 and Warlock_T8_53_00_18_DG are not the same:
Good catch - I fixed the discrepancy, reran the simulation, and updated the OP.

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Old 03/15/09, 10:27 PM   #708
Migage
Glass Joe
 
Migage
Blood Elf Warlock
 
Caelestrasz
Originally Posted by Zakalwe View Post
Turns out simcraft was modeling an old mechanic where dot applications could be fully resisted from level-based resists. This did not show up as misses in the reports, but still resulted in dots having to be recast. I fixed this bug, reran the simulations, and updated the OP.
Correct me if I'm wrong, and this may not be the right post to quote, but if a CoD misses or is resisted you cannot recast CoD for the minute cooldown. I've only seen it happen a couple of times live where i've casted CoD, its been resisted or missed, and have had to switch in CoA for the minute of CoD's CD.

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Old 03/16/09, 1:03 AM   #709
Illijilli
Von Kaiser
 
Undead Warlock
 
Kil'Jaeden
Originally Posted by Migage View Post
Correct me if I'm wrong, and this may not be the right post to quote, but if a CoD misses or is resisted you cannot recast CoD for the minute cooldown. I've only seen it happen a couple of times live where i've casted CoD, its been resisted or missed, and have had to switch in CoA for the minute of CoD's CD.
You are correct.

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Old 03/16/09, 1:31 AM   #710
bhaltayr
Glass Joe
 
Undead Warlock
 
Blackrock
The user is at the hit cap in all of these simulations through gear and raid buffs meaning that CoD will never miss or be resisted and therefore will never be on cooldown without being on the mob.

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Old 03/16/09, 1:31 AM   #711
dunwich
Glass Joe
 
Undead Warlock
 
Drenden
Has there been any oppertunity to run the deep demonology specs with the Meta Glyph? I was wondering how that little bit of extra time might play out on the DPS numbers.

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Old 03/16/09, 1:46 AM   #712
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
For a fight length of n+30 seconds, is it worth the GCD for destro specs to cast a final CoA after the last CoD?

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Old 03/16/09, 2:40 AM   #713
Cydos
Glass Joe
 
Orc Warlock
 
Korgath
Ok, for the 0/41/30, and 0/40/31 builds you are running CoA according to the profiles, but on all the other non-Aff builds you are running CoD. Is that an oversight, were the profiles just not updated, or is CoA really better for the hybrid builds for some reason? Seems like if they aren't spec'ed for CoA then CoD might be better for the boss fight.

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Old 03/16/09, 2:45 AM   #714
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Cydos View Post
Ok, for the 0/41/30, and 0/40/31 builds you are running CoA according to the profiles, but on all the other non-Aff builds you are running CoD. Is that an oversight, were the profiles just not updated, or is CoA really better for the hybrid builds for some reason? Seems like if they aren't spec'ed for CoA then CoD might be better for the boss fight.
It's because the the 0/4x/3x builds rely on CoA for proccing Molten Core.

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Old 03/16/09, 3:20 AM   #715
Cydos
Glass Joe
 
Orc Warlock
 
Korgath
Okay, that certainly makes sense. I know all fights were tested using Doomgaurds, but what about summoning an infernal during the last minute of the fight? I know that's a trick that is suggested for affliction locks, and seems like it couldn't hurt the other specs, so long as it was limted to the last minute of burn time. I tested in on simcraft using the 0/40/31 build at 1k interations, with a max time of 300 and it came out to a 15 point dps gain. If that's correct it seems like a worthy investment of time and mats.

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Old 03/16/09, 3:25 AM   #716
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
15 DPS on a spec that outputs about 7000DPS is approximately 0.2%. That's not a meaningful value.

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Old 03/16/09, 3:43 AM   #717
Cydos
Glass Joe
 
Orc Warlock
 
Korgath
considering that some of the specs listed are seperated by less then that?

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Old 03/16/09, 3:45 AM   #718
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
Might want to toss in 00/38/33 into your spec list it may end up scaling better, not sure. But I can't seem to find where to add in/change gear #'s for t8 to test this.

It's currently sitting in the high 6800's so fights like hodir it would end up scaling better as you often sit crit capped ( I'm aware this is a situational event BUT if you are going for a 3min kill every bit of dps counts)

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/16/09, 5:12 AM   #719
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
Originally Posted by Cydos View Post
considering that some of the specs listed are seperated by less then that?
This is just my personal opinion here, but I think that if two specs are that close together, the choice between them is far more down to your latency, playing style and personal preferences than it is to the difference in DPS between them. This is especially true given that very few fights are equivalent to Patchwerk, and the mechanics of each specific fight will have FAR more relevance to your final output than 15 DPS from an infernal might have.

It is valuable to keep track of different specs which are initially close together in DPS because they will scale differently and because they will be affected differently by any upcoming PTR changes. Adding an infernal to one of the specs is a static change that is highly unlikely to change the relative scaling of the specs in question.

That's not to say that you shouldn't use an infernal when it's appropriate, but 15 DPS is an inconsequential change on fights that do not favor the infernal. You're talking about 4500 damage total in a 5 minute fight.

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Old 03/16/09, 6:11 AM   #720
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by supplicium View Post
Might want to toss in 00/38/33 into your spec list it may end up scaling better, not sure. But I can't seem to find where to add in/change gear #'s for t8 to test this.

It's currently sitting in the high 6800's so fights like hodir it would end up scaling better as you often sit crit capped ( I'm aware this is a situational event BUT if you are going for a 3min kill every bit of dps counts)
0/38/33 will most likely end up with higher dps. Unless you're only talking about Hodir fight DPS, of course.

Last edited by Naforce : 03/16/09 at 8:08 AM.

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Old 03/16/09, 9:05 AM   #721
Cydos
Glass Joe
 
Orc Warlock
 
Korgath
Originally Posted by Abominatus_DMF View Post
This is just my personal opinion here, but I think that if two specs are that close together, the choice between them is far more down to your latency, playing style and personal preferences than it is to the difference in DPS between them. This is especially true given that very few fights are equivalent to Patchwerk, and the mechanics of each specific fight will have FAR more relevance to your final output than 15 DPS from an infernal might have.

It is valuable to keep track of different specs which are initially close together in DPS because they will scale differently and because they will be affected differently by any upcoming PTR changes. Adding an infernal to one of the specs is a static change that is highly unlikely to change the relative scaling of the specs in question.

That's not to say that you shouldn't use an infernal when it's appropriate, but 15 DPS is an inconsequential change on fights that do not favor the infernal. You're talking about 4500 damage total in a 5 minute fight.
Don't get me wrong, I totally understand your point, and agree with you. However my testing on simcraft usually comes out about 600 dps lower then what they post on here due to the shorter duration, and so the actual test may come out far higher, like it did with the minor change I posted concerning the hybrid builds earlier. The main idea I was getting at though was looking at minor game play changes that we can come up with to increase our dps no matter what build we play. As the collective group comes up with these individual changes, all those little 15 point dps changes add up to 100 or 200 point increases in dps. But overall you are correct that 15 dps in and of itself in too inconsequential in real world gameplay to matter. Especially when your average dps can swing by hundreds of points from fight to fight.

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Old 03/16/09, 10:01 AM   #722
Sprocket
Glass Joe
 
Gnome Warlock
 
Darkspear
I started reading back through the posts but as it's a very long thread I figured I'd make it longer and ask here. For 0/40/31 and/or any other spec using glyph of life tap, I'm assuming you're still using lifetap only when oom? I'm not fluent in simcraft coding so it might be in there but I'm probably overlooking it if it is. I just hate giving up my Immolate glyph, but wasn't sure of the merits of life tap glyph. Thanks for the response

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Old 03/16/09, 10:14 AM   #723
Cydos
Glass Joe
 
Orc Warlock
 
Korgath
Originally Posted by Sprocket View Post
I started reading back through the posts but as it's a very long thread I figured I'd make it longer and ask here. For 0/40/31 and/or any other spec using glyph of life tap, I'm assuming you're still using lifetap only when oom? I'm not fluent in simcraft coding so it might be in there but I'm probably overlooking it if it is. I just hate giving up my Immolate glyph, but wasn't sure of the merits of life tap glyph. Thanks for the response
Yeah, Earlier it was decided that using life tap on demand is more dps then trying to keep up the lifetap buff from the glyph. The life tap glyph is probably our highest dps boost, due to the high levels of spirit in higher levels of gear. Getting 40% of that as spell power is crazy. I have problems believing that it will stay like that through the patch, but we can only hope. It was noted though that on most fights you will life tap to full mana during breaks in the fight, but I think it will take some actual testing in real world play to see how much DPS the glyph actually equates to.

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Old 03/16/09, 10:56 AM   #724
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Migage View Post
Correct me if I'm wrong, and this may not be the right post to quote, but if a CoD misses or is resisted you cannot recast CoD for the minute cooldown. I've only seen it happen a couple of times live where i've casted CoD, its been resisted or missed, and have had to switch in CoA for the minute of CoD's CD.
Yeah simcraft wasn't actually modeling CoD as having a cooldown at all. Now that I've fixed the resistance bug the cooldown won't ever come into play except for non-hit-capped players, but I'll add the cooldown just for completeness.

Originally Posted by Sprocket View Post
Thanks! guess i'll keep 4pc a bit longer...
Yeah with the life tap glyph, especially if it stays at 40%, 4-piece T7 ends up being borderline overpowered. Even before getting any Ulduar gear, people will be getting 400+ extra spell power for the first 10 seconds after each life tap. With those numbers, I'm betting it'll be worth it to life tap every 20 seconds, whether you need the mana or not.

EDIT: Just to clarify, the tests showing life tapping only on demand being better were made while a) the life tap glyph was still only 20%, and b) simcraft modeled it as not benefiting from 4-piece T7.

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Old 03/16/09, 11:15 AM   #725
Sprocket
Glass Joe
 
Gnome Warlock
 
Darkspear
Originally Posted by Zakalwe View Post
b) simcraft modeled it as not benefiting from 4-piece T7.
Any way we could get a model it taking into account 4piece spirit bonus? Although since they both "activate" on life tap, the glyph buff might not take the 4pc buff since they occur at the same time. That probably would push it from the edge of overpowered into overpowered territory...

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