I don't think we do, no. I believe the math has shown that Immolate (when glyphed) is presently still worth casting below 25% with the assumption that it will ride out its full duration. So basically, if below 25% and badguy still has 16.x (haste variable) seconds left to survive, then you are still casting Immolate.
This is, of course, in the present world where Haunt and Immolate are still on friendly terms. Post-breakup I can't imagine Immolate still being worth it in that final stage.
No, we do SB -> Haunt -> UA/Immo -> corr -> curse -> SL on live.
With 3.10 at boss above 25% we do SB -> Haunt -> UA/Immo -> corr -> curse. Below 25% we do Haunt -> UA -> refresh curse (if needed) -> drain soul.
And I do agree with the above posts, assuming we'll always have access to a Doomguard is absurd, so I'll be using the Dual Spec for when DG is up and using Affliction. When its down, I'll switch on back to using FG/Ember. Its nice I have some choice. I can buy "a spec bot" or whatever they are called when they hit live on the AH. You drop one of them, and ppl all around in your raid can respec at it like a repair bot I believe, and you do not have to be an inscriber to drop it. Its good to see these numbers though, and I thank Zal 100 times over, and hope he has a million plus happy moments.
I can buy "a spec bot" or whatever they are called when they hit live on the AH. You drop one of them, and ppl all around in your raid can respec at it like a repair bot I believe, and you do not have to be an inscriber to drop it.
Not needed, unless the PTR has changed in the last day - simply go to your talent pane and click "Activate primary/secondary spec". No cost, just a 5s out of combat cast and you're good to go.
I am also leaning toward dual speccing for Affliction with DG and then FG/Emberstorm also. I am wondering though, would it be more beneficial with Affliction to have some non-hit gear to replace hit gear, because I will have 3% more hit that I could eliminate with suppression; or is putting points in less threat and 1 in fel concentration more beneficial and I will just keep my same gear?
But it doesn't, and it won't. There's basically three ways Blizizard can implement this in their code:
1. Take the base damage of immolate, multiply it by 5, and use that as the base damage of conflagrate.
2. Take the untalented damage of immolate, multiply it by 5, and use that as the untalented damage of conflagrate.
3. Take the talented/glyphed damage of immolate, multiply it by 5, and use that as the full damage of conflagrate.
They've chosen alternative 2. If they'd chosen alternative 3, conflagrate would be affected by aftermath, improved immolate, and the glyph, and it would do 56% more damage than currently. This would be vastly overpowered, especially in PvP.
If they'd chosen alternative 1, conflagrate wouldn't benefit from FnB either. I'm glad they didn't do this, because FnB needed a buff.
This could still be a bug, based on the patch notes I would expect option 3:
"Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank."
Do any druids or others in the thread know how swiftmend is handled? On a side note, an overpowered PvP talent would be nice.
Also, I haven't seen any 0/31/40 specs or variations, and it seems like this would be viable. Am I missing something?
Ok, the OP has been updated. You may notice a relatively significant DPS increase across the board - this is because I went ahead and modified the default lag parameters. By default these parameters are:
I've changed them to:
The latter values should be more realistic - since you can queue up spells now, and since the GCD is triggered on the client, neither of them should be heavily affected by lag. The channel penalty is still there because you have no way to queue up or spam a button in order to eliminate lag when your current spell is a channeled one.