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Old 03/09/09, 9:34 AM   #556
Natasmai
Von Kaiser
 
Troll Druid
 
Sen'jin
You are showing glyph of CoA for 0/41/30. Is this glyph really better than Immolate, especially considering you are (I think) dropping CoA/Corr sub 35%? I thought Immolate was flat out better, or did something else change with the glyphs that I missed?

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Old 03/09/09, 9:57 AM   #557
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Natasmai View Post
You are showing glyph of CoA for 0/41/30. Is this glyph really better than Immolate, especially considering you are (I think) dropping CoA/Corr sub 35%? I thought Immolate was flat out better, or did something else change with the glyphs that I missed?
Your post made me take another look at glyph choices, and it turns out that not only is the life tap glyph the best choice to replace the CoA glyph for 0/41/30, it's significantly better than the imp glyph in all cases. I've updated the OP again.

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Old 03/09/09, 10:37 AM   #558
Rosethorn
Von Kaiser
 
Rosethorn's Avatar
 
Undead Warlock
 
Ravencrest (EU)
Are we still assuming incin/incin/SF/SF/Repeat for decimation phase? Combat dummies are not being especially good to me and I am not always seeing that working. I can imagine it being even worse on a moving target such as a boss who is being kited etc.

are 41/30 and 40/31 still ahead on an incin/incin/SF/Repeat rotation?

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 03/09/09, 10:41 AM   #559
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
It's assuming incin/incin/SF/incin/SF/incin/SF/..etc. I don't think there should be any problem keeping up such a rotation, all you need is max range and a minimum of like 400 haste after buffs.

Of course that's assuming a target that isn't moving around too much, but you can always use life taps and insta casts to adjust if the boss does change position, so you don't really need the target to be completely static either.

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Old 03/09/09, 11:24 AM   #560
Foulander
Banned
 
Gnome Warlock
 
Mannoroth
At the moment, my guild doesn't have any raiding elemental shamans, and I'm the only raiding warlock that we have, so I've been specced for Felguard- demonic pact for the last several months to boost raid SP. I'm mainly a support class due to this, but the personal damage is still apparent.

With the 3.1 changes, I just wanted an opinion on a revised spec.

http://talent.mmo-champion.com/?warl...0&version=9626

Core Talents for DP. Meta, Nemesis (reduced cooldowns, yes please!), and master conjurer.
Ignore iSB (scorch clone) and Destructive reach (corruption and agony/situational curse do not have range talent), but gets Ruin.
3 Extra points dropped into suppression because hit makes me happy and it's in Affliction for some reason.

Arguments against this build could be:
  • Drop aftermath and cataclysm for iSB (if mages all spec out of fire)
  • Drop suppression and high tier Demo to get devastation (or backlash). Would cut into major FG-based talents.

Gylphs:
Need to look around when I'm not busy, but Felguard, Meta, Life Tap are looking pretty nice right now. Opinions are welcome.
  • Felguard
  • Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec. (with Nemesis = 36s duration every 126s (180*0.7). 28.5% uptime, not too shabby. 23.8% uptime without the glyph
  • Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec. (could be incredibly strong with 4t7. 652 unbuffed spirit right now = 130.4 SP for 20s. Could be a great asset for Demonic Pact)
  • Glyph of Corruption - iirc, a marginal dps increase. I know it's somewhere around here, so I'll have to take a look.
  • Gylph of Curse of Agony - Same as above.

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Old 03/09/09, 11:56 AM   #561
Orgath
Von Kaiser
 
Orgath's Avatar
 
Orc Warlock
 
Kargath (EU)
- You do want Decimation (only reason to even think about Destructive Reach)
- You do want Molten Core
- You do want ISB
- There's no reason for Mana Feed /w FG

The OP has the 0/56/15 Spec listed for you to review.
Nemesis would be my personal choice to drop for Suppression if you really do need that.

Last edited by Orgath : 03/09/09 at 12:00 PM. Reason: Spelling

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Old 03/09/09, 12:20 PM   #562
Memnarchon
Glass Joe
 
Memnarchon's Avatar
 
Blood Elf Warlock
 
Sylvanas (EU)
Originally Posted by Rosethorn View Post
Combat dummies are not being especially good to me and I am not always seeing that working.
Well atm no decimation works on ptr nore in dummies or mobs so i bet this is your problem :P

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Old 03/09/09, 12:31 PM   #563
Lephturn
Glass Joe
 
Blood Elf Warlock
 
Earthen Ring
Originally Posted by Orgath View Post
- There's no reason for Mana Feed /w FG
Really? What's the FG's OOM time without Mana Feed? In the current spreadsheet with no Mana Feed on live I get an OOM time of 129 seconds after which he won't cleave - gimping DPS quite a bit. I assume I'm missing some mana regen buffs that would apply to the FG?

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Old 03/09/09, 12:34 PM   #564
Loot
Piston Honda
 
Human Priest
 
Sporeggar (EU)
Hey guys, I was so determined to reroll lock and so happy about current affliction on live and sad about changes on ptr. Anyway looking at the simulation, Warlock_T8_53_00_18 one I found the "/haunt,debuff=1" line. Looks like it is pre-casting haunt at 1 second left. Removing that and leaving haunt alone gives ~70-80 dps boost. Now... does that sound logical? It also made me wonder what the AI does when haunt is at 1 second left, cancels the current cast or waits till the 2 second SB completes?

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Old 03/09/09, 12:37 PM   #565
randomized2
Glass Joe
 
Undead Warlock
 
Burning Legion (EU)
Shadowburn in affli

Does someone has tested Shadowburn in Affli?

I tried to put in Simulationcraft but i got application error

I thinking that might be a good speel now when DrainSoul make Shards even target dont die.
Can someone test it?

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Old 03/09/09, 12:43 PM   #566
Kimbra
Glass Joe
 
Gnome Warlock
 
Ravenholdt (EU)
try in this mode:

actions+=/haunt,debuff=1/curse_of_agony/corruption/unstable_affliction/shadow_burn

And in your talents must exist one point in Shadowburn!!

I try and this is the results:

DPS Ranking:
61860 100.0% Raid
6504 10.5% Warlock_T8_53_00_18_DG
6392 10.3% Warlock_T8_00_40_31
6387 10.3% Warlock_T8_00_41_30
6272 10.1% Warlock_T8_03_52_16
6169 10.0% Warlock_T8_53_00_18
6139 9.9% Warlock_T8_00_13_58_DG
6127 9.9% Warlock_T8_00_56_15
6111 9.9% Warlock_T8_53_00_18_SB ---->With Shadowburn
6094 9.8% Warlock_T8_00_13_58
5766 9.3% Warlock_T8_53_00_18_Kimbra ----> Thi is with my gear!!

Last edited by Kimbra : 03/09/09 at 12:48 PM.

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Old 03/09/09, 1:00 PM   #567
Rosethorn
Von Kaiser
 
Rosethorn's Avatar
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Zakalwe View Post
It's assuming incin/incin/SF/incin/SF/incin/SF/..etc. I don't think there should be any problem keeping up such a rotation, all you need is max range and a minimum of like 400 haste after buffs.

Of course that's assuming a target that isn't moving around too much, but you can always use life taps and insta casts to adjust if the boss does change position, so you don't really need the target to be completely static either.
Well on the Thorim fight for example, I was finding a fair amount of movement to be necessary, and a virtual impossibility to maintain max distance to the boss as a result. The same will obviously be true of fights like Hodir and Freya (Think about Thaddius too for example). Don't get me wrong, I am totally on your side when it comes to modeling potentially top dps on a fight like Patchwerk, but in many situations I find it unlikely that we will be able to position ourselves at max distance reliably. I am wondering what rotation we should use in those situations; 2in/1sf (to copy rogue notations) will ensure the SF's are decimated, but is the resulting dps loss a big cost?

TBH, I find it more than likely that blizzard will not be happy with a spell rotation that relies on the travel time of the spells in question in order to function properly, and so I am expecting some kind of change to the decimation mechanic before live, but for the time being I am using 2in/1sf. That is better than untalented DS correct?

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 03/09/09, 1:34 PM   #568
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Lephturn View Post
Really? What's the FG's OOM time without Mana Feed? In the current spreadsheet with no Mana Feed on live I get an OOM time of 129 seconds after which he won't cleave - gimping DPS quite a bit. I assume I'm missing some mana regen buffs that would apply to the FG?
Simcraft assumes unlimited mana for the FG. But yes, ingame you would want take one point from master summoner and put it in mana feed.

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Old 03/09/09, 2:04 PM   #569
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Naforce View Post
Simcraft assumes unlimited mana for the FG. But yes, ingame you would want take one point from master summoner and put it in mana feed.
If we could get some hard hard data on Warlock pet regen we'd love to model it.......


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Old 03/09/09, 2:55 PM   #570
Nartas
Von Kaiser
 
Human Warlock
 
Eonar
Not sure how the script is running, but since we are dropping corruption but assumably keeping up coa sub 35% is MC uptime being adjusted for this? Especially with only two points in it now. Lastly, what is the MC uptime sup 35 with only coa and 2/3 points?

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