At the moment, my guild doesn't have any raiding elemental shamans, and I'm the only raiding warlock that we have, so I've been specced for Felguard- demonic pact for the last several months to boost raid SP. I'm mainly a support class due to this, but the personal damage is still apparent.
With the 3.1 changes, I just wanted an opinion on a revised spec.
http://talent.mmo-champion.com/?warl...0&version=9626
Core Talents for DP. Meta, Nemesis (reduced cooldowns, yes please!), and master conjurer.
Ignore iSB (scorch clone) and Destructive reach (corruption and agony/situational curse do not have range talent), but gets Ruin.
3 Extra points dropped into suppression because hit makes me happy and it's in Affliction for some reason.
Arguments against this build could be:
- Drop aftermath and cataclysm for iSB (if mages all spec out of fire)
- Drop suppression and high tier Demo to get devastation (or backlash). Would cut into major FG-based talents.
Gylphs:
Need to look around when I'm not busy, but Felguard, Meta, Life Tap are looking pretty nice right now. Opinions are welcome.
- Felguard
- Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec. (with Nemesis = 36s duration every 126s (180*0.7). 28.5% uptime, not too shabby. 23.8% uptime without the glyph
- Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec. (could be incredibly strong with 4t7. 652 unbuffed spirit right now = 130.4 SP for 20s. Could be a great asset for Demonic Pact)
- Glyph of Corruption - iirc, a marginal dps increase. I know it's somewhere around here, so I'll have to take a look.
- Gylph of Curse of Agony - Same as above.