I was wondering why no one is moving points of of Suppression and into imp Agony. Then move the remaining point into aftermath also removing 1 pt from Cataclysm and moving it to aftermath as well. The build will look like this. http://talent.mmo-champion.com/?warl...00000000000000
The reasons why i think this is better. Hit from gear is cheap and abundant even in tier 7 content, Mana is almost a non issue. as there will be 5 class/specks providing replenishment. Agony and Immolate will be in your priority list anyway why not boost their damage. I do not have the ability to test these in Simulationcraft ( lack of technical knowledge ). I do believe these will lead to a fairly decent DPS increase for the Meta/Ruin spec.
No wonder you get out dps'ed. None of your gear is gemmed or enchanted. And you got immortal titel... Carried much ? lol
As stated, its the armory
My normal raid set stats with FA and Spellstone are aournd 2420dmg, 11.5% crit, and 20% haste with 2pc (and hitcapped of course). And I came into Wrath way late after a 22 month retirement from WoW (hence no SoH rep and inferior gear)
Still.........I top the meters in every Naxx encounter, sometimes Maly, and 3D if I cheat (which I dont). But in 10man 3D I just get pwned on Tenebron dps by our top Hunter and Magii (~10% behind on Tenebron dps) who have Turning Tides, IotDS, etc etc.
With the changes to affliction tree, how much DPS would it increase by if dots crit for 200% like they will most likely make it. I saw the charts before but im wondering how that has changed since the talent calc is different.
EDIT: nevermind i didn't look at the changes too hard... they already changed it
I'd guess Decimation spec's would see the greatest benefit to dropping LT globals during execute. Does the current mana consumption modeled allow for 0 lifetaps for the last 35% of a fight provided you tap frequently enough to nearly top out before reaching 35%?
How are you modelling Lifetap for the 41/30 build utilizing the glyph? Using it on cooldown, when needed, before the fight, etc.?
Originally Posted by Zakalwe
This is the correct model. In a 5 minute fight, the difference between Lifetapping every 20 seconds and "As Needed" works out as almost balanced in a solo environment, and favoring "As Needed" in a raid environment (haste procs)
Quick example: In a 5 minute fight, 100% uptime is 15 Lifetaps, which results in a net gain of mana with the stats provided for simulationcraft projections. "As Needed" is approximately a 60% uptime (once per 32s), but you have time for 3-4 extra shadowbolts. Even without crits these bolts will make the gap between 100% and 60% almost zero. Factor in crits and haste procs (Heroism, Eradication) and we have a winner.
Could you please add Darkmoon card : Death to the available trinkets ([Darkmoon Card: Death]) ?
It has been buffed from 744-956 to 1750-2250.
I don't think it will make it *the* trinket, but il will make it a little less useless.