Right taking some notes on the go here for Curse of Doom, using my current spec- with no active pet.
This should mean talents provide no damage boost to CoD in any way. I also do not have any buffs, no fel armor, no spell/fire stone.
Spellpower: 1939
CoD: 11178 dmg
Base damage: 7300.
Damage from spellpower: 3878
Coefficient: *2
+Fel Armor.
Spellpower: 2337.
CoD: 11974
Base Damage 7300.
Damage from spellpower: 4674
Coefficient: *2
Summon Felguard.
+5% damage coefficient
Spellpower: 2560
CoD: 13041
Damage from spellpower: 5376
Coefficients: *2*1.05
+Demonic pact
Spellpower: 2799
CoD: 13543
Damage from spellpower: 5878
Coefficients: *2*1.05
+Demonic Empathy 2/3
Spellpower: 2799
CoD: 13814
Damage from spellpower: 5996
Coefficients: *2*1.05*1.02
+Illustration of the dragonsoul stacked
Spellpower: 3140
CoD: 14544
Damage from spellpower: 6726
Coefficients: *2*1.05*1.02
These tests are all done without raid buffs, no consumables, no spellstone, no arcane intellect/fortitude/kings/motw (all of which Demonic knowledge effectively double dips with), no curse of elements, no feroscious inspiration, no metamorphosis. All tests are doing
exactly the expected amount of damage.
In raids, esspecially if combined with 4xT7+Glyph of LifeTap, Curse of Doom would do even far more damage. However, even if you disregard all raid buffs that I mentioned above- my curse of doom is already hitting harder than the curse of doom's average damage from simcraft:
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curse_of_doom Count= 5.3|56.3sec DPE=14160| 4% DPET=11564 DPR= 24.4 Miss=0.0% TickCount=4 Tick=18824
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