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Old 02/27/09, 8:48 AM   #101
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
My testing showed the Chaotic Skyflare provided more DPS even before 3.1, at least for my particular gear and spec.

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Old 02/27/09, 8:56 AM   #102
Mystearica
Von Kaiser
 
Mystearica's Avatar
 
Blood Elf Warlock
 
Magtheridon
Ah it says that the 25sp Meta are better in the affliction thread on these forum so that's why I asked.

Oh & dunno if it matters much but on the PTR CoA still procs 2pc T7 despite what the bonus says.

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Old 02/27/09, 9:07 AM   #103
Lrac
Glass Joe
 
Undead Warlock
 
Twisting Nether (EU)
How would an affliction build with more focus on the Imp perform? Say, moving aftermath and eradication points to imp. Imp, and possibly glyph him aswell (nice buff to the glyph).

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Old 02/27/09, 9:15 AM   #104
silmarieni
Banned
 
Human Warlock
 
Cho'gall (EU)
Hi Zakalwe,

Can you please put back the 3.0.8 chart for comparison?

Thanks.

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Old 02/27/09, 9:20 AM   #105
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
It's interesting that the second point in Demonic Power is better than the second point in Aftermath. Have you tested 3/3 Eradication, 2/2 Aftermath, and 1/2 Demonic Power (using glyph of Immolate)?

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Old 02/27/09, 9:46 AM   #106
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I went ahead and properly implemented a more realistic decimation assuming a one-second travel time on the filler. It provided a 35-45 boost to the demo specs, and the original post has been updated accordingly. I also put back a pre-3.1 chart for comparison, this time properly normalized for fight length and target health.

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Old 02/27/09, 9:55 AM   #107
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
@Zakalwe: Sorry I didn't see your post about UA. I'm not quite sure where you saw the verification that it didn't lower the GCD? I've never actually seen a post that referred to testing it.

To be honest, I'm not even quite sure how you would test that. Spam UA over a period of time with no gear on first with the Glyph then without the Glyph maybe? Either way, it doesn't seem feasible that Blizz would put in a Glyph that is utterly useless, because if it didn't lower the GCD on UA, it would be just that. Useless.

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Old 02/27/09, 10:01 AM   #108
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Zakalwe View Post
I went ahead and properly implemented a more realistic decimation assuming a one-second travel time on the filler. It provided a 35-45 boost to the demo specs, and the original post has been updated accordingly. I also put back a pre-3.1 chart for comparison, this time properly normalized for fight length and target health.
The real travel time is definitely more than 1 second at ideal range, and I suspect that you'd get a lot more DPS out of using 1.4 - 1.5s traveltime, since you can't actually weave SF-SB or SF-Inci with 1s traveltime (it would simply hit while you're still casting, refreshing the current buff instead of adding a new one right after consumption of the old one.

I also see you changed the immolate glyph to incinerate for fire based specs, did this prove to be a dps increase?

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Old 02/27/09, 10:10 AM   #109
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by rutiene View Post
@Zakalwe: Sorry I didn't see your post about UA. I'm not quite sure where you saw the verification that it didn't lower the GCD? I've never actually seen a post that referred to testing it.
Here's a post.

Originally Posted by rutiene View Post
Either way, it doesn't seem feasible that Blizz would put in a Glyph that is utterly useless, because if it didn't lower the GCD on UA, it would be just that. Useless.
It's not bad for PvP, less time standing still.

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Old 02/27/09, 10:11 AM   #110
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Zakalwe View Post
BTW, significant caveat about the Soul Siphon / Chaos Bolt build: It probably won't do so good if there are no affliction locks in your raid. The simulator has 15 affliction effects up at all times.
Zak, perhaps we should expose this as an option instead of defaulting to 15 when optimal_raid=1?

If you think this is worthwhile, I'll put in the plumbing.


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Old 02/27/09, 10:17 AM   #111
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Warlocomotif View Post
The real travel time is definitely more than 1 second at ideal range, and I suspect that you'd get a lot more DPS out of using 1.4 - 1.5s traveltime, since you can't actually weave SF-SB or SF-Inci with 1s traveltime (it would simply hit while you're still casting, refreshing the current buff instead of adding a new one right after consumption of the old one.
Yeah I think all my most recent change did was let the simulation weave in non-filler spells (such as immolate, conflagrate, coa) between a filler and a SF. Before that change, it was hardcoded to toss a SF for every two filler spells. If it turns out to be viable to consistently weave 1xFiller-1xSF, I can hardcode it to do that instead.

Originally Posted by Warlocomotif View Post
I also see you changed the immolate glyph to incinerate for fire based specs, did this prove to be a dps increase?
Yeah, the immolate glyph was severely overvalued in the early simulations because conflagrate was benefitting from it.

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Old 02/27/09, 10:17 AM   #112
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by dedmonwakeen View Post
Zak, perhaps we should expose this as an option instead of defaulting to 15 when optimal_raid=1?

If you think this is worthwhile, I'll put in the plumbing.
I do think that's worthwhile, yes - I've been meaning to do it myself.

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Old 02/27/09, 10:21 AM   #113
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Originally Posted by Zakalwe View Post
Here's a post.


It's not bad for PvP, less time standing still.
Shame on me for not noticing a post in my own thread. Thanks.

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Old 02/27/09, 10:28 AM   #114
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Zakalwe View Post
Yeah I think all my most recent change did was let the simulation weave in non-filler spells (such as immolate, conflagrate, coa) between a filler and a SF. Before that change, it was hardcoded to toss a SF for every two filler spells. If it turns out to be viable to consistently weave 1xFiller-1xSF, I can hardcode it to do that instead.

Yeah, the immolate glyph was severely overvalued in the early simulations because conflagrate was benefitting from it.
I think wether or not weaving 1xFiller->1xSF will be viable depends almost entirely on the particular fight. IE: It should be easy on patchwerk, it could be really tough on Grobbulus (Due to being so reliant on being in the right distance from your target).

Perhaps it's an option to display a 2xFiller and 1xFiller in the comparison.

[edit] Other things play into this aswell, such as Metamorphosis will pretty much have you standing too close for metamorphosis to also weave 1xFiller->1xSF. Heroism on the other hand would make it possible to weave it a lot better.

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Old 02/27/09, 10:52 AM   #115
Shabaz
Von Kaiser
 
Human Warlock
 
Bloodhoof
For the 40/31 build, I'm suprised that a 20% spell crit increase for your Imp for 20 seconds every minute is superior to a 2% crit increase for you and your Imp all the time from putting that last point in DT. Thinking out loud 20% crit for 20 seconds essentially equals a net crit increase for your Imp of 6.6....so 4.6% extra crit on Imp > 2% personal crit?

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Old 02/27/09, 11:12 AM   #116
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Just to make sure, how does the latest version calculate the Immolate buffs (glyph, Aftermath, etc)? It was shown on the PTR that the glyph, Imp. Immo, Aftermath, and Emberstorm stack additively instead of multiplying together for some reason. Data is here, math for it is here.

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Old 02/27/09, 11:17 AM   #117
m0wglie
Glass Joe
 
Undead Warlock
 
Argent Dawn (EU)
Originally Posted by Shabaz View Post
For the 40/31 build, I'm suprised that a 20% spell crit increase for your Imp for 20 seconds every minute is superior to a 2% crit increase for you and your Imp all the time from putting that last point in DT. Thinking out loud 20% crit for 20 seconds essentially equals a net crit increase for your Imp of 6.6....so 4.6% extra crit on Imp > 2% personal crit?
According to mmo-champion, it's 20% for 30s per minute. That's 10% crit for your pet. I'd still be surprised if that was better than 2% crit for you and your pet all the time though.

Ditto for the Felguard/Emberstorm by the way. Is 5% haste for my FG better than 2% crit for us both? Surely not.

In 0/41/30 (and 0/40/31), if I'm casting CoE rather than CoA, is Molten Core still good for the points? Uptime has to be quite a bit better than 33% for the talent to be 1%/point. Compare it to Demonic Tactics? Assuming I have to cast CoE, might it be a DPS gain to drop MC entirely and not cast Corruption?

Bear in mind, it's still got that [PH] tag, so it's likely to change before 3.1.

Also, doesn't both those builds really need Mana Feed?

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Old 02/27/09, 11:50 AM   #118
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Arnath View Post
Just to make sure, how does the latest version calculate the Immolate buffs (glyph, Aftermath, etc)? It was shown on the PTR that the glyph, Imp. Immo, Aftermath, and Emberstorm stack additively instead of multiplying together for some reason. Data is here, math for it is here.
Yep, that's how the sim has modeled it all along.

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Old 02/27/09, 12:07 PM   #119
Sprocket
Glass Joe
 
Gnome Warlock
 
Darkspear
I'm not sure I understand the point of Shadowburn in the 0/41/30 spec unless it's just there for the filler points

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Old 02/27/09, 12:26 PM   #120
m0wglie
Glass Joe
 
Undead Warlock
 
Argent Dawn (EU)
Originally Posted by Sprocket View Post
I'm not sure I understand the point of Shadowburn in the 0/41/30 spec unless it's just there for the filler points
It's filler. You can take 1/3 Searing Pain or Molten Skin instead if you like.

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Old 02/27/09, 12:37 PM   #121
henslaved
Von Kaiser
 
Human Rogue
 
Laughing Skull
This is an undoubtedly simple question requiring only a simple answer, but since it pertains solely to the OP I'll ask it here. When you post Scale Factors I'm presuming that those are 'stat weights' for the varying specs? I ask only because 'Scale' makes me immediately think of 'scaling' with more of each stat.

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Old 02/27/09, 12:51 PM   #122
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
The scale factors indicate how much DPS each point of a given stat provides. So yes, they are used as "stat weights" when picking gear.

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Old 02/27/09, 1:14 PM   #123
Drison
Von Kaiser
 
Worgen Warlock
 
Icecrown
I would really love to see some simcrafts on a 31/0/40 type spec. I just cant believe that our best scaling spell SB having SnF and SM wont be competitive. In a 31/0/40 spec you can get imp CoA imp Corr imp lifetap and SE as well. You can get or avoid emberstorm as well but it may be better to get it as that will boost immo and RoF for better aoe. The biggest weakness of this spec is no pet dmg boosting talents. So the question is can all the personal dmg boosting talents we get off set the lack of pet dmg boosting talents? Also would the succubus be better then the imp in this spec?

Last edited by Drison : 02/27/09 at 2:00 PM.

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Old 02/27/09, 1:44 PM   #124
Cobalt027
Glass Joe
 
Undead Death Knight
 
Bloodhoof
Please delete. Incorrect link.

Last edited by Cobalt027 : 02/27/09 at 2:09 PM.

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Old 02/27/09, 2:58 PM   #125
Eeks
Von Kaiser
 
Eeks's Avatar
 
Orc Warlock
 
Nordrassil
Hey Zak,

Is there anyway you can post scaling for hit as well?

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