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02/27/09, 8:48 AM
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#101
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The Chairmaker
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My testing showed the Chaotic Skyflare provided more DPS even before 3.1, at least for my particular gear and spec.
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02/27/09, 8:56 AM
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#102
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Von Kaiser
Blood Elf Warlock
Magtheridon
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Ah it says that the 25sp Meta are better in the affliction thread on these forum so that's why I asked.
Oh & dunno if it matters much but on the PTR CoA still procs 2pc T7 despite what the bonus says.
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02/27/09, 9:07 AM
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#103
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Glass Joe
Undead Warlock
Twisting Nether (EU)
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How would an affliction build with more focus on the Imp perform? Say, moving aftermath and eradication points to imp. Imp, and possibly glyph him aswell (nice buff to the glyph).
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02/27/09, 9:15 AM
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#104
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Banned
Human Warlock
Cho'gall (EU)
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Hi Zakalwe,
Can you please put back the 3.0.8 chart for comparison?
Thanks.
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02/27/09, 9:20 AM
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#105
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Piston Honda
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It's interesting that the second point in Demonic Power is better than the second point in Aftermath. Have you tested 3/3 Eradication, 2/2 Aftermath, and 1/2 Demonic Power (using glyph of Immolate)?
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02/27/09, 9:46 AM
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#106
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The Chairmaker
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I went ahead and properly implemented a more realistic decimation assuming a one-second travel time on the filler. It provided a 35-45 boost to the demo specs, and the original post has been updated accordingly. I also put back a pre-3.1 chart for comparison, this time properly normalized for fight length and target health.
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02/27/09, 9:55 AM
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#107
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Piston Honda
Blood Elf Warlock
Deathwing
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@Zakalwe: Sorry I didn't see your post about UA. I'm not quite sure where you saw the verification that it didn't lower the GCD? I've never actually seen a post that referred to testing it.
To be honest, I'm not even quite sure how you would test that. Spam UA over a period of time with no gear on first with the Glyph then without the Glyph maybe? Either way, it doesn't seem feasible that Blizz would put in a Glyph that is utterly useless, because if it didn't lower the GCD on UA, it would be just that. Useless.
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02/27/09, 10:01 AM
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#108
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Zakalwe
I went ahead and properly implemented a more realistic decimation assuming a one-second travel time on the filler. It provided a 35-45 boost to the demo specs, and the original post has been updated accordingly. I also put back a pre-3.1 chart for comparison, this time properly normalized for fight length and target health.
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The real travel time is definitely more than 1 second at ideal range, and I suspect that you'd get a lot more DPS out of using 1.4 - 1.5s traveltime, since you can't actually weave SF-SB or SF-Inci with 1s traveltime (it would simply hit while you're still casting, refreshing the current buff instead of adding a new one right after consumption of the old one.
I also see you changed the immolate glyph to incinerate for fire based specs, did this prove to be a dps increase?
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02/27/09, 10:10 AM
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#109
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The Chairmaker
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Originally Posted by rutiene
@Zakalwe: Sorry I didn't see your post about UA. I'm not quite sure where you saw the verification that it didn't lower the GCD? I've never actually seen a post that referred to testing it.
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Here's a post.
Originally Posted by rutiene
Either way, it doesn't seem feasible that Blizz would put in a Glyph that is utterly useless, because if it didn't lower the GCD on UA, it would be just that. Useless.
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It's not bad for PvP, less time standing still.
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02/27/09, 10:11 AM
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#110
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Zakalwe
BTW, significant caveat about the Soul Siphon / Chaos Bolt build: It probably won't do so good if there are no affliction locks in your raid. The simulator has 15 affliction effects up at all times.
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Zak, perhaps we should expose this as an option instead of defaulting to 15 when optimal_raid=1?
If you think this is worthwhile, I'll put in the plumbing.
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02/27/09, 10:17 AM
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#111
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The Chairmaker
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Originally Posted by Warlocomotif
The real travel time is definitely more than 1 second at ideal range, and I suspect that you'd get a lot more DPS out of using 1.4 - 1.5s traveltime, since you can't actually weave SF-SB or SF-Inci with 1s traveltime (it would simply hit while you're still casting, refreshing the current buff instead of adding a new one right after consumption of the old one.
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Yeah I think all my most recent change did was let the simulation weave in non-filler spells (such as immolate, conflagrate, coa) between a filler and a SF. Before that change, it was hardcoded to toss a SF for every two filler spells. If it turns out to be viable to consistently weave 1xFiller-1xSF, I can hardcode it to do that instead.
Originally Posted by Warlocomotif
I also see you changed the immolate glyph to incinerate for fire based specs, did this prove to be a dps increase?
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Yeah, the immolate glyph was severely overvalued in the early simulations because conflagrate was benefitting from it.
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02/27/09, 10:17 AM
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#112
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The Chairmaker
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Originally Posted by dedmonwakeen
Zak, perhaps we should expose this as an option instead of defaulting to 15 when optimal_raid=1?
If you think this is worthwhile, I'll put in the plumbing.
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I do think that's worthwhile, yes - I've been meaning to do it myself.
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02/27/09, 10:21 AM
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#113
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Piston Honda
Blood Elf Warlock
Deathwing
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Originally Posted by Zakalwe
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Shame on me for not noticing a post in my own thread. Thanks.
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02/27/09, 10:28 AM
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#114
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Zakalwe
Yeah I think all my most recent change did was let the simulation weave in non-filler spells (such as immolate, conflagrate, coa) between a filler and a SF. Before that change, it was hardcoded to toss a SF for every two filler spells. If it turns out to be viable to consistently weave 1xFiller-1xSF, I can hardcode it to do that instead.
Yeah, the immolate glyph was severely overvalued in the early simulations because conflagrate was benefitting from it.
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I think wether or not weaving 1xFiller->1xSF will be viable depends almost entirely on the particular fight. IE: It should be easy on patchwerk, it could be really tough on Grobbulus (Due to being so reliant on being in the right distance from your target).
Perhaps it's an option to display a 2xFiller and 1xFiller in the comparison.
[edit] Other things play into this aswell, such as Metamorphosis will pretty much have you standing too close for metamorphosis to also weave 1xFiller->1xSF. Heroism on the other hand would make it possible to weave it a lot better.
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02/27/09, 10:52 AM
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#115
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Von Kaiser
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For the 40/31 build, I'm suprised that a 20% spell crit increase for your Imp for 20 seconds every minute is superior to a 2% crit increase for you and your Imp all the time from putting that last point in DT. Thinking out loud 20% crit for 20 seconds essentially equals a net crit increase for your Imp of 6.6....so 4.6% extra crit on Imp > 2% personal crit?
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02/27/09, 11:12 AM
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#116
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Piston Honda
Undead Warlock
Tichondrius
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Just to make sure, how does the latest version calculate the Immolate buffs (glyph, Aftermath, etc)? It was shown on the PTR that the glyph, Imp. Immo, Aftermath, and Emberstorm stack additively instead of multiplying together for some reason. Data is here, math for it is here.
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02/27/09, 11:17 AM
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#117
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Glass Joe
Undead Warlock
Argent Dawn (EU)
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Originally Posted by Shabaz
For the 40/31 build, I'm suprised that a 20% spell crit increase for your Imp for 20 seconds every minute is superior to a 2% crit increase for you and your Imp all the time from putting that last point in DT. Thinking out loud 20% crit for 20 seconds essentially equals a net crit increase for your Imp of 6.6....so 4.6% extra crit on Imp > 2% personal crit?
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According to mmo-champion, it's 20% for 30s per minute. That's 10% crit for your pet. I'd still be surprised if that was better than 2% crit for you and your pet all the time though.
Ditto for the Felguard/Emberstorm by the way. Is 5% haste for my FG better than 2% crit for us both? Surely not.
In 0/41/30 (and 0/40/31), if I'm casting CoE rather than CoA, is Molten Core still good for the points? Uptime has to be quite a bit better than 33% for the talent to be 1%/point. Compare it to Demonic Tactics? Assuming I have to cast CoE, might it be a DPS gain to drop MC entirely and not cast Corruption?
Bear in mind, it's still got that [PH] tag, so it's likely to change before 3.1.
Also, doesn't both those builds really need Mana Feed?
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02/27/09, 11:50 AM
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#118
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The Chairmaker
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Originally Posted by Arnath
Just to make sure, how does the latest version calculate the Immolate buffs (glyph, Aftermath, etc)? It was shown on the PTR that the glyph, Imp. Immo, Aftermath, and Emberstorm stack additively instead of multiplying together for some reason. Data is here, math for it is here.
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Yep, that's how the sim has modeled it all along.
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02/27/09, 12:07 PM
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#119
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Glass Joe
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I'm not sure I understand the point of Shadowburn in the 0/41/30 spec unless it's just there for the filler points
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02/27/09, 12:26 PM
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#120
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Glass Joe
Undead Warlock
Argent Dawn (EU)
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Originally Posted by Sprocket
I'm not sure I understand the point of Shadowburn in the 0/41/30 spec unless it's just there for the filler points
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It's filler. You can take 1/3 Searing Pain or Molten Skin instead if you like.
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02/27/09, 12:37 PM
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#121
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Von Kaiser
Human Rogue
Laughing Skull
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This is an undoubtedly simple question requiring only a simple answer, but since it pertains solely to the OP I'll ask it here. When you post Scale Factors I'm presuming that those are 'stat weights' for the varying specs? I ask only because 'Scale' makes me immediately think of 'scaling' with more of each stat.
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02/27/09, 12:51 PM
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#122
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The Chairmaker
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The scale factors indicate how much DPS each point of a given stat provides. So yes, they are used as "stat weights" when picking gear.
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02/27/09, 1:14 PM
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#123
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Von Kaiser
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I would really love to see some simcrafts on a 31/0/40 type spec. I just cant believe that our best scaling spell SB having SnF and SM wont be competitive. In a 31/0/40 spec you can get imp CoA imp Corr imp lifetap and SE as well. You can get or avoid emberstorm as well but it may be better to get it as that will boost immo and RoF for better aoe. The biggest weakness of this spec is no pet dmg boosting talents. So the question is can all the personal dmg boosting talents we get off set the lack of pet dmg boosting talents? Also would the succubus be better then the imp in this spec?
Last edited by Drison : 02/27/09 at 2:00 PM.
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02/27/09, 1:44 PM
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#124
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Glass Joe
Undead Death Knight
Bloodhoof
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Please delete. Incorrect link.
Last edited by Cobalt027 : 02/27/09 at 2:09 PM.
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02/27/09, 2:58 PM
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#125
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Von Kaiser
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Hey Zak,
Is there anyway you can post scaling for hit as well?
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