This is 100% true, I am getting 18K crits in a TEN man, and do hit 20K-28K crits inside of a 25 man. 28K say on XT-002's heart, and 20K on a normal boss mob. I'm not joking, and got screenshots to prove it. I posted these screenshots on the raiding compendium thread...lemme check what page it was on...see page 8 of the 3.1 raiding compendium to see the proof. I do not believe Simcraft to be modeling the 0/40/31 spec right now. I tested on Iron Council ten man, and XT-002 25 man. I don't have the data on XT, but page 8 will show the 10 man proof.
Please remember that the heart of XT-002 takes 100% increased damage. Seeing 28k Conflag-crits there is nothing apart from the ordinary, as it translates to a 14k Crit without any modifiers.
The numbers are as expected, if you adjust for the fact that emberstorm is multiplicative for the conflag, but additive for the immolate ticks - here are numbers from the example without glyph and without fel armor:
I don't need proof that it can crit for 20k, I need detailed testing, specific numbers from training dummies. It shouldn't be too hard to figure out the exact mechanics if I can just get three simple numbers: The damage of an immolate tick, the damage of a conflag on the same immolate, and your total spell power at the time of the test. No buffs, no random procs, and no debuffs on the target would make for easier math.
With Immolate Glyph as 40/31 with no imp
2647 Spell Damage
Immolate ticks: Around 200 or so ticks. Basically no variation.
Average: 1105
Max: 1106 (very rarely was 1106)
Conflag: 150 hits, 40 crits
Min Hit: 4033
Max Hit: 4034
Average Hit: 4034
This is 100% true, I am getting 18K crits in a TEN man, and do hit 20K-28K crits inside of a 25 man. 28K say on XT-002's heart, and 20K on a normal boss mob. I'm not joking, and got screenshots to prove it. I posted these screenshots on the raiding compendium thread...lemme check what page it was on...see page 8 of the 3.1 raiding compendium to see the proof. I do not believe Simcraft to be modeling the 0/40/31 spec right now. I tested on Iron Council ten man, and XT-002 25 man. I don't have the data on XT, but page 8 will show the 10 man proof.
Both of thos fights have dmg modifiers, xt-00 has 100% on heart as you mentioned yourself, which makes your 28k crit a 14k crit, which is still FAR below the reported 20k unmodifed crit.
Council ALSO has dmg modifiers, 50% more dmg if you stand in the blue circle thingie. So basicly what you posted is faulty info and has no value to them what so ever. You MIGHT be able to pull off a 15-16k crit with no dmg modifiers but that requires trinket proc+tailoring proc etc, my highest crit so far is among the 15k or so and thats with 4k sp.
People should really stop posting screenshots from fights where your dmg is doubled or near doubled and claim they made a 20k crit....
I just played around with the SVN version from Simcraft, and I noticed that in Warlock_T8_00_56_15.simcraft, glyph of Immolate was replaced with glyph of meta. I was wondering, if we consider the recent change that Zakalwe made to how the sim works with life taping before meta, if now the meta glyph is better than the immolate one.
I don't know about you guys but I still get the best numbers with deep aff and second best for me is destro which turned to be a respectable spec, but without good finishing abilities
I don't know about you guys but I still get the best numbers with deep aff and second best for me is destro which turned to be a respectable spec, but without good finishing abilities
I get my highest dps with the 0/41/30 spec. Where are you testing your dps? If it's the lvl 83 target dummy then keep in mind that it is more than likely to have less than 35% health because people beat on it all the time. This would cause you to see Affliction with higher DPS because of Death's Embrace.
Did anyone already performed a 0/40/31 simulation with a 2:1 weaving instead of 1:1 ? It looks like a perfect 1:1 weaving is almost impossible to execute in real raid conditions, so I wanted to know how much our DPS would suffer with a 2:1 weaving instead.
Did anyone already performed a 0/40/31 simulation with a 2:1 weaving instead of 1:1 ? It looks like a perfect 1:1 weaving is almost impossible to execute in real raid conditions, so I wanted to know how much our DPS would suffer with a 2:1 weaving instead.
Thanks for future answers.
it really isn't that hard on most encounters. But I think it was done some time ago. Might not be recent numbers, but they should give the overall picture.
Soul Fire still needs to be apart of the rotation though. The idea behind soul_fire,decimation=1 working is that it models the weave (a 1:1 ratio between soul_fire and incinerate) by saying that its the same as if Incinerate applies the Decimate debuff immediately. (At least that's what I see.)
You have dropped the 0/28/43 spec from your calculations. Is there a reason? Was its dps really too low?
I'm interested in its results for multiple reasons.
You have dropped the 0/28/43 spec from your calculations. Is there a reason? Was its dps really too low?
I'm interested in its results for multiple reasons.
Thanks in advance.
It lags behind other specs by quite a bit. At the full t7 gear level, it lags behind chaos bolt by ~400dps.
I get my highest dps with the 0/41/30 spec. Where are you testing your dps? If it's the lvl 83 target dummy then keep in mind that it is more than likely to have less than 35% health because people beat on it all the time. This would cause you to see Affliction with higher DPS because of Death's Embrace.
I do both rotations.
When the target is below 25% I have around 4.5k dps self buffed (no one else on the dummy)
When I do standard rotation I have around 3.5k same conditions as above.
Also I tried 3 more specs and they didn't turn as good as aff
On your T8 gear list, Cowl of Dark Whispers with CSD/Purified Twilight Opal would be just a tad better than [Hood of Rationality] with CSD/Runed Scarlet Ruby. Cowl is 88 spirit, 133 spell power with those gems, and 59 critical strike rating, compared to Hood of Rationality's 81 spirit, 136 spell power, and 50 critical strike rating.
With some new loot discovered I went back and re-optimized the gear choices from the original post. Here is what I came up with using the 53/0/18 Scaling Factors in the original post. I also decided that the T8 4-piece set bonus probably wasn't worth sacrificing the stats of the BiS items.
Warlock_T8_Gear.simcraft
# This is a default gear profile for Tier-8 Warlocks who have 3% hit from talents
# Based on this gear set: (see below)
# Added 75 spell power to account for profession-specific bonuses
# This is a default gear profile for Tier-8 Warlocks who don't have hit from talents
# Based on this gear set: (see below)
# Added 75 spell power to account for profession-specific bonuses
1. After reviewing the gear profiles and seeing how low the haste is comparatively to my gear now and other stats, I feel it might be more advantageous to gem the yellow sockets with Reckless Monarch Topazes instead of Runed Scarlet Rubies but I do not have data to back this up yet.
2. Illustration of the Dragon Soul might be better than Scale of Fates
3. I used Scaling Factors for 53/0/18 which may skew the results of the Warlock_T8_Hit_Gear.simcraft for the other specs.
There could be some errors in my math so feel free to double/triple check me.
In the decimation profiles listed in the OP, it comes before the dots. No dot has priority to casting the SF. Any dot is going to break your weaving however, so right after an incinerate might be the least disruptive.
This is wrong. The way the weave works, your soul fire is cast and decimate is consumed during the travel time of an incinerate, so the best place to put a dot / conflagrate / immolate / etc. is immediately following the soul fire. You will gain the decimate buff from the traveling incinerate and then you can start with incinerate => soulfire weave again following the inserted spell.
[edit] I think the optimal weave ends up being something like incin, sf, conflag, (weave until immo leaves), incin sf immo incin sf conflag (repeat) -- since the DPET on immolate and conflag rival the soulfire DPET and the incinerate DPET is relatively low, this increases the % of high DPET spells in the weave below 35%.
This is wrong. The way the weave works, your soul fire is cast and decimate is consumed during the travel time of an incinerate, so the best place to put a dot / conflagrate / immolate / etc. is immediately following the soul fire. You will gain the decimate buff from the traveling incinerate and then you can start with incinerate => soulfire weave again following the inserted spell.
[edit] I think the optimal weave ends up being something like incin, sf, conflag, (weave until immo leaves), incin sf immo incin sf conflag (repeat) -- since the DPET on immolate and conflag rival the soulfire DPET and the incinerate DPET is relatively low, this increases the % of high DPET spells in the weave below 35%.
You aren't including CoA/Corr in your rotation for sub 35%? I thought that was still part of it due to molten core procs.
The Incinerate/Soul Fire weave can work in two ways: a 1 to 1 weave and a 2 to 1 weave. In a 1:1 weave, Incinerate and Soul Fire must be cast together, otherwise the weave breaks. Other spells should be cast after the soul fire and before the incinerate, in order to maintain the weave. In a 2:1 weave however, other spells should be cast after the incinerate. Think of it as Incinerate, {something}, Soul Fire. That something can be a CoA, Corr, Life Tap, Conflag, etc, and if no other spell is available, you would Incinerate.
With some new loot discovered I went back and re-optimized the gear choices from the original post. Here is what I came up with using the 53/0/18 Scaling Factors in the original post. I also decided that the T8 4-piece set bonus probably wasn't worth sacrificing the stats of the BiS items.
Using 63 SP enchant for soulscribe, and 81 SP enchant for the Staff, along with 2x Runed Scarlet Ruby, then taking the total stats and multiplying by the scaling factors for affliction, I get 1204.11 for the MH/OH combo, and 1182.04 for the staff.
I also think you're underestimating the 4pc T8 bonus. It's roughly a 5% dps increase to our main nuke, and using the numbers from the simcraft, we can use some quick napkin math to see how this might affect results. In the simulation, 87 shadowbolts are cast, with 39% of those critting, while the average crit is 12,863. That gives us 33 crits * 12,863, for a total of 424,479. If we up the crit rate to 44%, we get 38 crits * 12,863, for a total of 488,794.
Then the 5 normal SB's would account for 5317 * 5 for a total of 26,585. Taking the difference from the 5 crit SB's (64,315), we get a grand total of 37,730 / 300 = 126dps increase.
Using 63 SP enchant for soulscribe, and 81 SP enchant for the Staff, along with 2x Runed Scarlet Ruby, then taking the total stats and multiplying by the scaling factors for affliction, I get 1204.11 for the MH/OH combo, and 1182.04 for the staff.
I also think you're underestimating the 4pc T8 bonus. It's roughly a 5% dps increase to our main nuke, and using the numbers from the simcraft, we can use some quick napkin math to see how this might affect results. In the simulation, 87 shadowbolts are cast, with 39% of those critting, while the average crit is 12,863. That gives us 33 crits * 12,863, for a total of 424,479. If we up the crit rate to 44%, we get 38 crits * 12,863, for a total of 488,794. Splitting the difference, that's 64,315 extra damage over a 300 second fight, for a total 214 dps increase.
After looking at my numbers and calculations again I still have Staff of Endless Winter coming out ahead with 1177.85 total DPS points versus 1132.38 for the Soulscribe + Ironmender combo. What scaling factors are you using? I've been calculating everything with the scaling factors located on the first page of this post: Warlock_T8_53_00_18 intellect=0.27 spirit=0.78 spell_power=1.55 crit_rating=0.78 haste_rating=0.98
I agree with the second part of your post and have revised my gear to use the 4-piece bonus but don't have time to crunch all the numbers at the moment. I'll update this post and my original one later today.
Actually, you're correct. I made a mistake on the spell power for Staff of Endless Winters, and was using 668 spell power, instead of the 700 spell power it should have.