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Old 03/21/09, 9:19 AM   #886
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by Zakalwe View Post
This sounds like the correct method for testing DP - adding a static 300 SP to all actors doesn't make much sense, since DP isn't even close to providing that on average with current gear. The default Raid_T8.simcraft already sets optimal_raid=0, so that's no problem. You just have to make sure you don't remove any other unique buffs by commenting out the ele shaman - which I'm pretty sure you aren't, since you also have the enhancement shaman in the raid.

And it does make sense that you get lower numbers than the default run gets, because ToW is significantly better than DP in current gear.
I wouldn't say demonic pact isnt even close to 300 with current gear, the hunters in my guild tell me they're getting 292 spellpower from my demonic pact, this would be 300+ if I had embrace of the spider.

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Old 03/21/09, 11:06 AM   #887
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Warlocomotif View Post
I wouldn't say demonic pact isnt even close to 300 with current gear, the hunters in my guild tell me they're getting 292 spellpower from my demonic pact, this would be 300+ if I had embrace of the spider.
Do you really have 2920 spell power without counting the spirit contribution from fel armor?

Another thing is that the average DP uptime is below 90%, so it wouldn't be better than ToW even if it did provide 300 SP.

Either way it seems silly to model DP as a static 300 SP buff when you have a simulator that'll model it perfectly realistically and dynamically for you.

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Old 03/21/09, 11:13 AM   #888
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
A new release is out, for those wanting to experiment with the T8 set bonuses.

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Old 03/21/09, 11:19 AM   #889
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Originally Posted by Zakalwe View Post
Do you really have 2920 spell power without counting the spirit contribution from fel armor?

Another thing is that the average DP uptime is below 90%, so it wouldn't be better than ToW even if it did provide 300 SP.

Either way it seems silly to model DP as a static 300 SP buff when you have a simulator that'll model it perfectly realistically and dynamically for you.
Generally I see my spellpower on raid bosses at around 3500, I keep an eye on this because I typically wait for it to go to 4000 to pop curse of doom (since waiting 5-10 seconds will not usually be the difference on wether or not you get to cast another curse of doom or not). Pets double dipping on raid buffs like fort/ai/motw, and benefitting from this through demonic knowledge, plays a large roll in this.

But yes, I agree that it's silly to model it in as a static 300 spellpower.

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Old 03/21/09, 12:29 PM   #890
Razumikhin
Glass Joe
 
Human Warlock
 
Moonrunner
In the new release, where do I edit the meta gem for affliction builds? I tried to use an ember skyflare diamond instead of a chaotic skyflare diamond but did not see the resulting gain in spell power. Thanks.

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Old 03/21/09, 12:55 PM   #891
Ruic
Glass Joe
 
Blood Elf Warlock
 
Dentarg
Do you guys think that the 20% bonus damage to Immolate will also affect conflagarate

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Old 03/21/09, 1:15 PM   #892
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Ruic View Post
Do you guys think that the 20% bonus damage to Immolate will also affect conflagarate
I do think so, because that would be consistent with the way conflag behaves on the PTR now - it benefits from any and all immolate-specific buffs, including the glyph. So Simulationcraft currently assumes 2-piece T8 does affect conflag.

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Old 03/21/09, 1:23 PM   #893
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Razumikhin View Post
In the new release, where do I edit the meta gem for affliction builds? I tried to use an ember skyflare diamond instead of a chaotic skyflare diamond but did not see the resulting gain in spell power. Thanks.
The meta gem options only model the special meta gem bonus (2% int in the case of ember), not the regular stats such as spell power. The simplest way to make the necessary changes would be to add this to the profile just below the Warlock_T7_Gear.simcraft line:
chaotic_skyflare=0
ember_skyflare=1
enchant_crit_rating=-21
enchant_spell_power=+25

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Old 03/21/09, 2:33 PM   #894
Darkstarrz
Von Kaiser
 
Orc Warlock
 
Bonechewer
So I have been raiding as 0-40-31 spec on ptr for about 2 weeks now, and the dps output I find to be pretty good. The new change to conflag gives the spec some more complexity than just spamming incinerate and imolate over and over like you would on live now while keeping your shadow dots up for MC. Now I was curious if you guys who are trying this spec have figured conflagging twice with the conflag glyph is a bigger dps gain then just doing it once per immolate close to the end of its duration. On the dummies I have found that just doing it once towards the end when immolate has had most of its ticks go off leade to bigger crits and hits, but doing it twice may lead to higher dps and damage output. Has anyone tested conflagging once over conflagging twice per immolate?

Also I Don't know if 3/3 mc is overkill but having that buff up as much as possible is definately a must, and maxing out points in that talent, I wonder if its worth it or not or if it's better to just keep up coa or coa and corruption? If 3/3 mc has been tested to be a dps loss from taking one point out and putting it into demonic tactics for 3/5 DT and 2/3 MC, than that is something I would like to test or if it has been already please inform us with your thoughts.

I have also done some meta gem testing with ember and chaotic skyflare diamonds and it almost seems that the ember is coming on top for dps on my meters. I still need to do a bit more thorough testing but I am finding that to beat chaotic, anyone else seeing similar results?

Last edited by Darkstarrz : 03/21/09 at 3:52 PM.

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Old 03/21/09, 3:52 PM   #895
Bergtau
Von Kaiser
 
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Gnome Warlock
 
Blade's Edge
So is there any specific amount of Haste you need to do a 1:1 rotation as 40/31? I can't seem to maintain it, even with a /castsequence macro standing at max distance. It'll work for a few casts some of the time, but I have a feeling I'm being limited by my PC's performance.

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Old 03/21/09, 4:04 PM   #896
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Bergtau View Post
So is there any specific amount of Haste you need to do a 1:1 rotation as 40/31? I can't seem to maintain it, even with a /castsequence macro standing at max distance. It'll work for a few casts some of the time, but I have a feeling I'm being limited by my PC's performance.
The key to the rotation assumed by the simulator is being able to get a decimation-affected soul fire cast off before the previously casted incinerate hits the target. The flight time of incinerate from 30 yards is about 1.4-1.5 seconds, so it's a pretty tight squeeze, but I've been able to do it reliably with around 400 haste.

Your problem probably stems from trying to use castsequence macros - this won't work unless you have near-zero lag, because they won't allow you to queue up the soul fire at all. Use Quartz for its red lag indication on the castbar, and queue up the soul fire cast just before the incinerate castbar moves into the red part.

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Old 03/21/09, 4:05 PM   #897
Ravelvan
Von Kaiser
 
Tauren Druid
 
Hyjal
Originally Posted by Bergtau View Post
So is there any specific amount of Haste you need to do a 1:1 rotation as 40/31? I can't seem to maintain it, even with a /castsequence macro standing at max distance. It'll work for a few casts some of the time, but I have a feeling I'm being limited by my PC's performance.
On the PTR I have 482 haste rating and can maintain the 1:1 ratio fairly consistently. I do, however, have to stand at almost exactly 30 yards, any closer and I lose the rotation fairly easily. Looks like you have considerably more haste than I do, so I would think this should make it easier for you. At least, how I have it worked out in my head is that the base requirement is:

(Soulfire Cast Time) < (Incinerate Travel Time)

The faster you cast, the closer you can stand.

Edit: Oops, I'm too slow.

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Old 03/21/09, 4:13 PM   #898
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Also note that while apparently the fire stone might be a little bit better, if you have trouble getting enough haste then the spellstone should become your obvious pick.

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Old 03/21/09, 4:13 PM   #899
Bergtau
Von Kaiser
 
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Gnome Warlock
 
Blade's Edge
Thanks Zakalwe, didn't know /castsequence would do that, figured it would be nice not to have to constantly switch keys.

Just tried it on the PTR, didn't even need Quartz to maintain it, but that's because I'm so accustomed to having such bad PC performance/ping.

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Old 03/21/09, 9:25 PM   #900
Sumbish
Von Kaiser
 
Human Warlock
 
Aman'Thul
Regards DP testing, I am having trouble believing that DP can provide nearly 500 DPS for 40/31 over a flametongue totem. (using r1937 - see post 913)

I set debug=1 and can see
0.47 New Action Execute Event: Shaman_T8_16_55_00 flametongue_totem 0.0
0.47 Player Warlock_T8_00_40_31 gains Flametongue Totem

So the totem is being used, but 140 more SP from DP giving near 500dps increase seems too high, eg. Fip's +300SP method only increased 30/41 by ~300SP. Is T8 DP a lot more than 300SP? Could the sim be using the SPI contributed total SP? What does the 0.0 on the end of the shaman casting flametongue totem mean?

Is there any way to log/output actual in combat spellpower?

Last edited by Sumbish : 03/21/09 at 9:28 PM. Reason: clarification

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