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Old 05/18/09, 5:05 PM   #1501
nuibank
Von Kaiser
 
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Blood Elf Warlock
 
Sen'jin
The sim's fight length isn't guaranteed. It's a fudge factor thing.

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Old 05/18/09, 6:03 PM   #1502
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by nuibank View Post
The sim's fight length isn't guaranteed. It's a fudge factor thing.
SimulationCraft adjusts target health per iteration to converge towards the requested fight time. (There is a dampening effect to prevent any nasty swings.)

However..... some iterations end earlier than others even after target health has settled down due to lucky crit streaks, etc. When I simulate an entire raid, I find that 20-30 players are enough to smooth out the "luck", resulting in most iterations ending very very close to the requested fight time.


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Old 05/18/09, 6:34 PM   #1503
Grimrage
Von Kaiser
 
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Orc Shaman
 
Icecrown
Originally Posted by Fecys View Post
I dont manage to pull more dps whit 3/13/55 then whit 41/30 on the dummy. Could this be because of my gear and the bigger scaling factors of this spec? And do you guys think I should be doing more dps whit 3/13/55 then whit 41/30 whit my gear?
Here is my armory:The World of Warcraft Armory
The rankings of specs on the first post are updated for the 3.1.2 patch, which isn't live yet.

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Old 05/18/09, 7:26 PM   #1504
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by shadestrider View Post
For Warlock_T8_00_13_58, I see:



I am not familiar with the Simulationcraft's syntax, but it looks like you're only considering CoD if you have more than 90 secs left. Is CoA considered in case it's less than 90 secs? And why is this value not 60?
CoA is not included in the sim as stated. Including CoA when the target has less than 90 seconds to live results in an approximately 5 dps increase. The value is not 60 as to allow time for the "fudge factor" of fight length.

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Old 05/19/09, 7:31 AM   #1505
Injez
Banned
 
Gnome Warlock
 
Король-лич (EU)
Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame. In addition, the increased critical strike chance of Conflagrate provided by this talent no longer requires the Immolate effect to have 5 seconds or fewer remaining on the target.
It does not look like "old" variant. Or i missed something?

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Old 05/19/09, 8:53 AM   #1506
Chuo
Glass Joe
 
Human Warlock
 
Grim Batol (EU)
Originally Posted by Injez View Post
It does not look like "old" variant. Or i missed something?
Now Conflagrate has 25% crit everytime, not only on the last 5 seconds of Immolate

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Old 05/19/09, 9:26 AM   #1507
FunkyDemon
Glass Joe
 
Goblin Warlock
 
Nathrezim (EU)
Originally Posted by Chuo View Post
Now Conflagrate has 25% crit everytime, not only on the last 5 seconds of Immolate
Which is pretty useless since it consumes the effect again.

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Old 05/19/09, 9:37 AM   #1508
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Not if glyphed.

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Old 05/19/09, 9:40 AM   #1509
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
Originally Posted by FunkyDemon View Post
Which is pretty useless since it consumes the effect again.
The talent/spell always did - the Glyph was going to change but they canned that proposed change. So with the (mandatory) Conflag Glyph in place your Conflags won't consume Immolate.

Note there's no mention of the Conflag Glyph in the notes because it's staying as it is now.

That's how I've understood it as the changes rolled in and out of the notes anyway.

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Old 05/19/09, 9:49 AM   #1510
schnalle
Glass Joe
 
Human Warlock
 
Aman'Thul (EU)
Deleted, wrong thread. :/

Last edited by schnalle : 05/20/09 at 9:21 AM.

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Old 05/19/09, 12:23 PM   #1511
Reuben
Glass Joe
 
Undead Warlock
 
Uldum
Originally Posted by Borodin View Post
Note there's no mention of the Conflag Glyph in the notes because it's staying as it is now.
The notes from todays patch show the changed Conflag Glyph? Was this not suppose to happen but did?

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Old 05/19/09, 12:24 PM   #1512
brashar
Glass Joe
 
Undead Warlock
 
Feathermoon
That's what it looks like so far =((

Can anyone confirm?

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Old 05/19/09, 12:27 PM   #1513
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Are you looking on the right page? WoW -> Test Realm Patch Notes has the 3.1.2 patch notes, and there is no mention of a Glyph of Conflag change.

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Old 05/19/09, 12:31 PM   #1514
brashar
Glass Joe
 
Undead Warlock
 
Feathermoon
Originally Posted by rutiene View Post
Are you looking on the right page? WoW -> Test Realm Patch Notes has the 3.1.2 patch notes, and there is no mention of a Glyph of Conflag change.
It came from the patch itself today. Unless by a shadow of a doubt they left it in the actual client patch notes.

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Old 05/19/09, 12:31 PM   #1515
fallenman
Piston Honda
 
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Undead Warlock
 
Kil'Jaeden
The glyph was not changed. Patch notes are often inaccurate and have old remnants from previous patch notes in them.

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Old 05/19/09, 12:33 PM   #1516
Esarus
Glass Joe
 
Human Warlock
 
Outland (EU)
If you look at the WoW PTR patchnotes there is no Conflagrate Glyph change in them, nor is there in the patchnotes MMO-Champion has on their frontpage. Check Blizzard's: WoW -> Test Realm Patch Notes

So no need to worry. The patch will go live with the Conflagrate Glyph working as it does on live right now.

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Old 05/19/09, 12:34 PM   #1517
brashar
Glass Joe
 
Undead Warlock
 
Feathermoon
Ok cool, the wife linked my the actual patch notes that come with the patch. Not on any website, so I wanted to make sure what really got changed.

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Old 05/19/09, 2:51 PM   #1518
nuibank
Von Kaiser
 
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Blood Elf Warlock
 
Sen'jin
Originally Posted by Warlockx View Post
I had a question on the sim craft for 0/13/58:

warlock=Warlock_T8_00_13_58
level=80
talents=http://talent.mmo-champion.com/?warl...31051335230351
actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/fire_stone/fel_armor/summon_pet,imp
actions+=/curse_of_doom,time_to_die>=90/immolate/conflagrate/chaos_bolt/incinerate/life_tap
Warlock_T8_Hit_Gear.simcraft
glyph_conflagrate=1
glyph_incinerate=1
glyph_immolate=1



Basically why is Life tap in the rotation IF you don't have the life tap glyph and you have replenishment? Am I missing something here? Or is that an error? Either way this would throw off the sim right? Because: if you are lifetapping without the glyph that would lower DPS so the sim should actually be higher OR if you are using the life tap glyph + the 3 others the sim is off and should actually be lower right?

All warlock specs require mana.

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Old 05/19/09, 3:01 PM   #1519
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by Warlockx View Post

Basically why is Life tap in the rotation IF you don't have the life tap glyph and you have replenishment?
The way I'm reading that action priority list is that if have enough mana to cast Incinerate, that will always be preferentially performed instead of Life Tap. In other words, the actions are checked from left to right, and only if you have no mana to cast any of them will you get to the end of the list and tap.

If you want to compare the frequency of taps performed by an ISL vs. no ISL build, you'll have to find a simcraft output file.

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Old 05/19/09, 7:42 PM   #1520
mischief
Glass Joe
 
Human Warlock
 
Madoran
Originally Posted by rutiene View Post
Are you looking on the right page? WoW -> Test Realm Patch Notes has the 3.1.2 patch notes, and there is no mention of a Glyph of Conflag change.
The website's patch notes are fine, but the notes in the actual patch say there was a change. However, the glyph works the same as it did before the patch - conflag doesn't consume immo.

I'm curious what the policy should be (in 0/13/58) with clipping immolate. Since it increases both incinerate and chaos bolt by 15%, is it worth clipping immo to make sure inc. and c.b. land with immo up on the target? Also, suppose you have an immolate with only a few seconds (~5) left on the target and conflag is up. Should the cast sequence be

immo -> conflag -> c.b. -> inc -> inc?

Or should it be

conflag -> c.b. -> immo (to make sure its up when inc hits) -> inc -> inc?

The second rotation wastes the haste from conflag on refreshing immo, but the first rotation clips immo with a refresh to reserve the conflag haste for c.b. and incinerate. Any thought? Thanks.

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Old 05/19/09, 9:05 PM   #1521
Evyle
Von Kaiser
 
Human Warlock
 
Proudmoore
clipping Immo

I am not sure if they have fixed it yet but clipping immolate has proven to be very bad in the past. Quite often you could recast immolate with some duration left on the target only to not reapply the dot. You would still get the direct damage portion but your dot duration would not reset to 15 seconds. This can happen if your spell power was a little higher when the first immolate was cast then when you try to apply the second.

So in the case where immolate was going to end soon I may do a life tap (or even coa/corr - but leaning toward life tap) if in need of mana or possibly just another incinerate. That one incinerate may not get the added 25%, but that way you could make sure your next immolate went full duration

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Old 05/19/09, 9:14 PM   #1522
HellMuT
Glass Joe
 
Undead Warlock
 
Spirestone
If not hit capped, what would be the the value of hit rating, specifically for 0/13/58? Would it be worth valued more than 3/13/55 values it because it has hit talents?

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Old 05/19/09, 9:38 PM   #1523
Viper007Bond
Von Kaiser
 
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Human Warlock
 
Windrunner
Does anyone know at which point 0/13/58 overtakes 3/15/55? I assume it's 2 set or 4 set T8, but I am not sure. Any insight?

Originally Posted by HellMuT View Post
If not hit capped, what would be the the value of hit rating, specifically for 0/13/58? Would it be worth valued more than 3/13/55 values it because it has hit talents?
Hit rating is usually the most important stat for all specs as a missed spell is a wasted cast, wasted mana, etc.

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Old 05/20/09, 12:07 AM   #1524
jeffason
Glass Joe
 
Undead Warlock
 
Thunderlord
What are you guys pulling on training dummy with 0/13/58? I'm pulling right at 4k

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Old 05/20/09, 1:51 AM   #1525
Kalku
Von Kaiser
 
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Gnome Warlock
 
Thaurissan
I have some questions about 0/13/58 that I can't answer as the latest 3.1.2 mechanics are not in the simcraft release.

1) Spellstone vs Firestone, how big a difference is it?
2) When not casting Doom, is it worth casting CoA? How big a difference is it?
3) Is it worth casting Corr? How big a difference is it?
4) How much do you loose by dropping a point in Imp. Soul Leech for -5% threat?

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