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Old 03/23/09, 12:10 PM   #931
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by Sergius View Post
I think her point was that both mages and locks will have to spec non-optimally in order to keep the debuff up, so therefore who looses the most DPS by doing it?

I can't just say "**** the rest of you, I'm fire specced now and you're my scorch bitch", it's not ideal for mages to cast scorch, atm they roll for it and one has to respec each raid. The under 25% thing is a good point, it would mean that an affliction lock would still have to cast the odd SB every 10 seconds to keep the debuff up (much like mages do now).

You are clearly of the opinion that this is a mage job (and I would like to agree). However if the maths shows that a perfectly viable lock build applies the debuff by default (affliction), and can keep it up with only minimal changes to rotation (i.e. occasionally SB after 25%); then the mages will have a good point in suggesting that they no longer have to spec for or cast scorch. It's not even a high DPCT spell like shadow bolt.
I imagine an affliction lock will be able to toss at least one Nightfall'd Shadow Bolt every 30 seconds during the execute phase. That should not be much of a DPS loss at all.

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Old 03/23/09, 12:42 PM   #932
Troffel
Von Kaiser
 
Gnome Warlock
 
Der Rat von Dalaran (EU)
Originally Posted by Demi9OD View Post
I imagine an affliction lock will be able to toss at least one Nightfall'd Shadow Bolt every 30 seconds during the execute phase. That should not be much of a DPS loss at all.
The loss is: Choosing affliction.

You loose relative to the spec 0/40/31 nearly 5% = 1 - 6735/7079.

The mage spec 20/51/0 loose only 2% over the whole combat, since fireball does the double dpct than scorch.

For the numbers: SampleOutputPTR

Btw. if two pieces T8 affects Conflagrate, choosing affliction is even a bigger dps-loss.

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Old 03/23/09, 1:10 PM   #933
Memnarchon
Glass Joe
 
Memnarchon's Avatar
 
Blood Elf Warlock
 
Sylvanas (EU)
Originally Posted by Demi9OD View Post
I know the numbers well, I am just not of the opinion that 40/31 will hold on to it's signifigant lead all the way to the 3.1 push to live servers. I agree that as it currently stands the total output of the raid is highest with mages providing the debuff.
Why not? Blizzard has not change anything about Conflag the last 3 builds. And an answer to your logic is, why then they left affliction to be so much overpowered all this time? (Way too far than 00/40/31 is now at ptr...)

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Old 03/23/09, 1:25 PM   #934
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Above 25% sure the warlock is the better choice, but in the time under 25% DS will be ticking for 12-14k a tick while shadowbolt will be doing what, 6-7k average? so every 30 seconds we lose any where from a max OF ~10K DMG to a min of 3k. Which is a min of 100 dps lost and a max of 333 dps lost. Not to mention the wrench it can throw into your rotation. But this is assuming a 1:1 switch from a DS tick to a SB cast.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/23/09, 1:36 PM   #935
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
They probably left affliction as it was because this is the first signifigant content push since the expansion. It was also one of the more difficult specs to play flawlessly, and we know Blizzard is more concerned with actual in-game performance than simulated results. The Immolate glyph began effecting conflag aproximately one week ago. I would not be so hasty as to assume any finality in such a short time frame.

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Old 03/23/09, 2:04 PM   #936
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by Demi9OD View Post
They probably left affliction as it was because this is the first signifigant content push since the expansion. It was also one of the more difficult specs to play flawlessly, and we know Blizzard is more concerned with actual in-game performance than simulated results. The Immolate glyph began effecting conflag aproximately one week ago. I would not be so hasty as to assume any finality in such a short time frame.
But you're wrong. Affliction has had small changes here and there to keep up the same damage. I would argue that affliciton's 3.0.8 rotation is easier than the destruction hog pog that is 40/31 or even worse a full destro build which has now flow to it. You can't assume it will change either. I have yet to read 1 complaint on the matter that would dictate as such other than the current state still utilizes hybrid over full destro builds which is a shame because there are a lot of good abilities/talents on the bottom of the destro tree.

Also on a week by week change conflag has gained one or more additional scaling factors per each ptr patch. Obviously they are going some where with this and It would be surprising to see a reversal with out a major change elsewhere.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/23/09, 3:50 PM   #937
Windigo
King Hippo
 
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Orc Warlock
 
Mal'Ganis
Originally Posted by accorn View Post
I havnt seen this in the thread (at least not since the latest build) so if I missed it, I am sorry.

Doing some napkin math using the Damage per casts from 40/31, I came up with this spec: (Demo with imp warning, it horrible go 41 points in and not get big nasty)
http://talent.mmo-champion.com/?warl...0&version=9704

Glyph of Imp
Glyph of Incinerate
Glyph of Life Tap

Its just the 40/31 but shifting from Conflag to more crit.

If you run the numbers I it should out dps the current 41/30 that uses a felguard by ~50-70 dps.
(casting the exact same rotation, plays the same)

So you're using the 0/40/31 playstyle without conflag, all for a gain of 2% crit? Conflagrate is too good on the PTR right now to not shift points that way if you're using this playstyle. Sure, it may do more than 0/41/30 using a Felguard, but so does 0/40/31, and by a larger margin.

i have really alot of skill since im a paladin

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Old 03/23/09, 3:56 PM   #938
accorn
Glass Joe
 
Gnome Warlock
 
Argent Dawn
No it would be using the 41/30 play style.
I thought about it and the gain may be a wash, depending on how the imp glyph stacks with the talents.

It would gain 7% crit for you, 2% for the imp, over the existing 41/30 build, and have more MC uptime.
So you would do more damage, but your pet does less compared to the felguard.

Think of it as the ezplay alternative. And wouldn't be affected if conflag gets nerfed.

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Old 03/23/09, 4:13 PM   #939
Windigo
King Hippo
 
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Orc Warlock
 
Mal'Ganis
Originally Posted by accorn View Post
No it would be using the 41/30 play style.
I thought about it and the gain may be a wash, depending on how the imp glyph stacks with the talents.

It would gain 7% crit for you, 2% for the imp, over the existing 41/30 build, and have more MC uptime.
So you would do more damage, but your pet does less compared to the felguard.

Think of it as the ezplay alternative. And wouldn't be affected if conflag gets nerfed.
Uh, unless I'm mistaken (which is entirely possible), if you remove conflag from an 0/40/31 setup, you have the 0/41/30 play style.

Either way, if the 7% crit difference is really enough to negate the felguard's damage over the imp, that's interesting, but it still seems silly to play this style and NOT have conflag.

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Old 03/23/09, 4:20 PM   #940
Smoothp
Glass Joe
 
Orc Warlock
 
Illidan
Quick question on what I'm missing with conflagrate. It's supposed to be 5* immolate tick but I'm looking at both my own simcraft output and the stuff from the op, and I'm seeing it hit for more than that.

Taken from the given simcraft

conflagrate Hit=10711

immolate Tick=1974

These are the average values, and from which it follows that 1974*5 = 9870 for the expected value of conflagrate. However, it is hitting for ((10711/9870)-1)*100 = 8.52% harder. I am just wondering if this is

A. a simcraft bug (doubt it since I get similar results of conflagrate hitting for more than immolate tick * 5 on ptr currently)
B. conflagrate is double dipping on a talent such as emberstorm or master demo
C. conflagrate has a spellpower coeff as well as doing 5* immo tick

Just want to check what simcraft is using for this calculation in case there is a bug.

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Old 03/23/09, 4:48 PM   #941
Soulzar
Von Kaiser
 
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Human Warlock
 
Medivh
Originally Posted by supplicium View Post
Above 25% sure the warlock is the better choice, but in the time under 25% DS will be ticking for 12-14k a tick while shadowbolt will be doing what, 6-7k average? so every 30 seconds we lose any where from a max OF ~10K DMG to a min of 3k. Which is a min of 100 dps lost and a max of 333 dps lost. Not to mention the wrench it can throw into your rotation. But this is assuming a 1:1 switch from a DS tick to a SB cast.
Unless I am mistaken DS ticks 5 times during a 15 second duration before haste, giving it 3 seconds between ticks vs 2.5 base shadow bolt cast time after talents. One could also factor in the time between tick until you cancel the channeled spell. Furthermore, part of the DS damage increase (12%) is from Death's Embrace which you should account for in your average shadow bolt DPET(even if that increase comes 10% before switching).

I do not know mage specs but I suspect the rDPS loss for a lock to toss a shadow bolt once every 30 seconds sub 25% wont be as great as a mage having to spec scortch for 25% of a boss fight. RNG with nightfall procs would also greatly change the DPS loss for the warlock. This would be interesting to find out from somebody that can provide insight from the mage side of things on DPS difference between specs.

Is this something that can be modeled in Simcraft by tracking nightfall procs, and imp ISB buff sub 25%? I'm afraid I am still to blue with the "actions" syntax to know.

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Old 03/23/09, 4:55 PM   #942
Hearteater
Von Kaiser
 
Undead Warlock
 
Magtheridon
Originally Posted by Smoothp View Post
Quick question on what I'm missing with conflagrate. It's supposed to be 5* immolate tick but I'm looking at both my own simcraft output and the stuff from the op, and I'm seeing it hit for more than that.

These are the average values, and from which it follows that 1974*5 = 9870 for the expected value of conflagrate. However, it is hitting for ((10711/9870)-1)*100 = 8.52% harder.
Emberstorm (and other percentage modifiers common to both Immolate and Conflagrate) factor in slightly differently. It isn't double-dipping, but the multiplication and addition happens slightly differently so you do see a slight increase in Conflag's damage. Firestone will also have a very noticable effect. Let's look at 3000 SP for 40/31:

(1 + ES + MD:Imp + II + AM) * (157 + 0.2x) =
(1 + 0.15 + 0.05 + 0.30 + 0.06) * (157 + 0.2 * 3000) = 1180.92/tick

(1 + ES + MD:Imp + FS) * 5 * (1 + II + AM) * (157 + 0.2x) =
(1 + 0.15 + 0.05 + 0.04) * 5 * (1 + 0.3 + 0.06) * (157 + 0.2 * 3000) =6383

Which is 8.1% higher than "expected".

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Old 03/23/09, 5:13 PM   #943
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Smoothp View Post
Quick question on what I'm missing with conflagrate. It's supposed to be 5* immolate tick but I'm looking at both my own simcraft output and the stuff from the op, and I'm seeing it hit for more than that.

Taken from the given simcraft

conflagrate Hit=10711

immolate Tick=1974

These are the average values, and from which it follows that 1974*5 = 9870 for the expected value of conflagrate. However, it is hitting for ((10711/9870)-1)*100 = 8.52% harder. I am just wondering if this is

A. a simcraft bug (doubt it since I get similar results of conflagrate hitting for more than immolate tick * 5 on ptr currently)
B. conflagrate is double dipping on a talent such as emberstorm or master demo
C. conflagrate has a spellpower coeff as well as doing 5* immo tick

Just want to check what simcraft is using for this calculation in case there is a bug.
There's no double dipping, but emberstorm is being applied directly to conflagrate rather than via immolate, which means multiplicatively rather than additively. So the expected average conflag hit, assuming aftermath, imp immo, immo glyph, and emberstorm (adds up to 71%) can be calculated as (1974/1.71)*(1.71-0.15)*5*1.15 = 10355.

And then there's the fire stone, which adds 4% to conflag but not to immolate: 10355 * 1.04 = 10769.

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Old 03/23/09, 5:17 PM   #944
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Hearteater View Post
Emberstorm (and other percentage modifiers common to both Immolate and Conflagrate) factor in slightly differently. It isn't double-dipping, but the multiplication and addition happens slightly differently so you do see a slight increase in Conflag's damage. Firestone will also have a very noticable effect. Let's look at 3000 SP for 40/31:

(1 + ES + MD:Imp + II + AM) * (157 + 0.2x) =
(1 + 0.15 + 0.05 + 0.30 + 0.06) * (157 + 0.2 * 3000) = 1180.92/tick

(1 + ES + MD:Imp + FS) * 5 * (1 + II + AM) * (157 + 0.2x) =
(1 + 0.15 + 0.05 + 0.04) * 5 * (1 + 0.3 + 0.06) * (157 + 0.2 * 3000) =6383

Which is 8.1% higher than "expected".
This looks correct except that MD is multiplicative with the other talents/buffs mentioned, not additive.

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Old 03/23/09, 6:44 PM   #945
Phirlyon
Glass Joe
 
Gnome Warlock
 
Gnomeregan
This is my first post and I apologize if its in the wrong location, but I don't see the older Post 3.1 spec discussion thread any longer.

I don't see any analysis or spec suggestions incorporating Improved Soul Leech for the Replenishment buff. Since most classes are getting some form of this buff I imagine that blizz will try to tax mana supplies in at least a few encounters. As such, I plan to use one of my dual spec slots for a replenishment build while using the other for a pure DPS spec.

Pretty much any spec that takes these talents is going to suffer a DPS loss, but here is a spec that I think would work out well.

http://talent.mmo-champion.com/?warl...0&version=9658


Its similar in many regards to the 0/28/43 spec which does reasonable on the simcraft analysis. With the talent changes, you lose some additional damage from the 3% crit loss and the +8% damage bonus to the imp for about another 1% overall DPS decrease. However it also adds another point to Pyroclasm which boosts the fire damage boost a little more for those short bursts where the buff is up.

Overall I'm guessing this would put out about 200-300 DPS less than the 0/28/43 spec and would allow for the replenishment.

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