Well, I didn't want to post too many details, as those options are still not finished.
BUT as long as people understand that those are still under test, it can only help if more people test them ;p
Just to be clear, "under test" means:
- can have some bugs
- can be changed before going "public"
- change can be also in how you use them (so different option names, way you use in simcraft etc)
- some options mentioned here exist only in latest build, so you will not get them by downloading packed EXE, you need to download latest source and compile
- but most of those are already in latest published version, only not announced. For example, while current non-published build is 2509, latest published build also include movement and armory parse
- ...
With that said, these are few new options where testing would help most:
1) "smooth random"
- this should reduce variations in numbers between two runs, especially if you have small number of iterations (1000 is default) and you want to calculate stat factors
- to turn it on , use "smooth_rng=1"
- it is by default turned on in latest "opt_raid.simcraft" which is used in "Warlock_T8.simcraft"
- if you want to test and compare it to regular random, set (after opt_raid) option "smooth_rng=0", and then compare numbers. Increase of iterations , like "iterations=10000" , is also suggested if "smooth_rng=0".
2) movement
- For initial test, just replace in "Warlock_T8.simcraft" line "opt_raid.simcraft" with "opt_raid_mov.simcraft"
- for more detailed tests, try to make your own "cocktail" of movements/stuns/invuls in "opt_raid_mov.simcraft"
- each of those movement types ("invul","moving","stun"..) can have options like (period=,duration=,first=,last=,distance=...)
- "moving" means you can use insta-cast actions. "stun" means you can not dps during that time (but dots are still ticking). "invul" means boss is going untargetable/invulnerable, and even existing DoTs will be removed
- it would help if people would try to "mix" those commands to represent several Ulduar boss fights, so we can try and find some "cocktail" mix of those to represent "average" movement raid. Right now "opt_raid_mov.simcraft" is just rough guesstimate
3) armory parse
- this is also new, and allows you to check and simulate DPS and stat values for your own char instead of BiS chars that are given
- way to test that is to make your own "test.simcraft" file with something like:
opt_raid.simcraft
calculate_scale_factors=1
armory=eu,your_realm,your_name
- of course, instead of "eu" you can use "us", "cn", or even include whole URL
- you can also put several players from same realm in same line
- and you can select for each player to use alternate (secondary / inactive) talents and glyphs, by putting "!" before name
- and as already mentioned before, you can test movement by changing to "opt_raid_mov.simcraft"
- you can turn on debug output to check if your items are parsed correctly. Just put "armory_debug=2" in config file (2 shows you stats of each item, 1 only total parsed stats)
-example of one config file that would test your alternate talents with 2 more warlocks from your guild in "moving" raid, and want to show debug info also:
opt_raid_mov.simcraft
calculate_scale_factors=1
debug_armory=2
armory=us,your_realm,!your_name,warlock2_name,warlock3_name
Once more, while these options are already good enough to be used, they are still under test, so don't get surprised if something does not work as intended. But as I already said - more people willing to test them can only benefit simulator ;p