 |
02/28/09, 10:25 AM
|
#176
|
|
The Chairmaker
|
I can certainly agree that the default values in Caster_T7_Base_Gear may be less than perfect values for any warlock. Of course the "ideal" solution would be to go through every single spec and work out what the best gear set would be and use those values. There's nothing stopping people from doing that - Simulationcraft supports individual gear values for each actor.
I don't have that sort of time on my hands though, and I really doubt it would make a significant difference in the context of what I'm trying to do with this thread.
|
|
|
|
|
02/28/09, 11:41 AM
|
#177
|
|
Glass Joe
|
Originally Posted by Zakalwe
I can certainly agree that the default values in Caster_T7_Base_Gear may be less than perfect values for any warlock. Of course the "ideal" solution would be to go through every single spec and work out what the best gear set would be and use those values. There's nothing stopping people from doing that - Simulationcraft supports individual gear values for each actor.
I don't have that sort of time on my hands though, and I really doubt it would make a significant difference in the context of what I'm trying to do with this thread.
|
Is there any way to access the current revision so we can run our own numbers. I see on the site it's up to r1599 but only simcraft-r1527-windows.zip is available for download. At least as far as I can see.
Edit.
Found it simulationcraft - Revision 1599: /trunk
Just not in a neat little package but does the trick just fine
|
|
|
|
|
02/28/09, 12:21 PM
|
#178
|
|
The Chairmaker
|
Originally Posted by Azazael77
In the testing I've done, at point-blank range the travel time of Shadow Bolt is short enough that you can maintain a SB - SF - SB - SF rotation easier than a SB - SB - SF - SF rotation at max range. There are many fights where this wouldn't be practical, but it does seem to work.
|
Thanks for the input. It would probably take a bit of work to accurately model all of the range issues involved here, but the fact that they can get a 1/1 weaving going while in immolation range makes me feel better about leaving things the way they are right now. It means the meta specs aren't being overvalued after all.
Originally Posted by Azazael77
I've also been working with a 'selfish' Meta spec that drops Demon Pact for more personal DPS:
http://talent.mmo-champion.com/?warl...0&version=9626
There are a 2 points in Demo that could move around to somewhere potentially better, but I'd be curious if someone who's Simcraft-Fu is greater than mine could run it through. It's definitely a personal DPS boost over the 0/56/15 spec that's been worked with so far, I wonder if it picks up enough juice to put it ahead of 0/41/30.
|
Good call - I've updated the original post with the best personal DPS meta spec I could find.
The update also includes some other meta-related changes: It turns out I hadn't implemented the meta glyph properly, and that's actually better than the life tap glyph. And meta locks are better off dropping corruption and immolate once decimation kicks in.
|
|
|
|
|
02/28/09, 12:54 PM
|
#179
|
|
Piston Honda
Human Warlock
Frostmane (EU)
|
I see you still go for 2 points in master summoner instead of 1 point MS and 1 point Mana Feed. Try that instead, just to make sure it's correct.
|
|
|
|
|
02/28/09, 1:01 PM
|
#180
|
|
Glass Joe
Blood Elf Warlock
Malfurion
|
In the 3/52/16 spec, I noticed you tossed a point into aftermath rather than mana feed. In my demo experience mana feed has been pretty much required. Wondering if there is a method to the madness there Zak.
|
|
|
|
|
02/28/09, 1:05 PM
|
#181
|
|
The Chairmaker
|
Simulationcraft assumes pets have infinite mana. I was trying to do something about that a few months ago, but ran into problems finding conclusive numbers on how their mana regen works.
I've done quite a bit of 25-man raiding with a felguard, and he never had any mana problems. Though of course in Naxx none of the fights take more than 3-4 minutes, so that may not be representative.
|
|
|
|
|
02/28/09, 1:09 PM
|
#182
|
|
Piston Honda
Human Warlock
Frostmane (EU)
|
Originally Posted by Zakalwe
Simulationcraft assumes pets have infinite mana. I was trying to do something about that a few months ago, but ran into problems finding conclusive numbers on how their mana regen works.
I've done quite a bit of 25-man raiding with a felguard, and he never had any mana problems. Though of course in Naxx none of the fights take more than 3-4 minutes, so that may not be representative.
|
Oh, I see, didn't know that. They don't really have mana issues in naxx, though there's no dps gain in MS and might be in MF (hance the reason to spec it).
|
|
|
|
|
02/28/09, 1:19 PM
|
#183
|
|
Von Kaiser
|
So messing around with a 0/41/30 spec I've been wondering to myself why am I taking the conflagorate glyph since I only use conflag at the end of immolate's duration?
I'm thinking of using an immolate glyph instead. At most I'll be able to save 1 tick of immolate with the conflag glyph. So I guess the question I had was "does the immolate glyph yield a dps boost even with 1 tick of it's dot being consumed?"
My average dmg of immolate w/o the glyph was
Landed: 1759
DoT: 1510*5= 7550
1759+7550=9309
this would make my dmg w/the glyph
Landed: (1759*.9)= 1583.1
DoT: (1.2(1510*4))=7248(multiplied by 4 assuming last tick is consumed)
1583+7248=8831
Clearly the conflag glyph is worth it, however these numbers are assuming you dont clip immolate at all even with the conflag glyph. If you are clipping immolate then your DPC w/o the glyph would be 1759+6040=7799
So, I guess if immolate is being clipped then its probably a better glyph choice then conflag, if not then conflag.
My question I guess is, how often do you guys think you clip that last tick of immolate?
|
|
|
|
|
02/28/09, 1:37 PM
|
#184
|
|
Von Kaiser
Human Rogue
Laughing Skull
|
Zakalwe would you please run http://talent.mmo-champion.com/?warl...0&version=9614 just to confirm previous findings?
I find these results to be very exciting. The easier the rotation is for the top spec the better off we will be in Ulduar. Simcraft is going to play flawlessly, a level that none of us could ever hope to achieve running Affliction, while flawless play for a 41/30, especially one that drops Demonic Empowerment, is much more realistic.
|
|
|
|
|
02/28/09, 1:39 PM
|
#185
|
|
Don Flamenco
Human Warlock
Emerald Dream (EU)
|
Could you check 1/3 catalysm vs 1/2 aftermath?
|
|
|
|
|
02/28/09, 1:44 PM
|
#186
|
|
Piston Honda
Human Warlock
Frostmane (EU)
|
Originally Posted by Warlocomotif
Could you check 1/3 catalysm vs 1/2 aftermath?
|
Why would we want to spend points in cataclysm?
|
|
|
|
|
02/28/09, 1:45 PM
|
#187
|
|
The Chairmaker
|
Originally Posted by henslaved
|
There's no point - that's the spec from the original post with one point moved from MS to MF. Since neither of those talents have any DPS effect in Simulationcraft, the results will be identical.
|
|
|
|
|
02/28/09, 1:48 PM
|
#188
|
|
The Chairmaker
|
Originally Posted by Warlocomotif
Could you check 1/3 catalysm vs 1/2 aftermath?
|
Good call, cataclysm is better. Original post updated.
Last edited by Zakalwe : 02/28/09 at 1:55 PM.
|
|
|
|
|
02/28/09, 1:49 PM
|
#189
|
|
Von Kaiser
Human Rogue
Laughing Skull
|
Raug was the one who originally posted his findings, so I didn't know if you had confirmed them or not with your own Simcraft (if at all different).
Thanks.
|
|
|
|
|
02/28/09, 2:12 PM
|
#190
|
|
Don Flamenco
Human Warlock
Emerald Dream (EU)
|
Originally Posted by Naforce
Why would we want to spend points in cataclysm?
|
Because you're still losing DPS time on lifetap. The alternative is 3% damage over time for immolate, which isn't a big part of your damage output. Regardles, neither talent will make a very big difference on DPS- but any little bit is nice.
|
|
|
|
|
02/28/09, 2:27 PM
|
#191
|
|
Piston Honda
Human Warlock
Frostmane (EU)
|
Originally Posted by Warlocomotif
Because you're still losing DPS time on lifetap. The alternative is 3% damage over time for immolate, which isn't a big part of your damage output. Regardles, neither talent will make a very big difference on DPS- but any little bit is nice.
|
Depends if you've glyphed life tap or not really, which spec were you thinking about specifically?
|
|
|
|
|
02/28/09, 2:38 PM
|
#193
|
|
Glass Joe
|
How did 0/55/16 get a whole extra Immolation cycle than 3/52/16 ?
0/55/16:
immolation Count= 4.8|73.2sec
3/52/16:
immolation Count= 5.6|59.9sec
|
|
|
|
|
02/28/09, 2:53 PM
|
#194
|
|
The Chairmaker
|
Originally Posted by blasfem
How did 0/55/16 get a whole extra Immolation cycle than 3/52/16 ?
|
Other way around, right? Those aren't necessarly full cycles - with the meta glyph there's time for popping immolation again towards the end of meta, so the difference is probably made up by 0/55/16 not getting that second immolation in due to not having enough mana for it. 3/52/16 probably avoided that problem because of cataclysm.
Obviously this needs looking at because a real player would make sure he had enough mana by life tapping to full before meta. It's a tricky thing to model though.
|
|
|
|
|
02/28/09, 2:57 PM
|
#195
|
|
Don Flamenco
Human Warlock
Emerald Dream (EU)
|
Originally Posted by Zakalwe
Other way around, right? Those aren't necessarly full cycles - with the meta glyph there's time for popping immolation again towards the end of meta, so the difference is probably made up by 0/55/16 not getting that second immolation in due to not having enough mana for it. 3/52/16 probably avoided that problem because of cataclysm.
Obviously this needs looking at because a real player would make sure he had enough mana by life tapping to full before meta. It's a tricky thing to model though.
|
Perhaps an interesting question, since immolation won't last full duration will it actually be worth using a second time?
|
|
|
|
|
02/28/09, 3:14 PM
|
#196
|
|
Don Flamenco
Gnome Warlock
Alterac Mountains
|
Have we seen any numbers running 22/49 with Glyph of conflag, immolate and Incinerate? Then seeing if Spellstone or Firestone is better?
That 4% direct damage increase could end up being huge but then again that is a WHOLE lot of haste.
Something Like this: MMO Champion | 0/22/49 I'm not 100% sure where to place the last point or two, of the last of the 3 destro talents.
Last edited by supplicium : 02/28/09 at 3:21 PM.
|
|
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
|
|
|
|
02/28/09, 3:37 PM
|
#197
|
|
The Chairmaker
|
Originally Posted by Warlocomotif
Perhaps an interesting question, since immolation won't last full duration will it actually be worth using a second time?
|
I don't think there's any question of that. It's ticking for 1400-1500 per second and is affected by haste. Even with no haste it'd do up to 6k DPCT.
|
|
|
|
|
02/28/09, 4:49 PM
|
#198
|
|
Piston Honda
Undead Warlock
Tichondrius
|
EDIT: Woops never mind.
|
|
|
|
|
02/28/09, 5:32 PM
|
#199
|
|
Von Kaiser
Undead Warlock
Shadow Council
|
Originally Posted by supplicium
Have we seen any numbers running 22/49 with Glyph of conflag, immolate and Incinerate? Then seeing if Spellstone or Firestone is better?
That 4% direct damage increase could end up being huge but then again that is a WHOLE lot of haste.
Something Like this: MMO Champion | 0/22/49 I'm not 100% sure where to place the last point or two, of the last of the 3 destro talents.
|
I don't really see a point in testing that because although the talent got multiplied by 10 which is a huge buff it's not a talent you build to.
Old: 78 haste rating = %2.3787
New: 180 = %5.4894
Difference: %3.1107 = increase of %1.0369 per point.
I personally don't feel that's worth losing Chaos Bolts DPS
also note that the talent only increases ratings so you'll still only get either 1% direct damage or 1% dot damage not 3%
|
|
|
|
|
02/28/09, 5:44 PM
|
#200
|
|
Piston Honda
Human Warlock
Frostmane (EU)
|
Originally Posted by Seir
I don't really see a point in testing that because although the talent got multiplied by 10 which is a huge buff it's not a talent you build to.
Old: 78 haste rating = %2.3787
New: 180 = %5.4894
Difference: %3.1107 = increase of %1.0369 per point.
I personally don't feel that's worth losing Chaos Bolts DPS
also note that the talent only increases ratings so you'll still only get either 1% direct damage or 1% dot damage not 3%
|
You actually get 240 haste rating. It's a 300% increase, so 4 times as good. Also, on the ptr, you get 4% increased dot/direct damage.
|
|
|
|
|
|