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Old 02/28/09, 10:25 AM   #176
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I can certainly agree that the default values in Caster_T7_Base_Gear may be less than perfect values for any warlock. Of course the "ideal" solution would be to go through every single spec and work out what the best gear set would be and use those values. There's nothing stopping people from doing that - Simulationcraft supports individual gear values for each actor.

I don't have that sort of time on my hands though, and I really doubt it would make a significant difference in the context of what I'm trying to do with this thread.

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Old 02/28/09, 11:41 AM   #177
Teroy
Glass Joe
 
Human Warlock
 
Thrall
Originally Posted by Zakalwe View Post
I can certainly agree that the default values in Caster_T7_Base_Gear may be less than perfect values for any warlock. Of course the "ideal" solution would be to go through every single spec and work out what the best gear set would be and use those values. There's nothing stopping people from doing that - Simulationcraft supports individual gear values for each actor.

I don't have that sort of time on my hands though, and I really doubt it would make a significant difference in the context of what I'm trying to do with this thread.
Is there any way to access the current revision so we can run our own numbers. I see on the site it's up to r1599 but only simcraft-r1527-windows.zip is available for download. At least as far as I can see.

Edit.

Found it simulationcraft - Revision 1599: /trunk

Just not in a neat little package but does the trick just fine

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Old 02/28/09, 12:21 PM   #178
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Azazael77 View Post
In the testing I've done, at point-blank range the travel time of Shadow Bolt is short enough that you can maintain a SB - SF - SB - SF rotation easier than a SB - SB - SF - SF rotation at max range. There are many fights where this wouldn't be practical, but it does seem to work.
Thanks for the input. It would probably take a bit of work to accurately model all of the range issues involved here, but the fact that they can get a 1/1 weaving going while in immolation range makes me feel better about leaving things the way they are right now. It means the meta specs aren't being overvalued after all.

Originally Posted by Azazael77 View Post
I've also been working with a 'selfish' Meta spec that drops Demon Pact for more personal DPS:

http://talent.mmo-champion.com/?warl...0&version=9626

There are a 2 points in Demo that could move around to somewhere potentially better, but I'd be curious if someone who's Simcraft-Fu is greater than mine could run it through. It's definitely a personal DPS boost over the 0/56/15 spec that's been worked with so far, I wonder if it picks up enough juice to put it ahead of 0/41/30.
Good call - I've updated the original post with the best personal DPS meta spec I could find.

The update also includes some other meta-related changes: It turns out I hadn't implemented the meta glyph properly, and that's actually better than the life tap glyph. And meta locks are better off dropping corruption and immolate once decimation kicks in.

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Old 02/28/09, 12:54 PM   #179
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
I see you still go for 2 points in master summoner instead of 1 point MS and 1 point Mana Feed. Try that instead, just to make sure it's correct.

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Old 02/28/09, 1:01 PM   #180
exzarkun
Glass Joe
 
Blood Elf Warlock
 
Malfurion
In the 3/52/16 spec, I noticed you tossed a point into aftermath rather than mana feed. In my demo experience mana feed has been pretty much required. Wondering if there is a method to the madness there Zak.

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Old 02/28/09, 1:05 PM   #181
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Simulationcraft assumes pets have infinite mana. I was trying to do something about that a few months ago, but ran into problems finding conclusive numbers on how their mana regen works.

I've done quite a bit of 25-man raiding with a felguard, and he never had any mana problems. Though of course in Naxx none of the fights take more than 3-4 minutes, so that may not be representative.

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Old 02/28/09, 1:09 PM   #182
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Zakalwe View Post
Simulationcraft assumes pets have infinite mana. I was trying to do something about that a few months ago, but ran into problems finding conclusive numbers on how their mana regen works.

I've done quite a bit of 25-man raiding with a felguard, and he never had any mana problems. Though of course in Naxx none of the fights take more than 3-4 minutes, so that may not be representative.
Oh, I see, didn't know that. They don't really have mana issues in naxx, though there's no dps gain in MS and might be in MF (hance the reason to spec it).

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Old 02/28/09, 1:19 PM   #183
Copola
Von Kaiser
 
Undead Warlock
 
Illidan
So messing around with a 0/41/30 spec I've been wondering to myself why am I taking the conflagorate glyph since I only use conflag at the end of immolate's duration?

I'm thinking of using an immolate glyph instead. At most I'll be able to save 1 tick of immolate with the conflag glyph. So I guess the question I had was "does the immolate glyph yield a dps boost even with 1 tick of it's dot being consumed?"

My average dmg of immolate w/o the glyph was
Landed: 1759
DoT: 1510*5= 7550
1759+7550=9309

this would make my dmg w/the glyph
Landed: (1759*.9)= 1583.1
DoT: (1.2(1510*4))=7248(multiplied by 4 assuming last tick is consumed)
1583+7248=8831

Clearly the conflag glyph is worth it, however these numbers are assuming you dont clip immolate at all even with the conflag glyph. If you are clipping immolate then your DPC w/o the glyph would be 1759+6040=7799

So, I guess if immolate is being clipped then its probably a better glyph choice then conflag, if not then conflag.

My question I guess is, how often do you guys think you clip that last tick of immolate?

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Old 02/28/09, 1:37 PM   #184
henslaved
Von Kaiser
 
Human Rogue
 
Laughing Skull
Zakalwe would you please run http://talent.mmo-champion.com/?warl...0&version=9614 just to confirm previous findings?

I find these results to be very exciting. The easier the rotation is for the top spec the better off we will be in Ulduar. Simcraft is going to play flawlessly, a level that none of us could ever hope to achieve running Affliction, while flawless play for a 41/30, especially one that drops Demonic Empowerment, is much more realistic.

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Old 02/28/09, 1:39 PM   #185
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Could you check 1/3 catalysm vs 1/2 aftermath?

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Old 02/28/09, 1:44 PM   #186
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Warlocomotif View Post
Could you check 1/3 catalysm vs 1/2 aftermath?
Why would we want to spend points in cataclysm?

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Old 02/28/09, 1:45 PM   #187
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by henslaved View Post
Zakalwe would you please run http://talent.mmo-champion.com/?warl...0&version=9614 just to confirm previous findings?
There's no point - that's the spec from the original post with one point moved from MS to MF. Since neither of those talents have any DPS effect in Simulationcraft, the results will be identical.

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Old 02/28/09, 1:48 PM   #188
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Warlocomotif View Post
Could you check 1/3 catalysm vs 1/2 aftermath?
Good call, cataclysm is better. Original post updated.

Last edited by Zakalwe : 02/28/09 at 1:55 PM.

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Old 02/28/09, 1:49 PM   #189
henslaved
Von Kaiser
 
Human Rogue
 
Laughing Skull
Raug was the one who originally posted his findings, so I didn't know if you had confirmed them or not with your own Simcraft (if at all different).

Thanks.

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Old 02/28/09, 2:12 PM   #190
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Naforce View Post
Why would we want to spend points in cataclysm?
Because you're still losing DPS time on lifetap. The alternative is 3% damage over time for immolate, which isn't a big part of your damage output. Regardles, neither talent will make a very big difference on DPS- but any little bit is nice.

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Old 02/28/09, 2:27 PM   #191
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Warlocomotif View Post
Because you're still losing DPS time on lifetap. The alternative is 3% damage over time for immolate, which isn't a big part of your damage output. Regardles, neither talent will make a very big difference on DPS- but any little bit is nice.
Depends if you've glyphed life tap or not really, which spec were you thinking about specifically?

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Old 02/28/09, 2:36 PM   #192
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Naforce View Post
Depends if you've glyphed life tap or not really, which spec were you thinking about specifically?
http://talent.mmo-champion.com/?warl...0&version=9626
+Glyph of Meta

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Old 02/28/09, 2:38 PM   #193
blasfem
Glass Joe
 
Troll Hunter
 
Stormscale
How did 0/55/16 get a whole extra Immolation cycle than 3/52/16 ?


0/55/16:

immolation Count= 4.8|73.2sec


3/52/16:

immolation Count= 5.6|59.9sec

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Old 02/28/09, 2:53 PM   #194
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by blasfem View Post
How did 0/55/16 get a whole extra Immolation cycle than 3/52/16 ?
Other way around, right? Those aren't necessarly full cycles - with the meta glyph there's time for popping immolation again towards the end of meta, so the difference is probably made up by 0/55/16 not getting that second immolation in due to not having enough mana for it. 3/52/16 probably avoided that problem because of cataclysm.

Obviously this needs looking at because a real player would make sure he had enough mana by life tapping to full before meta. It's a tricky thing to model though.

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Old 02/28/09, 2:57 PM   #195
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Zakalwe View Post
Other way around, right? Those aren't necessarly full cycles - with the meta glyph there's time for popping immolation again towards the end of meta, so the difference is probably made up by 0/55/16 not getting that second immolation in due to not having enough mana for it. 3/52/16 probably avoided that problem because of cataclysm.

Obviously this needs looking at because a real player would make sure he had enough mana by life tapping to full before meta. It's a tricky thing to model though.
Perhaps an interesting question, since immolation won't last full duration will it actually be worth using a second time?

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Old 02/28/09, 3:14 PM   #196
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
Have we seen any numbers running 22/49 with Glyph of conflag, immolate and Incinerate? Then seeing if Spellstone or Firestone is better?


That 4% direct damage increase could end up being huge but then again that is a WHOLE lot of haste.


Something Like this: MMO Champion | 0/22/49 I'm not 100% sure where to place the last point or two, of the last of the 3 destro talents.

Last edited by supplicium : 02/28/09 at 3:21 PM.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 02/28/09, 3:37 PM   #197
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Warlocomotif View Post
Perhaps an interesting question, since immolation won't last full duration will it actually be worth using a second time?
I don't think there's any question of that. It's ticking for 1400-1500 per second and is affected by haste. Even with no haste it'd do up to 6k DPCT.

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Old 02/28/09, 4:49 PM   #198
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
EDIT: Woops never mind.

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Old 02/28/09, 5:32 PM   #199
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Originally Posted by supplicium View Post
Have we seen any numbers running 22/49 with Glyph of conflag, immolate and Incinerate? Then seeing if Spellstone or Firestone is better?


That 4% direct damage increase could end up being huge but then again that is a WHOLE lot of haste.


Something Like this: MMO Champion | 0/22/49 I'm not 100% sure where to place the last point or two, of the last of the 3 destro talents.
I don't really see a point in testing that because although the talent got multiplied by 10 which is a huge buff it's not a talent you build to.

Old: 78 haste rating = %2.3787
New: 180 = %5.4894
Difference: %3.1107 = increase of %1.0369 per point.

I personally don't feel that's worth losing Chaos Bolts DPS

also note that the talent only increases ratings so you'll still only get either 1% direct damage or 1% dot damage not 3%

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Old 02/28/09, 5:44 PM   #200
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Seir View Post
I don't really see a point in testing that because although the talent got multiplied by 10 which is a huge buff it's not a talent you build to.

Old: 78 haste rating = %2.3787
New: 180 = %5.4894
Difference: %3.1107 = increase of %1.0369 per point.

I personally don't feel that's worth losing Chaos Bolts DPS

also note that the talent only increases ratings so you'll still only get either 1% direct damage or 1% dot damage not 3%
You actually get 240 haste rating. It's a 300% increase, so 4 times as good. Also, on the ptr, you get 4% increased dot/direct damage.

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