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10/21/09, 4:04 AM
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#2126
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The Chairmaker
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Originally Posted by Nehrak
Also, a charge is removed when the spell reaches the target, not when you finish casting as is the case for Backdraft.
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That's pretty strange... unless I'm misunderstanding you, that means you can get 4 incinerates (or soul fires) off during each molten core proc?
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10/21/09, 4:11 AM
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#2127
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Von Kaiser
Undead Warlock
Shattered Hand
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Originally Posted by Zakalwe
That's pretty strange... unless I'm misunderstanding you, that means you can get 4 incinerates (or soul fires) off during each molten core proc?
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Yeah been testing it on PTR, and currently you can do 4 hasted incinerates.
Just also realized that the Simcraft meta / ruin specs has 2/3 MC, with current change it might be worth it to give up the point on demonic empowerment for 3/3 MC for 3.3 PTR specs for now like Warloco mentioned.
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10/21/09, 4:19 AM
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#2128
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The Chairmaker
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Originally Posted by Ewinessa
Yeah been testing it on PTR, and currently you can do 4 hasted incinerates.
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I'm guessing that'll get fixed - simcraft only does 3, and I'll leave it at that for now.
Originally Posted by Ewinessa
Just also realized that the Simcraft meta / ruin specs has 2/3 MC, with current change it might be worth it to give up the point on demonic empowerment for 3/3 MC for 3.3 PTR specs for now like Warloco mentioned.
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I actually made that change already, just forgot to edit the talent link in the OP.
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10/21/09, 5:31 AM
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#2129
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Glass Joe
Undead Warlock
Zul'Jin (EU)
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Originally Posted by Zakalwe
I'm assuming it crits like a normal critting dot, since there's nothing in the tooltip to indicate otherwise. I don't see how that would be a DPS decrease compared to live.
EDIT: I've updated the numbers in the OP.
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Does the DoT part of the new Conflag crit for 200% if you are specced into ruin? I'm currently having problems to log in the PTR and can't do the check myself.
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10/21/09, 5:39 AM
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#2130
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Glass Joe
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Another interesting thing to note, is the wording on Molten Core indicates that each tick of Corr can proc the buff. If that is the case, might not the Glyph of Quick Decay actually be a higher DPS boost than other glyphs due to the higher molten core uptime?
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10/21/09, 7:46 AM
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#2131
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Glass Joe
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Originally Posted by Arakar
Another interesting thing to note, is the wording on Molten Core indicates that each tick of Corr can proc the buff. If that is the case, might not the Glyph of Quick Decay actually be a higher DPS boost than other glyphs due to the higher molten core uptime?
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Been thinking of that too, the downside would be having to recast it more often too, and ofc losing another glyph. Could still be worth it though, especially now when its not a fixed 12 sec duration on the proc, but charges instead.
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10/21/09, 9:02 AM
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#2132
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Von Kaiser
Worgen Warlock
Laughing Skull
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Originally Posted by Eglan
Does the DoT part of the new Conflag crit for 200% if you are specced into ruin? I'm currently having problems to log in the PTR and can't do the check myself.
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It's probably also worth noting that Conflag gets an over 25% crit chance boost from talents that the DoT may or may not enjoy.
With 26% crit chance, my conflag currently crits around 60% of the time, and I'm not sure the DoT will do that.
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10/21/09, 9:08 AM
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#2133
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by inos
guys with this molten core - dont you think that Demo locks should use now inci instead of SB ?
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Only when you have MC up and only 3 incins! after that is should be just normal SB-spam!
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10/21/09, 12:36 PM
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#2134
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Glass Joe
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Some time in the past 2 months, simulationcraft started modeling FG with 1.7% melee and cleave miss. I just reviewed some of my recent Anub'arak parses and over 2000 attacks I had 0 misses. Over that many attacks I should have had at least one miss at nearly a 2% miss rate with the FG, so I think there is an error in simulationcraft modeling of FG melee/cleave introduced somewhere between r3254 and r3608.
Also, the 0/41/30 spec should be casting curse of doom now that Curse of Agony apparently does not proc molten core, per the description (only activated by corruption). This will probably lower the output of 0/41/30 significantly since it was utilizing a higher proc rate on molten core due to the old mechanics of any shadow damage activating molten core. 0/56/15 will also see a lower proc rate since shadowbolt will not activate it. Since the 0/41/30 profile has a 50% higher proc rate on molten core than 0/56/15, it is safe to assume this is unimplemented in the numbers in the OP.
I'm not sure if it's safe to assume that MC will be better than Demonic Empowerment for a meta spec. When I modeled casting only immolate, corruption, soul fire, and incinerate,molten_core=1 to avoid extraneous molten core procs from shadow bolt, I saw a DPS increase of 50 dps to use 2/3 molten core and 1/1 empowerment in r3608 (I know this is a terrible test, but I'm trying to show the relative values of the talents without re-coding molten core).
Last edited by Lorre : 10/21/09 at 1:42 PM.
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10/21/09, 1:34 PM
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#2135
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Von Kaiser
Blood Elf Warlock
Cenarius
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With the recent Molten Core changes, have any of the sim wizards taken a look at a 41/30 Imp Build or perhaps a variation that incorporates Conflagrate somehow?. I'm sure the new Quick Decay glyph would help out MC uptime, but I'm unsure with this type of build as to which glyph it would replace: Immolate, Incinerate or Life Tap (or Conflagrate if you went the 40/31 route).
I know with Demo/Destro hybrids we've normally looked at the Felguard, but the Imp's 5% crit with fire spells via Master Demonologist looks tempting for this build (bringing the total to 17% crit with fire spells via talents alone). Immolate, CoD, Corruption, and spam Incinerates till 35% then light up the Soul Fires. The imp can't be dodged or parried and requires a lot less micro management as well. Depending on how much Molten Core uptime you can generate with Quick Decay, you may even be able to get away with using a Firestone for this type of build also.
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10/21/09, 1:55 PM
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#2136
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Glass Joe
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Originally Posted by Evidicus
With the recent Molten Core changes, have any of the sim wizards taken a look at a 41/30 Imp Build or perhaps a variation that incorporates Conflagrate somehow?. I'm sure the new Quick Decay glyph would help out MC uptime, but I'm unsure with this type of build as to which glyph it would replace: Immolate, Incinerate or Life Tap (or Conflagrate if you went the 40/31 route).
I know with Demo/Destro hybrids we've normally looked at the Felguard, but the Imp's 5% crit with fire spells via Master Demonologist looks tempting for this build (bringing the total to 17% crit with fire spells via talents alone). Immolate, CoD, Corruption, and spam Incinerates till 35% then light up the Soul Fires. The imp can't be dodged or parried and requires a lot less micro management as well. Depending on how much Molten Core uptime you can generate with Quick Decay, you may even be able to get away with using a Firestone for this type of build also.
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Swapping imp for felguard will never be higher dps in a 0/41/30 spec. The felguard does 1000 dps more than the imp at t9 gear levels, so you would need to come up with 1000 dps from 5% crit and DE. You would get roughly 200 dps from DE with the new imp crit mechanics, but you can't get 800 dps from 5% crit unless you've got very low crit to start with and you're doing in excess of 16000 dps with spells that can crit. You're much better off using 0/40/31.
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10/21/09, 2:14 PM
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#2137
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Glass Joe
Blood Elf Warlock
Turalyon
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One thing worth pointing out that I observed in the PTR patch notes summary:
Warlocks: Shadow Mastery, Pandemic (change reverted), Molten Core, Conflagrate
The pandemic change (Shadow Bite now crits for 100% extra damage)) is now gone. This means Shadow Bite should be critting for only 200% now, down from the 250% it was doing last build. I think the front page numbers aren't taking this into account.
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10/21/09, 4:29 PM
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#2138
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Von Kaiser
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I can confirm that the Conflag dot does not proc Pyroclasm.
Empowered Imp is not consumed by the Conflag dot.
Last edited by gherkin : 10/21/09 at 5:22 PM.
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10/21/09, 5:39 PM
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#2139
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Piston Honda
Undead Warlock
Twisting Nether
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There has been a lot of talk recently about local maxima in haste values. I ran simcraft for my profile (not BiS by a mile, and ignoring my real gear haste) and generated scale factors with an artifical haste ranging from 300 to 800. There are, for me, a couple of humps in the line. (at 410, 460, 540 - then a plateau from 570 to 620. It is a bit bumpy. My simcraft line was
simcraft.exe input=haste.simcraft max_time=315 calculate_scale_factors=1 iterations=15000 threads=2 smooth_rng=0

Hst DPS SP Hit Crit Haste
300 7828 1.55 3.22 0.67 1.35
310 7829 1.55 3.22 0.69 1.23
320 7845 1.56 3.22 0.71 1.2
330 7844 1.52 3.11 0.67 1.34
340 7863 1.53 3.18 0.69 1.27
350 7882 1.54 3.23 0.7 1.22
360 7903 1.55 3.35 0.69 1.44
370 7912 1.53 3.29 0.69 1.48
380 7924 1.53 3.27 0.68 1.47
390 7949 1.55 3.31 0.72 1.23
400 7963 1.56 3.38 0.72 1.22
410 7949 1.56 3.17 0.69 1.43
420 7953 1.58 3.13 0.7 1.52
430 7978 1.56 3.33 0.68 1.36
440 7995 1.57 3.34 0.72 1.27
450 8031 1.56 3.52 0.7 1.02
460 8013 1.55 3.35 0.7 1.17
470 8026 1.56 3.33 0.71 1.48
480 8043 1.58 3.32 0.71 1.42
490 8053 1.61 3.31 0.72 1.45
500 8063 1.57 3.25 0.72 1.23
510 8118 1.59 3.55 0.72 1.13
520 8134 1.61 3.61 0.72 0.81
530 8145 1.59 3.53 0.74 0.8
540 8133 1.59 3.46 0.73 1.02
550 8144 1.6 3.43 0.74 1.11
560 8163 1.59 3.5 0.72 0.95
570 8180 1.61 3.53 0.74 0.8
580 8185 1.59 3.64 0.74 0.95
590 8186 1.63 3.56 0.74 1.06
600 8184 1.62 3.39 0.75 1.11
610 8187 1.61 3.36 0.75 1.37
620 8247 1.62 3.65 0.75 1.03
630 8253 1.63 3.56 0.75 1.07
640 8272 1.62 3.65 0.75 1.17
650 8246 1.61 3.38 0.72 1.3
660 8288 1.61 3.55 0.75 1.11
670 8255 1.61 3.4 0.73 1.35
680 8267 1.62 3.45 0.73 1.38
690 8287 1.61 3.49 0.75 1.38
700 8312 1.64 3.6 0.76 1.3
710 8304 1.64 3.44 0.77 1.38
720 8301 1.63 3.37 0.76 1.48
730 8329 1.65 3.45 0.77 1.36
740 8343 1.64 3.52 0.76 1.37
750 8350 1.64 3.42 0.77 1.48
760 8394 1.64 3.59 0.76 1.23
770 8402 1.64 3.54 0.76 1.25
780 8413 1.63 3.4 0.77 1.24
790 8448 1.65 3.6 0.79 1.31
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The profile stub I used was:

warlock=Hasty
level=80
race=undead
professions=enchanting=450/tailoring=450
talents=http://www.wowarmory.com/talent-calc.xml?cid=9&tal=000000000000000000000000000003310030003000000000000000005203205220 231051335230351
glyphs=conflagrate/unending_breath/drain_soul/incinerate/kilrogg/life_tap
actions=flask,type=frost_wyrm
actions+=/food,type=fish_feast
actions+=/fire_stone
actions+=/fel_armor
actions+=/summon_pet,imp
actions+=/snapshot_stats
actions+=/life_tap,buff_refresh=1
actions+=/wild_magic_potion,bloodlust=1
actions+=/conflagrate
actions+=/chaos_bolt
actions+=/curse_of_doom,time_to_die>=80
actions+=/immolate
actions+=/corruption,time_to_die>=20
actions+=/incinerate
actions+=/life_tap,mana_percentage<=20,buff_refresh=1,moving=1
actions+=/curse_of_agony,time_to_die>=30,moving=1
actions+=/life_tap
trinket1=test1,stats=0hit,equip=onspellhit_765sp_15%_10dur_45cd
trinket2=test2,stats=0hit,equip=onspellhit_25sp_5stack_10dur
back=test_cape,stats=0hit,enchant=lightweave_embroidery
# Gear Summary
gear_strength=10
gear_agility=10
gear_stamina=1024
gear_intellect=1011
gear_spirit=454
gear_spell_power=2351
gear_hit_rating=371
gear_crit_rating=646
gear_armor=2034
meta_gem=chaotic_skyflare
tier9_2pc_caster=1
tier9_4pc_caster=1
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I ran this a grand total of once, I'll prolly rerun it tomorrow to see how much variation there is within a 15k pass.
Last edited by angaroth : 10/21/09 at 5:41 PM.
Reason: error in quote tag
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10/21/09, 7:03 PM
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#2140
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Von Kaiser
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I work better with visuals, so I put the above data into a table. I left out Hit and DPS so we could focus on the 0-2.0 scale factor range.
The black line is the linear progression of haste
I expected to see more of a relation between the haste dips and crit/sp. I believe this is just the point at which haste lines up your spells so imperfectly that Simcraft spends less time casting Conflag and less Immolate uptime.
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Would there be any merit to altering the Latency calculation to use a random latency value every 10 seconds or so, between two set values? I know my latency fluctuates between 90ms and 120ms at any given point, and this may or may not have an impact on the above chart.
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10/21/09, 7:29 PM
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#2141
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Piston Honda
Undead Warlock
Twisting Nether
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Yeah, Gherkin, a graph would have been more clear but I couldn't be arsed to get an imageshack/photobucket account and figured that the raw data would be more useful. A graph of the actual DPS is probably what you want to be looking at rather than the scale factors. I m not surprised at the SPI/CRIT lines being relatively smooth since they were held constant as I varied the haste. You can think of the haste line in that plot as the derivative of the DPS line so you probably, for what ever your gear level is, want to tweak for more or less +haste around one of the peaks on the RHS.
As for latency, you can think of it as a negative modifier to haste and will have the effect of making a noisy shift to the left of the entire line.
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10/21/09, 8:18 PM
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#2142
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Don Flamenco
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Originally Posted by gherkin
Would there be any merit to altering the Latency calculation to use a random latency value every 10 seconds or so, between two set values? I know my latency fluctuates between 90ms and 120ms at any given point, and this may or may not have an impact on the above chart.
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No, because you won't be able to isolate this as latency effects alone. It takes between .15 and .3 seconds on most keyboards to register a click of a button from the moment you press the button to the moment your system registers the depress of the key (which is the "real" trigger for an action). Because you can't effectively model variation in either users keyboard response times or the timing and/or consistency of their button depresses, you're not going to get anything instructive out of the latency fluctuation modeling you suggest.
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10/21/09, 8:26 PM
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#2143
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Von Kaiser
Blood Elf Warlock
Cho'gall
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Originally Posted by gherkin
I can confirm that the Conflag dot does not proc Pyroclasm.
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Did you check to make sure conflag dots can even crit? The most recent patch notes appear to be for a build we don't have yet.
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10/21/09, 8:36 PM
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#2144
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Piston Honda
Human Warlock
Frostmane (EU)
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In that chart, I assume your character has no anub trinket since the crit value is so low. Would be nice to see with double anub trinkets tbh (or atleast one)! I assume this cause my character has a near 1:1 ratio between haste and crit (haste is just a little bit better).
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10/21/09, 8:50 PM
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#2145
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Glass Joe
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Originally Posted by Zaleiria
Did you check to make sure conflag dots can even crit? The most recent patch notes appear to be for a build we don't have yet.
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This is the same issue Im having, I did hop on test last night, but at that time it didnt seem these changes were live yet. Conflag dot was unable to crit and was still at 6 seconds not back down to 3 yet.
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10/21/09, 9:17 PM
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#2146
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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I've been considering an alternative to scale factors: Generate raw dps data points for a handful of stats in a gnu-plot format. Allow people to use different visualization tools: 3d surface plots, etc
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10/21/09, 9:21 PM
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#2147
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Von Kaiser
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Originally Posted by angaroth
A graph of the actual DPS is probably what you want to be looking at
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Something like this?
Kinda reinforces the "no real sweet spot" rule of thumb for me. Yeah, there are peaks but they're pretty tiny.
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10/21/09, 11:04 PM
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#2148
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Piston Honda
Undead Warlock
Twisting Nether
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Yeah duffry, exactly like that. But in a forum like this where people are concerned about +/- 10 dps, they might care. Just throwing it out there. I will repeat the runs a couple of times tomorrow to see if there is run over run variability. I will also do a BiS run to see what effect that has (( I predict very little )). I'll include SPI data in the output as well for those who asked.
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10/22/09, 2:04 AM
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#2149
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Glass Joe
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Originally Posted by Zakalwe
I'm assuming it crits like a normal critting dot, since there's nothing in the tooltip to indicate otherwise. I don't see how that would be a DPS decrease compared to live.
EDIT: I've updated the numbers in the OP.
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Because if it crits independently its probably not going to get the massive talented crit chance from our talents that raise the crit chance of conflagrate. Its especially worrisome if it doesnt proc pyroclasm that leads me to believe the dot portion is all on its own in terms of how and what actually effects it. Sounds like the spec would still lose a little dps there, just not as much.
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10/22/09, 2:59 AM
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#2150
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Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
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Originally Posted by duffry
Something like this?
Kinda reinforces the "no real sweet spot" rule of thumb for me. Yeah, there are peaks but they're pretty tiny.
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I'm going to guess that the Y-Axis is DPS and the X-Axis is Haste? A graph without labels can be pretty useless.
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