Originally Posted by Drison
The felguard will do 1100 dps alone raid buffed so you lose 500dps just for using the imp right off the bat. I believe early sim craft showed meta is better then devastation on live but in 3.1 you get the talent to lower the meta cooldown plus the glyph to make meta last longer i see no reason to take devastation over meta now.
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The imp does however give you 5% crit rating, and is a more versatile pet since it can attack from range.
Also, speccing FG takes that one very important point away from you. I'm just not sure of how good the metamorphisis actually is, specially the glyph. I highly doubt the glyph's worth compared to the other glyphs.
The
0/56/15 spec should do great dps and function well for the raid, I guess you are correct. The creator of the topic should consider taking 1 point from master summoner and putting it in mana feed, since mana feed is a dps buff whilst master summoner isn't (unless you don't know your pet good enough). This goes for all specs having 2p master summoner and 0p mana feed.
Also, in the detailed breakdown, all specs follow "actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/spell_stone/" pattern. Won't most specs have more use of firestone? Or is the massive amount of haste just plain better then +4% direct damage and the crit rating? I know that haste > crit but the direct damage seems very useful.