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02/28/09, 6:52 PM
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#201
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The Chairmaker
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Yeah - currently Simulationcraft models the stones as 1% with or without the talent, though, because I've been going by patch notes. I'm not sure if I should change the code - it seems likely that it's a bug.
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02/28/09, 7:04 PM
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#202
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Von Kaiser
Undead Warlock
Shadow Council
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Hmm, my first thought was to wonder if it's a bug because that isn't showing up on the talent tooltip, but it's showing up on the stone tooltip which means it's equally as likely that it's working as intended.
I just logged the ptr to test it with immolate while naked except for my weapon and got 745 w/o stone and 767 w/stone
indicating it's closer to 3%, or it's applying before gear or talents or both.
In any case even with the haste being 240 instead of 180 or the DD being 4% i still don't see it adding more damage then 1 point in FnB+Chaos Bolt
Last edited by Seir : 02/28/09 at 7:27 PM.
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02/28/09, 7:12 PM
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#203
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Banned
Blood Elf Warlock
Mazrigos (EU)
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Originally Posted by Seir
Hmm, my first thought was to wonder if it's a bug because that isn't showing up on the talent tooltip, but it's showing up on the stone tooltip which means it's equally as likely that it's working as intended.
I just logged the ptr to test it with immolate while naked except for my weapon and got 745 w/o stone and 767 w/stone
indicating it's closer to 3%, or it's applying before gear or talents or both.
In any case even with the haste being 240 instead of 180 or the DD being 4% i still don't see it adding more damage then 2 points in FnB+Chaos Bolt
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You dont only get the increased haste/dmg from the stone, you also get 20% more dmg on your imp, which should be a fair increase itself.
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02/28/09, 7:19 PM
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#204
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Von Kaiser
Undead Warlock
Shadow Council
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Originally Posted by Liania
You dont only get the increased haste/dmg from the stone, you also get 20% more dmg on your imp, which should be a fair increase itself.
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Yeah, but you could go 0/20/51 with chaos bolt also if you chose.
so the contention here is chaos bolt 1 FnB vs. Master Conjuror
Edit: Just taking the 9310 Chaos Bolts off the sim posted in the 1st post and it's being cast every 15 seconds gives chaos bolt a dps of 600 something.
Assuming that firestone would give 10% dps under those circumstances which, i'm pretty sure the 4% DD + the crit doesn't, you'd need to nail 6000 dps w/o chaos bolt to match it.
Last edited by Seir : 02/28/09 at 7:25 PM.
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02/28/09, 7:27 PM
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#205
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The Chairmaker
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I just changed the code to let master conjuror give 4% instead of 1%, and 0/22/49 still comes out almost 200 DPS short of 5/13/53.
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02/28/09, 7:32 PM
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#206
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Zakalwe
I just changed the code to let master conjuror give 4% instead of 1%, and 0/22/49 still comes out almost 200 DPS short of 5/13/53.
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Did you update all the other specs with this new master conjuror effect aswell? Just to see how big change there will be in the numbers.
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02/28/09, 7:33 PM
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#207
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Von Kaiser
Human Rogue
Laughing Skull
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Originally Posted by Zakalwe
I just changed the code to let master conjuror give 4% instead of 1%, and 0/22/49 still comes out almost 200 DPS short of 5/13/53.
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With that change does the Firestone outpace the Spellstone for the leading 41/30 spec?
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02/28/09, 7:39 PM
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#208
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The Chairmaker
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Originally Posted by henslaved
With that change does the Firestone outpace the Spellstone for the leading 41/30 spec?
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It surprised me, but no, spellstone is still best for all specs.
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02/28/09, 7:47 PM
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#209
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The Chairmaker
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Originally Posted by Naforce
Did you update all the other specs with this new master conjuror effect aswell? Just to see how big change there will be in the numbers.
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Done. I also fixed the immolation mana cost issue by explicitly telling the meta locks to life tap whenever below 2500 mana.
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02/28/09, 7:49 PM
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#210
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Piston Honda
Human Warlock
Frostmane (EU)
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For the 0/56/15 spec, wouldn't it be a good choice to exchange the least dps-increasing glyph for glyph of life tap? yes, you will probably lose personal dps, but instead you will buff the raid further, which in the should lead to a higher raid dps. Which glyph should be exchanged? I think it would be about an additional 15sp to every member of the raid. I also suppose glyphing life tap includes lifetapping every 20 seconds. I'm not sure if it's better for the raid (locks -dps <= raid +dps?), maybe somebody can help?
Edit: GJ so far Zakalwe, really helpful for all locks.
Edit2: Could you also do calculations for all specs with _DG? Since the demospecs probably doesn't gain at all using DG, whilst affli will, I think it should be in your calculations as well as a spec variation.
Last edited by Naforce : 02/28/09 at 7:59 PM.
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02/28/09, 8:03 PM
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#211
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Von Kaiser
Human Rogue
Laughing Skull
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With the changes to Enslave Demon is it actually possible (assuming you're willing to manage it) to keep your Doomguard out indefinitely (assuming you don't die)?
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02/28/09, 8:10 PM
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#212
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Glass Joe
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Originally Posted by henslaved
With the changes to Enslave Demon is it actually possible (assuming you're willing to manage it) to keep your Doomguard out indefinitely (assuming you don't die)?
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I think this was answered earlier in this thread or another thread.
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02/28/09, 8:43 PM
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#213
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Glass Joe
Undead Warlock
Draenor (EU)
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Originally Posted by Teroy
Is there any way to access the current revision so we can run our own numbers. I see on the site it's up to r1599 but only simcraft-r1527-windows.zip is available for download. At least as far as I can see.
Edit.
Found it simulationcraft - Revision 1599: /trunk
Just not in a neat little package but does the trick just fine
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I've been trying to find the files myself, thanks.
However, the 'Simcraft.exe' file seems to be missing from that trunk? I hope I'm not 'hand-holding' here, but can someone point me in the direction of it?
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02/28/09, 10:09 PM
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#214
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Don Flamenco
Blood Elf Warlock
Turalyon
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Originally Posted by Seir
Yeah, but you could go 0/20/51 with chaos bolt also if you chose.
so the contention here is chaos bolt 1 FnB vs. Master Conjuror
Edit: Just taking the 9310 Chaos Bolts off the sim posted in the 1st post and it's being cast every 15 seconds gives chaos bolt a dps of 600 something.
Assuming that firestone would give 10% dps under those circumstances which, i'm pretty sure the 4% DD + the crit doesn't, you'd need to nail 6000 dps w/o chaos bolt to match it.
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All those chaos bolts are replaced with incinerates. It doesn't give you anything near that much dps as a net gain.
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02/28/09, 11:06 PM
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#215
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Von Kaiser
Ostoles
Gnome Warlock
No WoW Account
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So, I wanted to see the exact results of the current builds along with a doomguard and succubus+infernal option. I believe a few people have requested this as well. This is with revision 1606 and all other actors mentioned aside from what is provided below is from the base profiles from simcraft repository.
Profiles:

warlock=Warlock_T8_54_00_17_DG
level=80
talents=http://talent.mmo-champion.com/?warlock=551002050000000000000000002350022001023510053500331151000000000000000000000000000
actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/spell_stone/fel_armor/summon_pet,doomguard
actions+=/haunt,debuff=1/curse_of_agony/corruption/unstable_affliction
actions+=/drain_soul,health_percentage<=25,interrupt=1/immolate/shadow_bolt/life_tap
Caster_T7_Base_Gear.simcraft
glyph_haunt=1
glyph_immolate=1
glyph_life_tap=1
warlock=Warlock_T8_54_00_17_INF
level=80
talents=http://talent.mmo-champion.com/?warlock=551002050000000000000000002350022001023510053500331151000000000000000000000000000
actions=flask,type=frost_wyrm/food,type=tender_shoveltusk_steak/spell_stone/fel_armor/summon_pet,succubus/inferno,time_to_die<=60
actions+=/haunt,debuff=1/curse_of_agony/corruption/unstable_affliction
actions+=/drain_soul,health_percentage<=25,interrupt=1/immolate/shadow_bolt/life_tap
Caster_T7_Base_Gear.simcraft
glyph_haunt=1
glyph_immolate=1
glyph_life_tap=1
Damage breakdowns:

Player=Warlock_T8_54_00_17_DG DPS=6511.7 (Error=+/-1.3 Range=+/-498) DPR=22.5 RPS=288.9/221.1 (mana)
Core Stats: strength=59 agility=61 stamina=1186 intellect=968 spirit=541 health=17995 mana=20231
Spell Stats: power=2000 hit=11.1% crit=18.4% penetration=0 haste=15.2% mp5=0
Attack Stats: power=737 hit=8.8% crit=14.1% expertise=0.0 penetration=0 haste=15.2%
Actions:
corruption Count= 1.1|96.9sec DPE=214861|14% DPET=150397 DPR=422.6 Miss=0.0% Tick=2315 CritTick=3578|4764|37.1%
curse_of_agony Count= 11.7|23.9sec DPE=9799| 7% DPET=7840 DPR=27.0 Miss=0.0% Tick=911
drain_soul Count= 7.5| 7.2sec DPE=36481|16% DPET=7328 DPR=71.8 Miss=0.0% Tick=14696
haunt Count= 21.0|13.1sec DPE=3365| 4% DPET=2545 DPR= 7.7 Miss=0.0% Hit=2748 Crit=4262|5380|40.8%
immolate Count= 13.8|15.7sec DPE=6778| 5% DPET=5079 DPR=10.3 Miss=0.0% Hit=1120 Crit=2340|2657|37.5% Tick=1122
shadow_bolt Count= 63.6| 3.3sec DPE=7102|26% DPET=3392 DPR=10.8 Miss=0.0% Hit=4770 Crit=9972|13073|44.8%
unstable_affliction Count= 17.5|15.5sec DPE=9793|10% DPET=7407 DPR=18.0 Miss=0.0% Tick=1790 CritTick=2766|3652|37.3%
doomguard
doomguard_melee Count=173.7| 1.5sec DPE=1957|19% DPET=1263 DPR= 1.$ Miss=0.0% Hit=1941 Crit=3883|4143|13.3% Glance=1456|24.0% Dodge=6.5%
Player=Warlock_T8_54_00_17_INF DPS=5818.1 (Error=+/-1.2 Range=+/-515) DPR=19.4 RPS=299.6/235.2 (mana)
Core Stats: strength=59 agility=61 stamina=1186 intellect=968 spirit=541 health=17995 mana=20231
Spell Stats: power=2000 hit=11.1% crit=18.4% penetration=0 haste=15.2% mp5=0
Attack Stats: power=737 hit=8.8% crit=14.1% expertise=0.0 penetration=0 haste=15.2%
Actions:
corruption Count= 1.2|126.2sec DPE=206633|16% DPET=145138 DPR=406.5 Miss=0.0% Tick=2317 CritTick=3579|4764|37.2%
curse_of_agony Count= 11.7|24.0sec DPE=9796| 7% DPET=7837 DPR=27.0 Miss=0.0% Tick=911
drain_soul Count= 7.1| 7.5sec DPE=36092|16% DPET=7348 DPR=71.0 Miss=0.0% Tick=14780
haunt Count= 20.9|13.2sec DPE=3363| 4% DPET=2543 DPR= 7.7 Miss=0.0% Hit=2751 Crit=4264|5380|40.4%
immolate Count= 13.8|15.8sec DPE=6776| 6% DPET=5077 DPR=10.3 Miss=0.0% Hit=1120 Crit=2341|2657|37.5% Tick=1122
inferno Count= 1.0| 0.0sec DPE=4631| 0% DPET=3702 DPR= 1.5 Miss=3.0% Hit=3860 Crit=5949|7254|42.5%
shadow_bolt Count= 63.6| 3.3sec DPE=7102|29% DPET=3391 DPR=10.8 Miss=0.0% Hit=4770 Crit=9971|13073|44.8%
unstable_affliction Count= 17.4|15.6sec DPE=9804|11% DPET=7414 DPR=18.0 Miss=0.0% Tick=1791 CritTick=2768|3652|37.2%
infernal
immolation Count= 17.3| 2.0sec DPE= 636| 1% DPET= 318 DPR= 1.$ Miss=13.9% Hit= 739
infernal_melee Count= 21.5| 1.6sec DPE=1422| 2% DPET= 879 DPR= 1.$ Miss=8.0% Hit=1522 Crit=3045|3045|13.9% Glance=1142|24.0% Dodge=6.5%
succubus
lash_of_pain Count= 38.6| 6.2sec DPE= 551| 1% DPET= 334 DPR= 1.$ Miss=0.0% Hit= 547 Crit=1093|1162|13.3% Glance= 410|24.0% Dodge=6.5%
succubus_melee Count=147.2| 1.6sec DPE= 691| 6% DPET= 435 DPR= 1.$ Miss=0.0% Hit= 685 Crit=1370|1461|13.3% Glance= 514|24.0% Dodge=6.5%
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02/28/09, 11:18 PM
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#216
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Von Kaiser
Blood Elf Warlock
Magtheridon
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For curiosity sake, how much would affliction jump up if they made pandemic's crit 200% dmg?
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03/01/09, 3:33 AM
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#217
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Glass Joe
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Originally Posted by ostoles
So, I wanted to see the exact results of the current builds along with a doomguard and succubus+infernal option. I believe a few people have requested this as well. This is with revision 1606 and all other actors mentioned aside from what is provided below is from the base profiles from simcraft repository.
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You can't just give affliction a doomguard to let it be on top and not treat the other specs equally. You're test is highly biased! Redo it with equality!
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03/01/09, 6:34 AM
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#218
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Malathar
You can't just give affliction a doomguard to let it be on top and not treat the other specs equally. You're test is highly biased! Redo it with equality!
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The FG specs loose dps by using a doomguard, the deep destro specs has spent so many points on improving the imp the dps gain would be small. Although, please do the same test with all non-FG specs!
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03/01/09, 6:46 AM
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#219
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Von Kaiser
Human Warlock
Stormrage (EU)
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Originally Posted by Zakalwe
I just changed the code to let master conjuror give 4% instead of 1%, and 0/22/49 still comes out almost 200 DPS short of 5/13/53.
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I think we have to assume that the %dmg buffs to the spellstones are not intended, 4.5% crit as well as 4% extra damage is too much to come from 2 talent points, 5 points i could understand.
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03/01/09, 6:49 AM
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#220
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Von Kaiser
Human Warlock
Stormrage (EU)
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Originally Posted by henslaved
With the changes to Enslave Demon is it actually possible (assuming you're willing to manage it) to keep your Doomguard out indefinitely (assuming you don't die)?
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Still despawns after a set amount of time, you cant keep it indefinatly.
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03/01/09, 7:40 AM
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#221
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Bessa
I think we have to assume that the %dmg buffs to the spellstones are not intended, 4.5% crit as well as 4% extra damage is too much to come from 2 talent points, 5 points i could understand.
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If it's in the game, it's in the game. They could fix it so easily if it was a mistake. Also, you can always bring forth a new DG, no problem. So you can't really keep it indefinately, but you still can (almost) always have one.
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03/01/09, 7:52 AM
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#222
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Von Kaiser
Human Warlock
Vol'jin (EU)
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Originally Posted by Mystearica
For curiosity sake, how much would affliction jump up if they made pandemic's crit 200% dmg?
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I'm not sure I've done it the right way, but changing line 415 in sc_action.cpp to
tick_dmg *= 1.0 + total_crit_bonus()*2;
With 150% crit I got 5740dps
With 200% crit I got 5985dps
And, still for curiosity I've tried allowing CoA to crit (150%) and I got 5824dps.
with 10.000 iterations and using my character's stats.
Last edited by Anyakfe : 03/01/09 at 7:59 AM.
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03/01/09, 9:23 AM
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#223
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Von Kaiser
Human Warlock
Azjol-Nerub (EU)
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Originally Posted by ostoles
So, I wanted to see the exact results of the current builds along with a doomguard and succubus+infernal option.
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Your simulation results as well as the ones updated on the first page of this thread just confirm again and again what we have been saying all along: deep destrution talents just do not bring enough to the table dps wise. Even with the changes to the destruction tree, it is still not enough.
Or to put it another way: While the first 30 or so points in destruction are really good, the first 30 or so points in the other two trees add less dps wise, thus the number of hybrid/deep affliction/demonology specs which only dip into destruction for the good stuff.
I just hope Blizzard has still plans for the higher tiers of destruction, because as it is now, speccing deep destruction isn't really warranted.
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03/01/09, 12:59 PM
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#224
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Xeephran
Your simulation results as well as the ones updated on the first page of this thread just confirm again and again what we have been saying all along: deep destrution talents just do not bring enough to the table dps wise. Even with the changes to the destruction tree, it is still not enough.
Or to put it another way: While the first 30 or so points in destruction are really good, the first 30 or so points in the other two trees add less dps wise, thus the number of hybrid/deep affliction/demonology specs which only dip into destruction for the good stuff.
I just hope Blizzard has still plans for the higher tiers of destruction, because as it is now, speccing deep destruction isn't really warranted.
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Take a look at the scale factors aswell though, destruction has some of the best looking scale factors across the board. While in T8 it might not quite be there yet, it could very well reach the top towards tier 9.
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03/01/09, 3:07 PM
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#225
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Glass Joe
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Originally Posted by ostoles
So, I wanted to see the exact results of the current builds along with a doomguard and succubus+infernal option. I believe a few people have requested this as well. This is with revision 1606 and all other actors mentioned aside from what is provided below is from the base profiles from simcraft repository.
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I find tests with the Doomguard to be problematic since the Doomguard isn't a practical pet for many fights. As I see it, he's only useful currently for Patchwerk. Will he really be viable for fights in Ulduar? In my opinion, probably not. So are people really going to spec 54/0/17 just to top the meters in one fight?
These parses do show most of the specs to be very close to one another. In my opinion, all specs are currently competitive, which is a good thing. So I think 54/0/17 will still be a spec that people will take considering that it is still competitive regardless and has the potential to become the top spec with the Doomguard.
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