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05/01/09, 8:08 AM
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#1336
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Glass Joe
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Here are some concrete numbers with the new Fire and Brimstone, testing Incinerate with and without Immolate, at 2 fixed gear levels. All proccing gear removed.
1935 Spell Power 1157 Spell Power
w/o Immo w/ Immo | w/o Immo w/Immo
2754 3093 | 1964 2281
2689 3087 | 1937 2394
2716 3231 | 1967 2338
2799 3242 | 1892 2346
2709 3176 | 1986 2361
2731 3215 | 1907 2308
2788 3081 | 1941 2273
2740 3186 | 1967 2338
2793 3186 | 1970 2446
2748 3082 | 1977 2337
2728 3127 | 1912 2418
2708 3155 | 1996 2273
2756 3188 | 1972 2310
2715 3220 | 1920 2368
2755 3101 | 1977 2418
2779 3086 | 1949 2375
2718 3071 | 1906 2303
2695 3238 | 1971 2421
2713 3140 | 1985 2282
2711 3073 | 1916 2292
2732 3093 | 1971 2368
2789 3207 | 1921 2368
2694 3093 | 1907 2427
2795 3092 | 1965 2330
2722 3127 | 1912 2375
2744 3073 | 1954 2409
2732 3097 | 1907 2375
2724 3101 | 1943 2312
2722 3080 | 1925 2440
2690 3073 | 1987 2297
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Averages
2736.3 3133.8 1946.8 2352.8
397.5 Average Damage 406 Average Damage
Increase w/ Immo Increase w/ Immo
Incinerate tooltip is 698-812, for an average of 755 damage baseline. If Incinerate actually gives bonus damage equivalent to a percentage of the base damage, and F&B increases that bonus from 25% to 55%, we would expect an average of 415.25. The samples are close to that.
But this still translates to a very inferior talent. About a 220 increase in damage per Incinerate would translate to maybe a 5% increase in Incinerate-only DPS for those hitting with 4400 incinerates, which is pretty easy to do in raids. But the bigger issue is that this is a fixed additive DPS increase, and will not scale with gear. You'll get that 220 increase per immo hit at 0 Spell Power, 2000 Spell Power, and 10000 Spell Power. This means that the value of F&B goes down as you gear up, and means that Deep Destro will now scale worse than it did before. Also, the extra damage won't benefit from spell power buffs or procs. It's a bad talent for Tier 10.
Given the hit to Immolate from the F&B change which also affects Conflagarate, and the Conflagarage Glyph change which will cause more cast time to be devoted to Immolate and ticks of Immolate are consumed, I expect this to be a net DPS decrease for Deep Destro at high gear levels, not a buff.
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05/01/09, 11:47 AM
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#1337
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Von Kaiser
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Originally Posted by CaelLock
Given the hit to Immolate from the F&B change which also affects Conflagarate, and the Conflagarage Glyph change which will cause more cast time to be devoted to Immolate and ticks of Immolate are consumed, I expect this to be a net DPS decrease for Deep Destro at high gear levels, not a buff.
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I mostly agree with your reasoning there, concerning the unscaling aspect.
However, with regards to the overall damage, does your analysis take into consideration the 10% bonus damage for the next 3 spells part of the new Conflagrate glyph? Presumably, one of the 3 casts would be Immolate, to re-apply the dot so you can cast another Conflagrate. I don't think adding an extra 10% in next 3 casts will be enough to compensate for the non-scaling, but it'd be worthwhile to consider.
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05/01/09, 12:00 PM
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#1338
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Glass Joe
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Originally Posted by Damphair
I mostly agree with your reasoning there, concerning the unscaling aspect.
However, with regards to the overall damage, does your analysis take into consideration the 10% bonus damage for the next 3 spells part of the new Conflagrate glyph? Presumably, one of the 3 casts would be Immolate, to re-apply the dot so you can cast another Conflagrate. I don't think adding an extra 10% in next 3 casts will be enough to compensate for the non-scaling, but it'd be worthwhile to consider.
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And we lose a DoT tick from Immolate. We also lose a Conflag at the beginning of the rotation, and need to spend time recasting Immolate more often.
You're right. If all of the changes are taken together, then it may end up being a net DPS increase. I'll wait for Simcraft code changes before making the call. However, having a Tier 10 talent be a flat damage add with no scaling is ridiculous.
My grudge with all of the destro changes is that my favorite part of the Destro spec was that it applied it's damage fast, even if it wasn't the highest DPS spec. You could go from 0 to 60 very quickly with it, which made it ideal for fights where you had to burst smaller targets down quickly (like Emalon's adds), or had to do damage to the target quickly in a small window to win the fight (XT002's heart, Kolgoran's Hand). Immolate, Chaos, Conflagarate, Incineratex3 is some of the best damage you can do in under 10 seconds.
Removing Glyph of Conflagarate's functionality eliminates a lot of this capability. You have to throw Immolate back in there, and you'll lose a tick of Immolate in that burst pattern (Immolate, Chaos, Conflagarate, Immolate, Incineratex2). I'm pretty sure that this outweighs the new 10% to 3 spells buff, but again I'll wait for Simcraft before deciding.
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05/01/09, 12:06 PM
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#1339
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Piston Honda
Human Warlock
Scarlet Crusade
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Originally Posted by CaelLock
However, having a Tier 10 talent be a flat damage add with no scaling is ridiculous.
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And this is the same way Chaos Bolt is designed, if I recall correctly. Or are they attempting to "fix" that with these changes?
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05/01/09, 12:45 PM
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#1340
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Glass Joe
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Rather then change the conflag glyph would be nice if they changed conflag to automatically renew immolate. So you use it with a few seconds left but never have to recast it either. Would give you best of both worlds and not loose last tick.
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05/01/09, 2:08 PM
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#1341
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Von Kaiser
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Originally Posted by Tuffhead
Rather then change the conflag glyph would be nice if they changed conflag to automatically renew immolate. So you use it with a few seconds left but never have to recast it either. Would give you best of both worlds and not loose last tick.
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I was thinking of something similar to this last night. Somehow roll the immolate initial damage into the conflag damage and have it renew on conflag similar to haunt refreshing corruption; you don't lose one of your 3 casts @ +10% go to waste throwing up another immo on the target, and you gain a GCD. Still don't think it would get destro where it needs to be though sadly.
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05/01/09, 4:52 PM
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#1342
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Banned
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Originally Posted by CaelLock
And we lose a DoT tick from Immolate. We also lose a Conflag at the beginning of the rotation, and need to spend time recasting Immolate more often.
You're right. If all of the changes are taken together, then it may end up being a net DPS increase. I'll wait for Simcraft code changes before making the call. However, having a Tier 10 talent be a flat damage add with no scaling is ridiculous.
My grudge with all of the destro changes is that my favorite part of the Destro spec was that it applied it's damage fast, even if it wasn't the highest DPS spec. You could go from 0 to 60 very quickly with it, which made it ideal for fights where you had to burst smaller targets down quickly (like Emalon's adds), or had to do damage to the target quickly in a small window to win the fight (XT002's heart, Kolgoran's Hand). Immolate, Chaos, Conflagarate, Incineratex3 is some of the best damage you can do in under 10 seconds.
Removing Glyph of Conflagarate's functionality eliminates a lot of this capability. You have to throw Immolate back in there, and you'll lose a tick of Immolate in that burst pattern (Immolate, Chaos, Conflagarate, Immolate, Incineratex2). I'm pretty sure that this outweighs the new 10% to 3 spells buff, but again I'll wait for Simcraft before deciding.
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Your thinking is correct. an extra 10% damage added onto 3 spells (one being forced to be immo) probably won't compensate for fewer conflags per minute since we are forced to wait out Immolate's duration. Making it worse, we're back to clipping dots and wasting Backdraft on immolate. This essentially destroys the 0/40/31 build entirely as well (which I've grown quite fond of). As much as I'd like to think the deep destro changes will result in a net DPS gain the fact that we're dealing with an already watered down destro tree with the absence of Molten Core and an even more screwed up Conflag mechanics just makes the whole thing seem like putting a bandaid on a gunshot wound.
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05/01/09, 6:37 PM
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#1343
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Banned
Human Warlock
Quel'Thalas (EU)
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new quote from GC:
On Incinerate:
The tooltip says "Deals 582 to 676 Fire damage to your target and an additional 145 to 169 Fire damage if the target is affected by an Immolate spell." What you can't see from the tooltip is that the spell really says "Deals X Fire damage to your target and an additional X * 0.25 Fire damage if the target is affected by an Immolate spell." What the talent changes does is change that X * 0.25 Fire damage to X * 0.55 Fire damage.
On Conflagrate:
We think at this point we might leave the glyph as it is on live (doesn't consume the Immolate), but we may still iterate some on the design on the PTR. Let us know if you actually get on and try it out.
On Immolate:
Some players are reporting a bug on the PTR with Immolate not scaling correctly with spell power (which will also affect Conflagrate). We're looking into it. We don't think this will affect the live version of the spells.
gess they gonna leave conflag glyph intact.
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05/01/09, 7:02 PM
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#1344
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Von Kaiser
Blood Elf Paladin
Emerald Dream
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Originally Posted by scarrylock
new quote from GC:
On Incinerate:
The tooltip says "Deals 582 to 676 Fire damage to your target and an additional 145 to 169 Fire damage if the target is affected by an Immolate spell." What you can't see from the tooltip is that the spell really says "Deals X Fire damage to your target and an additional X * 0.25 Fire damage if the target is affected by an Immolate spell." What the talent changes does is change that X * 0.25 Fire damage to X * 0.55 Fire damage.
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I still can't get over the feeling that GC things incin does (base damage + spell power * coef) * (1.25 if immo on target) when all the testing shows it does (base damage * 1.25 if immo is on the target) + spell power * coef. So if I'm recalling the coefficients correctly, there's a difference of 0.2325 * spell power between the versions.
The conflag glyph revert is interesting, but I'm still not sure if the other changes are a dps gain or loss. We lose 15% immo damage, conflag stays as it is on live (immo loss counter balanced by the move from 70% to 80%) and gain ~200 damage per incinerate.
Looking at a random WWS of us in Ulduar10, I see my immolate did 2,303,069 damage over the night, so losing the 15% costs me ~300k damage. I threw 1040 incinerates. At 200 xtra damage each, thats only adding 200k. So I think its a net loss in dps at the moment.
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05/01/09, 7:07 PM
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#1345
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Von Kaiser
Blood Elf Warlock
Sen'jin
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Originally Posted by matthewseidl
I still can't get over the feeling that GC things incin does (base damage + spell power * coef) * (1.25 if immo on target) when all the testing shows it does (base damage * 1.25 if immo is on the target) + spell power * coef. So if I'm recalling the coefficients correctly, there's a difference of 0.2325 * spell power between the versions.
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There is still a bug on the PTR that has immolate not scaling with spellpower that is causing F&B to not scale with it either.
Last edited by nuibank : 05/01/09 at 7:15 PM.
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05/02/09, 7:07 PM
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#1346
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Glass Joe
Gnome Warlock
Earthen Ring
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More iteration:
World of Warcraft - English (NA) Forums -> Conflag Change Clarification

Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.
Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.
Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).
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So the 3.1.2 changes are the conflagrate multipler change (70% to 80%) and the F+B change (which transfers damage from immolate/conflagrate to incinerate/chaos bolt, and broadens the 25% conflagrate crit bonus to all conflagrates). That feels about right to re-buff deep destro in pve, or maybe a little too much, but we'll see. If the Incinerate 25% bonus from immolate was "supposed to" apply multiplicatively after spellpower all along, I'm guessing that fixing that now would be way too much without a corresponding nerf.
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05/02/09, 7:20 PM
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#1347
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Glass Joe
Human Warlock
Executus (EU)
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Making Incinerate Bonus from immolate scale with spell power along with the new F&B looks too much of a buff in my eyes :P.
Also as far as i understood conflag is getting 25% crit chance no matter the duration making pyroclasm uptime considerably higher, Cant wait to see the updated talents on the Sim.
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05/02/09, 9:16 PM
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#1348
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Glass Joe
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Given GC's last round of news, I performed new simulations after implementing the following changes:
- Conflagrate multiplier off immolate up 70% -> 80%.
- F&B no longer affects Immolate.
- F&B grants +25% static crit chance to Conflag.
- F&B grants +15% multiplicative damage to incinerate and CB if the target is affected by immolate.
I pasted below results for the Warlock_T8_03_13_55 profile. As you can see, it would be quite a huge buff, putting deep destro just below affliction with doomguard and well ahead of everything else.
DPS: 6829 -> 7569
Detailed breakdown:
Player=Warlock_T8_03_13_55 DPS=7568.8 (Error=+/-10.9 Range=+/-508) DPR=24.5 RS=308.7/262.8 (mana)
Core Stats: strength=54 agility=55 stamina=1112 intellect=978 spirit=507 health=14465 mana=18684
Spell Stats: power=2348 hit=11.1% crit=20.0% penetration=0 haste=13.8% mp5=0
Attack Stats power=44 hit=8.9% crit=16.2% expertise=0.0 penetration0.0 haste=13.8%
Defense Stats: armor=110
Actions:
chaos_bolt Count= 20.4|14.7sec DPE=11820|11% DPET= 8437 DPR= 48.6 Miss=0.0% Hit=7823 Crit=16372|19291|46.8%
conflagrate Count= 27.7|10.9sec DPE=11964|15% DPET= 8929 DPR= 21.5 Miss=0.0% Hit=6837 Crit=14291|16844|68.8%
curse_of_doom Count= 4.0|61.5sec DPE=16726| 3% DPET=12228 DPR= 30.7 Miss=0.0% TickCount=4 Tick=16764
immolate Count= 19.0|15.9sec DPE=11450|10% DPET=10219 DPR= 19.4 Miss=0.0% Hit=2166 Crit= 4521| 5269|46.0% TickCount=93 Tick=1678
incinerate Count=120.4| 2.4sec DPE=10010|53% DPET= 6454 DPR= 20.6 Miss=0.0% Hit=6392 Crit=13370|16105|51.8%
imp
fire_bolt Count=161.1| 1.9sec DPE= 1261| 9% DPET= 680 DPR= 7.0 Miss=2.9% Hit=1191 Crit= 1788| 2051|17.4%
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05/02/09, 10:02 PM
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#1349
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Piston Honda
Dwarf Warrior
Argent Dawn (EU)
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With the newest changes lending a 15% bonus to Incinerate damage I wonder if the Glyph of Incinerate needs re-assessing against the default line-up of Conflag, Immolate and Life Tap.
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05/03/09, 3:09 AM
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#1350
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Borodin
With the newest changes lending a 15% bonus to Incinerate damage I wonder if the Glyph of Incinerate needs re-assessing against the default line-up of Conflag, Immolate and Life Tap.
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It wasn't said much, but it is generally accepted since the conflag nurfs and the 2pc t8 bonus and the immo glyph nerf incin is the better glyph.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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