Originally Posted by Flamecaster
Good explantion, Warlocomotif.
Now we have the point, that 13/58 delivers more dps, than 3 15 55 .
But another point I am confused about is that you actually need more hit with a 13/58 specc. So couldn't it be, that you have to sacrifice such a huge amount of spelldmg/haste/crit/whatever to reach the hitcap, that a 3 15 55 specc leeds to more dps? Simply because you are not that dependent on the + hit stat.
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If you convert 3% hit + "Destructive Reach" and "Shadow Burn" (neither of which are considered DPS talents) to crit, you get something like:
- 3 * 26.23 = 78,69 "extra stat points". These can be spent on crit, haste, spirit, or spellpower- really dependant on wether you gear or gem away the difference. Either way, the difference will at best be worth 78.69 / 16 * 19 * 1.49 = 140 DPS in favor of the supression build (There's not really anything that you'd gain more from in terms of stat conversion than spellpower through gems, so 140 is possibly high).
So what does Improved Soul Leech have to do? Basically it needs to make up for 140 DPS.
What follows is an extremely rough theory craft that should by no means be considered accurate(!) Lets take Ulduar gear dps levels as an example, that's 7690 DPS (best case scenario), and the DPET of our filler (incinerate) 6202 DPS (worst case scenario). 14.8% haste from gear, 8% from raid buffs. Making our lifetap 1.5/1.228=1.22s.
It takes us [x] seconds of 140 dps regain the damage lost from a lifetap:
7690*1.22 (Damage lost from a lifetap)/140=67
6202*1.22 (Damage lost from a lifetap)/140=54
We have 448 spirit from gear, 80 from prayer of spirit, 52 from (improved) Gift of the wild = 580, add BoK and we get 638 Spirit raid buffed. We do not have 4xT7, so no spirit buff coming in anywhere. The size of a lifetap is thus 1490 + 3x638=3404
So if improved Soul leech regenerates 3404 mana every 54 to 67 seconds, we're benefitting from improved soul leech more than suppression. This does not account for the difference in glyphs- just talents. However I can tell you that at these gear levels ISL should have no problem generating 3404 mana every minute or so.