So I was just running a profile I have set up on WoWhead and ran Patchwerk and Helter Skelter to compare, and while I expect somewhat lower DPE for Helter Skelter due to lower buff/debuff uptime, most spells besides SB and SF lost about 10%, which seems rather large. Then there's curse of doom, which dropped about 40%. Now I know that can't be right. Is this an error in the damage or does does execute time for the spells include movement time in how its calculated?
Helter Skelter includes an "invulnerability" event which clears DoTs....... which can ruin CoD's day.....
Thanks, that would explain it. Is it possible to customize the Helter Skelter mode? Maybe something to consider adding some options for in the UI in the future so you can play with making it more like different fights?
Thanks, that would explain it. Is it possible to customize the Helter Skelter mode? Maybe something to consider adding some options for in the UI in the future so you can play with making it more like different fights?
Look in the Examples tab for raid_events+...
Construct the kind of fight you want and put the raid_events+ lines in the Override tab.
Set the fight to Patchwerk to make sure the app doesn't insert its own raid events.
The results in first post were not updated for a long time, so i decided to check them. I ran Patchwerk fight using the profile used in description (BiS T9) Profiler - Wowhead and:
1) My result is 9693 DPS, 600lower than on first post. Can't find any reason why OP had so high score.
2) As i expected there is a mistake in scale factors-haste. its 1.5, not 1.0
If anyone knows what is the reason for those numbers being so far off, please correct me.
edit:
New sim does 10300 DPS indeed, just typo in scale factors-haste
If I use the Overrides tab to factor out any set bonuses, I get a value of around 320 dps. If I do the same for the 2 piece T9, around 106, for demonology. So 4 piece T10 plus the added stats wins by around 300 dps overall according to my calculations. Rhadatip in-game also agrees with this. However when i run the two profiles with 2 piece T9/T10 and 4 piece T10 with all other gear the same, I only get a 60 dps increase (ignore the profile name, it is indeed demo):
How is the T10 bonus currently calculated in the sim? I ask because you need to recast Corr during the proc to gain the benefit, does the sim account for this or is it simply applying a flat % increase?
Originally Posted by Zakalwe
It does account for that, but it doesn't do anything special to recast corruption to get the bonus rolling.
This is interesting, whats the order that the simulationcraft starts casting the rotation ?
Then corruption would be without the effect trough the entire fight, since it doesnt do anything to recast it.
If this is the case, then the following scenario should bring way bigger damage done :
lifetap
start fight
>UA (the sooner the 4p procs, the better)
>shadowbolt x2
>haunt
>corruption
>curse of agony
-when devious minds (4pT10) procs-
>NMIC
>corruption
...
The fact that you can roll the p4 like NMIC actually makes this bonus alot better since you get half 4pT9 trough the entire fight basically.
Hope they dont change that.
EDIT : Since the simulcraft also isnt showing critrolled corruption, the actual damage output when rolling 4pT10 and MNIC would be much bigger then shown at the moment
I notice the first post has: "/haunt,debuff=1". I assume that tells the sim to only recast haunt to keep the debuff up? I believe that's a DPS loss.
With my character:
"/haunt,debuff=1" = 23.3 casts.
"/haunt" = 30.3 casts, 107 DPS increase.
I suspect this is due to corruption or shadow embrace falling off as a result of this behaviour, you could try add conditionals to make it cast haunt on cooldown during heroism or below 35% and see what happens.
The mind is like a parachute. It works best when it's open.
I've found the warlock spreadsheet recommending I cast curse of doom instead of coa in justus's gear.
So I put the following code in simulationcraft for affliction.
actions+=/curse_of_doom,time_to_die>=90
actions+=/curse_of_agony,time_to_die>=28
The simcraft also projects a small dps increase by casting COD in my particular case.
So I took the ideal gear sets from the 3.3 thread and ran the sim with normal actions list and then a second sim with the cod/coa lines -- it shows
dps
13305 300second CoA normal rotation
13303 300second CoD >90, coa > 28 rotation.
I find it interesting that they're projected to be so close in dps (a gain to cast CoD in some cases), and I do think there are situations where the boss is about to go into an untargettable phase where CoD may be superior anyway(sindragosa for instance). A thought for people simming themselves to try out.
I wonder if I been missing something or if there is an error in the code. As affliction using 100% dark pact for mana regen the sim give me a spirit value of 1.2. My theoretical value should be (0.3+0.2)*1.1*1.03(human). Is dark pact coded to use spirit instead of spellpower?
Thanks for all the great info guys. Just wanted to point out that the wowhead profile linked to for the best affliction lock template has Glyph of CoA instead of Quick Decay. I'm pretty sure its incorrect.
I wonder if I been missing something or if there is an error in the code. As affliction using 100% dark pact for mana regen the sim give me a spirit value of 1.2. My theoretical value should be (0.3+0.2)*1.1*1.03(human). Is dark pact coded to use spirit instead of spellpower?
The theoretical value should be (0.3+0.2)*1.1*1.03*[Value of spellpower].
The amount of spellpower it gives is indeed (0.3+0.2)*1.1*1.03, to get the value you also need to multiply it by the value of spellpower.
The mind is like a parachute. It works best when it's open.
That's the uptime over an infinite timespan, if the cooldown is 90s, and a fight takes 120s, you'll probably get 2 full procs and 33% uptime. Essentially if the fight length wraps neatly around the procs then it can comfortably have higher uptime. I recommend playing with the fight length randomizer a bit.
A demo lock should prioritize spirit over haste/crit, and is actually quite likely to not have 760 haste unless they've been focusing on the wrong stats. It's important to look at the results in perspective though- ie, how much haste and crit and lag do *you* have?
Luckily i have fairly low latencies, and I set my Queue and GCD lag to around 0.1, so haste is still better than spirit, by around 0.2 between them. Spirit is still higher than crit by 0.3. I am at almost 1100 haste buffed with around 500 spirit buffed. Looking fairly low but haste still wins but by unbalancing your stats that way slightly, does it lower or raise the haste and spirit values respectively? My plots show not. I would guess once you change to 4 piece T10 your spirit values will drop and haste will rise.
I do agree though, you need to pay attention to your lag settings when referring to haste values, my guess is that whether or not spirit is better than haste for demo, or vice versa, entirely depends on your lag settings for reasons the OP has stated.
EDIT:
Quick question, if you run a demo lock through simcraft, should you select the 'spell power' buff or not? Or does simcraft already presume you have DP? The reason I ask is because there is also the critical strike debuff which also counts as ToW. If i don't select Spell power I also have to unselect critical strike to eliminate ToW from the simulation (no shaman), when it is already provided by Heart of the Crusader. I presumed that since my DP would overwrite ToW it would make up for it, thus I have been selecting it. But I am also wondering why demo comes out on top of Affliction without it selected.
Quick question, if you run a demo lock through simcraft, should you select the 'spell power' buff or not? Or does simcraft already presume you have DP? The reason I ask is because there is also the critical strike debuff which also counts as ToW. If i don't select Spell power I also have to unselect critical strike to eliminate ToW from the simulation (no shaman), when it is already provided by Heart of the Crusader. I presumed that since my DP would overwrite ToW it would make up for it, thus I have been selecting it. But I am also wondering why demo comes out on top of Affliction without it selected.
Just checked the code: It seems that both the Spell Power buff and the Critical Strike debuff both use the override.totem_of_wrath option, which means that the value selected for the debuff will always "win" since the debuff settings are evaluated after the buff settings.
Unfortunately, this gets a bit tricky to fix. On the debuff side I have the granularity of HotC and Master Poisoner. On the buff side, I can't exactly make the Spell Power buff be Flametongue since that is inferior.
There are several ways to fix this, and I don't like any of them. I may couple this with an option to explicitly specify the size of the DP buff.
Originally Posted by Niightblade
Can the sim handle pre-combat mechanics, like life-tap(Rank 1) x5 to stack Eye of the Broodmother for example?
I still can't find a good reference for the "actions=" commands.
You can't find what doesn't exist. For a long time the modules were a fast moving target, and we had such large holes in our coverage that it seemed silly to invest time in documentation. However, this is no longer the case.
The trouble is that we have so very few devs and SO MANY possibilities in which to invest our time.
To answer your question: Some actions are marked as taking zero time and not generating any gcd or lag affects. Some actions (such as totems) conditionally have this affect: If the player has not yet performed a harmful action, then we assume these totems were dropped before combat and no gcds are triggered. I do not believe that Life Tap has been marked conditionally. If it was, then you could put the following very early in the action list:
Current simcraft has [Nibelung] significantly underperforming other weapons dropped in ICC25. Has anyone managed to account for the increased proc chance as of the recent hotfix well enough to generate some numbers?
I have found it to be a personal dps increase in my gear with no apparent decrease in DP uptime even with the loss of Imp Demonic Tactics. I'm still running 2pc t9.
My issue is when I try to simcraft this spec, it does not use soulfire at all during the execute phase.
When I enter the override:
actions+=/soul_fire,decimation=1
Soul fire then becomes a tiny sliver in the dps pie chart.
Is there a different/additional override I should be entering? I would like to try and make sense of why dropping meta has yielded a dps increase for me, all while still providing the same raid buffs/debuffs as demo.
I have found it to be a personal dps increase in my gear with no apparent decrease in DP uptime even with the loss of Imp Demonic Tactics. I'm still running 2pc t9.
My issue is when I try to simcraft this spec, it does not use soulfire at all during the execute phase.
When I enter the override:
actions+=/soul_fire,decimation=1
Soul fire then becomes a tiny sliver in the dps pie chart.
Is there a different/additional override I should be entering? I would like to try and make sense of why dropping meta has yielded a dps increase for me, all while still providing the same raid buffs/debuffs as demo.
I don't see why you have to override anything. Just import your char to simcraft and remove meta/immolation from the action list. Using your talents on my toon, simcraft says I lose ~500dps while I see the ~5% increased crit chance and the right action list (soul fire at decimation phase/etc).
When I initially imported my toon as 0/50/21, there were a lot of items missing from the action list by default (notably CoD, soul fire and incinerate).
Manually editing the action list, I see similar results to yours; ~500 dps decrease for my gear to the standard meta spec.
Thanks.
How accurate is Simc's current sims on Nibelung? I'm having a hard time choosing between Mag'Hari Chieftains Staff, and Nibelung.
Both provide similar spell power (Chieftains very marginally more when raid buffed, due to kings).
So it's basically 136 haste, vs Nibelung proc. As demonology in particular haste isn't valued nearly as high as it was before, and since the Nibelung 'buff' (they don't die as often, being one of the worst factors in theorycrafting it previously) would Nibelung be better now?
i ran a simcraft on my warlock just a few seconds ago to figure out the stat weights so i can gear accordingly. I'm pretty sure i entered in the correct information but the answer i got was surprising.
How accurate is Simc's current sims on Nibelung? I'm having a hard time choosing between Mag'Hari Chieftains Staff, and Nibelung.
Both provide similar spell power (Chieftains very marginally more when raid buffed, due to kings).
So it's basically 136 haste, vs Nibelung proc. As demonology in particular haste isn't valued nearly as high as it was before, and since the Nibelung 'buff' (they don't die as often, being one of the worst factors in theorycrafting it previously) would Nibelung be better now?
I would say it comes down to: do you want rDPS or pDPS? Nibelung is for your DPS only since it (the proc'd Val'kyr) provides no spell power, whereas the high spirit on Mag'Hari Staff is better for Demonic Pact spell power.
With T10 bonuses, Demonology is the second highest dps spec. Does the simcraft run for that particular spec take into account the multiple times one must lifetap before LT ever drops off?
With T10 bonuses, Demonology is the second highest dps spec. Does the simcraft run for that particular spec take into account the multiple times one must lifetap before LT ever drops off?
Yes, it accounts for mana pool, mana consumption and mana regeneration. I believe it's set up so that you lifetap whenever you are below 14k mana unless you have metamorphosis up or if the boss will die before you run out of mana.