Preface
This is an UPDATED version of the PVE raiding compendium designed to Organize all
Current information.
For Now, this will be focused on Transitioning all you raiding locks FROM naxx TO Ulduar, this is not the "How do I raid thread" nor is it the "What blues should I use to kill yogg".
There will be several specs discussed here, They are as following, Highest DPS, a hybrid destro/demo build, a Deep Affliction build and a deep destro build; Highest Raid Dps (will be listed as rDPS) and lastly The best replenishment specs.
Ground Rules:
Things this thread should not be used for
Don't post your unfounded untested spec.
Don't post your wws asking whats wrong.
Don't post your gear asking what item is better.
Don't post about what addons make you raid better, this isn't a UI thread, and it will never become one.
Don't ask basic questions, there are many other threads designed to answered very detailed spec questions. This thread is a compendium of said knowledge base and represents findings from
those threads
Things this thread should be used for
Posting your wws showing a new and or different spec and how surprisingly it may have done (on the high side, not the low)
Posting an interesting amalgam of gear that seems to provide a high dps.
Debating info brought up in other threads comparing one spec from 1 thread to another spec from a different thread. Between The demo, Destro and Aff thread as well as simcraft we have a lot of sources of information, this is the thread to tie them together.
Before we begin, I'd like to thank every one who has been helping in the Demonic pact thread and the simcraft thread, and a special thanks to bartolimu for keeping our forum one of the best around.
[top]Spec 1. Personal Dps Deep Destro v1
0-13-58
[top]Key Talents
==Demonology==
- Improved Imp Self explanatory but as you will see this tree is as much about buffing our pet as it is about improving our own DPS.
- Demonic Aegis This is an obivius talent but it buffs everything from our glyphs to our Tier bonus.
[top]Destruction
- Aftermath This is one of the first of many of the Immolate buffing talents, Immolate is the key around which our dps is built.
- Ruin Not much explaining is needed here.
- Emberstorm Pretty self explanatory.
- Conflagrate This spell had a massive change in it's use and as such becomes a major part of our rotation.
- Pyroclasm This old talent has been refurbished to provide a nice dps boost on Conflag crits.
- Shadow and Flame More scaling for incinerate
- Backdraft This is a really nice talent that adds a significant amount of haste to 3 spells every 10 seconds.
- Empowered Imp This is not only a nice buff for our imp but more importantly increases our over all chance to crit.
- Fire and Brimmstone This not only adds additional chance to crit on at least 1/3 of all conflags as well as scaling both immolate AND conflag damage as a result.
- Chaos Bolt This is a damage boost to our normal rotation as well as being a nice extra ability.
[top]Ideal Gear Sets
Take a look at our scale factors before we get going:
| Stat | Weight |
| intellect | 0..58 |
| spirit | 0.74 |
| crit rating | 1.04 |
| spell power | 1.54 |
| haste rating | 1.56 |
14% hit Horde set
13% hit Alliance set
There may be one or 2 pieces in both of these that could be mix and matched around to possibly squeeze a bit more dps out as well.
- Glyph of Incinerate Incinerate scaling is very high in this spec, add in ISL and you life tap very little making the LT glyph worth far less.
- Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
- Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
[top]Spells and Rotation
Curse of Doom -> Immolate -> Conflag [backdraft starts] -> Choas bolt -> incin -> incin [backdraft ends] It's a simple enough rotation with many complexities as many of the cooldowns/dot durations float over each other.
[top]Simcraft Charts and Graphs
Haven't had time to Run these yet, Feel free to PM me url links to the google graphs.
[top]Spec 2. Personal Dps Deep Affliction
53-0-18
by ruthlessmind
[top]Key Talents
==Affliction==
- Improved Curse of Agony: This is your highest DPET spell (excluding Corruption) and a good place to put points
- Suppresion: If you’re lacking hit in your gear this is the place to get it.
- Improved Corruption: This is the spell with your highest uptime and a major source of your damage
- Soul Siphon: This is a big improvement for your Drain Soul finisher
- Empowered Corruption: Another increase for this spell
- Shadow Embrace: Talent increasing all your DoT damage
- Siphon Life: No longer an additional spell to cast this talent now heals you for a percent of Corruption damage done and also increases damage to Corruption and Unstable Affliction
- Shadow Mastery: Shadow damage accounts for all of affliction damage now and this is a 15% increase
- Eradication: Talent giving you a haste proc
- Contagion: Increases damage from Curse of Agony and Corruption
- Malediction: DoTs now crit and this increases that chance by 9% for both Unstable Affliction and Corruption on top of giving a 3% increased spell damage
- Death’s Embrace: Increases shadow damage when target gets below 35%
- Unstable Affliction: Gives you one of your DoTs
- Pandemic: Gives Unstable Affliction and Corruption the ability to crit
- Everlasting Affliction: Gives you increased damage to Corruption and Unstable Affliction and allows Corruption to be auto refreshed
- Haunt: Direct damage and increases damage done by all DoTs
[top]Destruction
- Improved Shadow Bolt: Now a direct 5% increase to your main nuke and provides a crit debuff on the target
- Bane: Reduces cast time on Shadow Bolt
- Ruin: Gives you the big crits
Here are the scale factors to look at:
| Stat | Weight |
| intellect | 0.23 |
| spirit | 0.79 |
| crit rating | 0.85 |
| haste rating | 0.93 |
| spell power | 1.45 |
So a few things to note, one the hit cap is 3% lower on these specs than the previous so we get a new set. That means 11% for horde 10% for alliance. Haste is always good and crit is decent too.
Horde 11% hit cap
Alliance 10% hit cap
[top]Spells and Rotation
There are several ways to look at the affliction rotation.
[top]The Basic Rotation
Life Tap>Shadow Bolt>Haunt>Corruption>Unstable Affliction >Curse of Agony
Start with Life Tap to activate glyph. Follow with Shadow Bolt to apply the first stack of Shadow Embrace and then Haunt to provide the second stack as well as give the damage modifier to DoTs. Then put up your DoTs. After that you will be using Shadow Bolt as filler ensuring to refresh your DoTs as needed as well as casting Life Tap to keep up the buff.
Under 25% you will be in execute phase and will replace Shadow Bolt with Drain Soul as your filler spell.
[top]The "close" Rotation
Close in this situation refers to distance to the boss, and also the way that missile spells travel to said boss. In this case we will look at a boss like patchwerk, Some things to look at to determine what boss type he is. 1) you can stand relatively close (with in the 130% aggro pull) and a semi small hit box, also missile spells travel to his stomach and not his head, though both are in line and not very far apart from each other. With a boss like this, you can pull a rotation like this:
Life Tap>Shadow Bolt>Corruption>Haunt>Unstable Affliction >Curse of Agony
This rotation allows you to have corruption tick after haunt lands & shadow embrace has hit 2 stacks, which improves your dps ever so slightly. So a list of events looks like this
- Shadow bolt cast
- Corruption cast
- SB lands (SE triggered stack 1)
- Haunt cast
- Begin casting ua
- Haunt lands (haunt effect applied as well as Se stack 2 applied)
- Corruption ticks
Other things to note; You basically want to cast haunt with 1.5 seconds left before it expires rather than on CD.
[top]The "Far" Rotation
Ok, so this is for bosses you are at max range from and/or heave a very long missile flight time. Lets look at a boss like saphron. Her hit box is huge, missile flight time goes to the head instead of the center of the body, and the head is no where near the center of the body. In the
- Shadow Bolt cast
- Haunt Cast
- Shadow bolt hits (SE triggers stack 1)
- Corruption Cast
- Begin Casting UA
- Haunt Hits (SE triggers stack 2 Haunt effect applied
- Corruption ticks
Other things to note; You want to cast haunt on CD, as the missile travel time takes a long, long time.
[top]SimCraft Charts and Numbers
First off is the DPET to help us with spell priority. Notice how low Haunt is on the list. This is based on the direct damage of the spell and should be your highest priority due to the debuff it provides on the target increasing all of your other DoT spells.
Here we can look at our Overall damaging abilities, this shows how much corruption does though it doesn't appear properly on the DpE graph.
Here is the DPS shown over the course of the fight. It still starts off a little slow due to the application of DoTs but with less DoTs to apply it is not as bad as before. You start to see an increase in damage at 35% due to the Death's Embrace talent and again at 25% when you enter Drain Soul execute phase.
Here are uptimes shown for buffs. Take note of the Life Tap uptime. This chart is based off a 300s fight with 14 uses of Life Tap it is giving an uptime of 87%. You also need to be aware of when Eradication procs as the haste buff can cause you to clip your DoTs if you are not taking the reduced cast time into consideration.
Finally let's look at mana usage. The spikes you see are due to keeping Life Tap up during the fight and with the other mana returns received in the raid you will not have any issues with mana as affliction.
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[/quote]
[top]Spec 3. Destruction
3-13-55
[top]Key Talents
==Affliction==
- Suppression 3% more hit from talents mean you can focus on other stats!
[top]Destruction
- Aftermath This is one of the first of many of the Immolate buffing talents, Immolate is the key around which our dps is built.
- Ruin Not much explaining is needed here.
- Backlash
- Emberstorm Pretty self explanatory.
- Conflagrate This spell had a massive change in it's use and as such becomes a major part of our rotation.
- Pyroclasm This old talent has been refurbished to provide a nice dps boost on Conflag crits.
- Shadow and Flame More scaling for incinerate
- Backdraft This is a really nice talent that adds a significant amount of haste to 3 spells every 10 seconds.
- Empowered Imp This is not only a nice buff for our imp but more importantly increases our over all chance to crit.
- Fire and Brimmstone This not only adds additional chance to crit on at least 1/3 of all conflags as well as scaling both immolate AND conflag damage as a result.
- Chaos Bolt This is a damage boost to our normal rotation as well as being a nice extra ability.
This spec has 2 free talent points to be placed some where in the destro tree (or even possibly in Improved Healthstone) Where those 2 points go, is truly up to you. The authors Choice is 1 more point in Destructive Reach, and Shadowfury but it's up to you.
[top]Gear Choices
| Stat | Weight |
| intellect | 0..27 |
| spirit | 0.86 |
| crit rating | 0.87 |
| haste rating | 0.90 |
| spell power | 1.34 |
These are the same sets (coincidently enough) from the affliction set, that being said, the hit cap is at 11% and 10% for horde and alliance respectively.
Horde 11% hit cap
Alliance 10% hit cap
We use the same glyphs as 0/40/31
use
Glyph of Incinerate until you can attain Glyph of Lifetap.
The rotation for Deep destro builds revolves around cooldowns, buffs and dots, the following list is a priority list.
- Glyph of Life Tap 20 seconds
- Immolate 15 seconds
- Conflagrate 10 seconds
- Choasbolt 12 seconds+cast time
- Curse of Doom 60 seconds
- Backdraft 15 seconds/3 charges
So basically, the first cycle of rotation goes like this.
Lifetap rank 1 ->Curse of Doom -> Immolate -> Conflag [backdraft starts] -> Choas bolt -> incin -> incin [backdraft ends]
Then you just rinse and repeat, try and squeeze chaos bolt through backdraft if you can keep up LT, and Conflag on cd. When the boss has less than 60 seconds to live switch to CoA.
[top]Simcraft Charts and Numbers
Here is our Damage per Execute chart. Take a look at what we have, CoD is our top DpE and immolate and conflag are both very handy as well.
And our uptime, backdraft is up a whole lot, and pyroclasm is up a decent amount as well.
Now if we look at our overall damage, Incinerate is the main factor with conflag not far behind.
Unlike aff and deep demo, Destro has a higher over all dps, but no execute.
And lastly our mana issues are similar to other specs with the slow spiky climb down.
[top]Spec 4. rDps
0-56-15
[top]Background Info
Currently Totem of Wrath provides 280 Spellpower to all raid members with in range. Warlocks now have the ability to surpass the spellpower gain and or be a replacement for lack of a totem. The basic Idea, is if you don't have an ele shaman a Demonic Pact is a massive dps increase over anything else. That being said if you do have an ele shaman, bringing in a DP warlock once said warlock gets to a certain spellpower can be better than ToW.
Here's What Was brought up in the demonic pact thread.
Assuming the average raid brings say 8 dps casters, if each one scales 1 dps per spelldmage than we would need to generate an addition 62.5 average spelldamage (note average not actual do to the fact that up time is not 100%) to increase the over all raid dps to the point at which we lost dps.
The average+dmg scale factor from sim craft for all casters (excluding enh shaman) is 1.45 which would yield an average of 43.1 spelldamage to increase raid dps to compensate for loosing our personal dps. In other words On top of this chart
| UP Time | Spell Power |
| 90% | 3111 |
| 85% | 3295 |
| 80% | 3500 |
| 75% | 3734 |
| 65% | 4320 |
| 50% | 5600 |
We would need to add an additional 431 spellpower to each number. This would give you:
| UP Time | Spell Power |
| 90% | 3542 |
| 85% | 3726 |
| 80% | 3931 |
| 75% | 4165 |
| 65% | 4751 |
| 50% | 6031 |
One thing this assumes is your shaman will keep ToW down to keep uptime of any +spelldmg buff up 100% as well as the aoe 3% crit buff instead of the 3% from rogues/retpallies. If your shaman Replaces his ToW with a Searing totem and assuming the shaman gains 400 dps from a searing totem instead then there is a mere 100 dps difference that we may need to overcome (this is at current naxx gear levels and may change later) but as such we only need 8.6 spelldamage per person and there by must achieve a mere 86 spelldamage to over come the deficit.
which yields this table:
| UP Time | Spell Power |
| 90% | 3197 |
| 85% | 3381 |
| 80% | 3586 |
| 75% | 3820 |
| 65% | 4406 |
| 50% | 5686 |
Note: DP is up usually above 90% of the time. That being said it also falls off at time when the pet A) can't attack. B) Is being protected/resummoned. 90% flat rate is a good base to work off of, as anything over that is just frosting on the cake.
[top]Gearing for Demonic Pact
Here are our scale factors for DP
| Stat | Weight |
| intellect | 0..29 |
| crit rating | 0.73 |
| spirit | 0.82 |
| haste rating | 0.76 |
| spell power | 1.16 |
As you can see, unlike 40-31 the dps per scale factor is less for everything all around. But this spec isn't about you, it's about the raid. Mind you the worse you do on dps, the more you need to provide the raid in every one's dps. The idea though is definitly to stack SP, the more +dmg you bring the more the raid dps goes up. You still need the same hit as 40/31.
[top]Rotations and Pets
This spec is 100% reliant on you keeping your FG alive. Remember just because you have Soul Link, doesn't mean you should use it. If your FG dies, it's priority #1 to get it back up.
You have some nice cooldowns to use as this spec, between meta, and Demonic Empowerment you can really churn out the dps. Time your meta for heroism, if you can set up your portal, and charge the boss, immolate and port back, it's a high amount of dps.
Your basic rotation consists of Immolate CoD, Corr SB spam, and then doing the weave below 35% And don't forget to Lifetap ever 20 seconds!
From above:
Begin Casting SB1
finish cast SB 1
begin cast of SB 2
SB 1 hits Decimate procs
finish cast of SB 2
Cast soulfire 1
finish casting soulfire 1 decimate clears
SB 2 hits decimate procs
Cast SB 3
cast soulfire 2
So you start 2xiSB 1x sf 1x SB 1x sf repeat 1:1 rotation.
[top]Simcraft Charts and Graphs
And take a look at our buff uptimes.
As you can see the sim runs a 94% uptime for DP, which is near as perfect as you are going to get. Also note that MC is down significantly for this spec but CoD provides so added dps here over CoA so we use that. If the fight switches to a duration of less than 60 seconds move to CoA.
Here we look at our damage Sources, as you can see our felgaurd is a significant portion of our dps.
Our resources chart gets a little scattered when so many things start to happen at once in the middle of the fight, though on an average fight this may level out a bit more.
[top]Gear Choices
| Stat | Weight |
| intellect | 0..27 |
| spirit | 0.86 |
| crit rating | 0.87 |
| haste rating | 0.90 |
| spell power | 1.34 |
13%/14% hit needed for this build.
14% hit Horde set
13% hit Alliance set
We use the same glyphs as 0/40/31
use
Glyph of Incinerate until you can attain Glyph of Lifetap.
The rotation for Deep destro builds revolves around cooldowns, buffs and dots, the following list is a priority list.
- Glyph of Life Tap 20 seconds
- Immolate 15 seconds
- Conflagrate 10 seconds
- Choasbolt 12 seconds+cast time
- Curse of Doom 60 seconds
- Backdraft 15 seconds/3 charges
So basically, the first cycle of rotation goes like this.
Lifetap rank 1 ->Curse of Doom -> Immolate -> Conflag [backdraft starts] -> Choas bolt -> incin -> incin [backdraft ends]
Then you just rinse and repeat, try and squeeze chaos bolt through backdraft if you can keep up LT, and Conflag on cd. When the boss has less than 60 seconds to live switch to CoA.
[top]Simcraft Charts and Graphs
[top] Warlocks In general
[top]Firestone VS Spellstone
In every, single possible spec, do to the renurf of firestone buff (down from 300% inculding the +dmg multiplier) Spellstone is best for all classes!
[top]Gear Choices
==4 piece t7==
The 4 ideal t7 pieces are
[Valorous Plagueheart Circlet]
[Valorous Plagueheart Shoulderpads]
[Valorous Plagueheart Robe]
[Valorous Plagueheart Gloves]
In conjunction with
[Leggings of the Wanton Spellcaster]
If you don't have those legs than
[Valorous Plagueheart Leggings] with
[Gown of the Spell-Weaver]
The math behind 4pc t7 spell conversion reads as such assuming we lifetap every 20sec
(300*.39+300*.2)/2 or 88.5 spellpower which is 116.82 dps.
This also means UNTIL you get Glyph of Life Tap you want to use your highest dps items preserving 2pc t7, but 4pc isn't worth it.
[top]Non Tier Set items
Some Items may be switched around, the following are the top few choices for each slot that doesn't have a tier piece for it.
Neck
[Wyrmrest Necklace of Power]
[Chain of the Ancient Wyrm]
[Thunderstorm Amulet]
Back
[Pennant Cloak]
[Cape of the Unworthy Wizard]
[Deathchill Cloak]
Bracers
[Unsullied Cuffs]
[Bindings of the Expansive Mind]
[Bands of Impurity]
Belt
[Cincture of Polarity]
[Leash of Heedless Magic]
Rings
[Signet of Manifested Pain]
[Band of Channeled Magic]
[Signet of the Kirin Tor] (note this is the Inscribed version which isn't linkable until 3.1 is released.
[Signet of the Malevolent]
[Lost Jewel]
Boots
[Arcanic Tramplers]
[Boots of Impetuous Ideals]
[Slippers of the Holy Light]
MH Weapons
[The Turning Tide]
[Life and Death]
[Haunting Call]
OH Weapons
[Matriarch's Spawn]
[Surplus Limb]
[Accursed Spine]
Wands
[Gemmed Wand of the Nerubians]
[Wand of the Archlich]
[top]Professions
Professions are a large part of min maxing, gathering professions aren't very helpful but the main crafting ones are. Also don't forget to level your fishing for the new epic UE gems!
[top]Jewel Crafting
Jewel crafting still stands as THE best profession for warlocks. The functionality of prismatic gems is amazing. Lets look at the math:
All warlocks will be running
[Chaotic Skyflare Diamond] in 3.1. To satisfy these you need atleast 2 blue gems. the best option for a blue gem is
[Purified Twilight Opal] which yields 12 spelldmg (assuming demonic aegis..
Assuming all other gems would be
[Runed Scarlet Ruby] which is 19 spelldmg.
So We have 32*3-(19+12+12) which is 53 spelldmg + the option to choose the best socket bonuses to use, which is a min of 67 dps increase using the 40-31 scale factors
The new
Lightweave Embroidery reads
"Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 250 for 15 sec when casting a spell."
w
It has a 45second ICD, and procs roughly 60% of the time it's not up. So we can assume it will proc every 50 seconds. So what value does that give us?
250spelldmg*15 seconds /50 seconds = an average of 75 of static dmg. Now if we look at the 040-31 scale factors, spelldmg is 1.32 dps and haste is 1.03
so the Lightweave is 99 dps and the haste is 23.69 dps. so that gives us a total of 75.31 dps increase over the usual.
Enchanting has the ability to use 2 ring enchants that add a total of 38 spellpower and replace nothing. Which ends up being about a 50.92 dps increase.
Mixology is a nice bonus, you gain both 39 spellpower when using YOUR OWN flask and they are double length so for the thriftier of us it's very nice and yields 51.48 dps.
[top]Inscription
Inscription has it's own shoulder enchant:
Master's Inscription of the Storm
So thats (once again using to 40-31 scale factors) 93.14dps vs
the Hodir exalted enchant
[Greater Inscription of the Storm ] which is 43.26dps
So the net dps you gain is 49.88 dps.
[top]Blacksmithing
Blacksmithing isn't a front runner by any means in it's bonus, yet! Well that is to say at the moment it's no better than say, enchanting, you gain 2 bonus sockets from
Socket Bracer and
Socket Gloves so that's 2x19 sp, or 38 total spellpower, or (once again from 40-31 scale factors) 50.92 dps. Now when ever epic gems are released the bonus of these two sockets will scale, for example if (note this is based of 0 information) the epic gems are say 23 sp, you would gain a total of 46 spell power or 60.72 dps.
[top]Leatherworking
Leatherworking, while no longer providing the amazing drums from sunwell days, does provide a unique bracer enchant:
Fur Lining - Spell Power which is a 37 spellpower increase over the default 30 spellpower, which as you can see is right in line with all the other bonuses, and increased dps by just over 50 for 40-31
[top]Engineering
This pvp oriented profession brings a good hand enchant:
Hyperspeed Accelerators Which yields 56.67 average haste if you were to use it every min. Which is 58.367 dps subtract the standard 37 dps of the 28 spellpower gloves and you get +20.8 dps upgrade
[top]Ulduar Gear an early Look
Written by ruthlessmind
- All gear is rated based on SimCraft scaling factors.
- All gem slots assume Runed Scarlet Ruby is used
- Meta gems are not factored into ratings
- Trinket proc values are calculated using:
- stat_gained*duration/(internal_cooldown+frequency/proc_chance)
- stat_gained*duration/(45+1.5/0.1)
- Set bonuses are not factored into set piece values
- Full hit rating is used for all pieces
- This list is compiled with known Ulduar loot and is not a complete list until all loot has been discovered
[list]
[top]Warlock UI Information
Before we get started, there are some ground rules, A) do not discuss your UI here, don't post pics, or links or ask questions about warlock mods. This is a simple compromise to a problem, the UI thread is terrible, but here is a list of some of the major helper mods to get you on your way. If you have an issue with one of the mods or want to add another one, PM myself or Splot
| Function | Mod Name | Description |
|---|
| Boss Info | DeadlyBossMods (Version 4.13-r1019) | Shows you Warnings, Timers, Range Checks and much more during BossFights |
| DS warning | DrainSoulTimer (Version 2.0) | Afflictions Execute Warning ... gives you audio drainsoul ticks and execute warning |
| Toolset | Forte Xorcist (Version 1.08) | Spell- & Cooldowntimer, Dot timer, bars, ultilities |
| Toolset | Necrosis LdC (Version 3.0 r221) | Maybe the best known WL-Addon around. Highly adjustable for your own needs. |
| Raid Info | oRA2 | Raid Assist Addon (MT Targets i.e.) |
| Unit Frames | Pitbull Unit Frames 4.0 (Version ---) | Unit Frames Addon |
| Utility | DrDamage - Addons - Curse | Shows damage ranges/average on spell icons |
| Utility | ShardAce WotLK | It handles summons, stones of all types, and pets (think Necrosis without the bloat). |
| Utility | Classtimers | for DoTs |
| Cooldown | TellMeWhen | for cooldowns |
| Cooldown | DoTimer | Shows time to live for dots and cooldowns |
| Utility | Pol Monitor | It allows the setup of icons for the spells choosen on which it will show if in range, mana, and if already on a mob it will show the duration |
| Buffs | Satrina Buff Frames | Shows buffs and is customisable. |
| Utility | qNightLight | It allows you to switch on upto 4 different sound triggers for when Nightfall procs - one at the start, one halfway through the proc, one 3 seconds from the end, and one at the end if it drops off before you use it. |
| Buffs | Power Auras Classic | Configurable aura gain/loss tool |
| Debuff | Auracle (De)Buff Monitor | Debuff/buff monitor |
| Buffs | Cork | One click buffs and reminder |
| Buffs | ButtonTimers | Visual timer and button for buffs/dots |
| Trigger | MikScrollingBattleText | Gives a text warning and/or sound upon a very customizable variety of events. (Essentially, anything you can think of that would show up on the combat log). In one addon, it can completely replace the what DS Warning does, as well as what Power Auras does (although, it doesn't execute it as graphically) or Buff Watcher, etcetc. |
| Dots | EventHorizon | It shows DoT's and casts with tics over each bar to show the end of each tick. |
| Dot | Debuff Filter | Debuff and dot management tool |
____________________________________________________
Note until I finish the other 2 specs, the wiki formatting my be a bit... awry.
Need helps:
Simcraft has kind of pooped out on me, I'd really apreciate scale factors/graphs for the replenishment spec if you can!
Any corrections you see (minor things) pm me, major issues post in the thread.