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04/30/09, 7:05 AM
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#251
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Von Kaiser
Blood Elf Warlock
Nera'thor (EU)
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Fel Concentration
Fel Concentration is not included in the Affliction build in the top post. Unless you consider a fight with spell push back (which SimCraft does not do by default) it is obviously worthless to have points in that talent. But then again, there are those fights in Ulduar where you do suffer from spell pushback - the Assembly of Iron is one example.
Is there any theory-crafting around that shows the effect of moving points from from other talents (Cataclysm would be candidate, as would Supression if you have the +Hit capped) to Fel Concetration?
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04/30/09, 10:35 AM
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#252
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Glass Joe
Human Warlock
Vek'nilash (EU)
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Delete please.
Last edited by leino : 04/30/09 at 10:38 AM.
Reason: not the right topic
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04/30/09, 10:42 AM
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#253
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Glass Joe
Human Warlock
Grim Batol (EU)
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Partial resists are based on a mob's resistance to a certain school of magic. (resists)
So hit has nothing to do with it. (misses)
Spell penetration would help but lack gear with Spell penetration stat's.
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04/30/09, 2:16 PM
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#254
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Von Kaiser
Blood Elf Warlock
Sen'jin
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Originally Posted by Bethink
Fel Concentration is not included in the Affliction build in the top post. Unless you consider a fight with spell push back (which SimCraft does not do by default) it is obviously worthless to have points in that talent. But then again, there are those fights in Ulduar where you do suffer from spell pushback - the Assembly of Iron is one example.
Is there any theory-crafting around that shows the effect of moving points from from other talents (Cataclysm would be candidate, as would Supression if you have the +Hit capped) to Fel Concetration?
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It's not that beneficial since the only spells it will really be effective on are UA and Haunt (short cast times and not used often enough to warrant pushback prevention).
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04/30/09, 2:33 PM
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#255
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Chuo
Partial resists are based on a mob's resistance to a certain school of magic. (resists)
So hit has nothing to do with it. (misses)
Spell penetration would help but lack gear with Spell penetration stat's.
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Actually when it comes to raiding, partial resists are typically due to level difference. Each level you are above someone else increases your resistance against them, this resistance can not be reduced through spell penetration (or any other means).
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The mind is like a parachute. It works best when it's open.
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04/30/09, 4:16 PM
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#256
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Glass Joe
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Maybe I missed it somewhere, but I haven't seen anything on Felguard vs Imp with the 0/41/30 3.1.1 builds going around. I would assume felguard would be the way to go, but I just want to make sure. I currently run rDPS meta since we don't have a (reliable) ele shaman. But I've been toying with making my second spec 0/41/30 in case he actually does show up for a raid.
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04/30/09, 4:27 PM
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#257
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Von Kaiser
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New Patch Notes
Nether Protection reduced to 30% damage reduction, down from 60%.
Shadow and Flame: Now also includes Shadowburn.
Fire and Brimstone: No longer increases the damage of your Immolate spell, but now increases the bonus damage your Incinerate deals to targets afflicted by your Immolate by 6/12/18/24/30%.
Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
Courtesy mmo.champion
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04/30/09, 4:45 PM
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#258
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Glass Joe
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You forgot this:
Glyph of Conflagrate redesigned: When you use Conflagrate, the damage done by your next 3 Destruction spells is increased by 10% for 15 seconds if the Immolate on the target has 5 or fewer seconds remaining.
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05/01/09, 1:11 AM
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#259
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Glass Joe
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good changes
How is that a bad change, you spam incinerates this increases incinerate dmg by a lot. Second still pretty good dmg you gain a bit more haste this would increase sustained dmg. good change.
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05/01/09, 1:45 AM
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#260
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Von Kaiser
Undead Warlock
Kil'Jaeden
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Originally Posted by LordObsidian
How is that a bad change, you spam incinerates this increases incinerate dmg by a lot. Second still pretty good dmg you gain a bit more haste this would increase sustained dmg. good change.
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The incinerate damage is not increased by a lot, only the bonus damage granted by immolate already being on the mob. The major PREDICTED hit is due to the new conflag glyph. This is going to mean immolate gets clipped when you conflag and also you are going to "waste" one of your 3 x 10% more damage buffs casting a new immolate. Also the new F&B talent no longer boosting immolate basically reduces their "conflag hits for 12sec of your immolates dot damage" back to the same damage it does now hitting for 70% of your immolate.
This is further discussed in the Simulcraft thread, go read the last few pages there.
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05/01/09, 6:40 PM
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#261
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Von Kaiser
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Originally Posted by Illijilli
This is going to mean immolate gets clipped when you conflag and also you are going to "waste" one of your 3 x 10% more damage buffs casting a new immolate.
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Has there been some math that I missed that says the 10% dmg buff to the specs top two DPET spells is a wasted charge?
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05/01/09, 7:56 PM
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#262
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Von Kaiser
Gnome Warlock
Lightning's Blade
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Originally Posted by Soulzar
Has there been some math that I missed that says the 10% dmg buff to the specs top two DPET spells is a wasted charge?
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Refering to Immolate going below the GCD with backdraft.
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05/01/09, 11:51 PM
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#263
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Von Kaiser
Undead Warlock
Kil'Jaeden
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Originally Posted by Soulzar
Has there been some math that I missed that says the 10% dmg buff to the specs top two DPET spells is a wasted charge?
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Since making that post it has been proven that the entire immolate benefits from the 10% buff, not just the initial hit as I originally thought.
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05/02/09, 2:46 AM
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#264
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Von Kaiser
Undead Warlock
Thaurissan
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Originally Posted by Netfelix
Refering to Immolate going below the GCD with backdraft.
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Backdraft reduces the GCD too though, so essentially you need to figure out whether the buffed Immolate has a higher DPCT than the other options if you treat it as a 1 second cast. My guess is, given that it also affects the following Conflag, that it'd be better than another Incinerate.
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05/02/09, 9:11 AM
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#265
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Von Kaiser
Undead Warlock
Kil'Jaeden
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Immolate does have a higher DPCT. You would definately want to cast it before your next incinerate as if you just cast incinerate twice without any immo on the mob its damage would be worse than if you were just shadow bolting.
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05/02/09, 2:03 PM
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#266
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Illijilli
Immolate does have a higher DPCT. You would definately want to cast it before your next incinerate as if you just cast incinerate twice without any immo on the mob its damage would be worse than if you were just shadow bolting.
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That's only the case if there isn't another warlock in your raid keeping immo up.
We have to do some serious math to see if warlocks will gain more from using their incin on some ones immo vs recasting their own.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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05/03/09, 12:23 AM
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#267
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Glass Joe
Undead Warlock
Twisting Nether
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Maybe not the best topic for this, but what spec are you guys having the best success with on Vezax? I'm currently using FG/EB and it's working pretty well due to huge incinerates/soulfires, but I am very curious as to the scaling power of affliction on this fight.
In Thaddius and Malygos, which had similar damage multiplier effects, existing DOTs did not gain the benefit of charges/sparks so they only got stronger after you recasted them. I'm _guessing_ shadow crash is the same way, but would like confirmation from someone else.
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05/03/09, 1:18 AM
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#269
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Von Kaiser
Gnome Warlock
Lightning's Blade
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Originally Posted by Nve
Maybe not the best topic for this, but what spec are you guys having the best success with on Vezax? I'm currently using FG/EB and it's working pretty well due to huge incinerates/soulfires, but I am very curious as to the scaling power of affliction on this fight.
In Thaddius and Malygos, which had similar damage multiplier effects, existing DOTs did not gain the benefit of charges/sparks so they only got stronger after you recasted them. I'm _guessing_ shadow crash is the same way, but would like confirmation from someone else.
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Full Demo would likely be the best as it has the most to gain from the haste buff and the on demand power of meta is insanely juicy.
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05/03/09, 3:57 AM
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#270
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by Netfelix
Full Demo would likely be the best as it has the most to gain from the haste buff and the on demand power of meta is insanely juicy.
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Full Demo isn't bad at all, but neither is 41/30 because your FG can do so much damage.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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05/03/09, 4:47 AM
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#271
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Glass Joe
Undead Warlock
Twisting Nether
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Yeah we finally downed Vezax after nearly a full night of attempts and FG/EB was a solid performance. The FG doesn't go OOM cleaving the duration of the fight (which was my original concern with a pet-based spec) and <1sec casts on incinerate/soulfire is flippin retarded. You can pretty much 1:1 weave from any distance if you're in the shadow crash. However, threat kind of becomes an issue if you spend a lot of time in shadow crashes early on in the fight.
And full demo does sound very very good, I'll try that next week.
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05/04/09, 5:15 PM
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#272
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Glass Joe
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0/41/30 vs. 0/40/31
I'm a little behind the curve when it comes to raiding and my gearing. Pre 3.1 I ran full Destro, but after the conflag nerf, went FG/Emberstorm. This past weekend, I departed from my normal rotation below 35% to weave in Soul Fire and saw a huge jump in my damage output. As high as 4.2K DPS (was lucky with crits) on Heroic Patch vs. 3-3.5K. It got me thinking about changing to the standard weaving rotation. I don't know the numbers, or the math, so my question is, would the damage from conflag + imp make up for or surpass the damage done by the FG + Decimation weaving? Thanks.
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05/04/09, 5:36 PM
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#273
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Glass Joe
Human Warlock
Black Dragonflight
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Affliction..pick range talents
Three clears of Ulduar Heroic
First - 41/30 - Effective - Did it before/during Conflag Nerf.
Second - Destro - pleasantly powerful. Simple and fun. Great for trash too.
Third - Affliction - BIG PROBLEM I found was range. The Simulation posted was for no points in grim reach or destructive reach - obviously because the simulation isnt meant to measure the importance of range. There are several boss fights where range is very helpful. Probably none more so that General V. You cant chose necessarily where you have to DPS from. Without selecting these range talents, my dps was horrible. Night fall and Demonic Power are nice to have and do increase your dps some...but if you cant reach your targets, you have no DPS. I really suggest that Nightfall and Demonic Power can be dropped for both the range talents. I believe the DPS power of affliction cant be topped...but spec for range! BTW - Drainsoultimer is very helpful.
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05/04/09, 5:49 PM
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#274
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Dallalr range is far less of an issue than pushback, affliction is near worthless on many fights do to the massive pushback loss of dps on Sb and DS. Range is a minor issue in comparison to loss of uptime on DS and loss of shadowbolts, this is especially an issue in hard modes.
Now on fights like freya and what not, AFF def has issues with range on some aspects yes.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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05/04/09, 6:31 PM
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#275
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Von Kaiser
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Originally Posted by Richârd
0/41/30 vs. 0/40/31
I'm a little behind the curve when it comes to raiding and my gearing. Pre 3.1 I ran full Destro, but after the conflag nerf, went FG/Emberstorm. This past weekend, I departed from my normal rotation below 35% to weave in Soul Fire and saw a huge jump in my damage output. As high as 4.2K DPS (was lucky with crits) on Heroic Patch vs. 3-3.5K. It got me thinking about changing to the standard weaving rotation. I don't know the numbers, or the math, so my question is, would the damage from conflag + imp make up for or surpass the damage done by the FG + Decimation weaving? Thanks.
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Check out Simulationcraft on Post 3.1 Specs for the most current predictions. It's listed on the first page. For Pre-Ulduar gear, the most recent update suggests that 41/30 is better than 40/31 by roughly 100 DPS. In T8 gear, the two specs are less than 70 dps apart. Until the math changes, I think the two specs are comparable to each other. In practice, of course, it's harder to tell. But at least the simcraft is not showing major differences.
Also, as I understand it, both the 41/30 and 40/31 specs tested use decimate, which means weaving in SF. The faster, no-shard SF is just too good to not use if you're going into 40 or 41 points on Demo.
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