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Old 07/17/09, 2:54 PM   #401
Kintaran
Glass Joe
 
Blood Elf Warlock
 
Feathermoon
Originally Posted by Livingsin View Post
If Glyph of LT scales w/spirit and it is going to be in our main rotation, should i stack spirit enchants over spell pwr?

in addition to this is this glyph better to use then the one that prolongs conf.? and if so can someone break down why it is
As to your first, no, because the strength of GoLT lies in the fact that it grants spellpower. Enchanting directly for spellpower will yield more because spellpower is actually worth less per point than spirit in terms of item budget (19 spellpower ~= 16 item points, 16 spirit =16 item points) and even with maxed Demonic Aegis and the glyph you are getting less than 1 spellpower per point of spirit. The whole point is to get more spellpower.

Assuming you mean Glyph of Conflagrate, no, glyph of life tap is definitely not better, because not consuming the Immolate allows you to cast conflagrate more than you have to cast immolate. This means less time wasted casting a weaker spell that requires high uptime. 3 hasted Incinerates that benefit from Fire and Brimstone are more powerful than any option where the conflagrate consumed the immolate.

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Old 07/17/09, 4:43 PM   #402
Livingsin
Glass Joe
 
Livingsin's Avatar
 
Undead Warlock
 
Elune
Assuming you mean Glyph of Conflagrate, no, glyph of life tap is definitely not better, because not consuming the Immolate allows you to cast conflagrate more than you have to cast immolate. This means less time wasted casting a weaker spell that requires high uptime. 3 hasted Incinerates that benefit from Fire and Brimstone are more powerful than any option where the conflagrate consumed the immolate.[/quote]

Sorry meant to say Glyph of Immolate. Is it better to replace GoLT w/GoIm?

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Old 07/17/09, 7:07 PM   #403
Kintaran
Glass Joe
 
Blood Elf Warlock
 
Feathermoon
If you are ISL Destruction the answer remains generally no. You will regain sufficient mana from replenishment, JoW, and ISL to sustain mana throughout fairly long fights. Forcing LT into a rotation when it is not necessary at all is a DPS loss.

The real question at hand is, "What glyph, if any, to cut for GoLT?" The answer is on the first post of this thread. Perhaps you should read it.

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Old 07/18/09, 2:49 PM   #404
Deathnotes
Glass Joe
 
Human Warlock
 
Eredar
@ the destruction glyphs - wouldn't glyph of chaos bolt bring in a little more DPS than incinerate? Due to the fact that you have conflag AND cb on the same cooldown and cb would be able to ALWAYS get that backdraft proc for a faster cast, as well as actually let you cast it more in a period of time fight, rather than incinerate which merely increases the dmg of incinerate by a marginal amount compared to how much chaos bolt actually does

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Old 07/18/09, 3:01 PM   #405
Grappas
Glass Joe
 
Night Elf Hunter
 
Cenarius
Originally Posted by Deathnotes View Post
@ the destruction glyphs - wouldn't glyph of chaos bolt bring in a little more DPS than incinerate? Due to the fact that you have conflag AND cb on the same cooldown and cb would be able to ALWAYS get that backdraft proc for a faster cast, as well as actually let you cast it more in a period of time fight, rather than incinerate which merely increases the dmg of incinerate by a marginal amount compared to how much chaos bolt actually does
Incinerate is cast far more times over the course of a boss fight than CB is even with a glyph. The difference in damage is not great enough to justify using the CB glyph over the Incinerate glyph, and remember that back draft affects your next three casts so even if your are getting a faster CB casting time you will also most likely be getting two faster Incinerate casting times as well.

Edit: typo

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Old 07/18/09, 3:07 PM   #406
Deathnotes
Glass Joe
 
Human Warlock
 
Eredar
Indeed you do cast it, but the glyph doesn't give you as much damage overall in a, lets say a 100 second fight as the the chaos bolt does...

Your taking 2 seconds off every chaos bolt....so, lets say in 100 second fight unglyphed chaos bolt can be cast 8 times

Glyphed Chaos Bolt can be cast 10 times, thats two extra chaos bolts in 100 seconds which have the chance to crit for 14-15k

Now taking in the effect you get from you backdraft procs you will actually be casting MORE incincerates due to the fact your chaos bolt is a faster cast EACH time you cast it since your conflag and chaos bolt are on the same cooldowns now

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Old 07/18/09, 3:27 PM   #407
Kintaran
Glass Joe
 
Blood Elf Warlock
 
Feathermoon
Keep in mind that the apparently extra Chaos Bolt is replacing an Incinerate with very nearly the same damage potential. In your example, that's two less Incinerates with the potential to crit for 12-13k.

Also, you actually gain slightly less additional casting time when you backdraft a Chaos Bolt instead of an Incinerate due to its faster cast.

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Old 07/18/09, 6:02 PM   #408
Deathnotes
Glass Joe
 
Human Warlock
 
Eredar
Not necessarily, Chaos Bolt under backdraft (for me anyway) has a 0.7 sec cast time and incinerate 0.9, so in theory your getting more casts over all by using chaos bolt under backdraft procs...even with that in mind, you will still have 2 free procs for your incinerate

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Old 07/18/09, 7:09 PM   #409
Kintaran
Glass Joe
 
Blood Elf Warlock
 
Feathermoon
Originally Posted by Deathnotes View Post
Not necessarily, Chaos Bolt under backdraft (for me anyway) has a 0.7 sec cast time and incinerate 0.9, so in theory your getting more casts over all by using chaos bolt under backdraft procs...even with that in mind, you will still have 2 free procs for your incinerate
If those numbers are somehow accurate, I'm impressed you've reached over 75% haste before Backdraft. If they are, you gain .21s from the backdrafted CB and .27s from Incins. Because Chaos Bolt is a shorter cast time, hasting it by the same percentage actually yields less time being shaved off. The actual amount of time gained is pretty meaningless but is still there. Your 'theory' is unsupported by the evidence.

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Old 07/19/09, 9:49 PM   #410
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
With the glyph CB and conflag still have different cooldowns and eventually unsynch. That is because the cooldown of CB starts when it is completed so the gap between each CB is actually 10 + cast time of CB.

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Old 07/21/09, 7:39 PM   #411
LordObsidian
Glass Joe
 
Orc Warlock
 
Gorgonnash
Originally Posted by Darkmantle View Post
With the glyph CB and conflag still have different cooldowns and eventually unsynch. That is because the cooldown of CB starts when it is completed so the gap between each CB is actually 10 + cast time of CB.
From your armory at 333 haste there is no way you CB is 0.7 seconds, no offense...but are you using the correct rank chaos bolt?

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Old 07/21/09, 10:46 PM   #412
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
A 0.7 second cast costs you the exact same amount of time as an 0.9 second cast. No, the global cooldown isn't going to go below 1 second.

The mind is like a parachute. It works best when it's open.

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Old 07/21/09, 10:56 PM   #413
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by LordObsidian View Post
From your armory at 333 haste there is no way you CB is 0.7 seconds, no offense...but are you using the correct rank chaos bolt?
You may wish to quote the correct person.

Chaos bolt has the same cast time for all ranks.

In regards to getting a 0.7 second CB I get;

2/(1+haste/3278)/1.3*0.7
haste rating, bloodlust and backdraft respectively. I have deliberately omitted the haste auras as I can't remember how they interact.

At 333 haste I get 0.977 cast time chaosbolts. With embrace of the spider(which isn't equipped in the profile but is nevertheless a possibility and a speed potion(1338 haste total) I get you can get to 0.76 cast time for CB which would appear as 0.7 on your cast bar depending on what mod you used. Incinerate would be at 0.86.

Edit:

Using warlocomotif's equation from the Trinket Discussion
2/(1.38+((1388)/3279))*0.7=0.86 for CB
2.25/(1.38+((1388)/3279))*0.7=0.97 for incinerate

Last edited by Darkmantle : 07/21/09 at 11:05 PM.

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Old 07/22/09, 12:11 PM   #414
Buttom
Glass Joe
 
Gnome Warlock
 
Darkspear (EU)
Macro for Yoggy

Hi Guys,

Was hoping someone with macro experince can help me out.

I want a macro to get my puppy do the following on Yogg Saron.

1) Devour Magic on me
2) Devour Magic on itself
3) Devour Magic on a raid member (random or debuffed etc)
4) Attack Corruptors

Point 1 and 2 are fairly simple, its the next two Im not 100% sure on.

For point 3, I think the targeting is an issue here, as far as I know you cannot use debuffs as targating mechanism's. I was thinking of using the assist option. i.e. While he is attacking a corruptor he assists (or even spell locks) the corruptor and devours magic on its target (might be nothing to devour ofc).

The reason I am unsure of the of point 4 is because I want the macro tied into my main nuke, and I don't want my pet running off after crushers.

Thanks

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Old 07/22/09, 12:29 PM   #415
Ravelvan
Von Kaiser
 
Tauren Druid
 
Hyjal
Originally Posted by Buttom View Post
1) Devour Magic on me
2) Devour Magic on itself
3) Devour Magic on a raid member (random or debuffed etc)
4) Attack Corruptors
You should be able to do something like :
/use [target=player] Devour Magic
/use [target=pet] Devour Magic
/use [target=raid1] Devour Magic
/use [target=raid2] Devour Magic
/use [target=raid3] Devour Magic
.
.
.
/use [target=raid25] Devour Magic
/focus
/cleartarget
/targetexact Corrupter Tentacle
/petattack [exists]
/tar focus
Of course I'm pretty sure this won't all fit in the 255 character limit, so you'd probably have to split it up over quite a few macros using /click commands. You might also be able to figure out a way of not using your focus target in this, but I couldn't think of a way that didn't have the possibility of screwing up when there is no Corrupter Tentacle to target (maybe it's just too early in the morning). You will also get a whole bunch of "Nothing to dispel" error lines, so you might want to throw in a command to hide those.

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Old 07/22/09, 1:56 PM   #416
Orgath
Von Kaiser
 
Orgath's Avatar
 
Orc Warlock
 
Kargath (EU)
Chaining pet commands like that is generaly a bad idea.
You don't want to dispell your pet with #2 priority either.
I use a mouseover Devour magic makro and manualy manage what it is attacking.
If you absolutely want to makro it, issue the attack command first, because it will run for the mob to attack and abort the running for dispell if the raidtarget to dispell is out of range.

Last edited by Orgath : 07/22/09 at 2:04 PM.

for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel

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Old 07/23/09, 6:02 AM   #417
Buttom
Glass Joe
 
Gnome Warlock
 
Darkspear (EU)
Decided to go with something simpler to start with!

Pet will
Attack corruptors
Spell lock corruptors
Dispel itself
Dispel me

As its only a magic effect the spell locking would prevent rather than cure I think its the better option for now.

Thanks for the help though.

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Old 07/29/09, 3:32 PM   #418
Bluesmedic
Glass Joe
 
Orc Warlock
 
Malorne
I thought I saw decursive light up for dispels when my pup is out. Not the exact question you were asking but you may check into it. Speaking from a history of raid druid and priest time, decursive is very simple to use if it still plays with the felhunter.

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Old 08/01/09, 1:35 PM   #419
Dazion
Glass Joe
 
Dazion's Avatar
 
Undead Warlock
 
Dark Iron
Felhunter Dispells

Healbot can also be set up for the felhunter. I use it for both raid frames and little things like this.

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Old 08/05/09, 3:34 PM   #420
Akutozo
Glass Joe
 
Blood Elf Warlock
 
Tanaris
Originally Posted by dallalr View Post
Maybe to be more clear.

Every point above 342 (or 262 if you have 3/3 suppression) not only is a waste, but is a substantial detriment as you are losing haste/crit.

So hit is twice as good as SP until you hit cap. But it is infinitely worse than any other quality the second you cross cap. Hit is an albatross after cap.
I see a lot of Warlocks within the Destrostrucion build imply a lowered hit cap (Horde side for my own example, 11%) as far back as June 09, as example shows above. However...

Patch 3.1.0 (2009-04-14) removed Cataclysm as an addition to hit. As well, the Compendium still suggests a 11% hit cap, although it all posts do seem related to, as if, Catalcysm still offered this wonderful (and much missed) ability.

Unless I am poorly mistaken, this implies some people are keeping themselves below cap by assuming Cataclysm still offers hit. I thought I would offer this post in case there are warlocks out there who fail at reading patch notes. That, or I apparently fail at understanding what took it's place.

(This is meant as inquiry, I suppose as well. If something has took it's place, I'd like to know)

Last edited by Akutozo : 08/05/09 at 3:43 PM.

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Old 08/05/09, 3:51 PM   #421
Faldrath
Piston Honda
 
Faldrath's Avatar
 
Human Warlock
 
Steamwheedle Cartel
Originally Posted by Bluesmedic View Post
I thought I saw decursive light up for dispels when my pup is out. Not the exact question you were asking but you may check into it. Speaking from a history of raid druid and priest time, decursive is very simple to use if it still plays with the felhunter.
Decursive definitely works for the felhound, I've been using it for Yogg with good results.

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Old 08/05/09, 7:22 PM   #422
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
Originally Posted by Akutozo View Post
I see a lot of Warlocks within the Destrostrucion build imply a lowered hit cap (Horde side for my own example, 11%) as far back as June 09, as example shows above. However...

Patch 3.1.0 (2009-04-14) removed Cataclysm as an addition to hit. As well, the Compendium still suggests a 11% hit cap, although it all posts do seem related to, as if, Catalcysm still offered this wonderful (and much missed) ability.

Unless I am poorly mistaken, this implies some people are keeping themselves below cap by assuming Cataclysm still offers hit. I thought I would offer this post in case there are warlocks out there who fail at reading patch notes. That, or I apparently fail at understanding what took it's place.

(This is meant as inquiry, I suppose as well. If something has took it's place, I'd like to know)
You are mistaken. The destro warlocks talking about 10% alliance/11% horde hit cap are running a 3/13/55 spec or similar, which effectively sacrifices improved soul leech for supression and gives you two "free" points to spend in the destruction tree (backdraft and shadowfury are probably the most popular choices at the moment)

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Old 08/06/09, 2:21 AM   #423
Akutozo
Glass Joe
 
Blood Elf Warlock
 
Tanaris
Originally Posted by turturin View Post
You are mistaken. The destro warlocks talking about 10% alliance/11% horde hit cap are running a 3/13/55 spec or similar, which effectively sacrifices improved soul leech for supression and gives you two "free" points to spend in the destruction tree (backdraft and shadowfury are probably the most popular choices at the moment)

Mmm. Not what I meant at all. What I was attempting to gather was that, assuming Suppression takes the first step, dropping an unbuffed player from 17% cap to a 14% Cap, what secondary ability is further reducing the stat from a 14%build to an 11% build (assuming player is a Horde member without a Draenei).

However, I did receive a response that this would be assuming there was a buff (Example: Misery); If this were the case, it would end my confusion. My concern was that the information being provided was outdated, being based on Cataclysm's now removed affect of reducing Warlock hit cap.

As the guide did not say "assuming x buff is present", I was opening dialogue to understand what was filling the place of that remaining 3%, if it was something within the warlock build I had overlooked, etc.

Again though, my curiosity was answered (to the best of my knowledge) elsewhere. Thank you for your reply though.

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Old 08/06/09, 4:57 AM   #424
robmoss2k
Von Kaiser
 
Human Warlock
 
Kul Tiras (EU)
Cataclysm has never stacked with Suppression. Previously it was Cataclysm for 3% destruction spells hit and Suppression for 3% affliction spells hit. Now it's Suppression for 3% hit for everything. The Misery (or similar) debuff has always, in 3.x, been a requirement to reduce required spell hit chance from gear to 11%, or 10% with Heroic Presence.

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Old 08/17/09, 8:44 PM   #425
Bluesmedic
Glass Joe
 
Orc Warlock
 
Malorne
There was an earlier post up here regarding haste and the new, improved threshold for the best bang for your buck on that stat. A lot of the raiding locks on our server seem to be scaling it back a bit and shooting for the 380-400 range of haste and that number actually "feels" the best for me when it comes too timing spells and being able to cast around the latency.

I'm looking to juggle gear/gems and such to get as close to possible for 14% hit and 380 haste then stacking up crit %. Is this a valid angle here or am I gimping my stats holding back on the haste number?

Sorry if it's posted elsewhere but that earlier post here was the most in-depth one I've found and it really didn't give a solid opinion one way or the other.

Thanks!

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