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08/17/09, 8:30 PM
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#426
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Glass Joe
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Originally Posted by Bluesmedic
There was an earlier post up here regarding haste and the new, improved threshold for the best bang for your buck on that stat. A lot of the raiding locks on our server seem to be scaling it back a bit and shooting for the 380-400 range of haste and that number actually "feels" the best for me when it comes too timing spells and being able to cast around the latency.
I'm looking to juggle gear/gems and such to get as close to possible for 14% hit and 380 haste then stacking up crit %. Is this a valid angle here or am I gimping my stats holding back on the haste number?
Sorry if it's posted elsewhere but that earlier post here was the most in-depth one I've found and it really didn't give a solid opinion one way or the other.
Thanks!
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While 400ish haste rating is a really nice place to be for a smooth rotation, there's no reason not to gear for more. While there is a period between 450 and 500ish haste rating where you may end up with a somewhat choppy rotation, I'm sitting at 600 haste at the moment, and my rotation is perfectly smooth. While absurdly high haste ratings create problems with backdraft, it's difficult to gimp yourself that much unless you actually try.
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08/17/09, 11:49 PM
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#427
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Von Kaiser
Human Warlock
Dragonblight
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Using the latest stat weights from simcraft + optigear (forcing 341 hit rating), i ended up with:
| Stat | Amount | | Spellpower | 2847 | | Crit | 24.58% | | Haste | 13.63% | | Hit | 13.11% |
Which seems right on par with that.
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08/21/09, 1:28 PM
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#428
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Von Kaiser
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I had an absolute blast with the ToC Faction Champions fight last night, having been assigned to keep the resto druid locked down until we dropped the other healers, and this strategy worked pretty well for me in that role:
Felhunter out, Spell Lock and Devour Magic on manual. Stayed in pve spec (3/13/55) and gear save for swapping in my pvp trinket.
Dropped my port close to the middle, just behind where our hunter kept his frost trap up, and used it exclusively for
kiting the warrior when he targeted me.
Macros:
/cast [target=YOURNAMEHERE] Devour Magic (Primarily to dispell cc off of myself)
/cast [pet:Felhunter,target=focus] Spell Lock (Druid as focus)
Assist macro on a reliable dps, to swap to the current kill target between cc.
CC rotation:
Banish>Banish>Fear>Fear>Spell Lock>Shadowfury
This more or less allowed me to keep him locked down and off dr the entire time, swapping to the kill
target whenever I had the opportunity. Catching other NPCs with the shadowfurys was a nice bonus
whenever they were nearby.
I was surprised at how well this encounter reproduced the arena experience; definitely found myself
thinking in pvp terms for much of it. Exclusively pve players may find themselves a little lost when suddenly
dealing with more unpredictability than they are accustomed.
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08/22/09, 5:35 PM
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#429
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Glass Joe
Undead Warlock
Dentarg (EU)
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Firestone VS Spellstone
In every, single possible spec, do to the renurf of firestone buff (down from 300% inculding the +dmg multiplier) Spellstone is best for all classes!
Cant get this note. Spellstone for all specs?
Last edited by savapowah : 08/22/09 at 5:42 PM.
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08/23/09, 8:13 AM
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#430
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Von Kaiser
Human Warlock
Dragonblight
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Originally Posted by savapowah
Firestone VS Spellstone
In every, single possible spec, do to the renurf of firestone buff (down from 300% inculding the +dmg multiplier) Spellstone is best for all classes!
Cant get this note. Spellstone for all specs?
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I'm pretty sure this is way old information. I've been using firestone for destro and spellstone for afflic. Can't speak for demo as I don't play it.
Think about it: aside from the crit vs. haste buffs, as destro, about 50% of your damage comes from incinerate (a direct damage spell); as afflic, the majority of your damage comes from DoTs. So, you want the stone that gives the 1% damage bonus to the larger component of your damage.
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08/24/09, 7:38 AM
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#431
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Glass Joe
Somatic
Gnome Warlock
Barthilas
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Question: why are the weightings for sp:haste:crit etc different for the cases of the 3-13-55 and 0-13-68 specs when they rotation is exactly the same?
sorry if this has been answered already in the previous 13pages
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08/24/09, 10:33 AM
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#432
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Von Kaiser
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Originally Posted by somatic
Question: why are the weightings for sp:haste:crit etc different for the cases of the 3-13-55 and 0-13-68 specs when they rotation is exactly the same?
sorry if this has been answered already in the previous 13pages
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Gearing for 3% less hit means you have a differing mix of additional Spi/Crit/Haste, affecting their respective weightings.
Also, 3/13/55 has to LT for more mana than 0/13/58, increasing the value of Spi.
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for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
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09/02/09, 11:20 AM
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#433
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Glass Joe
Gnome Warlock
Lightning's Blade
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I am having an absolute horrible time trying to find a decent discussion on the benefits of using Tier 9 gear, Tier 8 gear, the combination of the two or the 4 pc set of one. I have found little blerbs here or there but nothing in depth. Can anyone direct me or share some insight about what is the next step to gearing up with the new tier 9 set?
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09/02/09, 4:58 PM
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#434
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Glass Joe
Blood Elf Warlock
Whisperwind
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<nvm repeated post>
Last edited by Bombz : 09/02/09 at 5:15 PM.
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09/03/09, 2:51 PM
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#435
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Glass Joe
Blood Elf Warlock
Stormreaver
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Originally Posted by Orgath
Gearing for 3% less hit means you have a differing mix of additional Spi/Crit/Haste, affecting their respective weightings.
Also, 3/13/55 has to LT for more mana than 0/13/58, increasing the value of Spi.
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But the extra destro talents do actually add any bonus damage right? Maybe I am thinking about this wrong but if in theory I had an item that gave 1% hit and the choice to put 1 into suppression for the a different item with the same stats but say haste instead of hit, dont you get more dps from swapping the item and moving into suppression? Wouldnt you take that swap every time (or multiple item swaps for their relative hit %) or does the lost dps from having to LT more actually make up for it?
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09/03/09, 6:23 PM
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#436
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Von Kaiser
Draenei Paladin
Dragonblight
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It depends on the fight really, Some fights such as XT will benefit a lot from not LTing. Others, like Yogg-Saron will not benefit as much since you have lots of opportunities to LT without losing dps because you are running.
I personally have ISL all the time, minus special specs for special occasions.
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09/04/09, 5:43 AM
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#437
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Glass Joe
Human Warlock
Runetotem (EU)
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Originally Posted by Diogenetic
I had an absolute blast with the ToC Faction Champions fight last night, having been assigned to keep the resto druid locked down until we dropped the other healers, and this strategy worked pretty well for me in that role:
Felhunter out, Spell Lock and Devour Magic on manual. Stayed in pve spec (3/13/55) and gear save for swapping in my pvp trinket.
Dropped my port close to the middle, just behind where our hunter kept his frost trap up, and used it exclusively for
kiting the warrior when he targeted me.
Macros:
/cast [target=YOURNAMEHERE] Devour Magic (Primarily to dispell cc off of myself)
/cast [pet:Felhunter,target=focus] Spell Lock (Druid as focus)
Assist macro on a reliable dps, to swap to the current kill target between cc.
CC rotation:
Banish>Banish>Fear>Fear>Spell Lock>Shadowfury
This more or less allowed me to keep him locked down and off dr the entire time, swapping to the kill
target whenever I had the opportunity. Catching other NPCs with the shadowfurys was a nice bonus
whenever they were nearby.
I was surprised at how well this encounter reproduced the arena experience; definitely found myself
thinking in pvp terms for much of it. Exclusively pve players may find themselves a little lost when suddenly
dealing with more unpredictability than they are accustomed.
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about faction champions.
atm our guild is struggling a bit with the encounter.. we have downed everything 1 max 2nd try.. the only fight where we struggle weekly (aka it takes 5-6 try every week to settle everything down) is faction champions (heck this week they lasted a ridiculous amount of 16 minutes, since me and other ppls that are usually top dps are on cc//full cc duty..)..
now my gripe: since i'm on resto dood locking i'm finding myself a bit "locked out for the action" (last kill resto dood was the last target, so i was on cc duty pretty much all the fight)..
save for when fear dispeller are gone//shaman is dead i find myself pretty much chain cc-ing the dood with practically no time left to dps.. am i being somewhat slow in swapping target or i can assume that that's kind of normal of just throwing just a few inci every now and then while keeping a full cc cycle (banish, banish, banish, spell-lock, fear, fear, fear, shadowfury if there's still a fear dispel since fear would have lasted too little, rinse) on dood?
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09/04/09, 8:52 AM
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#438
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Glass Joe
Blood Elf Warlock
Stormreaver
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Originally Posted by Spellia
It depends on the fight really, Some fights such as XT will benefit a lot from not LTing. Others, like Yogg-Saron will not benefit as much since you have lots of opportunities to LT without losing dps because you are running.
I personally have ISL all the time, minus special specs for special occasions.
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But each spec shout have LT up the entire time for the bonus damage and the rotation is the same. Is the idea that because you have gear that has more hit it tends to have less haste/crit so additional gear needs more haste/crit to make up for it? If that is the case, the suppression spec would do more damage until you needed to LT outside of your rotation right? What duration does a fight have to get to before the suppression spec is gimped by LT'ing more?
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09/04/09, 8:57 AM
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#439
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Von Kaiser
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Originally Posted by witchedwiz
...am i being somewhat slow in swapping target or i can assume that that's kind of normal of just throwing just a few inci every now and then while keeping a full cc cycle (banish, banish, banish, spell-lock, fear, fear, fear, shadowfury if there's still a fear dispel since fear would have lasted too little, rinse) on dood?
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This has been pretty much the case for me so far; the only time I can reliably get more than a few casts in is
after a fresh non-DRed banish. If you are having problems swapping targets quickly, make an assist macro for one of your dps (generally melee) who are assigned to sit on the kill target the entire time.
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09/04/09, 1:23 PM
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#440
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Von Kaiser
Gnome Death Knight
Dunemaul
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Originally Posted by witchedwiz
about faction champions.
atm our guild is struggling a bit with the encounter.. we have downed everything 1 max 2nd try.. the only fight where we struggle weekly (aka it takes 5-6 try every week to settle everything down) is faction champions (heck this week they lasted a ridiculous amount of 16 minutes, since me and other ppls that are usually top dps are on cc//full cc duty..)..
now my gripe: since i'm on resto dood locking i'm finding myself a bit "locked out for the action" (last kill resto dood was the last target, so i was on cc duty pretty much all the fight)..
save for when fear dispeller are gone//shaman is dead i find myself pretty much chain cc-ing the dood with practically no time left to dps.. am i being somewhat slow in swapping target or i can assume that that's kind of normal of just throwing just a few inci every now and then while keeping a full cc cycle (banish, banish, banish, spell-lock, fear, fear, fear, shadowfury if there's still a fear dispel since fear would have lasted too little, rinse) on dood?
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Witched, every time my group gets the resto druid (to be read, every time we've done it -_-) I use cast focus macros for my CC on the druid. This lets me target the focus fire to continue dps and i weave my CC into my rotation. There's no target changing except when I'm following our main assist to the next target.
If you're curious, my macros are pretty simple and are as follow:
/cast [target=focus] Fear
/cast [target=focus] Banish
/cast [target=focus] Spell Lock (if I have my fel puppy out)
A typical fight starts off with Focusbanish/Immo/Conflag/CB/CoA/Incin/Incin/Focusbanish and it rolls onward. There's zero target changing during my spellweaving. Hope that helps.
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09/04/09, 8:24 PM
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#441
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Glass Joe
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Re: Faction Champions.
I'm hoping we get the druid pretty much all the time. As long as there are no tremor totems down for the champs, a warlock can keep the tree locked down almost all the time. We did ToC10-hard last night and kept the druid out of the game and last to be killed.
It's easy enough with focus target & macro and lets you target the most dangerous opposition damage dealers just that bit quicker.
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10/01/09, 5:07 AM
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#442
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Glass Joe
Human Warlock
Kael'thas (EU)
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deleted (moved to 3.2 discussion)
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10/01/09, 8:24 AM
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#443
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Glass Joe
Gnome Warlock
Sunstrider (EU)
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Originally Posted by Vinclass
If you're curious, my macros are pretty simple and are as follow:
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Which is great, if you're assigned to just controlling one add. If you're having to do several (as I've had to), you need a selection of target specific macros in the form:
/target <target name>
/cast <whatever spell>
/targetlasttarget
and just hope you don't have to refresh them all so often that you actually get to do some DPS, too.
It's a little tedious as you have to tweak or set up the macros after each weekly reset depending on the mobs you get, but if anyone knows a better way to handle such a situation I'd be keen to know.
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10/07/09, 1:48 AM
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#444
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Glass Joe
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Having done a lot of research, I thought I would add this to this thread - perhaps the original poster could incorporate it in the Gear choices section of the two destro specs? (Max dps and rdps). Also, the wowhead gear links seem to be broken.
Gemming for Destro.
Unless the socket bonus is +7 spell power or better, you want to gem Runed Cardinal Ruby, (red) +23 Spell Power.
Best red gem: RCR.
Best yellow gem: Reckless Ametrine (orange) + 12 spell power, +10 Haste
Best blue gem: Purified Dreadstone (purple) + 12 spell power, +10 spirit.
Best meta: Chaotic Skyflare/ Diamond: +21 Crit, 3% increased crit damage.
This requires 2 blue gems, so gem one into your un-coloured socket in your belt, and one wherever it fits.
I can't speak for affliction or demo specs, but this works for destro.
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10/07/09, 3:48 AM
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#445
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Von Kaiser
Troll Shaman
Zenedar (EU)
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Originally Posted by Skellingtoon
This requires 2 blue gems, so gem one into your un-coloured socket in your belt, and one wherever it fits.
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No, don't put a blue gem in the belt buckle. Put both purified gems where it gets you another socket bonus. Like the T9 chest and the T9 head.
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10/15/09, 2:24 AM
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#446
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Glass Joe
Human Warlock
Mal'Ganis (EU)
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hi im
Deep destro
i dont get it why we need to use Curse of Doom 60 seconds in Rotation last day did use COD in 25 mans raid and DoomGuard did come now we need to that too? will COE not be better to use.
and Glyphs
•Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
•Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
•Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.
will Incinerate not be alot better in Immolate for we are useing Incinerate alot more?
hope someone can help me im lost :O)
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10/15/09, 2:32 AM
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#447
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Glass Joe
Gnome Warlock
Burning Blade (EU)
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Originally Posted by kenneth20001
hi im
Deep destro
i dont get it why we need to use Curse of Doom 60 seconds in Rotation last day did use COD in 25 mans raid and DoomGuard did come now we need to that too? will COE not be better to use.
and Glyphs
•Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
•Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
•Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.
will Incinerate not be alot better in Immolate for we are useing Incinerate alot more?
hope someone can help me im lost :O)
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-you should only use CoE if there is no +13% SP debuff on the target (provided by Moonkin, Death Knight or another warlock).
-Immolate vs. Incinerate - I use Incinerate glyph and I guess it has a little more damage then when you use Immolate glyph. The difference should be insignificant.
Also you might want to look in the forums history, since these questions have already been answered somewhere else.
Last edited by Profa : 10/15/09 at 2:43 AM.
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10/15/09, 8:07 AM
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#448
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Glass Joe
Undead Warlock
Haomarush (EU)
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Originally Posted by kenneth20001
hi im
Deep destro
i dont get it why we need to use Curse of Doom 60 seconds in Rotation last day did use COD in 25 mans raid and DoomGuard did come now we need to that too? will COE not be better to use.
and Glyphs
•Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
•Glyph of Conflagrate Add in this to the new Conflag glyph is self explanatory.
•Glyph of Immolate It boosts immolate's damage, as well as conflag's, double win!
use Glyph of Incinerate until you can attain Glyph of Lifetap.
will Incinerate not be alot better in Immolate for we are useing Incinerate alot more?
hope someone can help me im lost :O)
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This thread is for patch 3.1
Since then, Life Tap glyph changed, gear scaling evolved and Conflagrate has been reworked (not sure if the change to Conflagrate is reflected upon in original post).
In short, you should use Life Tap, Conflagrate and Incinerate. The long answer would be to consult http://elitistjerks.com/f80/t48311-s...s_3_3_numbers/, with the software you can verify the efficiency of different glyphs yourself (or just use what's suggested in the profiles in the original post).
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10/15/09, 10:52 AM
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#449
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palpably superior comprehension
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Indaria brings up a good point. If someone wants to make a 3.3 Raiding thread, feel free. This one's lived out its usefulness and is just serving as a place for lazy people to beg for help.
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