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Old 08/06/09, 2:55 PM   2 links from elsewhere to this Post. Click to view. #51
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by Humpall View Post
My understanding was that because conflagrate is an instant cast and will mostly be cast straight after another spell with a cast time, eg, incinerate > conflag. The incinerate will take the EI buff and unless the imp lands a crit between the incinerate being cast and the conflag (very unlikely), the conflag will not gain any additional crit chance via EI. So there should not be any additional pyroclasm uptime via the EI talent. Please do correct me if i have got this wrong but that was my understanding.
No, you've got this right. I'm just referencing situations where perhaps you just refreshed CoD and then CFed, with the imp critically striking during the CoD GCD, or via the situation you described where the imp critically hits between a cast and CF. One situation where I found this happening several times was HM AoI, where I was assigned to keep up CoT on Stormcaller. In any event, the DPS increase is minor at best.
 
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Old 08/06/09, 3:11 PM   #52
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by Evidicus View Post
Anyone else toying with the idea of robbing a point from Backlash (or from elsewhere in the Destruction tree) to place into Fel Domination? I've found that on some occassions that even Imps can die, and the Fel Dom change to 3 minutes instead of 15 seems to make it a lot more useful. Eight seconds to resummon a pet is an eternity mid-fight, especially on hard modes. My current build eschews points in Backlash for points in not only Fel Dom, but for 2/2 Destructive Reach and Shadowfury as well, and personally I am comfortable losing a little crit to gain that much utility, control and survivability.

I have been toying with this idea as well. The imp is a source of significant damage for us (mine does about 600 dps) and gives us a great crit proc, so if he were to die, our DPS goes down quite a bit. Since I almost always have soul link up (I'm not sure how many other locks do at the moment, seeing as 3.2 is barely 2 days old), it might not be a bad investment just as an insurance policy. I'd probably go with one here over Destructive Reach, just because this represents a DPS-saver in case something unfortunate happens to your imp or the RNG engine decides to hate on you.
 
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Old 08/06/09, 5:59 PM   #53
Varney
Glass Joe
 
Gnome Warlock
 
Farstriders
---

Last edited by Varney : 08/06/09 at 6:02 PM. Reason: I realized you are specced for Soul Leech + Impr. Soul Leech, not Suppression
 
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Old 08/08/09, 3:39 PM   #54
arithrael
Glass Joe
 
Blood Elf Warlock
 
Maelstrom
I tried testing my gear into simcraft to see how much of a dps loss 0/56/15 is rather then 0/13/58. Now im not sure if i edited into simcraft correctly but this is what i did. I took the tier 8 0/13/58 and 0/56/15 specs and in the gear codes i replaced the name of the gear and stats to exactly match mine, as well as coding the trinkets.
The World of Warcraft Armory
that is my gear and the gear i used to run simcraft. My data came out as...
Destro with 6850 dps and Demo with 6662 dps, i guess im just wondering does this data sound correct? or is it off?
 
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Old 08/08/09, 3:45 PM   #55
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
There was a recently fixed bug affecting Destro performance. I'll have a new release shortly.

EDIT: New release is out.


For the kind of experimentation you are doing, I recommend going to wowhead profiler, sync-ing your char, and then doing a "Save As". This will give you a new profile ID number. Edit your profile as necessary. Save.

From there you can create config files with just one line: wowhead=123456789 (use your ID number)

Or you can just run it from the command line: simcraft.exe wowhead=ID html=test.html

Last edited by dedmonwakeen : 08/08/09 at 4:05 PM.

 
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Old 08/09/09, 8:42 AM   #56
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!

Last edited by Naforce : 08/09/09 at 8:59 AM.
 
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Old 08/09/09, 9:11 AM   #57
mannaroth
Glass Joe
 
Blood Elf Warlock
 
Talnivarr (EU)
Originally Posted by Naforce View Post
I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!
Do you have any parses of this?
 
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Old 08/09/09, 9:28 AM   #58
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by mannaroth View Post
Do you have any parses of this?
Unfortunately we never use WoL or anything of the like for those kinds of runs, all I have is this screenshot of when pw died. I took a screenshot as I was suprised about the actual dps output. With a fully dps-oriented spec I should've been able to dish out a little bit more!

Last edited by Naforce : 08/10/09 at 11:02 AM.
 
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Old 08/10/09, 10:35 AM   #59
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by Naforce View Post
I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!
What spec were you in at this time? Not to be a downer or anything, but most warlock DPS on patch in BiS Ulduar gear tends to be around ~7k, especially with no Misery/E&M on the target.

Also, please post the SS with the recount (or whatever comparable mod you use) showing.

Last edited by Bloch : 08/10/09 at 10:58 AM. Reason: Mistype
 
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Old 08/10/09, 10:57 AM   #60
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Bloch View Post
What spec were you in at this time? Not to be a downer or anything, but most warlock DPS on patch in BiS Ulduar gear tends to be around ~6k, especially with no Misery/E&M on the target.

Also, please post the SS with the recount (or whatever comparable mod you use) showing.
the screenshot is there, click on the word "this" in my previous post. I was playing my destruction spec from armory, this spec.
 
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Old 08/10/09, 11:09 AM   #61
Bloch
Glass Joe
 
Human Warlock
 
Bonechewer
Naforce, thank you very much. I have one final question: do you happen to have an SS from a pre-3.2 Patch fight, or at least an idea of the DPS you did during one?

And as an aside, what mod are you using that shows your conflag and CB spells? It is located about 1/3 of the way up in the center of your SS.
 
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Old 08/10/09, 11:10 AM   #62
Orgath
Von Kaiser
 
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Orc Warlock
 
Kargath (EU)
Originally Posted by Bloch View Post
Also, please post the SS with the recount (or whatever comparable mod you use) showing.
The screenshot is linked in his post.
High Raid DPS = short fight time = bigger % effect of Berserk = higher personal DPS

for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
 
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Old 08/10/09, 11:50 AM   #63
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Orgath View Post
The screenshot is linked in his post.
High Raid DPS = short fight time = bigger % effect of Berserk = higher personal DPS
Got slightly above 8k on grobbulus aswell, without heroism. Did not take a screenshot of that though as we were just speeding through naxx. Just trying to make a point that there is huge dpspotential in destruction, possibly more then simulationcraft suggests!
 
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Old 08/10/09, 2:53 PM   #64
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
A few pieces of hardmode loot? you have everything minus fl boots.
 
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Old 08/10/09, 7:10 PM   #65
turturin
Piston Honda
 
Gnome Warlock
 
Echo Isles
Without a combat parse its very difficult to take anything meaningful from your screenshot. I'm not even sure your results are an outlier given the uptime of heroism on your short kill, but there are other things (crit rate in particular) that could easily skew your dps number given the small time-scale on which you're being measured.

I did 5.3k dps on a target dummy once over about 2.5 minutes of casting....taking that as an indication of anything is specious, especially since I know if I repeat the test I'd likely regress toward my mean result of around 4.4k.

Since you don't have a parse, try repeating the test (with screenshots) for the next 2-3 weeks and posting your results.
 
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Old 08/13/09, 6:57 AM   #66
Hawkins
Glass Joe
 
Orc Warlock
 
Zul'Jin (EU)
What about the 00/22/49 config after 3.2 patch??

is better than the 00/13/58????
 
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Old 08/13/09, 7:07 AM   #67
Xera81
Von Kaiser
 
Human Warlock
 
Spinebreaker (EU)
Originally Posted by Hawkins View Post
What about the 00/22/49 config after 3.2 patch??

is better than the 00/13/58????
Simcraft it and find out.
Only with less questionmarks.
 
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Old 08/14/09, 11:01 AM   #68
AFCaver
Glass Joe
 
Undead Warlock
 
Deathwing
Check out the new simcraft 300 more dps for changing Glyph of Immolate to Glyph of Lifetap.

SampleOutputT8 - simulationcraft - Project Hosting on Google Code
 
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Old 08/14/09, 12:17 PM   #69
mjball
Von Kaiser
 
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Human Warlock
 
Eitrigg
Originally Posted by AFCaver View Post
Check out the new simcraft 300 more dps for changing Glyph of Immolate to Glyph of Lifetap.

SampleOutputT8 - simulationcraft - Project Hosting on Google Code
Not to latch onto the wrong thing here, but do I correctly see that imp scorch and imp shadow bolt are both up? In a real (correctly coordinated) raid situation, there should only be one or the other.
 
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Old 08/16/09, 5:03 AM   #70
Malevolence
Glass Joe
 
Orc Warlock
 
Jubei'Thos
Originally Posted by Salius View Post
2. Glyph of Conflagrate is a given, so now we're left with Glyph of Incinerate vs Glyph of Immolate?
I would assume Incinerate would win hands down as it's such a large contributor to your overall output. Although Immolate does have a much higher priority.

Last edited by Malevolence : 08/16/09 at 8:38 AM.
 
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Old 08/16/09, 9:36 PM   #71
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by Malevolence View Post
I would assume Incinerate would win hands down as it's such a large contributor to your overall output. Although Immolate does have a much higher priority.
Consider your tier bonuses too. If you have 4 t8, you'd want both because you get bonuses for both incin and immo. With 2pc T9, you'd likely be able to drop the incin in favor of Life Tap.
 
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Old 08/17/09, 3:47 PM   #72
Dalmasca
Glass Joe
 
Gnome Warlock
 
Duskwood
Originally Posted by Bloch View Post
And as an aside, what mod are you using that shows your conflag and CB spells? It is located about 1/3 of the way up in the center of your SS.
I believe the addon is CoolLine, found at wowinterface.com. It's derived from the cooldown component of the ForteXorcist package of addons.
 
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Old 08/17/09, 3:56 PM   #73
mjball
Von Kaiser
 
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Human Warlock
 
Eitrigg
Originally Posted by Tinava View Post
Consider your tier bonuses too. If you have 4 t8, you'd want both because you get bonuses for both incin and immo. With 2pc T9, you'd likely be able to drop the incin in favor of Life Tap.
I thought that GoLT was better (with 3.2) than GoImm despite the 2pc T8. What gives?
 
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Old 08/18/09, 10:02 AM   #74
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
According to simcraft via mwaf's modeling here, top dps with BiS T8 (which would be 4pc T8 if I'm not mistaken), you would run glyphs of conflag, incin and lifetap. While Immo is a great glyph, with 4pc T8, incinerate gives you more bang for your buck, and lifetap just adds to that. When the set bonus is broken, however, I could see that changing since you would not have the bonuses to incinerate.

But as you can see from the spread of dps, there isn't a huge difference via the sims.
 
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Old 08/23/09, 3:11 PM   #75
meingaree
Glass Joe
 
Human Warlock
 
Shadowmoon
Originally Posted by AFCaver View Post
Check out the new simcraft 300 more dps for changing Glyph of Immolate to Glyph of Lifetap.

SampleOutputT8 - simulationcraft - Project Hosting on Google Code

I'm sorry, but maybe i'm missing something here.

If spellpower is worth roughly 1.6dps per, then how is it possible to gain 300dps using glyph of life tap?

it would give roughly 120-150 spellpower at 600spirit or so buffed, that would be around 192-240 dps gain, IF you had NO glyph in that slot from before.


so how is it possible to gain 300dps from switching glyphs, much less getting that much from the glyph alone.
 
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