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08/06/09, 2:55 PM
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#51
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Glass Joe
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Originally Posted by Humpall
My understanding was that because conflagrate is an instant cast and will mostly be cast straight after another spell with a cast time, eg, incinerate > conflag. The incinerate will take the EI buff and unless the imp lands a crit between the incinerate being cast and the conflag (very unlikely), the conflag will not gain any additional crit chance via EI. So there should not be any additional pyroclasm uptime via the EI talent. Please do correct me if i have got this wrong but that was my understanding.
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No, you've got this right. I'm just referencing situations where perhaps you just refreshed CoD and then CFed, with the imp critically striking during the CoD GCD, or via the situation you described where the imp critically hits between a cast and CF. One situation where I found this happening several times was HM AoI, where I was assigned to keep up CoT on Stormcaller. In any event, the DPS increase is minor at best.
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08/06/09, 3:11 PM
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#52
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Glass Joe
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Originally Posted by Evidicus
Anyone else toying with the idea of robbing a point from Backlash (or from elsewhere in the Destruction tree) to place into Fel Domination? I've found that on some occassions that even Imps can die, and the Fel Dom change to 3 minutes instead of 15 seems to make it a lot more useful. Eight seconds to resummon a pet is an eternity mid-fight, especially on hard modes. My current build eschews points in Backlash for points in not only Fel Dom, but for 2/2 Destructive Reach and Shadowfury as well, and personally I am comfortable losing a little crit to gain that much utility, control and survivability.
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I have been toying with this idea as well. The imp is a source of significant damage for us (mine does about 600 dps) and gives us a great crit proc, so if he were to die, our DPS goes down quite a bit. Since I almost always have soul link up (I'm not sure how many other locks do at the moment, seeing as 3.2 is barely 2 days old), it might not be a bad investment just as an insurance policy. I'd probably go with one here over Destructive Reach, just because this represents a DPS-saver in case something unfortunate happens to your imp or the RNG engine decides to hate on you.
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08/06/09, 5:59 PM
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#53
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Glass Joe
Gnome Warlock
Farstriders
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---
Last edited by Varney : 08/06/09 at 6:02 PM.
Reason: I realized you are specced for Soul Leech + Impr. Soul Leech, not Suppression
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08/08/09, 3:39 PM
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#54
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Glass Joe
Blood Elf Warlock
Maelstrom
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I tried testing my gear into simcraft to see how much of a dps loss 0/56/15 is rather then 0/13/58. Now im not sure if i edited into simcraft correctly but this is what i did. I took the tier 8 0/13/58 and 0/56/15 specs and in the gear codes i replaced the name of the gear and stats to exactly match mine, as well as coding the trinkets.
The World of Warcraft Armory
that is my gear and the gear i used to run simcraft. My data came out as...
Destro with 6850 dps and Demo with 6662 dps, i guess im just wondering does this data sound correct? or is it off?
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08/08/09, 3:45 PM
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#55
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Great Tiger
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There was a recently fixed bug affecting Destro performance. I'll have a new release shortly.
EDIT: New release is out.
For the kind of experimentation you are doing, I recommend going to wowhead profiler, sync-ing your char, and then doing a "Save As". This will give you a new profile ID number. Edit your profile as necessary. Save.
From there you can create config files with just one line: wowhead=123456789 (use your ID number)
Or you can just run it from the command line: simcraft.exe wowhead=ID html=test.html
Last edited by dedmonwakeen : 08/08/09 at 4:05 PM.
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08/09/09, 8:42 AM
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#56
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Piston Honda
Human Warlock
Frostmane (EU)
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I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!
Last edited by Naforce : 08/09/09 at 8:59 AM.
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08/09/09, 9:11 AM
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#57
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Glass Joe
Blood Elf Warlock
Talnivarr (EU)
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Originally Posted by Naforce
I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!
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Do you have any parses of this?
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08/09/09, 9:28 AM
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#58
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by mannaroth
Do you have any parses of this?
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Unfortunately we never use WoL or anything of the like for those kinds of runs, all I have is this screenshot of when pw died. I took a screenshot as I was suprised about the actual dps output. With a fully dps-oriented spec I should've been able to dish out a little bit more!
Last edited by Naforce : 08/10/09 at 11:02 AM.
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08/10/09, 10:35 AM
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#59
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Glass Joe
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Originally Posted by Naforce
I played naxx25 yesterday, and with my ulduar hardmode spec with a few pieces from BiS and without any demonic pact nor 3% hit debuff on the bosses I managed to dish out over 8k damage on a few bosses, 8.3k on patchwerk, who basically just is a big dummy. I'm quite suprised by these results considering that i wasn't fully buffed, I wonder what numbers one might see with full buffs! I'm guessing the pet hit scaling is quite valuable!
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What spec were you in at this time? Not to be a downer or anything, but most warlock DPS on patch in BiS Ulduar gear tends to be around ~7k, especially with no Misery/E&M on the target.
Also, please post the SS with the recount (or whatever comparable mod you use) showing.
Last edited by Bloch : 08/10/09 at 10:58 AM.
Reason: Mistype
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08/10/09, 10:57 AM
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#60
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Bloch
What spec were you in at this time? Not to be a downer or anything, but most warlock DPS on patch in BiS Ulduar gear tends to be around ~6k, especially with no Misery/E&M on the target.
Also, please post the SS with the recount (or whatever comparable mod you use) showing.
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the screenshot is there, click on the word "this" in my previous post. I was playing my destruction spec from armory, this spec.
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08/10/09, 11:09 AM
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#61
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Glass Joe
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Naforce, thank you very much. I have one final question: do you happen to have an SS from a pre-3.2 Patch fight, or at least an idea of the DPS you did during one?
And as an aside, what mod are you using that shows your conflag and CB spells? It is located about 1/3 of the way up in the center of your SS.
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08/10/09, 11:10 AM
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#62
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Von Kaiser
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Originally Posted by Bloch
Also, please post the SS with the recount (or whatever comparable mod you use) showing.
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The screenshot is linked in his post.
High Raid DPS = short fight time = bigger % effect of Berserk = higher personal DPS
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for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
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08/10/09, 11:50 AM
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#63
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Orgath
The screenshot is linked in his post.
High Raid DPS = short fight time = bigger % effect of Berserk = higher personal DPS
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Got slightly above 8k on grobbulus aswell, without heroism. Did not take a screenshot of that though as we were just speeding through naxx. Just trying to make a point that there is huge dpspotential in destruction, possibly more then simulationcraft suggests!
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08/10/09, 2:53 PM
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#64
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Von Kaiser
Undead Warlock
Spinebreaker
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A few pieces of hardmode loot? you have everything minus fl boots.
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08/10/09, 7:10 PM
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#65
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Piston Honda
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Without a combat parse its very difficult to take anything meaningful from your screenshot. I'm not even sure your results are an outlier given the uptime of heroism on your short kill, but there are other things (crit rate in particular) that could easily skew your dps number given the small time-scale on which you're being measured.
I did 5.3k dps on a target dummy once over about 2.5 minutes of casting....taking that as an indication of anything is specious, especially since I know if I repeat the test I'd likely regress toward my mean result of around 4.4k.
Since you don't have a parse, try repeating the test (with screenshots) for the next 2-3 weeks and posting your results.
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08/13/09, 6:57 AM
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#66
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Glass Joe
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What about the 00/22/49 config after 3.2 patch??
is better than the 00/13/58????
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08/13/09, 7:07 AM
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#67
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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Originally Posted by Hawkins
What about the 00/22/49 config after 3.2 patch??
is better than the 00/13/58????
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Simcraft it and find out.
Only with less questionmarks.
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08/14/09, 12:17 PM
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#69
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Von Kaiser
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Originally Posted by AFCaver
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Not to latch onto the wrong thing here, but do I correctly see that imp scorch and imp shadow bolt are both up? In a real (correctly coordinated) raid situation, there should only be one or the other.
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08/16/09, 5:03 AM
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#70
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Glass Joe
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Originally Posted by Salius
2. Glyph of Conflagrate is a given, so now we're left with Glyph of Incinerate vs Glyph of Immolate?
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I would assume Incinerate would win hands down as it's such a large contributor to your overall output. Although Immolate does have a much higher priority.
Last edited by Malevolence : 08/16/09 at 8:38 AM.
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08/16/09, 9:36 PM
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#71
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Piston Honda
Human Warlock
Scarlet Crusade
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Originally Posted by Malevolence
I would assume Incinerate would win hands down as it's such a large contributor to your overall output. Although Immolate does have a much higher priority.
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Consider your tier bonuses too. If you have 4 t8, you'd want both because you get bonuses for both incin and immo. With 2pc T9, you'd likely be able to drop the incin in favor of Life Tap.
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08/17/09, 3:47 PM
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#72
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Glass Joe
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Originally Posted by Bloch
And as an aside, what mod are you using that shows your conflag and CB spells? It is located about 1/3 of the way up in the center of your SS.
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I believe the addon is CoolLine, found at wowinterface.com. It's derived from the cooldown component of the ForteXorcist package of addons.
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08/17/09, 3:56 PM
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#73
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Von Kaiser
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Originally Posted by Tinava
Consider your tier bonuses too. If you have 4 t8, you'd want both because you get bonuses for both incin and immo. With 2pc T9, you'd likely be able to drop the incin in favor of Life Tap.
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I thought that GoLT was better (with 3.2) than GoImm despite the 2pc T8. What gives?
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08/18/09, 10:02 AM
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#74
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Piston Honda
Human Warlock
Scarlet Crusade
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According to simcraft via mwaf's modeling here, top dps with BiS T8 (which would be 4pc T8 if I'm not mistaken), you would run glyphs of conflag, incin and lifetap. While Immo is a great glyph, with 4pc T8, incinerate gives you more bang for your buck, and lifetap just adds to that. When the set bonus is broken, however, I could see that changing since you would not have the bonuses to incinerate.
But as you can see from the spread of dps, there isn't a huge difference via the sims.
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08/23/09, 3:11 PM
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#75
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Glass Joe
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Originally Posted by AFCaver
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I'm sorry, but maybe i'm missing something here.
If spellpower is worth roughly 1.6dps per, then how is it possible to gain 300dps using glyph of life tap?
it would give roughly 120-150 spellpower at 600spirit or so buffed, that would be around 192-240 dps gain, IF you had NO glyph in that slot from before.
so how is it possible to gain 300dps from switching glyphs, much less getting that much from the glyph alone.
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