This is the build I am currently using in 3.2. From my PTR experience, I find it to be the highest DPS build provided that (1) you have another viable source of replenishment in your raid and (2) your total mana consumption per second is around ~125 (this is the figure required to lifetap only once per 40 seconds with replenishment active) and while inside the five second rule.
http://http://talent.mmo-champion.co...&version=10192
I find that soul leech is a great tool for PvE survivablity (I always have it active), and the damage my imp does absorb via SL is easily healed by my Fel Synergy (at 5k DPS, you are healing your pet for 750 hps, which, if insufficient, would mean that you personally are taking more than 3750 DPS for an extended period of time which seems unlikely).
The lingering concern I'm having is the 3/3 in supression. While warlock T9 is not hit-heavy (5 pc total provides 124 hit: 72 from Chest and 52 from Gloves at iLvl 232 (141 at iLvl 245)), a significant amount of the loot listed for CC seems to be hit-heavy. I currently run with ~265 hit*, but with the new gear I am able to easily reach the ~340 mark required for a suppression-less build. The question I have been wrestling with is: are there any talents that are accessible to a destro warlock that would be more beneficial in terms of DPS?
I have considered placing an additional point into Destructive Reach, Soul Leech, and Shadowfury. Obviously Soul Leech brings with it greater survivability and eases the strain on healers, so it is viable. Shadowfury seems very situational to me, and I'm not sure if I'd get a decent value for it. Destructive Reach looks like a nice talent, but with the SS CD being reduced to 3 minutes, it seems superfluous (the additional range is negated by the fact that you have to run in and cast CoD every minute anyway). Any thoughts on this build or these modifications?
*265 hit = 10% additional chance to hit. I have assumed the following raid buffs/talents: +1% Heroic Presence, +3% suppression, +3% E&M/Misery.