If spellpower is worth roughly 1.6dps per, then how is it possible to gain 300dps using glyph of life tap?
it would give roughly 120-150 spellpower at 600spirit or so buffed, that would be around 192-240 dps gain, IF you had NO glyph in that slot from before.
so how is it possible to gain 300dps from switching glyphs, much less getting that much from the glyph alone.
I don't have any math to prove it's a 300 dps gain, but if you use the 1.6dps/sp number, I can show you 300dps normally. In my current gearset, I'm over 900 spirit raid buffed, which comes out to right about 300dps. As for a difference in the glyphs, the best I can tell you is while you're reducing the immo/conflag damage, you're immediately rebuffing a portion of that, in addition to the incinerate/chaos bolt damage.
As much as we all hate dummy tests, I can also tell you my dummy dps went from ~4200 to ~4500 when I switched glyphs. In my experience it really did add about 300 dps.
I don't have any math to prove it's a 300 dps gain, but if you use the 1.6dps/sp number, I can show you 300dps normally. In my current gearset, I'm over 900 spirit raid buffed, which comes out to right about 300dps. As for a difference in the glyphs, the best I can tell you is while you're reducing the immo/conflag damage, you're immediately rebuffing a portion of that, in addition to the incinerate/chaos bolt damage.
As much as we all hate dummy tests, I can also tell you my dummy dps went from ~4200 to ~4500 when I switched glyphs. In my experience it really did add about 300 dps.
There really is no way you could have gained 300 dps going from immolate to life tap.
900 spirit would equate to 180spell damage, or 288 dps, and thats not including the fact that you are life tapping more than you normally would, and if you aren't life tapping every 40 sec, then you don't even have a 100% uptime on the buff, and you would get less than 288dps from it.
On another note, are you raid buffed with kings and spirit when damaging the target dummy? Because a gain of 300dps would be an even greater gain than with your 900 raid buffed.
and again like i had said, if you gained 300dps from a glyph that at max could have given you 300dps with optimal buffs, that's like saying that glyph of immolate is negative dps.
it just doesn't make much sense to me.
Also, saying you went from 4200dps to 4500dps tells me nothing, for all i know you did 4200dps in 300k dmg and 4500dps in 600k dmg.
My understanding that unless you are gemming for your Meta Gem, that gemming for anything but Spell Damage was a No No. Has this philosophy changed? Because I have discovered that the sum of just adding, for example, 10 haste at the expense of 19 spell damage vs. 23 spell damage has a negative effect on DPS.
Duckmistress your list is basically the same as what I came up with. For anyone playing Horde you will be best off running Cord of Biting Cold as a Belt and Scepter of Imprisoned Souls as a wand to reach the 14% Hitcap.
My understanding that unless you are gemming for your Meta Gem, that gemming for anything but Spell Damage was a No No.
If you're under hit cap, gem for hit, no questions asked.
The philosophy I've been using is using the Simcraft stat weight scale to determine whether or not a socket bonus is worth the loss of using a gem other than 23 spellpower.
It's very simple and should be determined on a case by case basis; take the simcraft stat weight scale for your character (Run it for yourself), and multiply whatever stats gems+socket bonus would give you with the scalers, then do the same only without the socket bonus with 2x23 spellpower gems.
The mind is like a parachute. It works best when it's open.
Yeah gz blizz on optimal itemization I guess :p it is BiS however going from my calculations
My understanding that unless you are gemming for your Meta Gem, that gemming for anything but Spell Damage was a No No. Has this philosophy changed? Because I have discovered that the sum of just adding, for example, 10 haste at the expense of 19 spell damage vs. 23 spell damage has a negative effect on DPS.
Every pure spellpower vs haste/spell or spirit/spell has ofcourse been calculated. Calculated with the appropriate scaling factors for 0/13/58 these gemmings are all correct. As you can see I DID put +23SP in the wand for example as the +4 spirit socket bonus doesn't outweigh a runed cardinal ruby.
Just one example using these scaling factors so you understand how I did it:
Band of Deplorable Violence has one Yellow socket. The question is to use 12SP/10 haste and +5SP socket bonus vs. 23SP and ignore socket bonus:
Runed Cardinal Ruby: 23 sp x 1.57 = 36.11
vs.
Reckless Ametrine: (12 sp x 1.57 = 18.84) + (10 haste x 1.25 = 12.5)
+ socket bonus 5 sp x 1.57 = 7.85
Total : 39.19
Edit note: if you want the very correct scaling values for your character and gear run simcraft personally for even more optimal scaling weight results as Warlocomotif said.
Last edited by Duckmistress : 09/09/09 at 7:10 PM.
These are the scale factors from the updated post on the Simcraft thread for my particular spec.
Using the badge shoulders as an example (and I have been experimenting with your addon and I am excited to use it, by the way! )
Does your addon make the assumption that you need the purple gem in the shoulders to activate the meta gem? Because I cannot see removing, for example, the purple gem from my belt and losing the 7 spell damage bonus to replace it with a 5 spell damage bonus, versus just adding a 23 spell power gem to the shoulders and gaining more pure SP. According to the above scale factors, I would be much further ahead to sacrifice the Spirit for pure SP.
Would you concur?
I will be getting these shoulders tomorrow by the way...your addon (and the spreadsheet as well) confirmed that these are a huge upgrade versus the tier shoulders, so this question is kinda near and dear to my heart.
Edit: Ran Simcraft for my gear and here are my results for scaling
Unfortunately I didn't change out from my PvP trinket before I logged off (was doing Faction Champs)..I do have IotDS and am sure it will change the results, but I'd figure not by much as all it is adding is additonal SP.
Last edited by Beveline : 09/12/09 at 1:26 PM.
Reason: Added personal scaling for gear.
Does your addon make the assumption that you need the purple gem in the shoulders to activate the meta gem?
I concur on what you wrote, and no the mod does not take the meta into consideration. You shouldn't have many problems finding out at least 2 sockets where the blue is the best gem possible (I have a few at the moment, head, neck, shoulders, boots). After that, you know by youself that you don't "need" more blues (although if they are a 1, 2 dps loss over another gem and you only have 2 blues already, you could go for versatility to avoid a possible regemming) and you will only care about the dps, so you could use the addon and if it says that you need to go red, you know that you can.
The best way to use it is to put purified dreadstone in /rt hc, so in tooltips you will see the value of the item obtained by mathcing the socket colour. Then use the optimizer and see the difference of dps between the tooltipped value (that is filled with purified) and the value displayed in the optimizer. Sometimes (t8 legs in my case), it is worth to ignore the bonus and go red, sometimes the dps gain is so insignificant that I prefer an extra blue for freedom, but anyone can choose differently of course.
Oddly it seems that a Spellstone may be a bigger DPS increase for me versus a Firestone.
What is the best way to figure out how much the 1% Direct Damage of the Firestone is worth? Is it certainly a 1% DPS increase?
It's somewhat dependent on the fight, due to the fact that you can CoA adds for extra damage. In the majority of my wws parses, however, direct damage accounts for approximately 91% of my overall damage done. That means that a firestone is doing about .91% of my overall damage, or around 60 dps (assuming you're doing about 6.5k), plus about 40.2 dps from the crit. A spellstone would provide about .09% additional damage from periodic spells, or about 6 dps, plus about 66 dps from the haste. I'm using the scale factors from simcraft for 0_13_58, so ymmv.
The math is rough, but basically:
firestone = ~100 dps
spellstone= ~72 dps
So I have a question as I recently came back from the game after a break. I am trying to learn how I can do the math to see how much of a dps upgrade 1 item is vs the current one I have. For example I have Staff of Endless Winter how much would a dps upgrade would the Twins 10 hard staff be. Obviously the item is a clear upgrade, but I want to know the exact numbers so I can use it for other items as well.
So I have a question as I recently came back from the game after a break. I am trying to learn how I can do the math to see how much of a dps upgrade 1 item is vs the current one I have. For example I have Staff of Endless Winter how much would a dps upgrade would the Twins 10 hard staff be. Obviously the item is a clear upgrade, but I want to know the exact numbers so I can use it for other items as well.
To know the exact numbers you need to find your scaling values. They will tell you how much dps you will gain with 1 more point in any of the dps contributing stats.
To find the scaling values, you can run a simulator, like SimulationCraft, or a spreadsheet, like this.
If you do not know how to run them by youself, you can take a peek at collections of scaling values, they won't be perfect, but you will still get a nice idea.
Once you have the scaling values, you can either multiply the item stats * scaling values on a napkin, hoping that the hit cap won't drive you crazy, or have my addon do it for you (it does exactly what you are looking for).
I didn't find any post since 3.2 about this (in advance, sorry if I miss it) but:
Within a raid 25 with destrolock and arcane mage (T8-T9 stuff level), wich one is the most opti between an afflilock and a firemage?
Between imp. scorsh and ISB, does someone calculate Rdps up and personal dps loss?
To be honest, the best one to put up the 5% crit debuff IMO is a Meta/Ruin spec. Not only does it give ISB but also DP which is great (and superb if you don't have an elemental shaman).
Apparently using this logic I am going to have to start gemming for haste bonuses as well. Oh well...more honor to grind!
Ok, I understand about scale factors...
However, 10 spirit converts to 3.9 spellpower via Fel Armor, right? So for the purified dreadstone you get 12 + 3.9 + 5 = 20.9 spellpower from gemming the purified dreadstone vs 23 spellpower from a runed cardinal ruby.
How is the dreadstone better or what am I missing?