If anyone ever stumbles across this post, faithfully ignore it as a work in progress.
4.0 Compendium
General: Introduction
The purpose of this thread is to compile information regarding the Warlock class into a single thread. It will contain relevant information for viable talent specs and recommended use of gems/consumables.
This thread is targeted at serious raiders as well as people new to the warlock class. The information and base numbers we work with however are purely meant for endgame raiders. It is not in this threads interest to compare, compile and evaluate gear, glyphs and playstyles at non-endgame level of gear.
If you've got interesting/complex questions regarding warlocks, please ask them in the existing threads and
not here. If you have very basic questions or alike, please use the "
Simple Questions/Answers" thread in the stickys instead.
General: Authors note
People do not come to EJ to get ultimate answers - you come here to understand the fundamentals and get better knowledge on your class.
"Tell me, what spec does best DPS and what glyphs shall I use".
That is not a question you can answer or this Compendium will answer for you. Specs perform different per encounter, per task you take and per gear you have.
Understanding the ups and downs each spec has over another, the benefits and drawbacks - that is what this Compendium is trying to teach you in short version. We seek to answer questions with prove, not with sarcasm and ignorance.
Simcraft is but a guideline and a tool. Using it to get numbers is great, being able to analyse those numbers and make educated suggestions from them is a gift. Simcraft is NOT the ultimate answer, keep that in mind.
General: Work in Progress
This thread is always a work in progress. As with the 3.2 and 3.3 compendium, small changes and balancing always happen to the game. As right now(15.7.2010) the Beta of Cataclysm has barely started, a lot is NYI and a whole lot is bound to be changed sooner or later.
Most of what this thread is going to consist of until release is
not speculative, but raw provided information and educated/possibly verified guesses.
Talents:
With the recent switch of demanding 31 points in a tree before another tree can be accessed the possible number of specs went down to 9 which will be referred to in a simple naming pattern:
destro(deep destro) - destro/aff - destro/demo
demo(deep demo) - demo/destro - demo/aff
aff(deep aff) - aff/destro - aff/demo