Here I go coming off stupid by assuming mechanics based on results.
Thanks for the correction, DS is indeed affected.
My affli DPS increase simcrafts to exactly 3.67% so at least this part is accurate
Ok, good to know. So the affliction buff doesn't amount to its full 5%, but what about the other specs? Demo got a straight 5% buff, so surely THAT should be somewhat accurate to the sims?
Ok, good to know. So the affliction buff doesn't amount to its full 5%, but what about the other specs? Demo got a straight 5% buff, so surely THAT should be somewhat accurate to the sims?
Not at all. Its 5% to the damage the warlock does, which doesn't buff the pet at all. So 5% to 75-80% of the warlocks total damage. And then there's the ISB buff, which most demo locks should have, which is another 5% to ~1/3 of the 75-80%.
Not at all. Its 5% to the damage the warlock does, which doesn't buff the pet at all. So 5% to 75-80% of the warlocks total damage. And then there's the ISB buff, which most demo locks should have, which is another 5% to ~1/3 of the 75-80%.
Im not sure how you guys dps but my felguard accounts for roughly 12-18% of my total damage, which averages on 15%. My shadowbolt does roughly 30-45% of my total damage on single target fights depending on if i can get execution up from killing adds or not, averaging on 37.5%.
So Demonology got almost a 6% buff in the last mini patch. Atleast with the way I dps, and I get quite a few top 10 "WoL" parses, so cant be all wrong.
I had the idea to use CoD over CoA for Affliction sub-25% to get in more Drain Soul time, so I modeled it. My results were a small gain in DPS. Problem is, I'm not sure if it's modeled correctly.
I haven't seen this brought up yet for affliction, but my spirit has dropped considerably with t10 and other icc off-pieces. Is there a point where as affliction, another glyph is more dps than glyph of life tap
Currently I'm at 421 spirit, with my felhunter out but unbuffed other than that, which is 74 spell power.
I used the first post's BiS profile for 0/13/58 and then tested how much dps will drop if I switch one point from Backlash to Soul Link. Current SimulationCraft (322-0) 0/13/58's result was 12291 dps, when 0/14/57 gave 12230 dps. So getting Soul Link is just 61 dps loss (or 0.496% loss) and imho Soul Link is worth that (unless it gives aggro issues when you are constantly healing your pet or you can't keep pet alive). I have tested same specs with my current gear and results are pretty much the same.
I used the first post's BiS profile for 0/13/58 and then tested how much dps will drop if I switch one point from Backlash to Soul Link. Current SimulationCraft (322-0) 0/13/58's result was 12291 dps, when 0/14/57 gave 12230 dps. So getting Soul Link is just 61 dps loss (or 0.496% loss) and imho Soul Link is worth that (unless it gives aggro issues when you are constantly healing your pet or you can't keep pet alive). I have tested same specs with my current gear and results are pretty much the same.
Soul Leech/Fel Synergy don't generate extra threat. If you're going to drop a point out, I would drop it from Pyroclasm It's about the same loss, but then you don't lose the 9% for Backlash on Marrowgar and anything else that might proc it, like slimes on Rotface.
Have the BiS profiles been redone for the "The Lich King" drops? I have searched and seen no mention of him in any of the posts here, and I would assume his loot would be better then the Rigormortis.
Have the BiS profiles been redone for the "The Lich King" drops? I have searched and seen no mention of him in any of the posts here, and I would assume his loot would be better then the Rigormortis.
I was thinking replace Rigormortis with LK weapon, replace neck from Sindragosa with Gunship neck, and maybe (if necessary) replace Ring of Rapid Ascent with Valanar's Other Signet Ring. You keep all your pieces with Haste, and are just switch around hit/crit.
Hmm taking a look at the current BiS profile (for affliction), the bracers seem to be the only real weak link. Replacing them with [Ether-Soaked Bracers] and a hit gem could be a viable BiS setup. At least with my current gear on live (and slight variations), it sims as slightly higher DPS than either bracer option in ICC25. This is assuming you lose the hit from [Rigormortis] of course.
Hmm taking a look at the current BiS profile (for affliction), the bracers seem to be the only real weak link. Replacing them with [Ether-Soaked Bracers] and a hit gem could be a viable BiS setup. At least with my current gear on live (and slight variations), it sims as slightly higher DPS than either bracer option in ICC25. This is assuming you lose the hit from [Rigormortis] of course.
based on my scaling values, this is the best gearing option when replacing rigormortis with the LK weapon.
Have the BiS profiles been redone for the "The Lich King" drops? I have searched and seen no mention of him in any of the posts here, and I would assume his loot would be better then the Rigormortis.
Just in perusing the drops gleaned from mmo-champ, none of his weapons have hit, and Rigormortis does. Since the BIS profile for Demo, at least, is at the minimum for hit with heroic gear, I would guess the profile would have to be radically redone to compensate for the loss of hit from Rigormortis with a Lich King weapon.
Just in perusing the drops gleaned from mmo-champ, none of his weapons have hit, and Rigormortis does. Since the BIS profile for Demo, at least, is at the minimum for hit with heroic gear, I would guess the profile would have to be radically redone to compensate for the loss of hit from Rigormortis with a Lich King weapon.
My new Meta-bis profile became like this Meta BIS. It's for rDPS of course, alliance. For horde just add a few veiled gems and you're set to go. I didn't need to add the 1 veiled ametrine that I added, but for personal consideration I hate being on 341 hit where I have a very very slight chance to miss spells, even though my average dps would be better over an extended period of time with 1 hit shy from cap, I'd rather make sure that last soul fire hits lich king then miss it!
EDIT: Also, Phylactery of the nameless lich heroic or muradin's spyglass heroic? I'm not very sure, tbh. I'd personallt prefer muradin's since I dont like the very long icd of PotNL which with bad luck could make it semi-useless..
In your 56/0/15 Build you have 2/2 Improved Drain Soul.
May i ask why? Wouldn't the points be better spent on Fel Concentration, or at the very least Grim Reach?
I suppose it varies based on your guild's quality of tank, who is MD/ToTing whome etc.
Also, what is the dps gain for the second point of Improved Felhunter? The talent's mana regen portion does not grow after 1/2 except for the reduced CD, and you would be able to reach full fel concentration and be immune to spell pushback in a raid setting for those spells. On top of which every 2nd to 3rd battle i am using the doomguard and not the felhunter.
In your 56/0/15 Build you have 2/2 Improved Drain Soul.
May i ask why? Wouldn't the points be better spent on Fel Concentration, or at the very least Grim Reach?
I suppose it varies based on your guild's quality of tank, who is MD/ToTing whome etc.
Also, what is the dps gain for the second point of Improved Felhunter? The talent's mana regen portion does not grow after 1/2 except for the reduced CD, and you would be able to reach full fel concentration and be immune to spell pushback in a raid setting for those spells. On top of which every 2nd to 3rd battle i am using the doomguard and not the felhunter.
-Doomguard sims put it way below Felhunter
-Doomguard might not be able to sustain mana to Dark Pact
-2/2 Improved Felhunter provides more raid utility for any situation you are missing a Priest/Mage
-There are very few encounters with spell pushback (slimes meleeing me on Rotface is all I've encountered)
-Grim Reach is almost pointless without Destructive Reach
-Improved Drain Soul lets your Rogues TotT you more often
I guess you missed the change to shadow bite(from felhunter)
Bite the enemy, causing 98 to 138 Shadow damage plus an additional 15% damage for each of your damage over time effects on the target.
and improved felhunter
Your Felhunter regains 8% of its maximum mana each time it hits with its Shadow Bite ability and the cooldown on that ability is reduced by 4 sec.
So the shadow bite bring your felhunter before the doomguard dps wise.
Grim reach has no used cause you don't have the destruction reach. You'll have to be at 30 yard range.
Fel concentration Vs Improved Drain Soul is only a matter of taste and have no impact on theorycrafted dps. Some like the thread reduction, other like to be less interrupted during drain soul phase.
I will be adding a new section to the Compendium - ICC encounters.
It would be a nice addition for people to write a few lines about tips and tricks especially on the HM encounters, but also on the "hard" normal modes(Sindragosa, Lich)
While the Lich still refuses to die in 25 this week(today, ye!) I've had the honours of going 10man HM yesterday.
Marrowgar 10 HM
Spec: 13/58 Destruction + Shadowfury
Encounter difficulty: Average
Impressions: Good burst damage, specially on the Bone Storm Spikes. Bad survivability. Will probably do this as SL-Destro next week to easy a little healer stress. Give your raid Health-Stones - EACH attempt.
Lady Deathwhisper 10 HM
Encounter difficulty: Easy
Spec: 13/58 Destruction + Shadowfury
Impressions: Be quick on MCs - a single fear lasts exactly for the duration of it. SF helps to take away a little pressure on the OTs during P1.
Saurfang 10 HM:
Encounter difficulty: Average-Hard
Spec: 13/58 Destruction + Shadowfury
Impressions: Destruction with Shadowfury has great benefits on this fight. We ran this fight with 4 casters(Destro, Ele and Spriest, Mage) which also split up 2/2 on the adds. We had an assigned rotation going that would be:
<Spawn>, Immolate, Shadowfury both, CB, <Random tank/pala stun>, Conflag, DPS till Daze runs off, Frostshock, nuke to oblivion.
The make or break points of this fight are the add killing and the sub-30% enrage phase of Saurfang.
While SL does take out a lot of potential Mark pressure, it's just a gamble whether or not you going get the Mark.
I also switched over to Demon Armor sub 30% since I had a mark on myself - it surely eases the pressure by quite a bit.
Festergut 10 HM
Encounter difficulty: Average
Spec: 13/58 Destruction + Shadowfury
Impressions: Not particularly hard, but well tuned. Make use of your portal.
Lich King 10
Encounter difficulty: Average - Hard
Spec: 0/54/17 Demo/destruction
Impressions: Pet is great to kill the ice spheres via macro, pet stun for the valkyrs. *The circle can prevent you from dying if placed at the right position at the end of the platform incase you get dropped by a valkyr* and to place the defile away from the raid/get out of defile.
*This is "clever use of game mechanics" same as using the circle at malygos during phase 1.5 before it got fixed.
*This is "clever use of game mechanics" same as using the circle at malygos during phase 1.5 before it got fixed.
It's different, because you can only teleport when the Val'Kyr released you already. It requires good timing to teleport in that case. At Malygos you could teleport anytime in phase 1.5.