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Warlock Cataclysm Preview Discussion - READ THE FIRST POST
As many of you are probably aware, Blizzard has promised to release a preview of Warlock mechanics for Cataclysm today. The Moderation Staff would like to make the following policy statement regarding the pending announcements and your discussions of them.
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Those suggestions should provide a good baseline for appropriate discussion of the changes in development. However, I understand warlock psychology and the needs of the warlock population. You crave answers, quantification of penalties, and certainty in what is and is not acceptable. To that end, I am providing the following supplementary rules: 1. Discussion of revealed information will be limited to this thread only. Attempts to spread discussion to other threads without specific mod permission (we won't grant it, don't ask) will result in at least a 1-day ban. 2. Anyone copy/pasting or linking to information that has already been linked/pasted will receive disciplinary action. Read before posting. This has always been a rule and is even more important now than usual. 3. Whining about Cataclysm changes will result in an infraction severe enough to result in AT LEAST a one-week ban. Note that this may result in a large number of infraction points being assigned at once. Don't let that happen to you. 4. Useless speculation and/or wishlisting will result in AT LEAST a three-day ban. 5. If your post does not actually contribute to the conversation in a worthwhile manner, expect to be disciplined more harshly than usual. Those of you reading other threads should feel free to report any Cataclysm discussion in them. That discussion should be in here. As with any big news, the number of terrible, stupid and otherwise annoying posts is likely to increase for a while. Help us moderators keep this forum readable and the information readily available. Thank you. And now, on with the show! |
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Agreed, PvP hijinks with succubus can ensue, as well as some rather interesting PvP mechanics, Instant Soul Fire, Teleport w/ Increased Speed for 8 secs and 20% more total health. Warlock PvP has become rather interesting to me again.
Metamorph no longer affected by Demon CC. Loads of interesting spell rotations going off in my head, as well, like Conflag then 3x Soul Fires ( no shard cost anymore ) followed by Fel Fire to reset duration of immolate, then Soul Fire spamming again. Can't wait to continue reading other ppls ideas here. |
My favorite change has to be the fact that dots can no longer be clipped, instead they just add duration.
EDIT: I read the information slightly wrong, but this still strikes me as an interesting change by lessening the negative effect of clipping dots. |
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I am really interested in how the statement, "Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks." will work. Is there going to be certain haste cut-off points that will need to be acquired before you benefit from an additional tick of damage (ie. At 99 haste we receive no bonus but at 100 haste we get an additional tick) ?
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The Demon Soul Synergy dealy looks pretty rad to me. Different buffs for different pets? Might that mean if you merged with a voidwalker, you could tank? Hmm...
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A question I have is will the UA-SB combo deal damage equal to the entire effect or the effect of the spell until that point? In other words, would it be more beneficial to UA-SB while UA is near the end of its duration, or can it be done at the beginning?
A second question, is will the imp overtake the fel hunter as the number 1 pet for affliction? I did not see anything relating to a fel hound change, but an additional stacking DoT could be fairly interesting. Edit: A third question: Forgive this one but the language for me is not entirely clear. Does the Drain Life-SB combo reduce ALL casting time by 60%, or just the channeling time of Drain Life? If it is the former, then all I really have to say is wow. |
Soul Shards not being acquired in combat has some interesting ramifications. Won't that mean that longer fights will significantly reduce a warlock's DPS? Perhaps it is their intention to greatly increase burst capability? If there are no cooldowns on activating them, 3 instant Soul Fires sounds awfully deadly.
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- Impending Doom is strange. The benefit to reduced CD on Metamorphosis is obvious, but it doesn't seem too hot for reducing the CD on Bane of Doom. If you are using BoD as part of your rotation it will already be on the boss. If Impending Doom procs the spell will be ready sooner, but you won't want to apply it over the old one. In its current form it only seems useful for boss encounters where there are two bosses (Twins, Four Horsemen, etc) and boss adds die too quickly. Perhaps they need to reduce both the CD *and* the duration of existing applications?
- Will the Imp's Burning Ember be subject to the Warlock's crit and haste values? Will Blizzard be nice enough to have it count towards our Drain Soul bonus? - Will Torment's range be increased so a Voidwalker could be used to bunch up or (very) temporarily control adds (eg: Freya+3)? Current range is 10 yards. - Would Searing Pain + Soul Burn be viable as a bit of burst for Destro PvE due to the massive crit boost and Searing Pain's short cast time? - Who will be our primary targets for Dark Intent? I'm guessing Shadow Priests (DoT based DPS) and Holy Paladins (Flash Heal). If neither exist in the raid / party, who would be our secondary targets? - The change to Shadowburn coupled with it's 15 second CD seems to be a PvP finisher rather than a PvE "Execute" style spell for Destro. Do you think that is their intent, or will they want it to be both? - Besides suicide, when do people actually use Hellfire? I only use it to save durability damage but do people AoE farm with it or something? |
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The Drain Life thing is not at all clear to me either. Hopefully they'll explain it further. |
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It has nothing to do with decreasing the casting speed of an enemy. Who would honestly blow a shard on that when Warlocks already have a spammable curse that can't be interrupted? Quote:
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