Originally Posted by Althizor
Something I haven't seen considered much is that inner rage has virtually no effect on the efficiency of execute.
You get 15% damage for a 17% increase in cost (30 rage to 35 rage if you have high rage, only the base cost is changed)
If you are willing to make sure you always have 35 rage for your executes, and if you don't get so much rage that you can't spend it all with execute, keeping inner rage up during the execute phase is a pretty much free 15% increase in white damage. You just may want to cancel it before using colossus smash. You don't need to try to hover above 75 rage, just get up there every 15 seconds or so.
If you are getting enough rage to heroic strike during the execute phase, you could still game this a little, but it'd be trickier.
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Simcraft says it's a ~1-2 percent overall dps increase to just use inner rage the whole time while executing. This includes leaving it up when using colossus smash(I tested canceling it for smash, this was better). All I did was add IFs to the other abilities so they wouldn't be used during execute phase, then added a couple IFs to execute to only use when colossus smash or inner rage buffs are up:
actions=flask,type=titanic_strength
actions+=/food,type=beer_basted_crocolisk
actions+=/stance,choose=berserker,if=!in_combat
actions+=/snapshot_stats
actions+=/golemblood_potion,if=!in_combat|buff.bloodlust.react
actions+=/auto_attack
actions+=/blood_fury
actions+=/recklessness
actions+=/death_wish
actions+=/heroic_strike,if=target.adds=0&(rage>60|buff.battle_trance.up|buff.incite.up)&target. health_pct>=20
actions+=/cleave,if=target.adds>0
actions+=/whirlwind,if=target.adds>0
actions+=/colossus_smash
actions+=/inner_rage,if=target.health_pct<20
actions+=/execute,if=buff.colossus_smash.up|buff.inner_rage.up
actions+=/bloodthirst,if=target.health_pct>=20
actions+=/slam,if=buff.bloodsurge.react&target.health_pct>=20
actions+=/berserker_rage,if=!(buff.death_wish.up|buff.enrage.up|buff.unholy_frenzy.up)&rage>15& cooldown.raging_blow.remains<1
actions+=/raging_blow,if=target.health_pct>=20
actions+=/battle_shout,if=rage<70
Beware, I tuned this with SMF. I also added a couple tunings for battle shout and heroic strike. Heroic strike was 50 rage and battle shout was 30 rage. I found slightly more dps with these values.