Originally Posted by Deathwing
questions about formula snipped
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Well, after thinking about it again today
I realized my mistake. the 1.2833 multiplier should appear in
both numerator and denominator of both ratios. I tend to over-think things and make them more complicated than they are. Sorry for being a little myopic, but it is extremely hard to avoid because full consideration requires glances and crits as well as other little things. The quick equation I was going for was a scalar for Melee DPS when adding 1200 rating of haste or 1200 rating of hit. I will leave out values which are common in both equations this time. Interestingly enough, when you favor glances and crits+DWounds it likes haste more than hit at a certain point.
0.24 = glance rate
.75 = glance scale
0.20 = crit rate
2.48 = crit scale w/ DWounds
(1-(.27-.08))-(.20+.24) = .81-.44 = 0.37 = hit rate at special cap
(1-(.27-.18))-(.20+.24) = .91-.44 = 0.47 = hit rate w/1200 rating
.09375 = haste from 1200 rating
With 1200 haste rating, you simply are getting 9.375% more attacks, so the scalar ratio of NewDPS/OldDPS is
1.09375, and this scalar is also the increase in rage gen scalar.
Now instead with 1200 hit rating the ratio
(
.47+.20*2.48+.24*.75) / (.37+.20*2.48+.24*.75) =
1.095602294 gives the relative scaling increase of melee dps
and .91/.81 = 1.123456789 gives the rage gen increase scalar
when adding 600 hit and 600 haste, the scalar becomes [1.046875*(
.42+.20*2.48+.24*.75)] / (.37+.20*2.48+.24*.75) =
1.096916826
The 1200 rating comparison favors hit in the case of considering rage gen (2.7% better) and when only slightly when considering overall Melee DPS (0.17% better). Adding 600 hit/haste is better than adding 1200 hit when considering melee dps by 0.12%.
The spreadsheet gives me a value of haste that is 3% better than hit for what reason I haven't fingered yet. The above formulas are only showing a certain part of the picture, though. It's too close to say either way for me. It's almost too close to even matter at all. I promise you won't see a significant statistical difference (with good play) in pure DPS trading hit for haste or vice-versa. Stat geeks will know what I'm talking about.
It works, but sadly not done. Getting everything right is the utmost priority.